./client/battlescape/cl_actor.cpp ./client/battlescape/cl_hud_callbacks.cpp ./client/battlescape/cl_hud.cpp ./client/battlescape/events/e_server.cpp ./client/battlescape/events/event/actor/e_event_actorappear.cpp ./client/battlescape/events/event/actor/e_event_actordie.cpp ./client/battlescape/events/event/actor/e_event_actorrevitalised.cpp ./client/battlescape/events/event/actor/e_event_actorstatechange.cpp ./client/battlescape/events/event/actor/e_event_actorwound.cpp ./client/battlescape/events/event/player/e_event_doendround.cpp ./client/cgame/campaign/cp_aircraft_callbacks.cpp ./client/cgame/campaign/cp_aircraft.cpp ./client/cgame/campaign/cp_airfight.cpp ./client/cgame/campaign/cp_aliencont_callbacks.cpp ./client/cgame/campaign/cp_aliencont.cpp ./client/cgame/campaign/cp_auto_mission.cpp ./client/cgame/campaign/cp_base_callbacks.cpp ./client/cgame/campaign/cp_base.cpp ./client/cgame/campaign/cp_basedefence_callbacks.cpp ./client/cgame/campaign/cp_campaign.cpp ./client/cgame/campaign/cp_cgame_callbacks.cpp ./client/cgame/campaign/cp_character.cpp ./client/cgame/campaign/cp_employee_callbacks.cpp ./client/cgame/campaign/cp_employee.cpp ./client/cgame/campaign/cp_event_callbacks.cpp ./client/cgame/campaign/cp_event.cpp ./client/cgame/campaign/cp_fightequip_callbacks.cpp ./client/cgame/campaign/cp_geoscape.cpp ./client/cgame/campaign/cp_hospital_callbacks.cpp ./client/cgame/campaign/cp_installation_callbacks.cpp ./client/cgame/campaign/cp_installation.cpp ./client/cgame/campaign/cp_mapfightequip.cpp ./client/cgame/campaign/cp_market_callbacks.cpp ./client/cgame/campaign/cp_messageoptions.cpp ./client/cgame/campaign/cp_messages.cpp ./client/cgame/campaign/cp_mission_callbacks.cpp ./client/cgame/campaign/cp_missions.cpp ./client/cgame/campaign/cp_nation.cpp ./client/cgame/campaign/cp_popup.cpp ./client/cgame/campaign/cp_produce_callbacks.cpp ./client/cgame/campaign/cp_produce.cpp ./client/cgame/campaign/cp_research.cpp ./client/cgame/campaign/cp_save_callbacks.cpp ./client/cgame/campaign/cp_save.cpp ./client/cgame/campaign/cp_statistics.cpp ./client/cgame/campaign/cp_team_callbacks.cpp ./client/cgame/campaign/cp_team.cpp ./client/cgame/campaign/cp_time.cpp ./client/cgame/campaign/cp_transfer_callbacks.cpp ./client/cgame/campaign/cp_transfer.cpp ./client/cgame/campaign/cp_ufo.cpp ./client/cgame/campaign/cp_ufopedia.cpp ./client/cgame/campaign/cp_uforecovery_callbacks.cpp ./client/cgame/campaign/cp_uforecovery.cpp ./client/cgame/campaign/missions/cp_mission_baseattack.cpp ./client/cgame/campaign/missions/cp_mission_ufocarrier.cpp ./client/cgame/cl_game_team.cpp ./client/cgame/multiplayer/cl_game_multiplayer.cpp ./client/cgame/multiplayer/mp_callbacks.cpp ./client/cgame/multiplayer/mp_serverlist.cpp ./client/cgame/skirmish/cl_game_skirmish.cpp ./client/cl_console.cpp ./client/cl_inventory_callbacks.cpp ./client/cl_inventory.cpp ./client/cl_irc.cpp ./client/cl_language.cpp ./client/cl_main.cpp ./client/cl_screen.cpp ./client/cl_team.cpp ./client/input/cl_input.cpp ./client/input/cl_joystick.cpp ./client/ui/node/ui_node_container.cpp ./client/ui/node/ui_node_window.cpp ./client/ui/ui_tooltip.cpp ./game/g_actor.cpp ./game/g_client.cpp ./game/g_cmds.cpp ./game/g_combat.cpp ./game/g_mission.cpp ./game/g_reaction.cpp ./game/g_round.cpp ./game/g_trigger.cpp ./po/OTHER_STRINGS