EQUIPMENT 

Weapons & Ammo

Technical Specifications: AR-80 Assault Rifle

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

The French LeBlanc FAA-191 (Fusil Assaut Automatique) provides the most advantageous mix of range, penetration against alien armour, and magazine size in the assault rifle class. It is a bullpup design, meaning the magazine and action of the weapon are located behind the grip to reduce overall weapon length. The 191 fires a 30-round box magazine of 4.7mm caseless ammunition, tungsten-cored steel penetrators with impressive armour-piercing capability over short and medium ranges. The round does not perform well at long range, but then assault rifles aren't meant for long-range firefights.

Though the design is far from new, first prototyped in 2057, no other rifle has fully surpassed the 191. It is accurate and quick to reload. Its rugged construction makes it dependable in combat and unlikely to break or jam. It is resistant to heat, cold, dust and humidity all at once. Ammunition and replacement parts are widely available due to the design's maturity and relative popularity among Earth's armed forces. This is a rifle you can entrust your life to.

For PHALANX use, we have given this rifle the classification AR-80.

Recommended Doctrine

This should be our go-to weapon for medium-range engagements. It can lay down an impressive amount of fire and is deadly out to far longer ranges than any pistol or SMG.

However, no one should entertain the illusion that the assault rifle is the end-all be-all of our arsenal. A balance of weapons is required for us to be able to deal with different situations; while the assault rifle remains a good weapon at close range, it can be slow to manoeuvre in tight spaces and is eclipsed by both submachine guns and shotguns at these ranges, weapons which provide a far greater point-blank punch. Any sweep of an urban building should be led by close-range weapons, while rifle-equipped soldiers either secure the perimeter or form a second assault wave to support the others.

If our rifle-equipped troops are caught beyond effective weapon range, they should make an advance from cover to cover in order to effectively bring their weapons to bear. Snipers should provide covering fire for the advancing teams or attempt to take out the enemy at range.

Addenda

While the AR-80 is a fine rifle in all respects, it was not designed to fight an alien invasion force. We should develop our own purpose-built weapons as soon as it becomes feasible to do so.

Technical Specifications: Assault Rifle Magazine

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

This magazine contains 30 rounds of 4.7x33mm caseless ammunition, armour-piercing mod. It is of a classic curved box design with the rounds stacked in a dual-column arrangement. The rounds themselves are tungsten-cored steel penetrators, encased in their own propellant rather than heavy brass casings. They perform well against a variety of enemies at short and medium ranges.

The magazine is meant to be loaded into an AR-80 Assault Rifle.

Recommended Doctrine

All soldiers equipped with assault rifles should carry at least one reload whenever they go out in the field. It is not advisable to send our troops into combat without spare magazines.

Addenda

None.

Technical Specifications: S-1 Sniper Rifle

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

Originally an anti-materiel rifle, the Canada-built Forrester LRWS (Long Range Weapon System) has since been adopted by many countries as their principal sniper rifle. It is one of the bare handful of sniper rifles developed after 2040 that do not feature a bullpup configuration ('bullpup' meaning the magazine and action of the weapon are located behind the grip to reduce overall weapon length). It fires the massive 20mm HMG (Heavy Machine Gun) cartridge, fed by 5-round magazines which can weigh as much as one kilogramme apiece. The piston-retarded floating breech is equipped with an intricate gas dispersal system which decreases felt recoil to the level of an ordinary hunting rifle. This allows quick repeated shots on semi-automatic without any loss of accuracy.

The greatest advantages of the LRWS over other modern sniper rifles are its incredibly short barrel and light weight, the only rifle in its size class that can fire the 20mm HMG round. This is made possible by a uniquely-reinforced breech and barrel made almost entirely of tungsten and titanium alloys, able to withstand the force of the round's super-high-velocity powder. Due to its short barrel, designed for tactical urban situations, the LRWS is only effective out to approximately 1 kilometre -- barely a third of the range of a standard anti-materiel rifle -- but we estimate that PHALANX should never face a situation where this might become a problem. Its reduced accuracy is amended by a highly-advanced scope that will calculate and display intelligent bullet trajectories wherever the rifle is pointing.

The integral 'smart' bipod features a pneumatic suspension system that keeps the barrel perfectly horizontal to allow accurate fire even on broken ground. The buttstock and grip automatically mould themselves to fit any shooter. Most importantly, this rifle has racked up more alien kills in Mumbai than any other weapon deployed in the fighting.

At half the weight of other sniper rifles and twice the manoeuvrability, the LWRS offers the power and flexibility that our agents require. This weapon will not disappoint.

For PHALANX use, we have given this rifle the classification S-1.

Recommended Doctrine

Soldiers equipped with the S-1should keep their distance, fire from cover, and try to use aimed shots whenever possible. This is not an automatic weapon; a missed shot wastes time, ammunition and possibly life. 

All our snipers should carry at least one backup sidearm such as the P-12 or the CRC-8 SMG, or a combat knife at the very least. Should aliens threaten a sniper at close range, he should immediately draw his sidearm. Under no circumstances should he try to use an S-1 to fend off attackers at close range. The S-1 is too slow-firing to stop an advancing alien and will quickly deplete its magazine if this is attempted. If the soldier tries to shoot his magazine dry before drawing his sidearm, it will be too late.

Addenda

Along with high-explosive rockets and grenades, this is one of the few standard-issue human weapons that are fully effective against robotic aliens.

Technical Specifications: Sniper Rifle Magazine

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

This magazine contains 5 rounds of 20x140mm HMG (Heavy Machine Gun) ammunition. It is a conventional single-column box design, and can be extremely heavy due to the weight of the rounds inside. One magazine can weigh up to 1 kilogramme depending on the type of ammo used. The rounds in this magazine are high-quality match grade ammunition meant for heavy sniper rifles; they are more accurate and expensive than ordinary HMG rounds.

The magazine is meant to be loaded into an S-1 Sniper Rifle.

Recommended Doctrine

All soldiers equipped with sniper rifles should carry at least one reload whenever they go out in the field. It is not advisable to send our troops into combat without spare magazines.

Addenda

None.

Technical Specifications: P-12 Pistol

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

With the return of armour to the battlefield, starting with steel helmets in World War 1 and fragmentation vests in Vietnam, pistols have had a harder and harder time keeping up. Due to their far lower muzzle velocity compared to longer-barreled and/or fully automatic weapons, they've had increasing trouble penetrating the new, ever-higher standards of human armour -- much less advanced alien composites. The very concept of the pistol in military use came under fire at one point in the 21st century, and was saved only by the advent of super-high-velocity powder.

Chief among the new generation of super-pistols is the Dolvich DV762 from Russia. It follows the design philosophy of its home country; rugged, reliable power without frills. Its design is extremely basic, and though the materials used in its construction are far stronger to cope with the new powder, the DV762's internals are no more advanced than any pistol of the late 20th century.

The DV762 does not compromise. It isn't a multi-function firearm. It's designed for only one thing: to punch through armour and kill the person inside. In order to do this, the DV fires the ancient 7.62mm Tokarev pistol round, either on semi-automatic or three-round burst mode, from a 12-round detachable box magazine. The Tokarev round is known for its excellent penetration, and it has been significantly upgraded on its return to military service. This pistol can shoot clean through the side of a modern ballistic helmet at ranges of up to 10 metres -- and then out the other side.

Unfortunately, in order to achieve penetration, the DV sacrifices stopping power. The 7.62mm round makes a very clean hole in the enemy, which is the problem; it's very reluctant to fragment or tumble, requiring a direct hit on a vital organ or major artery to incapacitate or kill an enemy.

For the purposes of the Excalibur Program, we concluded that a guaranteed minor hit is better than one that may simply bounce off an alien's armour, especially as we have yet to gain a clear picture of how nasty alien armour can get. We need sidearms that we know will be effective in the crunch, and the DV762 is the best of them.

For PHALANX use, we have given this pistol the classification P-12.

Recommended Doctrine

The P-12 is primarily a backup weapon. It is a significant step up from the combat knife as a weapon of last resort, and it lets a soldier respond to new close-range threats if the primary weapon is rendered ineffective at such ranges or has run out of ammo.

Ambidextrous soldiers may even consider using two pistols at the same time, though this will negatively impact accuracy and reduce the soldier's already minimal effective range.

A single P-12 should rarely be considered as a primary weapon, as it is outclassed in this role by nearly every other weapon in our arsenal. Its advantages are the advantages of a sidearm -- small size and weight. Still, it may find a use as a primary weapon with field medics and technicians who do not have room for larger weapons.

Addenda

Despite good penetration against organics, this weapon performs very poorly against robotic targets.

Technical Specifications: 7.62mm Pistol Magazine

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

This magazine contains 12 rounds of 7.62x25mm TT (Tokarev) pistol ammunition. It is a conventional single-column box design. Though their design is ancient, the bullets in this magazine are brand-new and ready for service. The Tokarev round is an excellent penetrator, able to punch through heavy armour at close range. However, it is also reluctant to fragment or tumble, requiring a direct hit on a vital organ or major artery to incapacitate or kill an enemy. Combined with super-high-velocity powder, these rounds also kick like a mule in recoil.

The magazine is meant to be loaded into a P-12 Pistol.

Recommended Doctrine

All soldiers equipped with pistols should carry at least one reload whenever they go out in the field. It is not advisable to send our troops into combat without spare magazines.

Addenda

None.

Technical Specifications: MP-699 Machine Pistol

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

With the return of armour to the battlefield, starting with steel helmets in World War 1 and fragmentation vests in Vietnam, pistols have had a harder and harder time keeping up. Due to their far lower muzzle velocity compared to longer-barreled and/or fully automatic weapons, they've had increasing trouble penetrating the new, ever-higher standards of human armour -- much less advanced alien composites. The very concept of the pistol in military use came under fire at one point in the 21st century, and was saved only by the advent of super-high-velocity powder.

The major drawback of super-high-velocity powder is that it cannot be used in fully-automatic weapons, since no firearms action on this Earth can survive that much violence for long without breaking. The British APMP pistol ignores these concerns by using more ordinary smokeless powder and a longer, almost SMG-length barrel to achieve higher velocities and greater kinetic power. It is a true machine pistol, fully automatic and capable of firing 600 rounds per minute from its surprisingly slim-lined 30-round detachable box magazine. It has three firing modes: semi-automatic, 3-round burst, and full-automatic.

The APMP fires the specially-developed 4.2x24mm round that goes through kevlar like it wasn't there. Once inside a human body this tiny round tumbles like a madman and creates huge wound cavities. It has a deal of trouble penetrating modern body armour, but this is offset by the APMP's ability to deliver repeated hits from its large magazine, all in a pistol-sized package. Unfortunately, the APMP can be a little unwieldy due to its size. Accuracy during burst and fully-automatic fire suffers as a result.

Whenever we need an automatic weapon no larger than our own P-12, this is the weapon that fills the gap.

For PHALANX use, we have given this machine pistol the classification MP-699.

Recommended Doctrine

The MP-699 is primarily a backup weapon. It is a significant step up from the combat knife as a weapon of last resort, and it lets a soldier respond to new close-range threats if the primary weapon is rendered ineffective at such ranges or has run out of ammo. It is a good alternative for soldiers who have trouble hitting anything with the P-12, but the MP-699 is low-powered in comparison with the P-12. Furthermore, its magazines are large enough to preclude hanging them from a soldier's belt and far fewer of them can be carried conveniently.

Ambidextrous soldiers may consider using two pistols at the same time, though this will negatively impact accuracy and reduce the soldier's already minimal effective range.

A single MP-699 should rarely be considered as a primary weapon, as it is outclassed in this role by nearly every other weapon in our arsenal. Its advantages are the advantages of a sidearm -- small size and weight. Still, it may find a use as a primary weapon with field medics and technicians who do not have room for larger weapons.

Addenda

None.

Technical Specifications: 4.2mm MP Magazine

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

This magazine contains 30 rounds of 4.2x24mm pistol ammunition. It is a double-column box design. The rounds are very small and have decent penetration, especially when causing several impacts close to each other, and they cause a great deal of tissue damage once they've penetrated skin. They're designed to have very little recoil, but this doesn't help the MP-699's accuracy very much.

The magazine is meant to be loaded into an MP-699 Machine Pistol.

Recommended Doctrine

All soldiers equipped with machine pistols should carry at least one reload whenever they go out in the field. It is not advisable to send our troops into combat without spare magazines.

Addenda

None.

Technical Specifications: CRC-8 SMG

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

Designed and manufactured in mainland China, the Ohm 55 SMG is one of the most frightening weapons to come out of the Second Cold War. It was first prototyped in 2035 by scientists working for the Communist Chinese government. Production models were only trickling into government units by the end of the war, but the rebel and Commonwealth troops quickly learned to respect the Ohm's ferocity.

Its rate of fire at full auto exceeds 1200 rounds per minute. It can chew through a 50-round magazine in three seconds. It fires an upgraded version of the Belgian 5.7mm armour-piercing round, a steel penetrator with aluminium core, which can tear kevlar like paper and tumbles brutally through flesh and bone. Even modern ballistic fibre cannot stop this round at anything closer than 12 metres. The Ohm 55 has dominated the field of SMGs for the past 50 years and will continue to do so for at least the next decade.

The Ohm is highly manoeuvrable with a short barrel and sleek lines, but can suffer from excessive muzzle climb on full auto due to the sheer weight of lead the weapon puts out. Autofire also tends to empty the magazine before the shooter even realises he's holding down the trigger. Still, after nearly 50 years in service around the world, this remains the Ohm 55's only known design flaw.

For PHALANX use, we have given this submachine gun the classification CRC-8.

Recommended Doctrine

The CRC-8 is intended for point-blank urban firefights. It will perform very well in this role, but don't expect it to hit the broad side of a barn out to medium range. It can also function as a high-powered sidearm, but may be too bulky for most soldiers to use in this manner.

While the CRC-8 does suffer excessive muzzle climb on full auto, throwing off the aim of even experienced users, it is much more docile in its standard burst mode. Full auto should rarely be considered outside of panic situations.

Addenda

None.

Technical Specifications: SMG Magazine

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

This large magazine contains 50 rounds of 5.7x28mm ammunition. It features a complicated triple-column arrangement, its rounds packed into the magazine in three large stacks. The round itself shreds armour at close range and produces horrific wounds. It typically generates low recoil, but the round's gentle characteristics are overwhelmed by the CRC-8's incredible rate of fire on full auto.

The magazine is meant to be loaded into a CRC-8 SMG.

Recommended Doctrine

All soldiers equipped with SMGs should carry at least one reload whenever they go out in the field. Two or more are strongly recommended if the SMG is used as a primary weapon, since it can consume vast amounts of ammunition. It is not advisable to send our troops into combat without spare magazines.

Addenda

None.

Technical Specifications: HPML Rocket Launcher

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

The South-African MPMDS (Multi-Purpose Missile Delivery System) has a classic, almost surgically clean name that completely belies its purpose. It is the heaviest infantry missile launcher on the market, able to fire anti-tank shells as easily as high-explosive rockets that turn infantry into hamburger. Originally intended as light field artillery, this weapon is fairly new; its only combat experience has been in Mumbai in the hands of Commonwealth troops. It was one of the handful of weapons that eventually turned the tide in the fighting -- and there is a good reason why.

Alien craft on the ground emit fantastic amounts of jamming and other EW (Electronic Warfare) activity. In fact, they emit so much of it that ordinary 'smart' missiles are rendered completely ineffective. If one type of alien EW doesn't fool the missile's relatively stupid electronic brain, another will. No amount of tinkering by Earth's military engineers has been able to fix the situation. The MPMDS, however, will remain effective against the alien invaders -- one of the few human missile launchers that can -- because its rockets carry no onboard guidance.

The rockets are 120mm monsters the size of artillery shells. They are fired out of a smoothbore barrel, fin-stabilised in flight, and have a maximum effective range of 70 metres. Surprisingly they are made up of only three parts: a rocket booster, a warhead and an impact trigger. This simplicity allows them to remain effective and reliable in the most hazardous situations. Though the rockets are not very accurate, they will devastate anything in their path, even aliens. It takes only one good hit from an MPMDS rocket to send the enemy flying.

Standard ammunition for this launcher includes: HE (High-Explosive) rockets, AA (Anti-Armour) rockets, and IC (Incendiary) rockets. New types of MPMDS ammo were being researched by Commonwealth manufacturers before the start of the war. We have all their data on file and could use it to create revolutionary new rocket types.

Along with the HPGL Grenade Launcher, this weapon will provide our troops the artillery support they need to survive and win through.

For PHALANX use, we have given this rocket launcher the classification HPML.

Recommended Doctrine

The HPML is best used in a support role, providing covering fire for our assault troops with high-explosive and/or incendiary rockets. However, care should be taken that friendly fire incidents do not occur, as this could have disastrous effects in a combat mission.

Friendly troops should be kept away from the rear of the launcher during firing; the hot exhaust gases are extremely dangerous to nearby humans. The HPML should not be fired at targets less than 10 metres from the shooter; violating this guideline could result in serious injury or death to the shooter and other members of the team. If a target is closer than 10 metres, any shooter should immediately resort to his sidearm or a combat knife. Even at 10-15 metres distant, the shooter could still suffer serious injuries from an HE explosion.

Addenda

Along with sniper rifles and grenades, this is one of the few standard-issue human weapons that are fully effective against robotic aliens.

Technical Specifications: HE Rocket

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

This is a 120mm solid-fuel rocket fitted with a High-Explosive warhead. It is fired electronically by a spark igniter inside the launcher's barrel. The fuel is highly stable and resists concussion and heat, though it can cook off if exposed to high temperatures for a significant period of time. The warhead itself is completely inert unless armed by the impact trigger. Fire cannot set it off unless and until it's armed. Like C4 explosive, the unarmed compound inside the warhead will burn rather than explode when exposed to heat or open flame.

Because it carries no onboard electronics, the rocket is impervious to EMP and electronic jamming. All high-tech aiming is done at the launcher. Therefore a properly-aimed rocket will arrive at its target regardless of anything that might happen during flight.

The rocket is meant to be loaded into an HPML Rocket Launcher.

Recommended Doctrine

All soldiers equipped with rocket launchers should carry at least one reload whenever they go out in the field. Two or more are strongly recommended. It is not advisable to send our troops into combat without sufficient ammunition.

Addenda

None.

Technical Specifications: IC Rocket

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

This is a 120mm solid-fuel rocket fitted with an incendiary warhead. It is fired electronically by a spark igniter inside the launcher's barrel. The fuel is highly stable and resists concussion and heat, though it can cook off if exposed to high temperatures for a significant period of time. The warhead itself can spill its contents if damaged, but the thermite mix will not ignite unless exposed to a very high-temperature flame.

Incendiary rockets are area-denial weapons, covering a large stretch of ground with very hot flames that are almost impossible to extinguish. The compound itself is a modification of a mixture that has been in use since World War II; thermite, barium nitrate, sulphur and binding agent.

Because it carries no onboard electronics, the rocket is impervious to EMP and electronic jamming. All high-tech aiming is done at the launcher. Therefore a properly-aimed rocket will arrive at its target regardless of anything that might happen during flight.

The rocket is meant to be loaded into an HPML Rocket Launcher.

Recommended Doctrine

All soldiers equipped with rocket launchers should carry at least one reload whenever they go out in the field. Two or more are strongly recommended. It is not advisable to send our troops into combat without sufficient ammunition.

Addenda

None.

Technical Specifications: CRC-FL Flamethrower

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

The Iranian ADA 22 flamethrower (nicknamed 'The Torch of God' by Alliance troops) is a marvel of modern engineering. Unlike the old flamethrowers of the 20th century, it requires no heavy pressure tanks to be carried on a soldier's back -- the ADA is one unit carried in the hands without any hoses or tubes. It simply slots a relatively small 200mm gas canister into the feed, fires its deadly ammunition, and then ejects the empty canister to make room for a reload. The system is ingenious and surprisingly reliable.

The muzzle of the weapon is a powerful pump that squirts gas into the air, then sets off the gas-air mixture by way of four parallel spark igniters, one main unit and three backups. These igniters each emit as many as ten sparks per second in order to ignite the fuel before it disperses. The backups are very important in preventing an explosion due to the special fuel the ADA uses, a substance called Compound 90.

Compound 90 is a new flamethrower fuel that, when injected into the air, creates a slow thermobaric reaction -- a fuel-air ignition rather than a fuel-air explosion -- that can roast living tissue in seconds. C90 inflicts horrific damage on organic targets; the heat generated exceeds 1700 degrees celsius, enough to melt titanium. However, due to its gaseous nature it leaves no burning residue (like napalm) on the target or in the surrounding area and disperses its heat much more quickly. This makes it significantly safer for urban use than napalm-derivative substances.

The ADA 22's main drawbacks are its short range and its complex internals, which are difficult to repair. However, our experienced technicians should have no problem doing maintenance on this model.

For PHALANX use, we have given this flamethrower the classification CRC-FL.

Recommended Doctrine

The CRC-FL is a close-range weapon; the operator needs to be fast in order to get into weapons range and unleash as much hell as possible. It is also a rather weighty weapon despite its relatively slim design. Strength as well as speed is required to wield it effectively.

Flamethrowers also make great ambush weapons -- just make sure that none of our soldiers are in the line of fire.

Addenda

This weapon should not be fired if there are civilians in or near the target zone.

Technical Specifications: C90 Canister

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

This is a 200mm canister of high-pressure flammable gas, locked and secured via three different systems to prevent accidents. Compound 90 is a new flamethrower fuel that, when injected into the air, creates a slow thermobaric reaction -- a fuel-air ignition rather than a fuel-air explosion -- that can roast living tissue in seconds. Its range is limited, as the C90 must be quickly ignited before it disperses, but it inflicts horrific damage on organic targets that few weapons can hope to match. The heat generated by C90 exceeds 1700 degrees celsius, enough to melt titanium, but due to its gaseous nature it leaves no burning residue (like napalm) and disperses heat much more quickly. This makes it significantly safer for urban use than napalm-derivative substances.

The canister is meant to be loaded into a CRC-FL Flamethrower.

Recommended Doctrine

All soldiers equipped with flamethrowers should carry at least one reload whenever they go out in the field. It is not advisable to send our troops into combat without spare canisters.

Addenda

None.

Technical Specifications: CRC-212 Riot Shotgun

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

Many great shotguns have come out of Italy over the past two centuries; the latest is the Rossi AAA, a semi-automatic combat shotgun developed for use by SWAT and anti-terrorist units. It features several ground-breaking technologies, but its most impressive feature is without a doubt the specially-developed 'Twist' barrel. The Twist is a new type of shotgun barrel that, with a sharp twist of the front handguard, can protrude or flatten the rifling inside the barrel. With this mechanism, the AAA can change its barrel from smoothbore to rifled and back in a tenth of a second. The barrel even adjusts its own diameter and choke to fit whatever type of shell is in the chamber. These two innovations allow the AAA to fire any kind of shotgun ammo at a moment's notice.

The most commonly used military and SWAT ammunition is the 12mm centerfire flechette shell. Each shell contains 8 tiny flechettes -- solid steel needles with fins to stabilise their flight. This ammunition has superior accuracy compared to buckshot and performs excellently against armour. The flechettes are also prone to tumble after penetration, resulting in impressive wounding capability for such a small projectile. Their drawbacks are vulnerability to wind conditions and other deflecting factors. Other types of ammo are available to deal with these situations, however -- and the AAA can fire them all.

In conclusion, the Rossi AAA is a highly versatile shotgun that is among the most effective close-range weapons available. It has a longer range than the CRC-FL Flamethrower and causes more damage than the CRC-8 SMG, providing a good compromise between speed, range and stopping power.

For PHALANX use, we have given this shotgun the classification CRC-212.

Recommended Doctrine

The CRC-212 performs very well at close quarters but quickly loses power as the range increases. Flechette shot tends to spread too far to be effective at range (though less so than ordinary buckshot), while rifled slugs suffer a pronounced projectile drop and are highly susceptible to wind conditions. Though the shotgun can shoot out to medium range, don't expect it to be very effective.

Where this weapon will truly shine is in urban situations where the enemy has little cover to hide behind and can be engaged at close range. However, it can be too long to manoeuvre properly in tight spaces. The CRC-M9 Micro Shotgun may be preferable in these situations.

Addenda

None.

Technical Specifications: CRC-M9 Micro Shotgun

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

The 425 Blesk is a miniature shotgun hailing from the Czech Republic, a favourite of anti-terrorist and military reconnaissance units around the world. It is highly prized for its small frame, manoeuvrability, lightweight construction and reliable operation in combat. It is a significant competitor with the CRC-212 Riot Shotgun for the hearts and minds of shotgun-wielding soldiers.

The Blesk sacrifices versatility and range for raw speed. It is a 12mm semi-automatic, able to shoot as fast as the operator can pull the trigger; there is no other shotgun in existence that responds as fast or as easily to new threats as the Blesk. In its standard configuration, the weapon features a folding foregrip in lieu of a buttstock in order to help the operator deal with the recoil of repeated firings.

Unfortunately, the short barrel cuts badly into effective range, making it accurate only out to 10-20 metres, but this is usually enough for the tight urban situations in which PHALANX will be operating most often. It is also more than enough for a sidearm; the Blesk will fit into a sidearm holster with minor modifications and can be set to deploy the foregrip as the weapon is drawn, allowing immediate accurate fire as needed.

The weapon chambered for the common 12mm shotgun calibre. It can fit 7 slugs in a handy pistol-style magazine contained in the grip, which makes it much faster to reload than the CRC-212 Riot Shotgun. However, it requires short shells that can fit into the grip magazine, such as our flechette shells. It cannot fit the full-length saboted slugs.

There are only a handful of weapons that can compete with the Blesk for sheer short-range devastation. Its speed combined with flechette ammo makes for a deadly mix that can be relied upon to quickly dispatch any enemy stupid enough to get into range.

For PHALANX use, we have given this shotgun the classification CRC-M9.

Recommended Doctrine

All the restrictions that plague shotguns are magnified in the M9: short range, low ammo capacity, high recoil. This makes its function very clear. It is meant only for close-range firefights, where shotguns and sidearms shine. However, M9 operators should keep a close eye on their ammo level so that they don't run out in a tight spot.

While not technically designed as a sidearm, the M9 performs well as one despite its relative bulk. It does more damage than the P-12 Pistol and is more accurate than the CRC-8 SMG. It is a good choice for snipers in particular.

Addenda

None.

Technical Specifications: Flechette Shells

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

This magazine contains 7 shells of flechette shot. Each 12mm shell contains 8 tiny flechettes -- solid steel needles with fins to stabilise their flight. This ammunition is military-only, banned for all civilian use due to the flechettes' excellent performance against armour. The flechettes are prone to tumble after penetration, resulting in nasty wounds that will either kill the target or send it running for cover.

This short shell -- only 90mm long -- was designed for pistol-configuration shotguns like the CRC-M9 Micro Shotgun. However, the CRC-212 Riot Shotgun can fire it just as easily, with all the performance increases of a full-sized weapon.

The magazine is meant to be loaded into a CRC-212 Riot Shotgun or CRC-M9 Micro Shotgun.

Recommended Doctrine

All soldiers equipped with shotguns should carry at least one reload whenever they go out in the field. It is not advisable to send our troops into combat without spare magazines.

Addenda

None.

Technical Specifications: Saboted Slugs

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

This is a magazine filled with 7 saboted shotgun slugs. These slugs are encased in hard plastic shells, 'sabots', which break away shortly after leaving the barrel. The sabots are fired from a rifled barrel and can travel at far higher velocities than ordinary slugs or shotshells. The slugs themselves are made of aluminium-cored steel; their power is not to be underestimated. When fired from a high-powered shotgun, these slugs can damage even armoured vehicles.

The magazine is meant to be loaded into a CRC-212 Riot Shotgun. It will not fit into the CRC-M9 Micro Shotgun.

Recommended Doctrine

All soldiers equipped with shotguns should carry at least one reload whenever they go out in the field. It is not advisable to send our troops into combat without spare magazines.

Addenda

None.

Technical Specifications: HPGL Grenade Launcher

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

First released on the open market in 2047, the Brazilian RA6 has received numerous upgrades over the years that have kept it at  the top of its field. It is the most widely-used infantry grenade launcher in use today because of its excellent reliability and low weight. It has an impressive selection of compatible cartridges in the popular 25mm calibre.

The RA6 carries up to 9 grenades individually loaded into a simple rotary cylinder. The cylinder is hinged at the front and breaks open to accept reloads. Reloading individual grenades can be a slow and agonising process, but this is often the best way of going about it; while 25mm speedloaders do exist and will work on the RA6, they are bulky and hard to carry around.

The weapon has two fire modes; timed shot, which will detonate grenades at a set time after leaving the barrel, and airburst, which will detonate grenades in the air after they have travelled a certain distance. The RA6's maximum rate of fire is one round per second on semi-automatic, or it can rapidly cycle through its cylinder on burst mode, firing quick three-round bursts that can devastate whole areas. 

Standard ammunition for the RA6 is the 25mm HIT (High Impulse Thermobaric) grenade, which is a 'fuel-air munition' that uses atmospheric oxygen to generate an explosion instead of carrying along an oxidising agent. Thermobaric weapons produce a far more powerful explosive force than would be possible with conventional explosives of the same size. They rely on explosive energy, concussion and heat for their lethality rather than on fragmentation like most conventional explosives.

This is one of the most versatile and effective weapons on our roster. While not as powerful as the rocket launcher, it is a reliable support weapon and infantry artillery piece.

For PHALANX use, we have given this grenade launcher the classification HPGL.

Recommended Doctrine

The HPGL is a tactician's dream come true. It has excellent damage and range, can hit several clustered targets with one blast, and can be used for special tasks such as area denial with incendiary grenades. It can be as effective in close situations as it is in large open spaces; however, different tactics are required.

The airburst mode is preferable for use in open ground; it sacrifices some range by taking away the 'bounce' factor, but this also has its benefits. The bounce factor can seriously foul accuracy if the grenade lands on an uneven surface and can allow the enemy to run away or take cover before detonation. Airburst fire also allows the operator to place his grenades exactly where he wants them. Unless there is a catastrophic detonator failure, any airburst fired from the HPGL will go off at the intended spot with little chance for mechanical error.

In close situations, timed grenades can be bounced off walls and around corners to reach dangerous or inconvenient places that other weapons have trouble getting a bead on. However, care should be taken that the operator doesn't fire shots that leave himself or any friendly troops inside the blast radius. This would make the operator very unpopular with what's left of the team. Due to the bounce factor on timed grenades, they can also be a severe hazard to nearby civilians. Use of the grenade launcher in situations where civilians might become victim to collateral damage is strongly discouraged.

For close-range emergency work -- for example if the operator has no sidearm -- the launcher can also be loaded with special 25mm flechette shells similar to our shotgun shells. These have less damage potential than shotgun shells due to their lower muzzle velocity, but they can still be deadly in close quarters and, unlike explosive grenades, are not a risk to the operator at short ranges.

Addenda

Along with sniper rifles and rocket launchers, this is one of the few standard-issue human weapons that are fully effective against robotic aliens.

Technical Specifications: 25mm HIT Grenades

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

This is a box of 9 25mm HIT (High Impulse Thermobaric) grenades. They are fired electronically by a spark igniter inside the launcher's barrel. These grenades are 'fuel-air munitions' that use atmospheric oxygen to generate an explosion instead of carrying along an oxidising agent. Thermobaric weapons produce a far more powerful explosive force than would be possible with conventional explosives of the same size.

These grenades are meant to be loaded into an HPGL Grenade Launcher.

Recommended Doctrine

All soldiers equipped with grenade launchers should carry at least one reload whenever they go out in the field. It is not advisable to send our troops into combat without spare grenades.

Addenda

None.

Technical Specifications: 25mm IC Grenades

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

This is a box of 9 25mm incendiary grenades. They are fired electronically by a spark igniter inside the launcher's barrel. These grenades are area-denial weapons, covering a large stretch of ground with very hot flames that are almost impossible to extinguish. The compound itself is a modification of a mixture that has been in use since World War II; thermite, barium nitrate, sulphur and binding agent. And thanks to modern miniaturisation technology, it will all fit into a handy, lightweight 25mm shell.

These grenades are meant to be loaded into an HPGL Grenade Launcher.

Recommended Doctrine

All soldiers equipped with grenade launchers should carry at least one reload whenever they go out in the field. It is not advisable to send our troops into combat without spare grenades.

Addenda

None.

Technical Specifications: 25mm Flechette Grenades

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

This is a box of 9 25mm flechette grenades. They are fired electronically by a spark igniter inside the launcher's barrel. While still classified as grenades due to their calibre and delivery system, they have more in common with shotgun shells. Each grenade contains 24 solid steel needles packed into a sabot shell that breaks away immediately after leaving the muzzle. This creates a buckshot-like effect that can shred unarmoured or lightly-armoured enemies, but their lower muzzle velocity compared to shotgun shells makes them significantly less effective against heavy armour.

These grenades are meant to be loaded into an HPGL Grenade Launcher.

Recommended Doctrine

All soldiers equipped with grenade launchers should carry at least one reload whenever they go out in the field. It is not advisable to send our troops into combat without spare grenades.

Addenda

None.

Technical Specifications: Combat Knife

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

The combat knife is a solid, twenty-six centimetre bar of sharp steel that can be used for a number of everyday purposes. As a weapon, the combat knife's edge is reinforced with hard ceramics to give it extra armour-piercing power, and it is balanced for throwing should the need arise. It also has a bayonet ring for affixing the knife to the barrel of an old-style battle rifle.

The inclusion of the combat knife in our arsenal was a subject of hot debate. Mumbai has taught us that even in the most favourable conditions, a knife is no match for the aliens' weaponry. If a knife-equipped soldier isn't shot down before he even reaches his target, he will almost certainly be gutted by one of the wicked alien blades that slice right through armour. Only in a handful of occasions have experienced knife-fighters been able to win out against alien opponents.

Still, the combat knife has saved many a life over the years when firearms became inoperable or ran out of ammo. It has never been rendered obsolete by centuries of progressing technology; even the aliens use bladed weapons. When the chips are down, a knife in hand is still vastly better than a man's own fists.

If a soldier makes it all the way to melee range, this weapon will serve him well.

Recommended Doctrine

In combat, the knife is a weapon of last resort. If all other weapons are exhausted and the enemy is at the gates, then a good knife can save the day. However, even in such desperate situations it is risky business; using a knife on an enemy that hasn't been previously wounded or weakened is a fast way to end up in the morgue.

Addenda

None.

Technical Specifications: MG12 Machine Gun

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

The British SA-3000 GPG (General-Purpose Gun), colloquially known as the Great British Gun, is a versatile drum-fed machine gun that has seen service throughout the world in its 16-year operational life. First deployed in 2068, it quickly found its niche as a light machine gun for infantry and ground-support helicopters, able to be fired from the hip as easily as from a bipod or pintle mount.

The infantry version of the GPG is a highly versatile and reliable gun. Unlike most machine guns the GPG takes caseless ammunition from a large drum magazine instead of a belt. This limits fire rate and magazine endurance, but it's also the reason for the weapon's versatility. The reloading process for the GPG is almost as quick and easy as an assault rifle, and the drums contain 100 rounds each. This allows the GPG to be used almost as a heavy assault rifle. The magazines are on the bulky side, but still small and light enough for an average soldier to carry several of them into battle.

The gun contains surprisingly few computerised components, only a powerful recoil compensator and shock absorbing system. This helps to improve accuracy above that of older machine guns, although it's never going to be a sniper rifle. The solid design and sheer simplicity of its internals combine to make the GPG a very reliable weapon. It has seen action in Mumbai and performed admirably there, providing effective and highly mobile suppressive fire, sometimes capable of pinning down whole alien squads depending on the terrain.

The GPG fires the popular 4.7mm caseless round, also used in our AR-80 Assault Rifle. Unfortunately the magazines are not interchangeable between Assault Rifle and GPG, as the Assault Rifle uses a different feed system.

We feel that the GPG is the best candidate for our arsenal in the machine gun category. Our troops can depend on this gun to deliver heaps of fire when and where they need it most.

For PHALANX use, we have given this machine gun the classification MG12.

Recommended Doctrine

The MG12 will be an extremely valuable tool in controlling the battlefield. It can set up mobile strongpoints from which to stage attacks on alien positions, it can provide effective suppressive or diversionary fire from all ranges, or it can be used simply as a powerful medium-range assault weapon.

It should be a prime candidate for any soldier with heavy weapons training.

Addenda

None.

Technical Specifications: Machine Gun Drum

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

This drum contains 100 rounds of 4.7x33mm caseless ammunition, armour-piercing mod. Unlike rifle magazines, the rounds in this drum are linked together into a long belt rather than stacked onto a spring. The belt links are made of a special plastic that disintegrates upon exposure to open air.

The rounds themselves are tungsten-cored steel penetrators, encased in their own propellant rather than heavy brass casings. They perform well against a variety of enemies at short and medium ranges.

The magazine is meant to be loaded into an MG12 Machine Gun.

Recommended Doctrine

All soldiers equipped with machine guns should carry at least one reload whenever they go out in the field. It is not advisable to send our troops into combat without spare magazines.

Addenda

None.

Misc

Technical Specifications: Flashbang

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

The flashbang is a non-lethal grenade that produces a blinding flash and a deafening blast to temporarily confuse or disorient targets in the area of effect. The grenade body does not explode or fragment upon detonation. In fact, if the body remains undamaged, it can be easily refilled and used again.

Humans affected by a flashbang suffer temporary deafness and impaired balance, as well as complete loss of eyesight for up to five seconds before the effect fades and vision returns to normal. This makes the flashbang an excellent weapon for distracting and temporarily disabling the enemy, especially when assaulting heavily-defended positions. From combat reports, we've concluded that flashbangs have much the same effect on aliens as they do on humans; alien targets are effectively blind and deaf for a short time after the flashbang is deployed, rendering them helpless. We can't say exactly how long this period is, and it will undoubtedly vary from alien to alien, but it's still long enough to make the difference in a firefight.

Aside from being a useful tactical tool, the flashbang will allow our soldiers to get in close and personal without being cut to shreds by the alien weapons. It allows the commander to choose exactly which weapons are applied in a given situation whilst avoiding the collateral damage potential of a frag grenade. A very quick enemy can take precautions to negate flashbang effects simply by closing his eyes and plugging his ears, but he will have very little warning and in most cases will require special training to respond in time. From what we can tell the aliens have had no prior experience with this type of weapon and have no defensive doctrine against it. Even a prepared enemy will still be distracted by a flashbang and could be engaged by fast-action troops before being able to reclaim his weapon and take aim.

The flashbang's strengths far outweigh its weaknesses. It has served with distinction in many wars before this one, and it will continue to do so until all its functions can be replaced somehow by a new system.

Recommended Doctrine

The flashbang does no physical damage to anyone caught in its area of effect, and for that reason alone this weapon should be used over frag grenades and other explosive ordnance during any mission where civilians are placed at risk.

It is an indispensible weapon in any terrain that features large amounts of available cover. If aliens are lying in wait and charging around a corner might be suicide, the mere act of popping a flashbang down the corridor can significantly change the outcome of the ensuing firefight in favour of our troops. Its utility is not to be underestimated.

Addenda

Naturally the flashbang is only effective against organic aliens with eyes and ears.

Technical Specifications: Fragmentation Grenade

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

The concept of the fragmentation grenade has changed little since it was first conceived, when Chinese soldiers packed gunpowder into ceramic or metal containers. It only solidified further after the end of the 20th century. Improvements in explosive technology and casing materials have made them a little faster and a little deadlier, but the mechanics are the same: An explosive substance at the heart of the grenade causes the casing (and possibly additional payload such as a layer of wire or white phosphorus coiled around the explosive) to fragment into shrapnel and fly in all directions at high speed, killing or wounding targets in the area of effect. The delayed fuse is ignited by first pulling the pin and then releasing the handle, usually released as the grenade is thrown. It will detonate after a period of several seconds.

For PHALANX purposes, we’ve selected the Australian HG15 as the best of the lot. This grenade is loaded with an extremely conventional charge of C8 solid chemical explosive, an inner layer of coiled wire, and an outer layer of thin plated steel. It's designed to maximise coverage by putting out more shrapnel than any other grenade on the market. The HG15's outer layer is smooth and unbroken, unlike the old 'pineapple' grenades of World War 2, to make it easier to roll across various surfaces. The C8 explosive at its core may be old in design, but it's both highly powerful and can be counted on to work right under harsh conditions. Reliability is an especially important attribute in any kind of hand-held bomb.

Recommended Doctrine

Though quite effective against enemy infantry, frag grenades are weapons of opportunity, not a replacement for firearms or portable artillery. Their range is highly limited and their casualty radius is small. However, if the situation calls for close-range indirect fire or something deadly thrown around a corner, the frag grenade is just the thing.

Care should be taken that no friendlies (especially civilians) are caught in the area of effect. In such situations the use of lethal grenades is strongly discouraged; flashbangs should be given preference.

It's recommended that all soldiers carrying non-heavy weapons should be equipped with at least one grenade of some variety -- be it a frag grenade, flashbang, incendiary grenade or other -- in case the need should arise. Two or more are strongly recommended.

Addenda

None.

Technical Specifications: Incendiary Grenade

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

Incendiary grenades are area-denial weapons, covering a large stretch of ground with very hot flames that are almost impossible to extinguish. Once thrown, the body of the grenade explodes, spreading the incendiary compound over the surrounding area -- and anyone unlucky enough to be inside the area of effect. The compound itself is a modification of a mixture that has been in use since World War II; thermite, barium nitrate, sulphur and binding agent. The grenade's delayed fuse is ignited by first pulling the pin and then releasing the handle, usually released as the grenade is thrown. It will detonate after a period of several seconds.

The standard American M71 grenade consists of a core of C8 explosive, an inner layer of incendiary agent, and an outer plastic casing that provides no fragmentation but more importantly doesn't slow down or otherwise impede the delivery of the payload over a large area. The M71's casing is a smooth cylinder shape, unlike the old 'pineapple' grenades of World War 2, to make it easier to roll across various surfaces.

Like all hand grenades, their range is limited, but they can be an essential tool for achieving control of the battlefield.

Recommended Doctrine

Incendiary grenades are tactical weapons that should be used to contain or herd the enemy into disadvantageous ground. They cannot be thrown very far, but they can serve to block off escape routes, to flush out rooms, or simply to catch the enemy in a blazing inferno.

Care should be taken that no friendlies (especially civilians) are caught in the area of effect, as the effect of the thermate cocktail on human tissue is a particular public relations nightmare. In such situations the use of lethal grenades is strongly discouraged; flashbangs should be given preference.

It's recommended that all soldiers carrying non-heavy weapons should be equipped with at least one grenade of some variety -- be it an incendiary grenade, frag grenade, flashbang or other -- in case the need should arise. Two or more are strongly recommended.

Addenda

None.

Technical Specifications: Smoke Grenade

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

The 'Artificial Fog' smoke grenade was developed by the African league of nations during the war on the diamond cartels. It is an ingenious design which proves that, even in the age of electronic perception, the smoke grenade hasn't outlived its usefulness. There is no vision system that cannot be defeated somehow, and upgraded smoke grenades like the Artificial Fog grenade can block infrared sighting equipment as easily as they block the Mk. 1 Eyeball.

The Artificial Fog grenade is what is called a 'bursting' smoke grenade. Instead of pouring smoke out of holes in the top, it bursts apart much like an incendiary grenade and covers a large area of ground with titanium tetrachloride, which quickly produces vast clouds of corrosive white smoke. It also fills the air with minuscule 'chaff', flakes of iron that refract radar waves and generally muck up the electronic picture of the battlefield. Other trace additives to the smoke help refract most of the non-visible EM spectrum. Even alien technology has trouble sifting through the thick soup.

Titanium tetrachloride smoke by itself is slightly harmful to human beings due to its acidity. The additives make it more dangerous, especially breathing iron flakes, but it's nothing our medics can't deal with.

Recommended Doctrine

Smoke grenades are an important tool to hide our approaches, cover tactical withdrawals, and to temporarily lock unwanted participants out of a firefight. It is recommended that every soldier carry one for these purposes. Not every mission may require concealment, but we can never know when the opportune moment will present itself.

Gas masks are recommended if several smokescreens pile up on each other.

Addenda

None.

Technical Specifications: Medikit

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 19 March 2084
By: Surgeon-Captain Helen Floydd, Medical Division, PHALANX, Atlantic Operations Command

Overview

In the past, the application of first aid and field surgery in hostile situations required specially-trained combat medics and surgeons who could handle the stresses of saving lives under fire. Troops who saw their friends being hit usually had no choice but to keep fighting and hope the medics would arrive in time -- that is, if they didn't freeze or panic or make some futile attempt at a field dressing without ability or materials. If the wounded survived at all, they'd still be out of action for weeks or months at a time.

This may have been a workable strategy in the trenches of World War 2, but it isn't any longer. Waiting for a medic to arrive on the scene can contribute to the death of a soldier who might have been saved by immediate aid. The prompt application of trauma medicine needs to be made as quick and easy as possible so that any soldier can provide life-saving effort with minimal training. This is where the modern medikit comes in.

Every medikit contains an onboard computer that can diagnose injuries via directed X-ray and ultrasound. It can run ECGs and EEGs at the same time, measure blood pressure and heart rate, and even calculate the soldier's combat effectiveness based on his or her individual record (stored in a small subdermal chip for medical, locational and identification purposes). All this information can be shown in a small hologram or displayed directly to a soldier's helmet information system. At the same time the medikit can deploy a number of drugs and sterile surgical tools for emergency operations, cauterise wounds via a special heating iron, and -- most importantly -- apply its store of nanorobots to a wound.

The old idea of medical nanobots was first put into practice by Vietnamese researchers thirty years ago. Today, medicine without them is almost unthinkable. Nanobots are tiny robots several micrometres in diameter which can be programmed to perform specific tasks on the fly. They will quickly sterilise a wound and seal ruptured arteries, alert the medikit operator about any internal bleeding, request suction at appropriate places, patch up bowel or stomach punctures, revive or remove necrotic tissue, and repair nerve damage. They dissolve harmlessly in the victim's bloodstream once their battery runs out, which lasts no longer than 10 to 15 seconds, often not long enough to stabilise heavily-wounded troops. Two or more doses of nanobots may be required. Any number of doses can be applied and metabolised with no ill effects.

This technology is the most important breakthrough in trauma surgery ever made. It can do everything except regenerate tissue. If more attention is required -- for example when a vital organ is hit, or a bullet is lodged in a critical place -- the medikit provides equipment and detailed instructions for the soldier to follow. It can never replace the operating room, but it's as close to a portable hospital as we'll ever get.

Recommended Doctrine

All our soldiers have been trained in the use of the medikit. In fact, in an ideal situation, every soldier would carry one for immediate use -- but I recognise that our troops have a limited carrying capacity. All major wounds should be treated without delay to prevent complications and further risk to the injured soldier. If the victim can still walk, she should retreat from the firefight and seek cover in order to safely receive treatment by a comrade.

The medikit's onboard pharmacy can also be used to revive unconscious soldiers. If this is done, please take care to remove the revived troop from the line of fire as soon as possible and proceed with further treatment from a safe position. The medic herself may be forced to engage approaching targets to enable the patient's escape; this is acceptable practice, but please supply the medic with adequate covering fire. Trading one soldier's life for another does not make for good battlefield mathematics.

Once a wounded soldier makes it back to base alive, our medical team will take over treatment. The risk of anyone succumbing to battlefield trauma while in a PHALANX ward is less than one percent, and as near to zero as we can make it.

Addenda

None.

Technical Specifications: IR Goggles

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

Infrared night-vision imaging has been used on battlefields for generations, and miniaturisation technology has allowed it to become part of a soldier's standard issue for nighttime operations. Advances in electronics over the last 30 years have allowed IR imaging equipment to shrink to the size of swimming goggles with no loss of efficiency.

These goggles pick up all infrared emissions in the area and display them on the inside of the lenses. They can be easily worn for the duration of a nighttime engagement, greatly extending a soldier's visual range in the darkness and allowing him to see targets through thin walls. Thick walls present a greater obstacle and may obscure targets inside entirely. Of course, there is no way to distinguish between the IR signatures of civilians and those of aliens whenever we do not have direct line of sight. Any readings taken through walls or other obstacles will not be conclusive.

Our IR goggles will work even during the day, though their effectiveness will be greatly reduced in daylight.

Unfortunately, this technology does have its drawbacks. Wearing goggles limits the soldier's peripheral vision and reduces hand-eye coordination, causing a slight drop in accuracy. They will hamper a soldier's eyesight as long as they are worn. Worse, our records from Mumbai confirm that some aliens with low heat emissions don't show up on infrared at all. Detection range for these aliens will actually be reduced, allowing them to sneak up on us if no other members of the team are in range to spot the approaching threat.

In conclusion, these goggles will increase our nighttime performance exponentially, making night engagements much more survivable for our troops. However, they are not and will never be a foolproof substitute for the Mk. 1 Eyeball.

Recommended Doctrine

We should use these items sparingly and tactically to avoid costly mistakes. It is recommended that no more than half the team wear goggles during an engagement in order to avoid surprises. Two-man fireteams -- one man equipped with goggles, one man with normal eyesight -- are recommended for maximum battlefield effectiveness.

Using goggles during daytime is generally contraindicated, as they lose most of their utility in daylight conditions. The only reason to continue wearing them under such conditions is its limited ability to see through walls.

Close-range combat troops will suffer least from the accuracy penalty inflicted by IR goggles. However, longer-range shooters cannot afford this penalty, as a missed shot with one of these weapons may have dire consequences. Snipers in particular will have infrared laser targeting available via their scopes anyway.

Addenda

None.

Technical Specifications: Binoculars

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

The alien attack on Mumbai made our situation painfully clear. Their technology is far more advanced than ours. The complete inability of Commonwealth troops to make a dent in the Mumbai offensive revealed critical weaknesses in current military training and equipment. They lost three battalions just bringing the aliens to a standstill without inflicting significant casualties. PHALANX has to overcome these odds, and to do that we need the very best human technology has to offer.

(more here)

Recommended Doctrine

(more here)

Addenda

None.

Armour

Technical Specifications: Combat Armour

CLASSIFIED LEVEL YELLOW

PHALANX Extraterrestrial Response Unit
Technical Document, Delta Clearance
Filed: 20 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

The use of armour on the battlefield never quite died out completely, though it was rendered ineffective in most forms between the early 18th century and the late 20th. It began to find its way back to common use in World War 1 in the form of steel helmets. This practice continued through WW2, and was later superceded by the invention of kevlar. Today, however, kevlar is thoroughly obsolete in nearly all its forms; it's now used only by civilians and police forces with budget problems. Even more advanced types of 20th-century body armour have been rendered useless by modern weapons. New materials were needed, materials to make armour stronger and its wearers tougher than ever before.

Surprisingly, several ancient files we've unearthed seem to confirm that PHALANX was responsible for some amazing technological breakthroughs in the past, technologies that were later adopted across the world. Every attempt at producing artificial spider silk had failed, but researchers at the PHALANX Pacific Operations Command base finally managed it in 2017. Their technique is still in use today, centred around a device called the 'organic loom'; a large feeding armature supporting hundreds of individual silk glands and spinnerets, designed solely for the mass-production of spider silk.

The first widespread use of military combat armour made from spider silk came as a joint effort by NATO in 2023, after ballistic tests proved that Chinese rounds tore right through their aging standard-issue kevlar vests. The armour itself is a layercake of spider silk and treated ultra high molecular weight polyethylene, giving it astonishing strength and flexibility. The resulting fabric is about 18 times stronger than steel and provides a performance increase over kevlar that is estimated between 300 and 400%. Suits made primarily from polyethylene became obsolete after artificial spider silk was released into the wider market, and the new composite armour soon replaced it in military use throughout the world. The armour has been upgraded to move with the times, being so effective that it is still in common use today. It features pockets on the front and back that can take ceramic or metal inserts to further protect vital areas.

The Combat Armour's only disadvantage is its relatively high weight compared to older suits, but this is mainly due to the number of layers required to properly protect against modern weapons. The weight is evenly distributed, making it quite comfortable to wear and much less bulky than experimental nanocomposite armours. This armour will save lives while preserving the soldier's all-important mobility.

Recommended Doctrine

Where possible, PHALANX troops should always wear armour whenever they are sent into a combat situation. The Combat Armour should be considered the basic protection no soldier can afford to go without. For some soldiers, the Combat Armour will remain a viable choice compared to heavier, more advanced armours due to the freedom of movement it provides. Snipers and anyone else not expected to be at the front line will be able to make good use of the extra mobility.

Addenda

None.

UGV EQUIPMENT

Technical Specifications: UGV Autocannon Module

CLASSIFIED LEVEL BLACK

PHALANX Extraterrestrial Response Unit
Technical Document, Sigma Clearance -- Commander's Eyes Only
Filed: 19 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

The Autocannon Module is our first-level UGV weapon. Simple, effective, and designed to minimise the collateral damage usually associated with multi-barreled guns, it fires standard 12mm MMG (Medium Machine Gun) rounds from an internal feed that links up to the UGV's own magazine cavity. It is capable of holding up to 6000 bullets. These rounds come in AP (Armour-Piercing) and FP (Frangible Penetrator) mods to satisfy the needs of particular missions.

At its full rate of fire the autocannon module can empty its magazine in twenty seconds. It comes with a full set of robotic targeting aids and recoil dampeners to improve accuracy. When firing up to 16-round bursts, the gun can deliver groupings on a target no more than 10 centimetres apart, which is excellent for a gun of this type. During longer bursts, however, accuracy drops exponentially past the 16-round mark due to recoil and torque build-up which even computer-driven motors can't compensate for, making long bursts useful only for providing suppressive fire.

With excellent damage potential and terrific magazine capacity, this weapon module makes a good baseline for UGV armament, significantly more powerful and longer-lasting than anything our infantry can field. It's just the sort of thing we're going to need in the armoured fire support role.

The cannon is contained in a special modular turret designed to be fully interchangeable with different UGV chassis. It will be able to be mounted onto any UGV we build.

Recommended Doctrine

Although it can be used in tight urban environments, the Autocannon Module really shines in situations where it can fire across wide open ground. Intense firepower combined with robotic accuracy make it an ideal fire support weapon at medium to long engagement ranges.

Please refer to my articles on 12mm AP Rounds and 12mm FP Rounds for more information on the individual uses of these.

Addenda

None.

Technical Specifications: 12mm AP Rounds

CLASSIFIED LEVEL BLACK

PHALANX Extraterrestrial Response Unit
Technical Document, Sigma Clearance -- Commander's Eyes Only
Filed: 19 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

This is a pallet of 12mm MMG (Medium Machine Gun) ammunition, AP (Armour-Piercing) mod, designed to be loaded into the UGV Autocannon Module. It can contain up to 6,000 rounds.

The 12mm AP round is a caseless, linkless machine gun bullet with a thin coating of depleted uranium on the tip. The bullet is quite long for its calibre and focuses all its force behind the tip, giving it fantastic penetration. It has been proven to defeat any current-generation suit of body armour.

Wounds caused by 12mm AP rounds tend to be large but clean, since the bullet doesn't fragment or tumble as much as others of its kind. This limits its damage potential on lightly-armoured targets.

Each UGV Autocannon Module is loaded standard with a full pallet of 6,000 rounds, unless there are not enough rounds available in base storage.

Recommended Doctrine

AP mod rounds were designed to engage heavy body armour and light infantry vehicles, and that's exactly how we should use them now. Armoured aliens and enemy robots should be much less of a threat if we can engage them with a UGV loaded with these rounds. They're also well capable of dealing with less-armoured targets, making them an excellent round for infantry support.

Addenda

None.

Technical Specifications: 12mm FP Rounds

CLASSIFIED LEVEL BLACK

PHALANX Extraterrestrial Response Unit
Technical Document, Sigma Clearance -- Commander's Eyes Only
Filed: 19 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

This is a pallet of 12mm MMG (Medium Machine Gun) ammunition, FP (Frangible Penetrator) mod, designed to be loaded into the UGV Autocannon Module. It can contain up to 6,000 rounds.

The 12mm FP round is a caseless, linkless machine gun bullet with a tiny pressure-activated explosive at its core. This explosive will fragment the solid bullet on impact, turning it into a hail of hot tumbling shrapnel that tears through flesh like nothing else. One solid hit from an FP round is almost guaranteed to find a vital organ or major artery somewhere along the way.

The FP round is lethal on unarmoured or lightly-armoured tissue. It performs progressively less well against heavier armour, though, and may require multiple hits to weaken the armour enough for a single round to get through.

Each UGV Autocannon Module is loaded standard with a full pallet of 6,000 rounds, unless there are not enough rounds available in base storage.

Recommended Doctrine

FP mod rounds were designed to engage large numbers of poorly-armoured enemies. It should make short work of unprepared aliens and UFO crews, although it may become less useful over time if they begin to employ more armour on the battlefield.

Addenda

None.

Technical Specifications: Basic UGV Armour

CLASSIFIED LEVEL BLACK

PHALANX Extraterrestrial Response Unit
Technical Document, Sigma Clearance -- Commander's Eyes Only
Filed: 19 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

The Basic UGV Armour is a simple set of armour plates and reinforcements meant to extend the combat lifespan of large UGVs. It protects vital areas and vulnerable joints with plates of super-strong ceramics and artificial spider silk mesh. Despite its simplicity, however, there is a lot of speciality engineering going into the armour. Moulding the ceramic to the contours of the UGV while maintaining their bullet-stopping strength is a difficult and laborious process, not to mention expensive.

Like the Ares UGV itself, this armour design is essentially taken straight from the GEU armoury, with their compliments. Thanks to its modular design it will bolt straight onto the Ares and any other large UGV we're likely to build in the future.

Recommended Doctrine

Virtually any UGV that can carry armour should be equipped with one of these upgrades, regardless of cost. They dramatically enhance UGV survival rates against projectile weapons, blast damage, and -- to a lesser extent -- plasma.

Since UGVs are more expensive than armour, the benefits are obvious.

Addenda

None.

UGVs

Technical Specifications: Ares UGV

CLASSIFIED LEVEL BLACK

PHALANX Extraterrestrial Response Unit
Technical Document, Sigma Clearance -- Commander's Eyes Only
Filed: 19 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

Although we are unable to field much in the way of armour or air support for our infantry, one of the more interesting weapons available to us is the UGV (Unmanned Ground Vehicle). This is a class of remote-controlled vehicles that can come in many sizes and shapes, designed for use in all environments including the tight urban scenarios that PHALANX will often be faced with. Depending on their function they can be as large as a miniature tank or as small as a man's fist.

The Ares UGV is a fairly new design; the first functional units were deployed to the French army in 2074 as part of a 15-year rotary upgrade plan for the whole GEU. After its impressive performance in trials and peacekeeping operations, the Ares was adopted by Germany, Italy, Spain and Britain in 2075 and 2076 as an infantry support vehicle. Over the years it came to be used all over the world as a standard attachment to infantry platoons, practically revolutionising infantry tactics and equipment by itself.

Despite its record it never saw combat until the alien attack on Mumbai, where several Ares units of the Indian army were destroyed defending a mosque containing hundreds of unarmed civilians from an overwhelming alien force. However, they managed to hold off the aliens just long enough for a Commonwealth relief force to arrive and evacuate the civilians. Although the Ares units were all destroyed, they inflicted enough damage to cause the aliens to retreat rather than engage the relief force.

The Ares is a formidable thing on any battlefield. Its heavy weapons and armour can turn the tide if a fight appears to be going badly, able to go toe-to-toe with the terrible alien weaponry and remain functional. Unlike larger tanks, the Ares can keep up with infantry crossing rough terrain and squeeze through narrow passages. It can provide support in the tightest situations and deliver its firepower in many different ways with an assortment of weapon modules that can be pressed into multiple combat roles.

Recommended Doctrine

We recommend deploying an Ares in support of any tactical team to provide armour and heavy weapons support. It is also valuable for its resistance to fear and panic. Because the Ares operator is safely removed from the battlefield, controlling his vehicle from a VR unit at the UGV's home base, he doesn't suffer battle stress in the same way our infantry troops do. If an operator ever appears in danger of becoming irrational, he can be taken out of the control unit and replaced with a fresh stand-by operator in seconds.

You can always count on the Ares to be a beacon of calm, stability and immense firepower on the battlefield.

Addenda

Addendum, Executive Officer Abel S. Howard, 20 March 2084:

Commander, I wanted to add this to the file to warn you. Cdr. Navarre's enthusiastic assessment of this vehicle is mostly accurate, but I used to serve with prototype Ares UGVs on black ops in the Middle East and I know they can be a little more quirky than they seem.

I want to stress that the Ares is fine to deploy in almost all terrain -- it only goes funny in extremely sandy or dusty environments. Large amounts of airborne particles can overload the vehicle's air filters and cause component malfunctions in things like the drivetrain, communications hub, even the turret. Nothing dangerous, but enough to cause an Ares to seize up or shut down on you without warning.

I know for a fact that this issue was not fixed in the production model despite my recommendations, so if I were you I wouldn't bring it into those sorts of climates.

AIRCRAFT EQUIPMENT

Technical Specifications: SHIVA Rotary Cannon

CLASSIFIED LEVEL BLACK

PHALANX Extraterrestrial Response Unit
Technical Document, Sigma Clearance -- Commander's Eyes Only
Filed: 19 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

The SHIVA is a four-barreled rotary cannon, firing the 20mm HMG (Heavy Machine Gun) round. It is an externally-powered gun -- rather than being dependent upon recoil to actuate the system, it uses an external motor to produce power. The electric motor which drives the SHIVA is a high-efficiency 20 horse power beast, achieving a rate of fire up to 6,000 rounds a minute with the accurate, hard-hitting 20mm HMG shells.

Designed and built in Bangladesh, the SHIVA was first prototyped in 2048, failing every one of its trials during that year. The project was nearly discontinued until, in July 2050, an undercover investigation revealed a long-running sabotage plot by a rival arms company. A new prototype was constructed which showed enough promise justify further development. Eventually all the major bugs were ironed out, at which point the power of this weapon became apparent.

The SHIVA is very light for an aircraft weapon of its size and effectiveness, weighing only 250 kilos unloaded, 400 kilos loaded. The rate of fire exceeds that of any other four-barreled cannon in existence. Its sophisticated tracking systems can hold a bead on an enemy for as long as there is a radar, lidar or optical target solution available. The unlinked ammo feeds are highly reliable and no jam has ever been recorded throughout the gun's service history.

The SHIVA can fire two varieties of the HMG round; API (Armour-Piercing Incendiary) or HEI (High-Explosive Incendiary). The former achieves better penetration while the latter can do more damage if penetration is achieved. Both these rounds are proven to be capable of penetrating UFO armour to some degree.

The largest issue with the SHIVA cannon is that it does only limited damage to a UFO, requiring a fairly long engagement time in order to bring a target down on its own. This also allows the enemy plenty of opportunity to escape or peg our craft with return fire. On the other hand, its large magazine gives it more staying power than most other weapons, and it is not to be underestimated.

Recommended Doctrine

Low damage and long engagement times somewhat limit the SHIVA's usefulness. However, most of these failings can be amended or eliminated if the gun is used in numbers or as part of a mixed gun-and-missiles armament. It can provide continuous automatic fire while the pilot concentrates on delivering his missiles, or it can be part of a gunboat configuration -- one or more interceptors loaded with as many cannons as possible, bringing down a UFO by sheer weight of lead.

We currently have too little experience to recommend a most-effective way to engage alien craft with or without this weapon, but until we manage to capture some UFO weapon mounts, the SHIVA will remain the best dogfighting gun Earth has to offer.

Addenda

None.

Technical Specifications: SHIVA 20mm API Rounds

CLASSIFIED LEVEL BLACK

PHALANX Extraterrestrial Response Unit
Technical Document, Sigma Clearance -- Commander's Eyes Only
Filed: 19 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

This is a pallet of 20mm API (Armour-Piercing Incendiary) ammunition for the SHIVA Rotary Cannon. It can contain up to 10,000 rounds.

This high-powered anti-aircraft munition consists of a hard titanium-steel shell, tipped with depleted uranium, and filled with a core of explosive incendiary compound. Once the shell penetrates the outer skin of an aircraft, the core detonates, blowing the shell apart like a fragmentation grenade and spreading incendiary compound over the target area. Critical systems may be damaged before the incendiary compound can be quenched or compartmentalised.

The advantage of the API round over the HEI (High-Explosive Incendiary) is its improved penetration, giving each round a better chance of causing some damage if a hit is scored. Penetrating API hits do not cause nearly as much damage as penetrating HEI hits, however.

Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds, unless there are not enough rounds available in base storage.

Recommended Doctrine

It's a tough choice between API and HEI ammo in most situations. If we're expecting to engaging thickly-armoured enemies or have only limited aircraft available to intercept, API is the round of choice. If we're engaging heavily-armed, highly dangerous craft, then massed HEI fire may be one of the quickest ways to take it down.

We can switch out a gun's ammunition in a matter of minutes, but we can't load both types into the same gun. The variable pressure of firing different ammunition can cause misfires and may result in extreme damage to the gun and the aircraft. Both UN safety procedures and the manufacturer's manual absolutely forbid it, and I can't help but agree.

Addenda

None.

Technical Specifications: SHIVA 20mm HEI Rounds

CLASSIFIED LEVEL BLACK

PHALANX Extraterrestrial Response Unit
Technical Document, Sigma Clearance -- Commander's Eyes Only
Filed: 19 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

This is a pallet of 20mm HEI (High-Explosive Incendiary) ammunition for the SHIVA Rotary Cannon. It can contain up to 10,000 rounds.

This high-powered anti-aircraft munition consists of a hard titanium-steel shell, tipped with depleted uranium, and filled with a core of explosive incendiary compound. Once the shell penetrates the outer skin of an aircraft, the core detonates, blowing the shell apart like a fragmentation grenade and spreading incendiary compound over the target area. Critical systems may be damaged before the incendiary compound can be quenched or compartmentalised. HEI rounds are especially good at this as they pack more incendiary compound and blast it over a far larger area.

The advantage of the HEI round over the API (Armour-Piercing Incendiary) is its improved damage potential, giving each round a better chance of disabling or destroying the target if a hit is scored. HEI hits do not penetrate the target's armour as often as API hits, however. If the angle is unfavourable, HEI hits tend to bounce off without causing damage.

Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds unless there are not enough rounds available in base storage.

Recommended Doctrine

It's a tough choice between API and HEI ammo in most situations. If we're expecting to engaging thickly-armoured enemies or have only limited aircraft available to intercept, API is the round of choice. If we're engaging heavily-armed, highly dangerous craft, then massed HEI fire may be one of the quickest ways to take it down.

We can switch out a gun's ammunition in a matter of minutes, but we can't load both types into the same gun. The variable pressure of firing different ammunition can cause misfires and may result in extreme damage to the gun and the aircraft. Both UN safety procedures and the manufacturer's manual absolutely forbid it, and I can't help but agree.

Addenda

None.

Technical Specifications: "Sparrowhawk" AA Missile Rack

CLASSIFIED LEVEL BLACK

PHALANX Extraterrestrial Response Unit
Technical Document, Sigma Clearance -- Commander's Eyes Only
Filed: 19 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

Missiles have been humanity's primary anti-air weapon since the Vietnam war. The development of advanced Beyond-Visual-Range detection systems and the advent of guided missiles have moved combat engagements further and further away from the actual aircraft. Cannons, while not replaced, have taken a back seat to missiles due to the longer engagement ranges. However, there is one major problem with using missiles against our alien enemies. They can't hit the bastards.

The amount and density of alien EW systems is enough to defeat the guidance systems of practically any Earth-built missile. Our electronics are simply not up to the job. The aliens make short work of radar and infrared homing, and manually-guided missiles have no chance of hitting. Even laser-riding missiles can't maintain a lock on the alien hull materials. This leaves us without a lot of options in the field of guided ordnance.

It's only thanks to the extensive knowledge and experience of my staff that we've found one.

The "Sparrowhawk" missile is an antique that never quite got out of the prototype stage. It was first tested in 2019, using then-revolutionary digital imaging technology to improve the old guidance technology of 'contrast seeking'. This technique uses an array of optical cameras mounted in the transparent fibreglass nose of the missile. The onboard computer looks for a spot in the image where the contrast changes the fastest, and then attempts to keep that spot dead centre in front of it. This system has been employed mostly in air-to-ground missiles due to the greater effectiveness of other guidance systems against Earth-built aircraft.

The Sparrowhawk program was cancelled only months before the design would've been put into service. It was ready to be put into service then, it's ready now, and right now it's the only choice we've got.

We've revived the Sparrowhawk AA program and the UN has agreed to put it into mass production. This will give us access to 8-missile racks capable of being mounted on all our interceptors, allowing them to engage UFOs at ranges that would otherwise be closed off to us.

The missile's maximum effective range is twelve kilometres. A fully-loaded "Sparrowhawk" rack weighs approximately 600 kilos.

Recommended Doctrine

The Sparrowhawk should be an essential part of our aerial defence plan. Preferably all our interceptors would be carrying at least one full rack at launch. The ability to soften up an enemy while we close in is something not to be ignored lightly. Overall accuracy will be poor -- we estimate approximately one hit in twelve -- but the range difference is one of miles.

Compared to the TR-20 rocket pod, the Sparrowhawk's effective range is greater by eight kilometres. Compared the SHIVA cannon, it's greater by ten kilometres. While these deliver a lot more damage than the Sparrowhawk at their respective ranges, the closer we have to get to attack the enemy, the greater the danger to our pilots and interceptors.

It should theoretically be possible to simply overwhelm UFOs with Sparrowhawk fire if we could field enough aircraft armed with them. However, our Director of Finances has expressed her extreme displeasure with this idea, and I have to admit she's got a point -- but I think it's something we should keep in mind if we come up against a particularly dangerous UFO that needs to be taken out at range and as quickly as possible.

Addenda

None.

Technical Specifications: "Sparrowhawk" Missile

CLASSIFIED LEVEL BLACK

PHALANX Extraterrestrial Response Unit
Technical Document, Sigma Clearance -- Commander's Eyes Only
Filed: 19 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

This is a "Sparrowhawk" guided anti-aircraft missile. It is designed to be loaded into the "Sparrowhawk" AA Missile Rack.

The "Sparrowhawk" missile is an antique that never quite got out of the prototype stage. It was first tested in 2019, using then-revolutionary digital imaging technology to improve the old guidance technology of 'contrast seeking'. This technique uses an array of optical cameras mounted in the transparent fibreglass nose of the missile. The onboard computer looks for a spot in the image where the contrast changes the fastest, and then attempts to keep that spot dead centre in front of it. This system has been employed mostly in air-to-ground missiles due to the greater effectiveness of other guidance systems against Earth-built aircraft.

The Sparrowhawk program was cancelled only months before the design would've been put into service. It was ready to be put into service then, and it's ready now. We've revived the Sparrowhawk AA program and the UN has agreed to put it into mass production.

The "Sparrowhawk" is mounted in 8-missile racks, which can then be mounted to the appropriate weapons hardpoints on our aircraft. The missile's range is far superior to any of the other weapons we have available at this time; it's effective out to twelve kilometres from the aircraft thanks to its unique guidance technology. It's also hardened against EMP to prevent it from being disabled electronically.

The individual missiles weigh approximately 65 kilos. A fully-loaded rack is approximately 600 kilos.

Recommended Doctrine

The Sparrowhawk should be an essential part of our aerial defence plan. Preferably all our interceptors would be carrying at least one full rack at launch. The ability to soften up an enemy while we close in is something not to be ignored lightly. Overall accuracy will be poor -- we estimate approximately one hit in twelve -- but the range difference is one of miles.

Compared to the TR-20 rocket pod, the Sparrowhawk's effective range is greater by eight kilometres. Compared the SHIVA cannon, it's greater by ten kilometres. While these deliver a lot more damage than the Sparrowhawk at their respective ranges, the closer we have to get to attack the enemy, the greater the danger to our pilots and interceptors.

It should theoretically be possible to simply overwhelm UFOs with Sparrowhawk fire if we could field enough aircraft armed with them. However, our Director of Finances has expressed her extreme displeasure with this idea, and I have to admit she's got a point -- but I think it's something we should keep in mind if we come up against a particularly dangerous UFO that needs to be taken out at range and as quickly as possible.

Addenda

None.

Technical Specifications: TR-20 Rocket Pod

CLASSIFIED LEVEL BLACK

PHALANX Extraterrestrial Response Unit
Technical Document, Sigma Clearance -- Commander's Eyes Only
Filed: 19 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

Now that we have aircraft capable of intercepting the attacking UFOs, we need to equip them with armaments that can actually shoot down these alien craft. We have evaluated every available weapon on Earth as part of the Excalibur Program, and we have selected the very best for the defence of our planet.

The TR-20 rocket pod is an interesting departure from conventional air-to-air weapons, in that it was originally designed for air-to-ground operations. The pod contains a total of 128 very small, very fast rockets with depleted uranium tips and powerful pulse detonation engines. No one considered using the TR-20 for anything other than chewing up ground targets until an attack helicopter pilot in Africa discovered their potential.

At the time, the pilot -- the last surviving member of his flight -- had been cornered against a mountain by three MiG jets which were closing in for the kill. With nearly all his weapons expended, the only thing the pilot had left to fight with was one pod of TR-20 rockets. He made a suicide run with full afterburners, and managed to swat all three MiGs out of the sky with rapid fire before he ran out of fuel and had to crash-land. He returned to his airbase two days later without a scratch on him.

Though unguided, TR-20 pods contain such a large number of rockets that they can be used almost like a rocket machine gun. This is because the rockets are stacked nose to tail inside their launch tubes, eight to each tube, and fired electronically in a timed sequence. This system is so fast that all eight rockets in a tube can be ignited and underway before the first rocket actually leaves the tube. At its maximum possible rate of fire, the pod can fire all 128 rockets in 0.2 seconds. However, this is usually throttled back to approx. 300 rounds per minute due to the low accuracy of any single volley.

The advantages of the TR-20 over the SHIVA cannon are increased range and greater hitting power. However, the pod's ammo capacity is limited compared to the SHIVA's large portable magazines, and a single TR-20 pod is unlikely to last through a full UFO engagement.

Recommended Doctrine

We anticipate the TR-20 will perform nicely against slower or slow-moving UFOs, especially if their propulsion systems have been damaged somehow. In these situations, TR-20 rockets perform with flying colours, tearing mercilessly into a target. However, accuracy drops rapidly against faster opponents. Damage potential is irrelevant if we can't place a single round on the target.

For this reason, it's recommended we use the TR-20 in moderation and mostly in situations that play to its strengths, such as when engaging a single UFO with multiple aircraft. The flight leader can drive the target into his wingman's killzone with cannons or guided weapons, at which point the wingman has a clear shot with his rockets. Even so, no more than a single TR-20 pod should be loaded on any one aircraft for maximum air-to-air efficiency.

If the mission target is stationary or ground-based, these rockets will be ideal for softening up any defences and defenders before a tactical mission.

Addenda

None.

Technical Specifications: TR-20 Rocket

CLASSIFIED LEVEL BLACK

PHALANX Extraterrestrial Response Unit
Technical Document, Sigma Clearance -- Commander's Eyes Only
Filed: 19 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

This is a TR-20 unguided rocket. It is designed to be loaded into the TR-20 Rocket Pod.

The TR-20 rocket is essentially a very small, very fast plastic dart moulded around a rod of depleted uranium. It is fin-stabilised and powered by a cheap solid-fuel rocket engine, a civilian model which is also popular in amateur rocketry. One of these engines is capable of propelling an amateur rocket eight kilometres into the sky. It's also capable of propelling a heavy DU penetrator into a fighter jet and out the other side.

Though unguided, TR-20 pods contain such a large number of rockets that they can be used almost like a rocket machine gun. This is because the rockets are stacked nose to tail inside their launch tubes, eight to each tube, and fired electronically in a timed sequence. This system is so fast that all eight rockets in a tube can be ignited and underway before the first rocket actually leaves the tube. At its maximum possible rate of fire, the pod can fire all 128 rockets in 0.2 seconds. However, this is usually throttled back to approx. 300 rounds per minute due to the low accuracy of any single volley.

Due to its weight, the TR-20 rocket has a maximum effective range of 4 kilometres, after which the fuel runs out and the rocket rapidly loses power.

The individual rockets weigh approximately 4 kilos. A fully-loaded pod is approximately 540 kilos.

Recommended Doctrine

We anticipate the TR-20 will perform nicely against slower or slow-moving UFOs, especially if their propulsion systems have been damaged somehow. In these situations, TR-20 rockets perform with flying colours, tearing mercilessly into a target. However, accuracy drops rapidly against faster opponents. Damage potential is irrelevant if we can't place a single round on the target.

For this reason, it's recommended we use the TR-20 in moderation and mostly in situations that play to its strengths, such as when engaging a single UFO with multiple aircraft. The flight leader can drive the target into his wingman's killzone with cannons or guided weapons, at which point the wingman has a clear shot with his rockets. Even so, no more than a single TR-20 pod should be loaded on any one aircraft for maximum air-to-air efficiency.

If the mission target is stationary or ground-based, these rockets will be ideal for softening up any defences and defenders before a tactical mission.

Addenda

None.

Technical Specifications: Targeting Computer

CLASSIFIED LEVEL BLACK

PHALANX Extraterrestrial Response Unit
Technical Document, Sigma Clearance -- Commander's Eyes Only
Filed: 19 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

All our aircraft come standard with high-tech targeting systems, but they still have an extremely difficult time tracking alien craft and holding missile lock. Alien electronics are too far in advance of ours for us to be able to realistically counter their defences. Our systems lose lock, get suckered by flares or decoys, or simply get shot to hell by the aliens' beam weapons.

These are all problems that we have no clear solution for at the moment. However, what we can do is mount additional targeting equipment with purpose-built filtering software that our standard systems can't load. This package was specially built by my team using the latest, most accurate data on alien craft signatures and detection methods. It knows much more about the patterns and weaknesses of alien signals, helping to penetrate the wall of Electronic Warfare activity around an alien craft. This will significantly upgrade the accuracy of all weapons mounted on the carrying interceptor.

The powerful hardware installation involved in this upgrade will take up one complete modular equipment slot on one of our aircraft.

Recommended Doctrine

This upgrade has several effective purposes. It can help to improve the effectiveness of low-accuracy weapons systems on a single aircraft, it can be used in a fire support role assisting barrages of long-range missile fire, or it can be used en masse by whole flights of interceptors to bring overwhelming fire to bear on our enemies at all ranges.

Its only downside is that it takes up a whole modular slot that could be used for defensive electronics or other equipment. This may leave our interceptors weak in other areas.

Addenda

With all the possibilities and different scenarios waiting in our future, there is no golden rule that will help decide when to deploy the Targeting Computer. It is ready for use at the Commander's discretion.

Technical Specifications: "Raven" ECM Unit

CLASSIFIED LEVEL BLACK

PHALANX Extraterrestrial Response Unit
Technical Document, Sigma Clearance -- Commander's Eyes Only
Filed: 19 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

Electronic warfare has been a part of military operations ever since radar first appeared on the battlefield in World War 2. Ways of defeating radar were constantly under development since it appeared on the shores of Britain, methods such as flying below the height of the transmitter, throwing radar-scrambling 'chaff', and in later years the advent of stealth technology. It has always been better to have the enemy detect your presence later rather than sooner -- or not at all. Even better, your enemy can't shoot what he can't see.

Just like the Mk. 1 Eyeball, electronic detection and targeting can be fooled, and the devices which fool electronic detection and targeting can be fooled in turn. It's a never-ending struggle for superiority which falls under the term 'Electronic Warfare'. ECM (Electronic Counter-Measures) serve to protect the craft with which they are equipped by jamming, deception, decoys and other such stratagems. ECCM (Electronic Counter-Counter-Measures) on the opposing side try to counteract the effect of ECM. And one thing is clear; the aliens are very good at both.

For this reason, we have adopted the "Raven" Electronic Warfare Suite, the most advanced ECM package available in the world, for PHALANX service. It is the best humanity has to offer in the field of disrupting enemy detection, tracking and homing mechanisms. Any aircraft equipped with this piece of kit will have a significantly higher survivability rate against missiles and other independent munitions. It's less effective against aircraft guns, as their targeting equipment is contained on-board and therefore can't be as easily fooled or jammed, but even against these the "Raven" unit provides a noteworthy benefit.

It is very expensive thanks to its advanced electronics and takes up a complete modular slot on one of our aircraft, but one thing is certain; its price tag isn't half as high as the cost of losing one of our aircraft.

Recommended Doctrine

We recommend that every aircraft expected to go up against armed UFOs carry either one of these ECM units or an additional skin of Polymer Aircraft Armour. Even against superior alien systems the additional protection of the "Raven" will help our pilots achieve our goals in the skies of Earth. The expense may seem prohibitive, but the survival of our craft and pilots will certainly justify these costs in the long run.

Addenda

None.

Technical Specifications: Fuel Pod

CLASSIFIED LEVEL BLACK

PHALANX Extraterrestrial Response Unit
Technical Document, Sigma Clearance -- Commander's Eyes Only
Filed: 19 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

We've determined that the modular equipment bays on our aircraft can be used to accept extra fuel reserves. By installing these special but very simple fuel pods, we can greatly increase the range of an aircraft by loading more fuel on board, and improve the craft's speed by allowing the engines enough juice to run on maximum all the way. It also lets pilots make far more liberal use of the afterburner, further upping the speed, allowing us to better compete with hostile UFOs.

Take note, however, that installing a fuel pod will add a significant amount of weight to the craft. Care must be taken not to overload our airframes. If an aircraft is too heavy to safely launch, our Command Centre computers will automatically deny it launch clearance.

Recommended Doctrine

We should make use of these pods in any situation where our aircraft are unable to reach their destinations, or where they end up with too little fuel to continue engaging a UFO, or where a large section of ground is left uncovered by our network of bases. They will help to extend our reach and provide more protection to Earth and our people.

Addenda

Addendum, Executive Officer Abel S. Howard, 20 March 2084:

Having read Cdr. Navarre's report, Commander, I have to stress that our charter stipulates we must stop any and all alien activity on Earth. We can't afford to let some of it continue because it's just out of our planes' reach. If civilians were to die because the dropship couldn't quite make it, our image would be shattered and our funding may suffer the consequences. We should keep some fuel pod-equipped planes on standby to deal with distant incidents.

Technical Specifications: Polymer Aircraft Armour

CLASSIFIED LEVEL BLACK

PHALANX Extraterrestrial Response Unit
Technical Document, Sigma Clearance -- Commander's Eyes Only
Filed: 19 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

One of the fundamental truths in aircraft design is that it's easier to dish out damage than it is to take it and keep coming. Heavy objects don't really belong in the sky; it takes a constant input of power to keep things like aircraft, birds and balloons from coming back down, and if the source of this power is damaged in mid-flight, a crash is unavoidable. PHALANX uses exclusively multi-engine aircraft, but even though it's possible for our interceptors to land on only one engine, the loss of an engine during combat will immediately render the aircraft combat-ineffective. With such a drastic loss of speed and manoeuvring power, continuing the engagement would be suicide

Adding extra armour to our aircraft is a weighty but effective solution to keeping them in the sky, protecting critical systems from damage and allowing the aircraft to stay in the fight longer than would otherwise be possible. It will reduce the severity of hits to the fuel tank and other vital systems that might otherwise result in the craft's instant destruction.

The expensive polymer used in our standard add-on armour is one of the toughest materials on the planet. It deforms wildly under heat and pressure, such as when impacted by kinetic or explosive energy, cushioning the blow across the entire armour surface. Once the energy has dissipated, the deformed plate amazingly resumes all or most of its previous shape, depending on the amount of damage received. We even have facilities in our Workshops to repair permanently-deformed polymer plates once the aircraft returns to base.

On the downside, the added weight will slow the aircraft down and significantly decrease its effective range. This is less of an issue for quick short-range interceptions, but can cause problems if UFOs are spotted in areas far distant from any of our bases.

Installing this armour add-on will completely take up the modular armour slot on one of our aircraft.

Recommended Doctrine

It is recommended to restrict this armour add-on to craft which are meant to make quick, short-range interceptions not far from their base. The installation of add-on armour on our long-range interceptors is left to the Commander's discretion, but limiting their effective range in this manner can be dangerous, as it will be several hours' work to strip off the armour once it's put on. During this time the interceptor will be 'in the shop' and unable to launch. Any rearming or refuelling of the aircraft will have to wait until the installation/removal is complete. Our techs can't work on this material with dangerous munitions or fuel on-site.

Scrambling an aircraft during a half-finished armour job is possible but not recommended. The craft will be highly unbalanced and in danger of crashing because of unpredictable handling and behaviour. It certainly won't be able to fight, as its targeting electronics will have been shut down for the duration of the maintenance cycle, and they cannot be booted up in time to be effective in a scramble situation.

Addenda

None.

AIRCRAFT

Aircraft Evaluation -- Firebird-class Dropship

CLASSIFIED LEVEL BLACK

PHALANX Extraterrestrial Response Unit
Technical Document, Sigma Clearance -- Commander's Eyes Only
Filed: 17 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

Commander, I've been over these old files before you, and I have decided to replace them with my own assessment and conclusions about our choice of dropship. Apologies if I'm overstepping my bounds, but the old PHALANX dropships in storage are simply not up to modern spec. None of them even got out of the prototype stage when they were new. There are only two surviving examples, and both of those ships have been left mothballed in government warehouses for the past 60 years, not worth the trouble to dig out of storage. We've inherited a real mess with regards to equipment, I can't even find half the stuff that's supposed to be waiting for us. I'm doing my best to find superior alternatives for gear that just isn't up to the task.

The one bit of good luck in this dropship mess is that I managed to persuade our UN rep to earmark some budget for a new ship, and I think you'll like it.

The Galeoth Firebird VTOL (Vertical Take-Off and Landing) is the best aircraft we can hope to employ in our dropship role. It was designed as a cargo hauler, but has quickly been picked up and adapted into a troop transport by military contractors. It has since become a popular alternative to helicopters in both the military and civilian worlds due to its four HM-5600 pulse detonation engines, which provide the Firebird with VTOL capability and achieve good fuel-efficiency with far fewer moving parts than any helicopter engine. This increases reliability across the board and makes for a vastly faster aircraft partly due to the lack of rotor blades. The HM-5600s are still very thirsty engines, however, and the high-powered aviation fuel can be too expensive for civilian applications.

The Firebird's cruising speed is Mach 0.74. At a maximum velocity of Mach 1.03 it can just barely squeak through the sound barrier, but this causes a lot of stress on the airframe and should be avoided outside of emergencies. It has one variable weapons hardpoint located on its nose, which will mount anti-air weapons such as aircraft cannons or missile racks. It can also carry additional equipment to improve its flight characteristics and combat performance. There are acceleration harnesses for up to 8 soldiers and a cargo bay which can contain and deploy small battlefield vehicles.

There is nothing else in the sky as well-suited to our dropship role as the Firebird. It is faster than any helicopter, more manoeuvrable than any fixed-wing aeroplane, and it can respond quickly and efficiently to threats all over the world.

The Firebird requires 1 Large Hangar for storage, maintenance and deployment. It has 1 medium weapon hardpoint located in the nose.

Recommended Doctrine

The dropship is what will carry our troops around the world, in order to respond to alien attacks on the ground or to clear UFO crash sites for recovery. It should be deployed immediately to sites of alien activity and to recover downed alien craft.

Once a site has been cleared of live aliens, heavily-wounded soldiers will immediately be dispatched for medical treatment. The remaining troops will secure the area until a PHALANX recovery team can take over and ensure delivery of any and all alien artifacts to our facilities. This is important because attempted looting of items left on the battlefield may become a problem in densely-populated regions. We can't afford to lose valuable alien technology because some idiot feels the need to take a souvenir.

While armed, a Firebird-class dropship is not able to stand up to dedicated fighters, and it should never be sent as the sole interceptor to any UFO sighting.

Addenda

None.

Aircraft statistics:

Size: 8m x 30m x 5m

Cruising speed: 785 km/h

Top speed: 1,083km/h

Operational range: 18,000km

Crew capacity: 3 crew, 8 soldiers max.

Weapon capacity: 1 Medium hardpoint (nose), 2 Equipment bays, 1 Armour slot

Aircraft Evaluation -- Stiletto-class Interceptor

CLASSIFIED LEVEL BLACK

PHALANX Extraterrestrial Response Unit
Technical Document, Sigma Clearance -- Commander's Eyes Only
Filed: 04 November 2026
By: Dr. Richard Strohm, Base Commander, PHALANX, Pacific Operations Command

Overview

I'm very happy to report that the first production model of our next-generation interceptor has been completed and passed all of its flight tests with flying colours. At the risk of sounding boastful, it may be the finest piece of human technology ever produced.

The Stiletto is a single-seat air superiority fighter with VTOL (Vertical Take-Off and Landing) capability, allowing it to set down on tiny landing pads or in the middle of nowhere if necessary. Its huge, high-performance turbofans can turn 360 degrees for full manoeuvrability even at supersonic speeds. The giant engine intakes are protected by a sophisticated air channeling system that actively filters the air in front of the engine and redirects any piece of material large enough to harm the fan blades. They are more than powerful enough to lift the heavily-armoured fuselage and can hover unassisted for up to two hours before burning through all their fuel.

The helicopter-like design may not look very fast, but appearances can be deceiving. The Stiletto's compact airframe can survive anything up to Mach 2 for short periods of time; it has a cruising speed of Mach 1.3 and a max velocity of 2.1 on afterburners. These high marks put the Stiletto well ahead of many military jet fighters which do not have supercruise ability.

Once in the air, it can jump like a jackrabbit and is utterly ruthless in the hands of an experienced pilot. It can turn laterally around its hangar complex in six seconds whilst keeping its nose machine gun on the target at all times. It can flip end over end in point-three seconds and acquire missile lock on stealth aircraft before the turn is even complete.

Missiles are fitted on hardpoints mounted just under the outer winglets. The Stiletto also has powerful Electronic Warfare capabilities, with a state-of-the-art sensor suite contained inside the nose that includes -- but is not limited to -- several targeting lasers, a sophisticated radar system, and optical imaging as powerful as any spy satellite. Small ECM emitters placed in strategic points across the fuselage will throw off missile lock and can actively jam incoming radar. The weapon hardpoints can take a variety of armaments, and the electronics are fully modular to accept upgrades. Remember, however, that space in this craft is at a premium.

The powerful Volkot VO-36 engines consume a large amount of fuel, and the Stiletto's capacity is not large. Leaving enough fuel for interception, its maximum effective range is no greater than 2000 kilometres. However, within this radius, this craft is the master of all it surveys.

Please note that because of its exceptional performance this craft is not recommended for use by novice pilots. Its handling at low speeds has been described by our test crews as 'tricky'.

The Stiletto requires 1 Small Hangar for storage, maintenance and deployment. It has 3 weapon hardpoints; 1 small nose mount and 2 medium wing mounts.

Recommended Doctrine

The Stiletto is ideal for short-range interception of hostile craft that threaten PHALANX bases or nearby civilian targets. It can go toe-to-toe with anything on Earth and it will win. However, the Stiletto can't be deployed against targets more distant than 2000 kilometres from its hangar as it won't have enough fuel for both attack manoeuvres and the flight back to base. Inflight refuelling may be considered to extend the combat radius, but will require additional development.

Performance against extraterrestrial craft can't be measured, of course, but the best we can do is the best we can do. If a real alien threat comes for us in our lifetimes and the Stiletto won't do the job, then the human race is in trouble.

Addenda

Addendum, Cdr. Paul Navarre, 18 March 2084:

Commander, I've just looked at these Stiletto-class ships on paper and in person, and they have blown my mind. It's hard to believe we built these little things in 2026 -- and that no one ever realised the kind of gold they held in their hands until now. What we have here is probably the most manoeuvrable aircraft ever built; it puts attack helicopters to shame and can turn circles around state-of-the-art jets. It does things most modern aircraft can't even dream of.

It's also a nightmare to fly due to its inherent instability, especially at speed. The original file badly underplays that part of the tech assessment. However, Commander al-Kuhar of the air wing insists that our pilots can handle it, and I think I believe him. Even better, we've managed to track down a complete intact specimen, and it's in the shop right now being restored to operation. I've given the go-ahead for a full refit and flight testing on my own authority.

This is simply the best knife-fighting aircraft I have ever laid eyes on. We're going to need it.

Aircraft statistics:

Size: 5m x 11m x 4m

Cruising speed: 1,380 km/h

Top speed: 2,230km/h

Operational range: 2,000km

Crew capacity: 1 crew

Weapon capacity: 1 Small hardpoint (nose), 2 Medium hardpoints (wings), 1 Equipment bay, 1 Armour slot

Aircraft Evaluation -- Saracen-class Interceptor

CLASSIFIED LEVEL BLACK

PHALANX Extraterrestrial Response Unit
Technical Document, Sigma Clearance -- Commander's Eyes Only
Filed: 19 March 2084
By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations Command

Overview

It is clear that the Stiletto-class Interceptor, while a terrific aircraft, does not cover all our needs. We must be ready to defend our planet and our people anywhere across the globe. The Stiletto's operational range is too limited and it is not fast enough to engage all the UFOs we might detect.

Only one aircraft in the world is capable of filling the operational gap we face; the Argentinian KB-550 Hypersonic Wing, dubbed the "Saracen" in NATO code. Mixing old and new stealth technology into a single airframe, the Saracen most resembles the ancient SR-71 "Blackbird" in its shape and bearing. It is black as the night itself, covered in radiation-absorbing paint that makes it practically invisible to radar, lidar and most other forms of active scanning. Its fuselage is composed almost entirely of carbon nanotubes and sheets of graphite-reinforced plastic. This makes the craft extremely strong and heat-resistant enough to cope with the temperatures of cruising at speeds in excess of Mach 4. The Saracen is the fastest military airplane still flying today.

In terms of its capabilities, the Saracen pushes our interception range into international territory. Its huge, armoured tanks and amazing fuel-efficiency allow it to go anywhere up to 10,000 kilometres from its hangar at hypersonic speeds -- and back again -- with fuel to spare for combat manoeuvres. Its stealthy design, high speed and tough airframe allow it to engage UFOs that our Stiletto-class Interceptors may simply be unable to catch. It has tough armour and can fly home even on one engine. Thanks to the power of its engines and a set of additional manoeuvring thrusters in its belly, it can take off almost vertically; this is definitely within the restrictions of our hangar facilities.

Its electronics suite is similarly impressive. It has state-of-the-art targeting computers, advanced radar and lidar systems, advanced ECM (Electronic Counter-Measures) equipment, in-helmet VR imaging for the pilot, and more. The Saracen can carry about twice the electronics load of a Stiletto-class Interceptor, with room to spare for further modular equipment.

Unfortunately, for all its strengths, it is costly to lease and maintain, and its heavy load of fuel and armour cuts badly into weapons capacity. The Saracen cannot equal the weapons load of the far smaller and less expensive Stiletto. Nor can it hope to equal the Stiletto's manoeuvrability. Despite thrust-vectoring technology (the ability to change the shape of its engine nozzles to direct thrust), electro-elastic wing surface (the ability to dynamically change the shape of its wings) and other terrific advances, the Saracen is still a large fixed-wing aircraft with all the limitations that implies. Though it can take much more damage than a Stiletto and remain effective, the Saracen will not perform as well in combat with alien craft.

The Saracen requires 1 Large Hangar for storage, maintenance and deployment. It has 2 weapon hardpoints; 2 medium belly bays.

Recommended Doctrine

At its heart the Saracen is a long-range interceptor to be used against extremely distant or fast UFOs. Unlike the alien craft, it is barely slowed by moving inside Earth atmosphere, making it slightly faster than most of the UFOs we have observed so far. This will allow PHALANX to catch the aliens wherever they may be going -- short of interplanetary space.

As always, the Saracen's performance against extraterrestrial craft can't be measured without solid observational data from at least one real combat encounter. However, if deployed in large enough flights, it should be able to cut up alien craft of all varieties.

Addenda

None.

Aircraft statistics:

Size: 10m x 27m x 5m

Cruising speed: 4,110 km/h

Top speed: 4,600km/h

Operational range: 10,000km

Crew capacity: 1 crew

Weapon capacity: 2 Medium hardpoints (belly), 1 Equipment bay, 1 Armour slot