==General info== * Only jpg and png images please * The filename must be _. * The dimensions must be the same for every level image * In case of a random map assembly every map tile needs a radar image. * Make screenshots by executing "gen_radarmap" and set r_screenshots to png and cut the borders of the screenshot away. Alphachannel is allowed here. The images must not be bigger than 1024x768. Use the day versions of the map. ==How to generate images== ===For static maps=== The image doesn't need to have a fixed or proportional size, but must contain everything into the map (mapMin, mapMax) and no more. * Run the game in 1024x1024 > ufo +set vid_mode -1 +set vid_width 1024 +set vid_height 1024; * Open the map in skirmish * Open the console and type: > gen_radarmap * You should use ".png" image, on the console type: > r_screenshot_format png * Click on the button "generate all levels" and wait It generates all screenshots into your /scrnshot directory * you can move these screenshots into /base/pics/radars ===For RMA=== There is no easy way. Size of image of RMA tile are normalized. A tile of 8 cells must have a size near 94 pixels. For example, "forest" RMA uses at the moment: * 8 cells -> 93/94 pixels (94x1 explected) * 16 cells -> 187 pixels (94x2=188 explected) * 24 cells -> 281 pixels (94x3=282 explected)