# Note: key can be declared multiple times to add options # # --------------------------- # individual creature options # # key=value pairs: # - sliceX: (integer) horizontal frame index (default: 1) # - sliceY: (integer) vertical frame index (default: 2) # - alignX: (enum) horizontal edge alignment when cropped (default: center) # - alighY: (enum) vertical edge alignment when cropped (default: top) # - downscale: (integer) downscale image before other changes # E.g. setting to 2 will halve the image size # - text: (string) text image to be overlayed (from directory logic/layer/text/) # - subclass: (string) image to be used for tile # # flags: # - nofit: crop instead of scale image to fit 32x32 frame # - nopad: crop instead of pad image to make square # - notrim: don't trim outer transparent pixels before fitting # # --------------------- # tileset group options # # key=value pairs: # - nouse: (list) place a "do not use" tile at index # animal group_animal = nouse=10 boar = sliceY=1;nofit;nopad;alignX=right tiger = sliceY=1;nofit;nopad;alignX=right lion = sliceY=1;nofit;nopad;alignX=right elephant = sliceY=1;nofit;nopad;alignX=right bull elephant = sliceY=1;nofit;nopad;alignX=right;text=bull musth elephant = sliceY=1;nofit;nopad;alignX=right woolly mammoth = sliceY=1;nofit;nopad;alignX=right;downscale=2 woolly mammoth = text=mammoth monkey = sliceY=1 big bad wolf = text=bad giant bat = text=giant giant killer bat = text=giant deer = sliceY=1 # assassin (human_evil) group_human_evil = unknown=9 # chess group_chess = checkered # demon water demon = nofit;downscale=2 # duergar (dwarf_duergar) duergar axeman = text=axe # dwarf Dhohr Nuggetcutter = text=nuggetcutter giant dwarf = text=giant Lord Durin = text=durin # elemental legendary ice elemental = nofit;downscale=3 # enormous_creature balrog = nofit;downscale=6 # ent group_ent = nouse=0 # farm animal bull = sliceY=1;alignX=right;nofit cow = sliceY=1;alignX=right;nofit goat = sliceY=1;alignX=right;nofit horse = sliceY=1;alignX=right;nofit white horse = sliceY=1;alignX=right;nofit ram = sliceY=1;alignX=right;nofit piglet = sliceY=1;alignX=right;nofit # fowl pigeon = sliceY=1 chick = sliceY=1 chicken = sliceY=1 mother hen = sliceY=1 dodo = sliceY=1 penguin = sliceY=1 # frogman frogman = nofit elite frogman = nofit wizard frogman = nofit # giant animal shark = sliceY=1 # gnome giant gnome = text=giant giant gnomess = text=giant # human darkmonk = text=dark # hybrid mimic = subclass=mimic winged blurble = nofit;alignY=center # kobold giant kobold = text=giant # mountain dwarf mountain dwarf = text=mountain mountain dwarf guardian = text=mountain mountain elder dwarf = text=mountain mountain hero dwarf = text=mountain mountain leader dwarf = text=mountain # mountain orc mountain orc = text=mountain mountain orc chief = text=mountain mountain orc hunter = text=mountain mountain orc warrior = text=mountain # mummy mummy = nofit royal mummy = nofit # mutant poison shroom = subclass=poison_shroom # mythical being centaur = sliceY=1;alignX=right;nopad centaur king = text=king;sliceY=1;alignX=right;nofit;nopad;downscale=3 glacier centaur = sliceY=1;alignX=right;nofit;nopad;downscale=3 solar centaur = sliceY=1;alignX=right;nofit;nopad;downscale=3 unicorn = sliceY=1;alignX=right;nopad white unicorn = sliceY=1;alignX=right;nofit;nopad;downscale=3 black unicorn = sliceY=1;alignX=right;nofit;nopad;downscale=3 golden unicorn = sliceY=1;alignX=right;nofit;nopad;downscale=3 pegasus = sliceY=1;alignX=right;nopad bronze pegasus = sliceY=1;alignX=right;nofit;nopad;downscale=3 ebony pegasus = sliceY=1;alignX=right;nofit;nopad;downscale=3 ivory pegasus = sliceY=1;alignX=right;nofit;nopad;downscale=3 # naga armed naga = text=armed high naga = text=high # northpole elf dorothy = text=s;nofit elf eloise = text=s;nofit elf george = text=b;nofit elf russell = text=b;nofit elf thomas = text=w;nofit # reptile caiman = text=caiman;sliceY=1;nofit;alignX=right;alignY=center crocodile = sliceY=1;nofit;alignX=right;alignY=center snake = sliceY=1 # rodent mouse = sliceY=1 rat = sliceY=1 caverat = sliceY=1 venomrat = sliceY=1 razorrat = sliceY=1 zombie rat = sliceY=1 giantrat = text=giant;sliceY=1 beaver = sliceY=1 # spider giant spider = text=giant # troll cave troll = text=cave # undead ghost hound = nofit;nopad;sliceY=1;alignX=right # undead skeleton gashadokuro = text=gasha tiny skelly = alignY=bottom # undead specter black death = text=black