#pragma once #include "enum.h" #include "tag-version.h" /* * This file is auto-generated. See util/mon-gen.py and dat/mons. * * !!! DO NOT EDIT! !!! * * (It'll just be blown away on the next compile.) */ static monsterentry mondata[] = { // Use this to replace removed monsters, to retain save compatibility. // Please put it in #if TAG_MAJOR_VERSION == X, so they will go away // after save compat is broken. #define AXED_MON(id, name) \ { \ id, 'X', LIGHTRED, "removed " name, \ M_NO_EXP_GAIN | M_CANT_SPAWN | M_UNFINISHED, \ MR_NO_FLAGS, \ 10, MONS_PROGRAM_BUG, MONS_PROGRAM_BUG, MH_NONLIVING, 0, \ { }, \ 0, 0, \ 0, 0, MST_NO_SPELLS, true, S_SILENT, \ I_BRAINLESS, HT_LAND, 0, DEFAULT_ENERGY, \ MONUSE_NOTHING, SIZE_GIANT, MON_SHAPE_MISC, GOD_NO_GOD, \ {TILEP_MONS_PROGRAM_BUG}, TILE_ERROR \ }, // Axed monsters. // AXED_MON(MONS_AXE_MURDERER, "Jason") #if TAG_MAJOR_VERSION == 34 AXED_MON(MONS_BUMBLEBEE, "bumblebee") AXED_MON(MONS_WOOD_GOLEM, "wood golem") AXED_MON(MONS_ANT_LARVA, "ant larva") AXED_MON(MONS_LABORATORY_RAT, "laboratory rat") AXED_MON(MONS_WAR_DOG, "war dog") AXED_MON(MONS_SPIRIT, "spirit") AXED_MON(MONS_PALADIN, "paladin") AXED_MON(MONS_DEEP_ELF_SOLDIER, "deep elf soldier") AXED_MON(MONS_PAN, "pan") AXED_MON(MONS_LAMIA, "lamia") AXED_MON(MONS_DEEP_DWARF_SCION, "deep dwarf scion") AXED_MON(MONS_DEEP_DWARF_ARTIFICER, "deep dwarf artificer") AXED_MON(MONS_DEEP_DWARF_NECROMANCER, "deep dwarf necromancer") AXED_MON(MONS_CHAOS_BUTTERFLY, "chaos butterfly") AXED_MON(MONS_POLYMOTH, "polymoth") AXED_MON(MONS_MOTH_OF_SUPPRESSION, "moth of suppression") AXED_MON(MONS_ROCK_WORM, "rock worm") AXED_MON(MONS_FORMICID_DRONE, "formicid drone") AXED_MON(MONS_SPIRIT_WOLF, "spirit wolf") AXED_MON(MONS_LAVA_FISH, "lava fish") AXED_MON(MONS_JELLYFISH, "jellyfish") AXED_MON(MONS_GREY_RAT, "grey rat") AXED_MON(MONS_SPINY_WORM, "spiny worm") AXED_MON(MONS_ROCK_TROLL, "rock troll") AXED_MON(MONS_MONSTROUS_ITEM_MIMIC, "monstrous item mimic") AXED_MON(MONS_GIANT_AMOEBA, "giant amoeba") AXED_MON(MONS_DEEP_DWARF_BERSERKER, "deep dwarf berserker") AXED_MON(MONS_AGATE_SNAIL, "agate snail") AXED_MON(MONS_GIANT_CENTIPEDE, "giant centipede") AXED_MON(MONS_ANCIENT_BEAR, "ancient bear") AXED_MON(MONS_ROTTING_DEVIL, "rotting devil") AXED_MON(MONS_IGNIS, "ignis") AXED_MON(MONS_RAKSHASA_FAKE, "rakshasa fake") AXED_MON(MONS_MARA_FAKE, "mara fake") // GNOME_NO_MORE AXED_MON(MONS_GNOME, "gnome") // GOLEM_NO_MORE AXED_MON(MONS_CLAY_GOLEM, "clay golem") AXED_MON(MONS_STONE_GOLEM, "stone golem") AXED_MON(MONS_FORMICID_VENOM_MAGE, "formicid venom mage") AXED_MON(MONS_SPRIGGAN_ASSASSIN, "spriggan assassin") AXED_MON(MONS_VAPOUR, "vapour") AXED_MON(MONS_THORN_LOTUS, "thorn lotus") AXED_MON(MONS_GIANT_GOLDFISH, "giant goldfish") AXED_MON(MONS_SILVER_STAR, "silver star") AXED_MON(MONS_FLAMING_CORPSE, "flaming corpse") AXED_MON(MONS_GRIZZLY_BEAR, "grizzly bear") AXED_MON(MONS_SPRIGGAN_ENCHANTER, "spriggan enchanter") AXED_MON(MONS_PHOENIX, "phoenix") AXED_MON(MONS_SHEDU, "shedu") AXED_MON(MONS_PLAGUE_SHAMBLER, "plague shambler") AXED_MON(MONS_GIANT_SLUG, "giant slug") AXED_MON(MONS_FIREFLY, "firefly") AXED_MON(MONS_BROWN_OOZE, "brown ooze") AXED_MON(MONS_PULSATING_LUMP, "pulsating lump") AXED_MON(MONS_BIG_FISH, "big fish") AXED_MON(MONS_LAVA_WORM, "lava worm") AXED_MON(MONS_SHARK, "shark") AXED_MON(MONS_INEPT_ITEM_MIMIC, "inept item mimic") AXED_MON(MONS_ITEM_MIMIC, "item mimic") AXED_MON(MONS_RAVENOUS_ITEM_MIMIC, "ravenous item mimic") AXED_MON(MONS_INEPT_FEATURE_MIMIC, "inept feature mimic") AXED_MON(MONS_FEATURE_MIMIC, "feature mimic") AXED_MON(MONS_RAVENOUS_FEATURE_MIMIC, "ravenous feature mimic") AXED_MON(MONS_MNOLEG_TENTACLE, "mnoleg tentacle") AXED_MON(MONS_MNOLEG_TENTACLE_SEGMENT, "mnoleg tentacle segment") AXED_MON(MONS_UNBORN, "unborn") AXED_MON(MONS_GIANT_MITE, "giant mite") AXED_MON(MONS_BABY_ALLIGATOR, "baby alligator") AXED_MON(MONS_BORING_BEETLE, "boring beetle") AXED_MON(MONS_CHIMERA, "chimera") AXED_MON(MONS_RAVEN, "raven") AXED_MON(MONS_SINGULARITY, "singularity") AXED_MON(MONS_GRAND_AVATAR, "grand avatar") AXED_MON(MONS_SALAMANDER_FIREBRAND, "salamander firebrand") AXED_MON(MONS_OCTOPODE_CRUSHER, "octopode crusher") AXED_MON(MONS_BLUE_DEVIL, "blue devil") AXED_MON(MONS_DEEP_ELF_SUMMONER, "deep elf summoner") AXED_MON(MONS_DEEP_ELF_CONJURER, "deep elf conjurer") AXED_MON(MONS_DEEP_ELF_PRIEST, "deep elf priest") AXED_MON(MONS_DEEP_ELF_FIGHTER, "deep elf fighter") AXED_MON(MONS_TRAPDOOR_SPIDER, "trapdoor spider") AXED_MON(MONS_SALAMANDER_STORMCALLER, "salamander stormcaller") AXED_MON(MONS_MAUD, "maud") AXED_MON(MONS_SHEEP, "sheep") AXED_MON(MONS_ANUBIS_GUARD, "anubis guard") AXED_MON(MONS_GRIFFON, "griffon") AXED_MON(MONS_BEETLE, "beetle") AXED_MON(MONS_PUTRID_DEMONSPAWN, "putrid demonspawn") AXED_MON(MONS_CHAOS_CHAMPION, "chaos champion") AXED_MON(MONS_WASP, "wasp") AXED_MON(MONS_MOTTLED_DRACONIAN, "mottled draconian") AXED_MON(MONS_DRACONIAN_ZEALOT, "draconian zealot") AXED_MON(MONS_HILL_GIANT, "hill giant") AXED_MON(MONS_BULTUNGIN, "bultungin") AXED_MON(MONS_HYPERACTIVE_BALLISTOMYCETE, "hyperactive ballistomycete") AXED_MON(MONS_HOMUNCULUS, "homunculus") AXED_MON(MONS_SOUPLING, "soupling") AXED_MON(MONS_BLESSED_TOE, "blessed toe") AXED_MON(MONS_LAVA_ORC, "lava orc") AXED_MON(MONS_MONSTROUS_FEATURE_MIMIC, "monstrous feature mimic") AXED_MON(MONS_SLAVE, "slave") AXED_MON(MONS_HUNGRY_GHOST, "hungry ghost") AXED_MON(MONS_HIPPOGRIFF, "hippogriff") AXED_MON(MONS_PORCUPINE, "porcupine") AXED_MON(MONS_CRAWLING_CORPSE, "crawling corpse") AXED_MON(MONS_MACABRE_MASS, "macabre mass") AXED_MON(MONS_EYE_OF_DRAINING, "eye of draining") AXED_MON(MONS_DEATH_OOZE, "death ooze") AXED_MON(MONS_LEOPARD_GECKO, "leopard gecko") AXED_MON(MONS_WORKER_ANT, "worker ant") AXED_MON(MONS_QUEEN_ANT, "queen ant") AXED_MON(MONS_SOLDIER_ANT, "soldier ant") AXED_MON(MONS_MONSTROUS_DEMONSPAWN, "monstrous demonspawn") AXED_MON(MONS_GELID_DEMONSPAWN, "gelid demonspawn") AXED_MON(MONS_INFERNAL_DEMONSPAWN, "infernal demonspawn") AXED_MON(MONS_TORTUROUS_DEMONSPAWN, "torturous demonspawn") AXED_MON(MONS_LOROCYPROCA, "lorocyproca") AXED_MON(MONS_ELECTROFERRIC_VORTEX, "electroferric vortex") #endif // Real monsters begin here {dlb}: