%name wall %prefix TILE %startvalue TILE_FLOOR_MAX floor %sdir dngn/wall # Multiple tile definitions are STATIC, that is they may change between # saves but are otherwise fixed. # D, Depths, and default wall tiles / variations. %weight 100 brick_dark_1_0 WALL_BRICK_DARK_1 WALL_BRICK_DARK WALL_NORMAL brick_dark_1_1 brick_dark_1_2 brick_dark_1_3 %weight 10 brick_dark_1_4 brick_dark_1_5 brick_dark_1_6 brick_dark_1_7 %weight 5 brick_dark_1_8 brick_dark_1_9 brick_dark_1_10 brick_dark_1_11 %weight 100 brick_dark_2_0 WALL_BRICK_DARK_2 brick_dark_2_1 brick_dark_2_2 brick_dark_2_3 %weight 10 brick_dark_2_4 brick_dark_2_5 brick_dark_2_6 brick_dark_2_7 %weight 5 brick_dark_2_8 WALL_BRICK_DARK_2_TORCH brick_dark_2_9 brick_dark_2_10 brick_dark_2_11 %weight 100 brick_dark_3_0 WALL_BRICK_DARK_3 brick_dark_3_1 brick_dark_3_2 brick_dark_3_3 %weight 10 brick_dark_3_4 brick_dark_3_5 brick_dark_3_6 brick_dark_3_7 %weight 3 brick_dark_3_8 brick_dark_3_9 brick_dark_3_10 brick_dark_3_11 brick_dark_3_12 brick_dark_3_13 brick_dark_3_14 brick_dark_3_15 %weight 100 brick_dark_4_0 WALL_BRICK_DARK_4 brick_dark_4_1 brick_dark_4_2 brick_dark_4_3 %weight 10 brick_dark_4_4 brick_dark_4_5 brick_dark_4_6 brick_dark_4_7 %weight 3 brick_dark_4_12 brick_dark_4_13 brick_dark_4_14 brick_dark_4_15 %weight 10 brick_dark_4_8 WALL_BRICK_DARK_4_TORCH brick_dark_4_9 brick_dark_4_10 brick_dark_4_11 %weight 100 brick_dark_5_0 WALL_BRICK_DARK_5 brick_dark_5_1 brick_dark_5_2 brick_dark_5_3 %weight 10 brick_dark_5_4 brick_dark_5_5 brick_dark_5_6 brick_dark_5_7 %weight 3 brick_dark_5_8 brick_dark_5_9 brick_dark_5_10 brick_dark_5_11 brick_dark_5_12 brick_dark_5_13 brick_dark_5_14 brick_dark_5_15 brick_dark_5_16 brick_dark_5_17 brick_dark_5_18 brick_dark_5_19 %weight 100 brick_dark_6_0 WALL_BRICK_DARK_6 brick_dark_6_1 brick_dark_6_2 brick_dark_6_3 %weight 10 brick_dark_6_4 brick_dark_6_5 brick_dark_6_6 brick_dark_6_7 %weight 3 brick_dark_6_8 brick_dark_6_9 brick_dark_6_10 brick_dark_6_11 brick_dark_6_16 brick_dark_6_17 brick_dark_6_18 brick_dark_6_19 %weight 15 brick_dark_6_12 WALL_BRICK_DARK_6_TORCH brick_dark_6_13 brick_dark_6_14 brick_dark_6_15 stone2_gray0 DNGN_STONE_WALL DNGN_STONE_WALL_LIGHTGRAY stone2_gray1 stone2_gray2 stone2_gray3 %variation DNGN_STONE_WALL blue %hue 26 240 %hue 27 240 %hue 28 240 %hue 29 240 %hue 30 240 %hue 31 240 %hue 32 240 %hue 33 240 stone2_brown0 DNGN_STONE_WALL_BLUE stone2_brown1 stone2_brown2 stone2_brown3 %resetcol %variation DNGN_STONE_WALL green %hue 240 140 %repeat DNGN_STONE_WALL_BLUE DNGN_STONE_WALL_GREEN %resetcol %variation DNGN_STONE_WALL cyan %hue 240 180 %repeat DNGN_STONE_WALL_BLUE DNGN_STONE_WALL_CYAN %resetcol %variation DNGN_STONE_WALL red %hue 240 0 %repeat DNGN_STONE_WALL_BLUE DNGN_STONE_WALL_RED %resetcol %variation DNGN_STONE_WALL magenta %hue 240 270 %repeat DNGN_STONE_WALL_BLUE DNGN_STONE_WALL_MAGENTA %resetcol %variation DNGN_STONE_WALL brown %hue 240 30 %repeat DNGN_STONE_WALL_BLUE DNGN_STONE_WALL_BROWN %resetcol %variation DNGN_STONE_WALL darkgray %lum 0 -20 %repeat DNGN_STONE_WALL DNGN_STONE_WALL_DARKGRAY %resetcol %variation DNGN_STONE_WALL yellow %hue 240 60 %repeat DNGN_STONE_WALL_BLUE DNGN_STONE_WALL_YELLOW %resetcol %variation DNGN_STONE_WALL lightblue %hue 240 210 %lum 240 5 %repeat DNGN_STONE_WALL_BLUE DNGN_STONE_WALL_LIGHTBLUE %resetcol %variation DNGN_STONE_WALL lightgreen %hue 240 110 %repeat DNGN_STONE_WALL_BLUE DNGN_STONE_WALL_LIGHTGREEN %resetcol %variation DNGN_STONE_WALL lightcyan %hue 240 180 %repeat DNGN_STONE_WALL_BLUE DNGN_STONE_WALL_LIGHTCYAN %resetcol %variation DNGN_STONE_WALL lightred %hue 240 0 %lum 240 5 %repeat DNGN_STONE_WALL_BLUE DNGN_STONE_WALL_LIGHTRED %resetcol %variation DNGN_STONE_WALL lightmagenta %hue 240 290 %repeat DNGN_STONE_WALL_BLUE DNGN_STONE_WALL_LIGHTMAGENTA %resetcol %variation DNGN_STONE_WALL white %lum 0 30 %repeat DNGN_STONE_WALL DNGN_STONE_WALL_WHITE %resetcol stone2_dark0 DNGN_STONE_DARK stone2_dark1 stone2_dark2 stone2_dark3 # Coloured glass walls transparent_wall DNGN_TRANSPARENT_WALL DNGN_TRANSPARENT_WALL_CYAN DNGN_FIRST_TRANSPARENT %variation DNGN_TRANSPARENT_WALL blue %hue 180 240 %repeat DNGN_TRANSPARENT_WALL DNGN_TRANSPARENT_WALL_BLUE %resetcol %variation DNGN_TRANSPARENT_WALL green %hue 240 140 %repeat DNGN_TRANSPARENT_WALL_BLUE DNGN_TRANSPARENT_WALL_GREEN %resetcol %variation DNGN_TRANSPARENT_WALL red %hue 240 0 %repeat DNGN_TRANSPARENT_WALL_BLUE DNGN_TRANSPARENT_WALL_RED %resetcol %variation DNGN_TRANSPARENT_WALL magenta %hue 240 270 %repeat DNGN_TRANSPARENT_WALL_BLUE DNGN_TRANSPARENT_WALL_MAGENTA %resetcol %variation DNGN_TRANSPARENT_WALL brown %hue 240 30 %repeat DNGN_TRANSPARENT_WALL_BLUE DNGN_TRANSPARENT_WALL_BROWN %resetcol %variation DNGN_TRANSPARENT_WALL darkgray %desat 180 %lum 180 -40 %repeat DNGN_TRANSPARENT_WALL DNGN_TRANSPARENT_WALL_DARKGRAY %resetcol %variation DNGN_TRANSPARENT_WALL yellow %hue 240 50 %repeat DNGN_TRANSPARENT_WALL_BLUE DNGN_TRANSPARENT_WALL_YELLOW %resetcol %variation DNGN_TRANSPARENT_WALL white %desat 180 %lum 0 35 %repeat DNGN_TRANSPARENT_WALL DNGN_TRANSPARENT_WALL_WHITE %resetcol # Coloured stone glass walls transparent_stone DNGN_TRANSPARENT_STONE DNGN_TRANSPARENT_STONE_CYAN DNGN_FIRST_TRANSPARENT_STONE %variation DNGN_TRANSPARENT_STONE blue %hue 180 240 %repeat DNGN_TRANSPARENT_STONE DNGN_TRANSPARENT_STONE_BLUE %resetcol %variation DNGN_TRANSPARENT_STONE green %hue 240 140 %repeat DNGN_TRANSPARENT_STONE_BLUE DNGN_TRANSPARENT_STONE_GREEN %resetcol %variation DNGN_TRANSPARENT_STONE red %hue 240 0 %repeat DNGN_TRANSPARENT_STONE_BLUE DNGN_TRANSPARENT_STONE_RED %resetcol %variation DNGN_TRANSPARENT_STONE magenta %hue 240 270 %repeat DNGN_TRANSPARENT_STONE_BLUE DNGN_TRANSPARENT_STONE_MAGENTA %resetcol %variation DNGN_TRANSPARENT_STONE brown %hue 240 30 %repeat DNGN_TRANSPARENT_STONE_BLUE DNGN_TRANSPARENT_STONE_BROWN %resetcol %variation DNGN_TRANSPARENT_STONE darkgray %desat 180 %lum 180 -40 %repeat DNGN_TRANSPARENT_STONE DNGN_TRANSPARENT_STONE_DARKGRAY %resetcol %variation DNGN_TRANSPARENT_STONE yellow %hue 240 50 %repeat DNGN_TRANSPARENT_STONE_BLUE DNGN_TRANSPARENT_STONE_YELLOW %resetcol %variation DNGN_TRANSPARENT_STONE white %desat 180 %lum 0 35 %repeat DNGN_TRANSPARENT_STONE DNGN_TRANSPARENT_STONE_WHITE %resetcol %weight 10 metal_wall0 DNGN_METAL_WALL metal_wall1 metal_wall2 %weight 3 metal_wall3 metal_wall4 metal_wall5 metal_wall6 metal_wall7 metal_wall8 %variation DNGN_METAL_WALL blue %hue 0 240 %weight 10 metal_wall_red0 DNGN_METAL_WALL_BLUE metal_wall_red1 metal_wall_red2 %weight 3 metal_wall_red3 metal_wall_red4 metal_wall_red5 metal_wall_red6 metal_wall_red7 metal_wall_red8 %resetcol %variation DNGN_METAL_WALL lightblue %hue 240 210 %lum 240 5 %repeat DNGN_METAL_WALL_BLUE DNGN_METAL_WALL_LIGHTBLUE %resetcol %variation DNGN_METAL_WALL green %hue 240 140 %repeat DNGN_METAL_WALL_BLUE DNGN_METAL_WALL_GREEN %resetcol %variation DNGN_METAL_WALL lightgreen %hue 240 180 %repeat DNGN_METAL_WALL_BLUE DNGN_METAL_WALL_LIGHTGREEN %resetcol %variation DNGN_METAL_WALL cyan %hue 240 180 %repeat DNGN_METAL_WALL_BLUE DNGN_METAL_WALL_CYAN %resetcol %variation DNGN_METAL_WALL lightcyan %hue 240 180 %repeat DNGN_METAL_WALL_BLUE DNGN_METAL_WALL_LIGHTCYAN %resetcol %variation DNGN_METAL_WALL red %hue 240 0 %repeat DNGN_METAL_WALL_BLUE DNGN_METAL_WALL_RED %resetcol %variation DNGN_METAL_WALL lightred %hue 240 0 %lum 240 5 %repeat DNGN_METAL_WALL_BLUE DNGN_METAL_WALL_LIGHTRED %resetcol %variation DNGN_METAL_WALL magenta %hue 240 270 %repeat DNGN_METAL_WALL_BLUE DNGN_METAL_WALL_MAGENTA %resetcol %variation DNGN_METAL_WALL lightmagenta %hue 240 290 %repeat DNGN_METAL_WALL_BLUE DNGN_METAL_WALL_LIGHTMAGENTA %resetcol %variation DNGN_METAL_WALL brown %hue 240 30 %repeat DNGN_METAL_WALL_BLUE DNGN_METAL_WALL_BROWN %resetcol %variation DNGN_METAL_WALL darkgray %desat 0 %lum 0 -15 %repeat DNGN_METAL_WALL_RED DNGN_METAL_WALL_DARKGRAY %resetcol %variation DNGN_METAL_WALL yellow %hue 240 60 %repeat DNGN_METAL_WALL_BLUE DNGN_METAL_WALL_YELLOW %resetcol %variation DNGN_METAL_WALL white metal_wall_white0 DNGN_METAL_WALL_WHITE metal_wall_white1 metal_wall_white2 crystal_wall_green DNGN_CRYSTAL_WALL DNGN_CRYSTAL DNGN_CRYSTAL_GREEN %variation DNGN_CRYSTAL blue crystal_wall_blue DNGN_CRYSTAL_BLUE %variation DNGN_CRYSTAL cyan crystal_wall_cyan DNGN_CRYSTAL_CYAN %variation DNGN_CRYSTAL red crystal_wall_red DNGN_CRYSTAL_RED %variation DNGN_CRYSTAL magenta crystal_wall_magenta DNGN_CRYSTAL_MAGENTA %variation DNGN_CRYSTAL brown crystal_wall_brown DNGN_CRYSTAL_BROWN %variation DNGN_CRYSTAL lightgray crystal_wall_lightgray DNGN_CRYSTAL_LIGHTGRAY %variation DNGN_CRYSTAL darkgray crystal_wall_darkgray DNGN_CRYSTAL_DARKGRAY %variation DNGN_CRYSTAL lightblue crystal_wall_lightblue DNGN_CRYSTAL_LIGHTBLUE %variation DNGN_CRYSTAL lightgreen crystal_wall_lightgreen DNGN_CRYSTAL_LIGHTGREEN %variation DNGN_CRYSTAL lightcyan crystal_wall_lightcyan DNGN_CRYSTAL_LIGHTCYAN %variation DNGN_CRYSTAL lightred crystal_wall_lightred DNGN_CRYSTAL_LIGHTRED %variation DNGN_CRYSTAL lightmagenta crystal_wall_lightmagenta DNGN_CRYSTAL_LIGHTMAGENTA %variation DNGN_CRYSTAL yellow crystal_wall_yellow DNGN_CRYSTAL_YELLOW %variation DNGN_CRYSTAL white crystal_wall_white DNGN_CRYSTAL_WHITE dngn/grate DNGN_GRATE permarock_red0 WALL_PERMAROCK WALL_PERMAROCK_RED %variation WALL_PERMAROCK blue %hue 0 240 %repeat WALL_PERMAROCK WALL_PERMAROCK_BLUE %resetcol %variation WALL_PERMAROCK green %hue 0 140 %repeat WALL_PERMAROCK WALL_PERMAROCK_GREEN %resetcol %variation WALL_PERMAROCK cyan %hue 0 180 %repeat WALL_PERMAROCK WALL_PERMAROCK_CYAN %resetcol %variation WALL_PERMAROCK magenta %hue 0 270 %repeat WALL_PERMAROCK WALL_PERMAROCK_MAGENTA %resetcol %variation WALL_PERMAROCK brown %hue 0 30 %repeat WALL_PERMAROCK WALL_PERMAROCK_BROWN %resetcol %variation WALL_PERMAROCK lightgray %desat 0 %lum 0 -10 %repeat WALL_PERMAROCK WALL_PERMAROCK_LIGHTGRAY %resetcol %variation WALL_PERMAROCK darkgray %desat 0 %lum 0 -30 %repeat WALL_PERMAROCK WALL_PERMAROCK_DARKGRAY %resetcol %variation WALL_PERMAROCK lightblue %hue 0 210 %lum 0 5 %repeat WALL_PERMAROCK WALL_PERMAROCK_LIGHTBLUE %resetcol %variation WALL_PERMAROCK lightgreen %hue 0 110 %repeat WALL_PERMAROCK WALL_PERMAROCK_LIGHTGREEN %resetcol %variation WALL_PERMAROCK lightcyan %hue 0 180 %repeat WALL_PERMAROCK WALL_PERMAROCK_LIGHTCYAN %resetcol %variation WALL_PERMAROCK lightred %hue 0 0 %lum 0 10 %repeat WALL_PERMAROCK WALL_PERMAROCK_LIGHTRED %resetcol %variation WALL_PERMAROCK lightmagenta %hue 0 290 %lum 0 5 %repeat WALL_PERMAROCK WALL_PERMAROCK_LIGHTMAGENTA %resetcol %variation WALL_PERMAROCK yellow %hue 0 50 %lum 0 5 %repeat WALL_PERMAROCK WALL_PERMAROCK_YELLOW %resetcol %variation WALL_PERMAROCK white %desat 0 %lum 0 30 %repeat WALL_PERMAROCK WALL_PERMAROCK_WHITE %resetcol %hue 0 180 permarock_clear_red0 WALL_PERMAROCK_CLEAR WALL_PERMAROCK_CLEAR_CYAN %resetcol %variation WALL_PERMAROCK_CLEAR red permarock_clear_red0 WALL_PERMAROCK_CLEAR_RED %variation WALL_PERMAROCK_CLEAR blue %hue 0 240 %repeat WALL_PERMAROCK_CLEAR_RED WALL_PERMAROCK_CLEAR_BLUE %resetcol %variation WALL_PERMAROCK_CLEAR green %hue 0 140 %repeat WALL_PERMAROCK_CLEAR_RED WALL_PERMAROCK_CLEAR_GREEN %resetcol %variation WALL_PERMAROCK_CLEAR magenta %hue 0 270 %repeat WALL_PERMAROCK_CLEAR_RED WALL_PERMAROCK_CLEAR_MAGENTA %resetcol %variation WALL_PERMAROCK_CLEAR brown %hue 0 30 %repeat WALL_PERMAROCK_CLEAR_RED WALL_PERMAROCK_CLEAR_BROWN %resetcol %variation WALL_PERMAROCK_CLEAR lightgray %desat 0 %lum 0 -10 %repeat WALL_PERMAROCK_CLEAR_RED WALL_PERMAROCK_CLEAR_LIGHTGRAY %resetcol %variation WALL_PERMAROCK_CLEAR darkgray %desat 0 %lum 0 -40 %repeat WALL_PERMAROCK_CLEAR_RED WALL_PERMAROCK_CLEAR_DARKGRAY %resetcol %variation WALL_PERMAROCK_CLEAR lightblue %hue 0 210 %lum 0 5 %repeat WALL_PERMAROCK_CLEAR_RED WALL_PERMAROCK_CLEAR_LIGHTBLUE %resetcol %variation WALL_PERMAROCK_CLEAR lightgreen %hue 0 110 %repeat WALL_PERMAROCK_CLEAR_RED WALL_PERMAROCK_CLEAR_LIGHTGREEN %resetcol %variation WALL_PERMAROCK_CLEAR lightcyan %hue 0 180 %repeat WALL_PERMAROCK_CLEAR_RED WALL_PERMAROCK_CLEAR_LIGHTCYAN %resetcol %variation WALL_PERMAROCK_CLEAR lightred %hue 0 0 %lum 0 10 %repeat WALL_PERMAROCK_CLEAR_RED WALL_PERMAROCK_CLEAR_LIGHTRED %resetcol %variation WALL_PERMAROCK_CLEAR lightmagenta %hue 0 290 %lum 0 5 %repeat WALL_PERMAROCK_CLEAR_RED WALL_PERMAROCK_CLEAR_LIGHTMAGENTA %resetcol %variation WALL_PERMAROCK_CLEAR yellow %hue 0 50 %lum 0 5 %repeat WALL_PERMAROCK_CLEAR_RED WALL_PERMAROCK_CLEAR_YELLOW %resetcol %variation WALL_PERMAROCK_CLEAR white %desat 0 %lum 0 30 %repeat WALL_PERMAROCK_CLEAR_RED WALL_PERMAROCK_CLEAR_WHITE %resetcol # Temple walls. wall_vines0 WALL_VINES wall_vines1 wall_vines2 wall_vines3 wall_vines4 wall_vines5 wall_vines6 lair0 WALL_LAIR lair1 lair2 lair3 # Swamp tiles. lab-rock0 WALL_LAB_ROCK WALL_SWAMP lab-rock1 lab-rock2 lab-rock3 stone_mossy0 WALL_STONE_MOSSY stone_mossy1 %weight 3 stone_mossy2 stone_mossy3 %weight 10 # sss (snakeishly) %weight 10 snake0 WALL_SNAKE snake1 snake2 snake3 snake4 snake5 snake6 %weight 3 snake7 %weight 2 snake8 %weight 10 snake9 wall_stone_snake0 STONE_WALL_SNAKE %weight 3 wall_stone_snake1 wall_stone_snake2 wall_stone_snake3 # sss (like the tide rolling over sand) shoals_wall1 WALL_SHOALS shoals_wall2 shoals_wall3 shoals_wall4 %weight 2 wall_stone_shoals0 STONE_WALL_SHOALS wall_stone_shoals1 %weight 4 wall_stone_shoals2 wall_stone_shoals3 %weight 10 wall_stone_shoals4 # ssssssss %weight 10 spider00 WALL_SPIDER spider01 spider02 spider03 spider04 %weight 1 spider05 spider06 spider07 spider08 spider09 spider10 spider11 spider12 spider13 spider14 spider15 %weight 10 wall_stone_spider0 STONE_WALL_SPIDER %weight 5 wall_stone_spider1 %weight 1 wall_stone_spider2 wall_stone_spider3 %weight 10 slime0 WALL_SLIME slime1 slime2 slime3 slime4 slime5 slime6 slime7 %weight 3 slime_stone0 STONE_WALL_SLIME slime_stone1 %weight 10 slime_stone2 slime_stone3 %weight 10 orc0 WALL_ORC orc1 orc2 orc3 %weight 2 orc4 orc5 orc6 orc7 orc8 orc9 orc10 orc11 # Elf walls and variations used elsewhere. relief0 WALL_HALL relief1 relief2 relief3 %variation WALL_HALL white %lum 0 20 %lum 28 20 %lum 29 20 %lum 30 20 %repeat WALL_HALL WALL_HALL_WHITE %resetcol %variation WALL_HALL darkgray %lum 0 -15 %repeat WALL_HALL WALL_HALL_DARKGRAY %resetcol %variation WALL_HALL blue %hue 26 240 %hue 27 240 %hue 28 240 %hue 29 240 %hue 30 240 %hue 31 240 %hue 32 240 %hue 33 240 relief_brown0 WALL_HALL_BLUE relief_brown1 relief_brown2 relief_brown3 %resetcol %variation WALL_HALL green %hue 240 140 %repeat WALL_HALL_BLUE WALL_HALL_GREEN %resetcol %variation WALL_HALL cyan %hue 240 180 %repeat WALL_HALL_BLUE WALL_HALL_CYAN %resetcol %variation WALL_HALL red %hue 240 0 %repeat WALL_HALL_BLUE WALL_HALL_RED %resetcol %variation WALL_HALL magenta %hue 240 270 %repeat WALL_HALL_BLUE WALL_HALL_MAGENTA %resetcol %variation WALL_HALL brown %hue 240 30 %repeat WALL_HALL_BLUE WALL_HALL_BROWN %resetcol %variation WALL_HALL yellow %hue 240 60 %repeat WALL_HALL_BLUE WALL_HALL_YELLOW %resetcol %variation WALL_HALL lightblue %hue 240 210 %lum 240 5 %repeat WALL_HALL_BLUE WALL_HALL_LIGHTBLUE %resetcol %variation WALL_HALL lightgreen %hue 240 110 %repeat WALL_HALL_BLUE WALL_HALL_LIGHTGREEN %resetcol %variation WALL_HALL lightcyan %hue 240 180 %repeat WALL_HALL_BLUE WALL_HALL_LIGHTCYAN %resetcol %variation WALL_HALL lightred %hue 240 0 %lum 240 5 %repeat WALL_HALL_BLUE WALL_HALL_LIGHTRED %resetcol %variation WALL_HALL lightmagenta %hue 240 290 %repeat WALL_HALL_BLUE WALL_HALL_LIGHTMAGENTA %resetcol vault0 WALL_VAULT vault1 vault2 vault3 vault_stone00 STONE_WALL_VAULT vault_stone01 vault_stone02 vault_stone03 vault_stone04 vault_stone05 vault_stone06 vault_stone07 %weight 7 vault_stone08 vault_stone09 vault_stone10 vault_stone11 %weight 4 vault_stone12 vault_stone13 vault_stone14 vault_stone15 rock_wall_crypt0 ROCK_WALL_CRYPT %weight 2 rock_wall_crypt1 %weight 3 rock_wall_crypt2 %weight 2 rock_wall_crypt3 %weight 15 crypt0 WALL_CRYPT %weight 2 crypt1 crypt2 crypt3 crypt4 %weight 1 crypt5 crypt6 crypt7 crypt8 crypt9 %weight 10 crypt-metal0 WALL_CRYPT_METAL %weight 2 crypt-metal1 crypt-metal2 crypt-metal3 crypt-metal4 %weight 10 %weight 10 tomb0 WALL_TOMB tomb1 tomb2 tomb3 %weight 10 wall_stone_depths0 STONE_WALL_DEPTHS %weight 7 wall_stone_depths1 %weight 5 wall_stone_depths2 %weight 3 wall_stone_depths3 wall_stone_depths4 zot_blue0 WALL_ZOT WALL_ZOT_BLUE zot_blue1 zot_blue2 zot_blue3 %variation WALL_ZOT green %hue 240 140 %lum 240 -10 %repeat WALL_ZOT WALL_ZOT_GREEN %resetcol %variation WALL_ZOT cyan %hue 240 180 %lum 240 -10 %repeat WALL_ZOT WALL_ZOT_CYAN %resetcol %variation WALL_ZOT red %hue 240 0 %lum 240 -10 %repeat WALL_ZOT WALL_ZOT_RED %resetcol %variation WALL_ZOT magenta %hue 240 270 %lum 240 -10 %repeat WALL_ZOT WALL_ZOT_MAGENTA %resetcol %variation WALL_ZOT brown %hue 240 30 %lum 240 -10 %repeat WALL_ZOT WALL_ZOT_BROWN %resetcol %variation WALL_ZOT lightgray %desat 240 %lum 240 -15 %repeat WALL_ZOT WALL_ZOT_LIGHTGRAY %resetcol %variation WALL_ZOT darkgray %desat 240 %lum 240 -30 %repeat WALL_ZOT WALL_ZOT_DARKGRAY %resetcol %variation WALL_ZOT lightblue %hue 240 210 %lum 240 5 %repeat WALL_ZOT WALL_ZOT_LIGHTBLUE %resetcol %variation WALL_ZOT lightgreen %hue 240 110 %repeat WALL_ZOT WALL_ZOT_LIGHTGREEN %resetcol %variation WALL_ZOT lightcyan %hue 240 180 %repeat WALL_ZOT WALL_ZOT_LIGHTCYAN %resetcol %variation WALL_ZOT lightred %hue 240 0 %lum 240 5 %repeat WALL_ZOT WALL_ZOT_LIGHTRED %resetcol %variation WALL_ZOT lightmagenta %hue 240 290 %repeat WALL_ZOT WALL_ZOT_LIGHTMAGENTA %resetcol %variation WALL_ZOT yellow %hue 240 50 %repeat WALL_ZOT WALL_ZOT_YELLOW %resetcol %variation WALL_ZOT white %desat 240 %lum 240 10 %repeat WALL_ZOT WALL_ZOT_WHITE %resetcol %sdir dngn/wall crystal_wall_zot_0 CRYSTAL_WALL_ZOT crystal_wall_zot_1 crystal_wall_zot_2 %sdir dngn/wall/abyss abyss0 WALL_ABYSS WALL_ABYSS_RED abyss1 abyss2 abyss3 abyss4 abyss5 abyss6 abyss7 %variation WALL_ABYSS brown abyss_brown0 WALL_ABYSS_BROWN abyss_brown1 abyss_brown2 abyss_brown3 abyss_brown4 abyss_brown5 abyss_brown6 abyss_brown7 %variation WALL_ABYSS green abyss_green0 WALL_ABYSS_GREEN abyss_green1 abyss_green2 abyss_green3 abyss_green4 abyss_green5 abyss_green6 abyss_green7 %variation WALL_ABYSS cyan abyss_cyan0 WALL_ABYSS_CYAN abyss_cyan1 abyss_cyan2 abyss_cyan3 abyss_cyan4 abyss_cyan5 abyss_cyan6 abyss_cyan7 %variation WALL_ABYSS blue abyss_blue0 WALL_ABYSS_BLUE abyss_blue1 abyss_blue2 abyss_blue3 abyss_blue4 abyss_blue5 abyss_blue6 abyss_blue7 %variation WALL_ABYSS magenta abyss_magenta0 WALL_ABYSS_MAGENTA abyss_magenta1 abyss_magenta2 abyss_magenta3 abyss_magenta4 abyss_magenta5 abyss_magenta6 abyss_magenta7 %variation WALL_ABYSS lightred abyss_lightred0 WALL_ABYSS_LIGHTRED abyss_lightred1 abyss_lightred2 abyss_lightred3 abyss_lightred4 abyss_lightred5 abyss_lightred6 abyss_lightred7 %variation WALL_ABYSS yellow abyss_yellow0 WALL_ABYSS_YELLOW abyss_yellow1 abyss_yellow2 abyss_yellow3 abyss_yellow4 abyss_yellow5 abyss_yellow6 abyss_yellow7 %variation WALL_ABYSS lightgreen abyss_lightgreen0 WALL_ABYSS_LIGHTGREEN abyss_lightgreen1 abyss_lightgreen2 abyss_lightgreen3 abyss_lightgreen4 abyss_lightgreen5 abyss_lightgreen6 abyss_lightgreen7 %variation WALL_ABYSS lightcyan abyss_lightcyan0 WALL_ABYSS_LIGHTCYAN abyss_lightcyan1 abyss_lightcyan2 abyss_lightcyan3 abyss_lightcyan4 abyss_lightcyan5 abyss_lightcyan6 abyss_lightcyan7 %variation WALL_ABYSS lightblue abyss_lightblue0 WALL_ABYSS_LIGHTBLUE abyss_lightblue1 abyss_lightblue2 abyss_lightblue3 abyss_lightblue4 abyss_lightblue5 abyss_lightblue6 abyss_lightblue7 %variation WALL_ABYSS lightmagenta abyss_lightmagenta0 WALL_ABYSS_LIGHTMAGENTA abyss_lightmagenta1 abyss_lightmagenta2 abyss_lightmagenta3 abyss_lightmagenta4 abyss_lightmagenta5 abyss_lightmagenta6 abyss_lightmagenta7 %variation WALL_ABYSS darkgray abyss_darkgray0 WALL_ABYSS_DARKGRAY abyss_darkgray1 abyss_darkgray2 abyss_darkgray3 abyss_darkgray4 abyss_darkgray5 abyss_darkgray6 abyss_darkgray7 %variation WALL_ABYSS lightgray abyss_lightgray0 WALL_ABYSS_LIGHTGRAY abyss_lightgray1 abyss_lightgray2 abyss_lightgray3 abyss_lightgray4 abyss_lightgray5 abyss_lightgray6 abyss_lightgray7 %variation WALL_ABYSS white abyss_white0 WALL_ABYSS_WHITE abyss_white1 abyss_white2 abyss_white3 abyss_white4 abyss_white5 abyss_white6 abyss_white7 %sdir dngn/wall # Tomb and Abyss tiles. undead0 WALL_UNDEAD undead1 undead2 undead3 %variation WALL_UNDEAD white %lum 0 20 %lum 28 20 %lum 29 20 %lum 30 20 %repeat WALL_UNDEAD WALL_UNDEAD_WHITE %resetcol %variation WALL_UNDEAD darkgray %lum 0 -15 %repeat WALL_UNDEAD WALL_UNDEAD_DARKGRAY %resetcol %variation WALL_UNDEAD blue %hue 26 240 %hue 27 240 %hue 28 240 %hue 29 240 %hue 30 240 %hue 31 240 %hue 32 240 %hue 33 240 undead_brown0 WALL_UNDEAD_BLUE undead_brown1 undead_brown2 undead_brown3 %resetcol %variation WALL_UNDEAD green %hue 240 140 %repeat WALL_UNDEAD_BLUE WALL_UNDEAD_GREEN %resetcol %variation WALL_UNDEAD cyan %hue 240 180 %repeat WALL_UNDEAD_BLUE WALL_UNDEAD_CYAN %resetcol %variation WALL_UNDEAD red %hue 240 0 %repeat WALL_UNDEAD_BLUE WALL_UNDEAD_RED %resetcol %variation WALL_UNDEAD magenta %hue 240 270 %repeat WALL_UNDEAD_BLUE WALL_UNDEAD_MAGENTA %resetcol %variation WALL_UNDEAD brown %hue 240 30 %repeat WALL_UNDEAD_BLUE WALL_UNDEAD_BROWN %resetcol %variation WALL_UNDEAD yellow %hue 240 60 %repeat WALL_UNDEAD_BLUE WALL_UNDEAD_YELLOW %resetcol %variation WALL_UNDEAD lightblue %hue 240 210 %lum 240 5 %repeat WALL_UNDEAD_BLUE WALL_UNDEAD_LIGHTBLUE %resetcol %variation WALL_UNDEAD lightgreen %hue 240 110 %repeat WALL_UNDEAD_BLUE WALL_UNDEAD_LIGHTGREEN %resetcol %variation WALL_UNDEAD lightcyan %hue 240 180 %repeat WALL_UNDEAD_BLUE WALL_UNDEAD_LIGHTCYAN %resetcol %variation WALL_UNDEAD lightred %hue 240 0 %lum 240 5 %repeat WALL_UNDEAD_BLUE WALL_UNDEAD_LIGHTRED %resetcol %variation WALL_UNDEAD lightmagenta %hue 240 290 %repeat WALL_UNDEAD_BLUE WALL_UNDEAD_LIGHTMAGENTA %resetcol wall_stone_abyss_a0 STONE_WALL_ABYSS_A wall_stone_abyss_a1 wall_stone_abyss_a2 wall_stone_abyss_a3 wall_stone_abyss_a4 wall_stone_abyss_a5 wall_stone_abyss_a6 wall_stone_abyss_a7 wall_stone_abyss_b0 STONE_WALL_ABYSS_B wall_stone_abyss_b1 wall_stone_abyss_b2 wall_stone_abyss_b3 wall_stone_abyss_b4 wall_stone_abyss_b5 wall_stone_abyss_b6 wall_stone_abyss_b7 wall_stone_abyss_c0 STONE_WALL_ABYSS_C wall_stone_abyss_c1 wall_stone_abyss_c2 wall_stone_abyss_c3 wall_stone_abyss_c4 wall_stone_abyss_c5 wall_stone_abyss_c6 wall_stone_abyss_c7 # Pandemonium walls. %weight 20 bars_red01 WALL_BARS WALL_BARS_RED bars_red02 bars_red03 bars_red04 %weight 10 bars_red05 bars_red06 bars_red07 bars_red08 %variation WALL_BARS blue %hue 0 240 %repeat WALL_BARS WALL_BARS_BLUE %resetcol %variation WALL_BARS green %hue 0 140 %repeat WALL_BARS WALL_BARS_GREEN %resetcol %variation WALL_BARS cyan %hue 0 180 %repeat WALL_BARS WALL_BARS_CYAN %resetcol %variation WALL_BARS magenta %hue 0 270 %repeat WALL_BARS WALL_BARS_MAGENTA %resetcol %variation WALL_BARS brown %hue 0 30 %repeat WALL_BARS WALL_BARS_BROWN %resetcol %variation WALL_BARS lightgray %desat 0 %lum 0 -10 %repeat WALL_BARS WALL_BARS_LIGHTGRAY %resetcol %variation WALL_BARS darkgray %desat 0 %lum 0 -30 %repeat WALL_BARS WALL_BARS_DARKGRAY %resetcol %variation WALL_BARS lightblue %hue 0 210 %lum 0 5 %repeat WALL_BARS WALL_BARS_LIGHTBLUE %resetcol %variation WALL_BARS lightgreen %hue 0 110 %repeat WALL_BARS WALL_BARS_LIGHTGREEN %resetcol %variation WALL_BARS lightcyan %hue 0 180 %repeat WALL_BARS WALL_BARS_LIGHTCYAN %resetcol %variation WALL_BARS lightred %hue 0 0 %lum 0 10 %repeat WALL_BARS WALL_BARS_LIGHTRED %resetcol %variation WALL_BARS lightmagenta %hue 0 290 %lum 0 5 %repeat WALL_BARS WALL_BARS_LIGHTMAGENTA %resetcol %variation WALL_BARS yellow %hue 0 50 %lum 0 5 %repeat WALL_BARS WALL_BARS_YELLOW %resetcol %variation WALL_BARS white %desat 0 %lum 0 30 %repeat WALL_BARS WALL_BARS_WHITE %resetcol wall_stone_pan0 STONE_WALL_PANDEMONIUM wall_stone_pan1 wall_stone_pan2 wall_stone_pan3 # Cerebov's level. wall_metal_steel_blood0 DNGN_METAL_STEEL_BLOOD wall_metal_steel_blood1 wall_metal_steel_blood2 wall_metal_steel_blood3 wall_metal_steel_blood4 # Lom Lobon's level. crystal_bookcase0 WALL_CRYSTAL_BOOKCASE crystal_bookcase1 crystal_bookcase2 crystal_bookcase3 # Mnoleg's level. wall_stone_flesh_cage0 STONE_WALL_FLESH_CAGE wall_stone_flesh_cage1 wall_stone_flesh_cage2 wall_stone_flesh_cage3 wall_stone_flesh_cage4 # Gloorx Vloq's level. %weight 10 wall_stone_shadow_mesh0 STONE_WALL_SHADOW_MESH wall_stone_shadow_mesh1 %weight 9 wall_stone_shadow_mesh2 wall_stone_shadow_mesh3 wall_stone_shadow_mesh4 # Hells tiles. hell01 WALL_HELL hell02 hell03 hell04 hell05 hell06 hell07 hell08 hell09 hell10 hell11 # Gehenna tiles. wall_stone_pyre0 STONE_WALL_PYRE wall_stone_pyre1 wall_stone_pyre2 wall_stone_pyre3 wall_stone_pyre4 # Cocytus tiles. ice_wall0 WALL_ICE ice_wall1 ice_wall2 %weight 5 ice_wall3 ice_wall4 %weight 10 icy_stone0 WALL_ICY_STONE icy_stone1 icy_stone2 %weight 5 icy_stone3 icy_stone4 # Tartarus tiles. cobalt_rock1 WALL_COBALT_ROCK cobalt_rock2 cobalt_rock3 cobalt_rock4 cobalt_stone01 WALL_COBALT_STONE cobalt_stone02 cobalt_stone03 cobalt_stone04 cobalt_stone05 cobalt_stone06 cobalt_stone07 cobalt_stone08 cobalt_stone09 cobalt_stone10 cobalt_stone11 cobalt_stone12 # Iron City of Dis tiles. iron0-0 DNGN_METAL_IRON iron2-0 iron3-0 iron4-0 iron5-0 iron1-1 iron2-1 iron3-1 iron0-2 iron1-2 iron2-2 iron3-2 iron4-2 iron5-2 iron1-3 iron2-3 iron3-3 iron4-3 iron0-4 iron1-4 iron2-4 ## Portal tiles. # Sewers. %weight 10 wall_oozing0 WALL_OOZING wall_oozing1 %weight 4 wall_oozing2 wall_oozing3 %weight 10 # Ossuaries. %weight 5 sandstone_wall0 WALL_SANDSTONE sandstone_wall1 sandstone_wall2 sandstone_wall3 sandstone_wall4 %weight 1 sandstone_wall5 sandstone_wall6 sandstone_wall7 sandstone_wall8 sandstone_wall9 # Bailies. stone_smooth0 WALL_STONE_SMOOTH stone_smooth1 stone_smooth2 stone_smooth3 volcanic_wall0 WALL_VOLCANIC WALL_VOLCANIC_RED volcanic_wall1 volcanic_wall2 volcanic_wall3 volcanic_wall4 volcanic_wall5 volcanic_wall6 # Ice cave tiles, not to be confused with Cocytus's. ice_block0 WALL_ICE_BLOCK ice_block1 ice_block2 ice_block3 ice_block4 # Labyrinth rock is shared with Swamp. lab-stone0 WALL_LAB_STONE lab-stone1 lab-stone2 lab-stone3 lab-stone4 lab-stone5 lab-metal0 WALL_LAB_METAL %weight 2 lab-metal1 lab-metal2 lab-metal3 lab-metal4 %weight 10 lab-metal5 lab-metal6 # Wizlabs. %weight 10 tukima_marble_wall0 WALL_MARBLE_TUKIMA tukima_marble_wall1 tukima_marble_wall2 tukima_marble_wall3 %weight 1 tukima_marble_wall4 tukima_marble_wall5 tukima_marble_wall6 # Cigotuvi's Fleshworks, and rarely, Pan. %weight 2 wall_flesh0 WALL_FLESH wall_flesh1 wall_flesh2 wall_flesh3 %weight 1 wall_flesh4 wall_flesh5 wall_flesh6 %weight 2 transparent_flesh1 WALL_TRANSPARENT_FLESH transparent_flesh2 transparent_flesh3 %weight 1 transparent_flesh4 transparent_flesh5 transparent_flesh6 # For the Doroklohe WizLab stone_black_marked0 WALL_STONE_BLACK_MARKED stone_black_marked1 stone_black_marked2 stone_black_marked3 stone_black_marked4 stone_black_marked5 stone_black_marked6 stone_black_marked7 %weight 1 stone_black_marked8 # Lehudib's Moon Base. wall_moon0 WALL_MOON wall_moon1 wall_moon2 wall_moon3 wall_moon4 wall_moon5 wall_moon6 %weight 10 bmaus_stone_wall0 WALL_BORG_STONE bmaus_stone_wall1 bmaus_stone_wall2 bmaus_stone_wall3 desolation1 WALL_DESOLATION desolation2 crucible_of_flesh0 WALL_CRUCIBLE %weight 6 crucible_of_flesh1 %weight 10 crucible_of_flesh2 crucible_of_flesh3 crucible_of_flesh4 crucible_of_flesh5 %weight 6 crucible_of_flesh6 %weight 10 crucible_of_flesh7 crucible_of_flesh8 %weight 6 crucible_of_flesh9 ## Vault tiles without specific homes # These 15 variants are referenced from tileview.cc pebble_red0 WALL_PEBBLE WALL_PEBBLE_RED pebble_red1 pebble_red2 pebble_red3 %variation WALL_PEBBLE blue %hue 0 240 %repeat WALL_PEBBLE WALL_PEBBLE_BLUE %resetcol %variation WALL_PEBBLE green %hue 0 140 %lum 0 -10 %repeat WALL_PEBBLE WALL_PEBBLE_GREEN %resetcol %variation WALL_PEBBLE cyan %hue 0 180 %lum 0 -10 %repeat WALL_PEBBLE WALL_PEBBLE_CYAN %resetcol %variation WALL_PEBBLE magenta %hue 0 270 %lum 0 -5 %repeat WALL_PEBBLE WALL_PEBBLE_MAGENTA %resetcol %variation WALL_PEBBLE brown %hue 0 30 %lum 0 -5 %repeat WALL_PEBBLE WALL_PEBBLE_BROWN %resetcol %variation WALL_PEBBLE lightgray %desat 0 %lum 0 -10 %repeat WALL_PEBBLE WALL_PEBBLE_LIGHTGRAY %resetcol %variation WALL_PEBBLE darkgray %desat 0 %lum 0 -30 %repeat WALL_PEBBLE WALL_PEBBLE_DARKGRAY %resetcol %variation WALL_PEBBLE lightblue %hue 0 210 %lum 0 5 %repeat WALL_PEBBLE WALL_PEBBLE_LIGHTBLUE %resetcol %variation WALL_PEBBLE lightgreen %hue 0 110 %repeat WALL_PEBBLE WALL_PEBBLE_LIGHTGREEN %resetcol %variation WALL_PEBBLE lightcyan %hue 0 180 %repeat WALL_PEBBLE WALL_PEBBLE_LIGHTCYAN %resetcol %variation WALL_PEBBLE lightred %lum 0 10 %repeat WALL_PEBBLE WALL_PEBBLE_LIGHTRED %resetcol %variation WALL_PEBBLE lightmagenta %hue 0 290 %lum 0 5 %repeat WALL_PEBBLE WALL_PEBBLE_LIGHTMAGENTA %resetcol %variation WALL_PEBBLE yellow %hue 0 50 %lum 0 5 %repeat WALL_PEBBLE WALL_PEBBLE_YELLOW %resetcol %variation WALL_PEBBLE white %desat 0 %lum 0 10 %repeat WALL_PEBBLE WALL_PEBBLE_WHITE %resetcol # Additional variants for D cave layouts %hue 0 30 %lum 0 -10 %repeat WALL_PEBBLE WALL_PEBBLE_MIDBROWN %resetcol %hue 0 30 %lum 0 -15 %repeat WALL_PEBBLE WALL_PEBBLE_DARKBROWN %resetcol %weight 5 brick_brown0 WALL_BRICK WALL_BRICK_BROWN brick_brown1 brick_brown2 brick_brown4 brick_brown5 %weight 2 brick_brown3 brick_brown6 %weight 1 brick_brown7 %variation WALL_BRICK blue %hue 30 240 %hue 0 240 %repeat WALL_BRICK WALL_BRICK_BLUE %resetcol %variation WALL_BRICK green %hue 30 140 %hue 0 140 %lum 30 -10 %lum 0 -10 %repeat WALL_BRICK WALL_BRICK_GREEN %resetcol %variation WALL_BRICK cyan %hue 30 180 %hue 0 180 %lum 30 -10 %lum 0 -10 %repeat WALL_BRICK WALL_BRICK_CYAN %resetcol %variation WALL_BRICK red %hue 30 0 %lum 30 -5 %lum 0 -5 %repeat WALL_BRICK WALL_BRICK_RED %resetcol %variation WALL_BRICK magenta %hue 30 270 %hue 0 270 %lum 0 -5 %repeat WALL_BRICK WALL_BRICK_MAGENTA %resetcol %variation WALL_BRICK lightgray %desat 30 %desat 0 %lum 0 10 %repeat WALL_BRICK WALL_BRICK_LIGHTGRAY %resetcol %variation WALL_BRICK darkgray %desat 30 %lum 30 -20 %desat 0 %repeat WALL_BRICK WALL_BRICK_DARKGRAY %resetcol %variation WALL_BRICK lightblue %hue 30 210 %lum 30 5 %hue 0 210 %repeat WALL_BRICK WALL_BRICK_LIGHTBLUE %resetcol %variation WALL_BRICK lightgreen %hue 30 110 %hue 0 110 %repeat WALL_BRICK WALL_BRICK_LIGHTGREEN %resetcol %variation WALL_BRICK lightcyan %hue 30 180 %hue 0 180 %repeat WALL_BRICK WALL_BRICK_LIGHTCYAN %resetcol %variation WALL_BRICK lightred %hue 30 0 %lum 30 10 %lum 0 5 %repeat WALL_BRICK WALL_BRICK_LIGHTRED %resetcol %variation WALL_BRICK lightmagenta %hue 30 290 %lum 30 5 %hue 0 290 %lum 0 5 %repeat WALL_BRICK WALL_BRICK_LIGHTMAGENTA %resetcol %variation WALL_BRICK yellow %hue 30 50 %hue 0 50 %lum 0 5 %repeat WALL_BRICK WALL_BRICK_YELLOW %resetcol %variation WALL_BRICK white %desat 30 %lum 30 30 %desat 0 %lum 0 10 %repeat WALL_BRICK WALL_BRICK_WHITE %resetcol # Variant of BRICK_WALL_BROWN with vines brick_brown-vines1 WALL_BRICK_VINES WALL_BRICK_BROWN_VINES brick_brown-vines2 brick_brown-vines3 brick_brown-vines4 brick_gray0 WALL_BRICK_GRAY brick_gray1 brick_gray2 brick_gray3 %weight 30 catacombs0 WALL_CATACOMBS catacombs1 %weight 10 catacombs2 catacombs3 catacombs4 catacombs5 %weight 5 catacombs6 catacombs7 catacombs8 catacombs9 catacombs10 catacombs11 %weight 2 catacombs12 catacombs13 catacombs14 catacombs15 %weight 10 beehives0 WALL_WAX beehives1 beehives2 beehives3 beehives4 beehives5 beehives6 beehives7 beehives8 beehives9 %weight 5 marble_wall1 WALL_MARBLE marble_wall2 marble_wall3 marble_wall4 marble_wall5 %weight 3 marble_wall6 marble_wall7 marble_wall8 %weight 1 marble_wall9 marble_wall10 marble_wall11 marble_wall12 # Meant for stone, actually, and not crystal. %weight 5 crystal_wall00 WALL_CRYSTAL_SQUARES %weight 3 crystal_wall01 %weight 6 crystal_wall02 %weight 2 crystal_wall03 %weight 4 crystal_wall04 crystal_wall06 crystal_wall08 crystal_wall10 %weight 2 crystal_wall05 crystal_wall07 crystal_wall09 crystal_wall11 stone_gray0 WALL_STONE_GRAY stone_gray1 stone_gray2 stone_gray3 %variation WALL_STONE_GRAY white %lum 0 35 %repeat WALL_STONE_GRAY WALL_STONE_WHITE %resetcol stone_dark0 WALL_STONE_DARK stone_dark1 stone_dark2 stone_dark3 %weight 10 church0 WALL_CHURCH church1 church2 church3 %weight 4 church4 # Wooden bookcase tiles. studio0 WALL_STUDIO studio1 studio2 studio3 studio4 studio5 mirrored_wall DNGN_MIRROR_WALL emerald1 WALL_EMERALD emerald2 emerald3 emerald4 emerald5 emerald6 emerald7 emerald8 %sdir dngn/vaults %weight 10 bedevilled_crystal_abyss_0 bedevilled_CRYSTAL_ABYSS %weight 2 bedevilled_crystal_abyss_1 %weight 10 bedevilled_crystal_geh_0 bedevilled_CRYSTAL_GEHENNA %weight 2 bedevilled_crystal_geh_1 %weight 10 bedevilled_crystal_coc_0 bedevilled_CRYSTAL_COCYTUS %weight 2 bedevilled_crystal_coc_1 %weight 10 bedevilled_crystal_dis_0 bedevilled_CRYSTAL_DIS %weight 2 bedevilled_crystal_dis_1 %weight 10 bedevilled_crystal_tar_0 bedevilled_CRYSTAL_TARTARUS %weight 2 bedevilled_crystal_tar_1 %weight 10 bedevilled_crystal_pan_0 bedevilled_CRYSTAL_PANDEMONIUM bedevilled_crystal_pan_1 %weight 2 bedevilled_crystal_pan_2 bedevilled_crystal_pan_3 brick_dark_leak WALL_BRICK_DARK_LEAK # Overlay and replacement special effects. %sdir dngn/wall silver_wall DNGN_SILVER_WALL %rim 0 %shrink 0 shadow_w DNGN_WALL_SHADOW shadow_nw shadow_n shadow_ne shadow_e shadow_w_top shadow_e_top shadow_w_darker DNGN_WALL_SHADOW_DARK shadow_nw_darker shadow_n_darker shadow_ne_darker shadow_e_darker shadow_w_top_darker shadow_e_top_darker icy_wall_overlay0 DNGN_WALL_ICY_WALL_OVERLAY icy_wall_overlay1 icy_wall_overlay2 icy_wall_overlay3