%sdir effect #### Magic Bolts %back none bolt01 BOLT_DEFAULT_BLUE %syn SYM_BOLT_OFS bolt02 BOLT_DEFAULT_GREEN bolt03 BOLT_DEFAULT_CYAN bolt04 BOLT_DEFAULT_RED bolt05 BOLT_DEFAULT_MAGENTA bolt06 BOLT_DEFAULT_YELLOW bolt07 BOLT_DEFAULT_WHITE bolt08 BOLT_DEFAULT_BLACK # Fire bolts flame0 BOLT_FLAME flame1 flame2 magma0 BOLT_MAGMA magma1 fire_storm0 BOLT_FIRE_STORM # Ice bolts frost0 BOLT_FROST frost1 icicle0 BOLT_ICICLE icicle1 icicle2 icicle3 icicle4 icicle5 icicle6 icicle7 # also used for hoarfrost cannonade iceblast0 BOLT_ICEBLAST iceblast1 icicle_salvo0 BOLT_ICICLE_SALVO icicle_salvo1 icicle_salvo2 icicle_salvo3 icicle_salvo4 icicle_salvo5 icicle_salvo6 icicle_salvo7 # Air bolts zap0 BOLT_ZAP zap1 zap2 zap3 # Earth bolts sandblast0 BOLT_SANDBLAST sandblast1 sandblast2 stone_arrow0 BOLT_STONE_ARROW stone_arrow1 stone_arrow2 stone_arrow3 stone_arrow4 stone_arrow5 stone_arrow6 stone_arrow7 iron_shot0 BOLT_IRON_SHOT iron_shot1 iron_shot2 iron_shot3 iron_shot4 iron_shot5 iron_shot6 iron_shot7 crystal_spear0 BOLT_CRYSTAL_SPEAR crystal_spear1 crystal_spear2 crystal_spear3 crystal_spear4 crystal_spear5 crystal_spear6 crystal_spear7 magic_dart0 BOLT_MAGIC_DART magic_dart1 magic_dart2 magic_dart3 magic_dart4 magic_dart5 damnation BOLT_DAMNATION # Pure conjurations bolts searing_ray4 BOLT_SEARING_RAY searing_ray5 # Forgecraft bolts percussive_tempering BOLT_PERCUSSIVE_TEMPERING fortress_blast BOLT_FORTRESS_BLAST bomblet_blast0 BOLT_BOMBLET_BLAST bomblet_blast1 paragon_tempest0 BOLT_PARAGON_TEMPEST paragon_tempest1 # Necromantic bolts drain0 BOLT_DRAIN drain1 drain2 # Alchemy bolts sting0 BOLT_STING sting1 sting2 irradiate0 BOLT_IRRADIATE irradiate1 irradiate2 irradiate3 # Translocations bolts manifold_assault0 BOLT_MANIFOLD_ASSAULT manifold_assault1 # Wand-first bolts light_beam0 BOLT_LIGHT light_beam1 light_beam2 light_beam3 light_beam4 light_beam5 light_beam6 light_beam7 warping_blast0 BOLT_WARP_SPACE # Monster bolts force_lance0 BOLT_FORCE_LANCE force_lance1 force_lance2 force_lance3 force_lance4 force_lance5 force_lance6 force_lance7 harpoon_shot0 BOLT_HARPOON_SHOT harpoon_shot1 harpoon_shot2 harpoon_shot3 harpoon_shot4 harpoon_shot5 harpoon_shot6 harpoon_shot7 poison_arrow0 BOLT_POISON_ARROW poison_arrow1 poison_arrow2 poison_arrow3 poison_arrow4 poison_arrow5 poison_arrow6 poison_arrow7 splinters_thornwood0 BOLT_SPLINTERSPRAY splinters_thornwood1 splinters_thornwood2 splinters_thornwood3 splinters_thornwood4 splinters_thornwood5 splinters_thornwood6 splinters_thornwood7 entropic_weave BOLT_ENTROPIC_WEAVE draining_gaze BOLT_DRAINING_GAZE bolas BOLT_BOLAS sentinel_mark BOLT_SENTINEL_MARK splinters_metal0 BOLT_METAL_SPLINTERS splinters_metal1 splinters_metal2 splinters_metal3 splinters_metal4 splinters_metal5 splinters_metal6 splinters_metal7 ghostfire0 BOLT_GHOSTLY_FIREBALL ghostfire1 pie0 BOLT_PIE pie1 pie2 pie3 pie4 pie5 pie6 pie7 sap_magic BOLT_SAP_MAGIC doom_howl BOLT_DOOM_HOWL phantom_blitz BOLT_PHANTOM_BLITZ # Divine bolts shadow_beam0 BOLT_SHADOW_BEAM shadow_beam1 shadow_beam2 shadow_beam3 shadow_shard BOLT_SHADOW_SHARD shadow_blast0 BOLT_SHADOW_BLAST shadow_blast1 shadow_blast2 shadow_blast3 shadow_shot0 BOLT_SHADOW_SHOT shadow_shot1 shadow_shot2 shadow_shot3 shadow_shot4 shadow_shot5 shadow_shot6 shadow_shot7 haemoclasm0 BOLT_HAEMOCLASM haemoclasm1 haemoclasm2 haemoclasm3 blood_arrow0 BOLT_BLOOD_ARROW blood_arrow1 blood_arrow2 blood_arrow3 blood_arrow4 blood_arrow5 blood_arrow6 blood_arrow7 umbral_torchlight BOLT_UMBRAL_TORCHLIGHT ###### Priority indicators (for Fedhas' growth) indicator_1 INDICATOR indicator_2 indicator_3 indicator_4 indicator_5 indicator_6 indicator_7 indicator_8 #########CLOUDS cloud_fire0 CLOUD_FIRE cloud_fire1 cloud_fire2 cloud_cold0 CLOUD_COLD cloud_cold1 cloud_cold2 cloud_poison0 CLOUD_POISON cloud_poison1 cloud_poison2 cloud_meph0 CLOUD_MEPHITIC cloud_meph1 cloud_meph2 cloud_black_smoke CLOUD_BLACK_SMOKE cloud_blue_smoke CLOUD_BLUE_SMOKE cloud_grey_smoke CLOUD_GREY_SMOKE cloud_yellow_smoke CLOUD_YELLOW_SMOKE %variation CLOUD_GREY_SMOKE white %lum 0 30 %repeat CLOUD_GREY_SMOKE CLOUD_WHITE_SMOKE %resetcol cloud_miasma0 CLOUD_MIASMA cloud_miasma1 cloud_miasma2 cloud_tloc_energy CLOUD_TLOC_ENERGY cloud_mutagenic_small1 CLOUD_MUTAGENIC_0 cloud_mutagenic_small2 cloud_mutagenic_medium1 CLOUD_MUTAGENIC_1 cloud_mutagenic_medium2 cloud_mutagenic_large1 CLOUD_MUTAGENIC_2 cloud_mutagenic_large2 cloud_mutagenic_large3 cloud_mutagenic_large4 # orb of destruction cloud_magic_trail0 CLOUD_MAGIC_TRAIL cloud_magic_trail1 cloud_magic_trail2 cloud_magic_trail3 cloud_dust0 CLOUD_DUST cloud_dust1 cloud_dust2 cloud_dust3 cloud_rain1 CLOUD_RAIN cloud_rain2 cloud_grey_smoke CLOUD_MIST # ink spurts dngn/water/ink_full CLOUD_INK # start TAG_MAJOR_VERSION == 34 cloud_gloom CLOUD_GLOOM # end TAG_MAJOR_VERSION cloud_chaos1 CLOUD_CHAOS cloud_chaos2 cloud_chaos3 cloud_chaos4 cloud_chaos5 polar_vortex1 CLOUD_FREEZING_WINDS_0 polar_vortex2 CLOUD_FREEZING_WINDS_1 cloud_calc_dust0 CLOUD_PETRIFY cloud_calc_dust1 cloud_calc_dust2 cloud_calc_dust3 cloud_forest_fire CLOUD_FOREST_FIRE cloud_spectral0 CLOUD_SPECTRAL cloud_spectral1 cloud_spectral2 cloud_acid0 CLOUD_ACID cloud_acid1 cloud_acid2 cloud_storm1 CLOUD_STORM cloud_storm2 cloud_misery0 CLOUD_MISERY cloud_misery1 cloud_misery2 cloud_gold_dust0 CLOUD_GOLD_DUST cloud_gold_dust1 cloud_gold_dust2 cloud_gold_dust3 cloud_flame_trail0 CLOUD_FLAME cloud_flame_trail1 cloud_flame_trail2 cloud_flame_trail3 cloud_electricity_trail0 CLOUD_ELECTRICITY cloud_electricity_trail1 cloud_electricity_trail2 cloud_electricity_trail3 cloud_faint_miasma0 CLOUD_FAINT_MIASMA cloud_faint_miasma1 cloud_faint_miasma2 cloud_faint_miasma3 cloud_degeneration CLOUD_DEGENERATION cloud_blastmotes0 CLOUD_BLASTMOTES cloud_blastmotes1 cloud_blastmotes2 cloud_magnetic0 CLOUD_MAGNETISED_DUST cloud_magnetic2 cloud_magnetic2 %sdir mon fungi_plants/ballistomycete_spore SPORE_OVERLAY #########MAP %sdir misc %corpse 0 %back none unseen_weapon UNSEEN_WEAPON unseen_monster UNSEEN_MONSTER unseen_armour UNSEEN_ARMOUR unseen_item UNSEEN_ITEM sensed_monster_friendly MONS_SENSED_FRIENDLY sensed_monster_trivial MONS_SENSED_TRIVIAL sensed_monster_easy MONS_SENSED_EASY sensed_monster_tough MONS_SENSED_TOUGH sensed_monster_nasty MONS_SENSED_NASTY %corpse 1 %back_sdir misc/blood %back blood_puddle_red unseen_monster UNSEEN_CORPSE %corpse 0 %back none slot ITEM_SLOT slot_eq ITEM_SLOT_EQUIP slot_cursed ITEM_SLOT_CURSED slot_eq_cursed ITEM_SLOT_EQUIP_CURSED slot_vehumet ITEM_SLOT_VEHUMET error ERROR %rim 1 todo TODO %rim 0