%prefix TILEI %name icons %startvalue TILEG_GUI_MAX gui %back none %sdir misc effect/net_trap TRAP_NET mask_deep_water MASK_DEEP_WATER mask_shallow_water MASK_SHALLOW_WATER mask_deep_water_murky MASK_DEEP_WATER_MURKY mask_shallow_water_murky MASK_SHALLOW_WATER_MURKY mask_deep_water_shoals MASK_DEEP_WATER_SHOALS mask_shallow_water_shoals MASK_SHALLOW_WATER_SHOALS mask_lava MASK_LAVA cursor CURSOR cursor_red CURSOR2 cursor_green CURSOR3 tutorial_cursor TUTORIAL_CURSOR travel_exclusion DISABLED rampage_indicator RAMPAGE %sdir dngn/traps %alpha 128 cobweb_none_0 TRAP_WEB %resetcol %rim 0 %sdir misc/icons friendly FRIENDLY good_neutral GOOD_NEUTRAL neutral NEUTRAL animated_weapon ANIMATED_WEAPON summoned SUMMONED unrewarding UNREWARDING minion MINION poison POISON poison_more MORE_POISON poison_max MAX_POISON sticky_flame STICKY_FLAME inner_flame INNER_FLAME constricted CONSTRICTED berserk BERSERK slowed SLOWED hasted HASTED might MIGHT petrifying PETRIFYING petrified PETRIFIED blind BLIND fleeing FLEEING may_stab_brand MAY_STAB_BRAND sleeping STAB_BRAND pain_mirror PAIN_MIRROR recall RECALL drain DRAIN idealised IDEALISED bound_soul BOUND_SOUL infested INFESTED corroded CORRODED swift SWIFT vile_clutch VILE_CLUTCH possessable POSSESSABLE slowly_dying SLOWLY_DYING fire_champ FIRE_CHAMP anguish ANGUISH antimagic ANTIMAGIC concentrated_poison CONC_VENOM dazed DAZED fire_vulnerable FIRE_VULN injury_bond INJURY_BOND partially_charged PARTIALLY_CHARGED fully_charged FULLY_CHARGED repel_missiles REPEL_MISSILES ghostly GHOSTLY still_winds STILL_WINDS waterlogged WATERLOGGED weakened WEAKENED teleporting TELEPORTING brill BRILLIANCE resist RESISTANCE malmutated MALMUTATED glow_light GLOW_LIGHT glow_heavy GLOW_HEAVY pain_bond PAIN_BOND paralysed PARALYSED bullseye BULLSEYE vitrified VITRIFIED curse_of_agony CURSE_OF_AGONY regeneration REGENERATION retreat RETREAT vengeance VENGEANCE_TARGET beogh_touch TOUCH_OF_BEOGH rimeblight RIMEBLIGHT arms UNDYING_ARMS shadowless SHADOWLESS bind BIND weak_willed WEAK_WILLED sign_of_ruin SIGN_OF_RUIN doubled_vigour DOUBLED_VIGOUR kinetic_grapnel KINETIC_GRAPNEL tempered TEMPERED heart HEART unstable UNSTABLE something_under SOMETHING_UNDER new_stair NEW_STAIR new_transporter NEW_TRANSPORTER ellipsis ELLIPSIS %sdir misc out_of_sight MESH out_of_range OOR_MESH magicmap MAGIC_MAP_MESH travel_exclusion TRAVEL_EXCLUSION_FG travel_exclusion_centre TRAVEL_EXCLUSION_CENTRE_FG %sdir misc/numbers num0 NUM0 num1 NUM1 num2 NUM2 num3 NUM3 num4 NUM4 num5 NUM5 num6 NUM6 num7 NUM7 num8 NUM8 num9 NUM9 minus5 NUM_MINUS5 minus4 NUM_MINUS4 minus3 NUM_MINUS3 minus2 NUM_MINUS2 minus1 NUM_MINUS1 zero NUM_ZERO plus1 NUM_PLUS1 plus2 NUM_PLUS2 plus3 NUM_PLUS3 plus4 NUM_PLUS4 plus5 NUM_PLUS5 %sdir misc/icons demon_pentagram1 DEMON_NUM1 demon_pentagram2 DEMON_NUM2 demon_pentagram3 DEMON_NUM3 demon_pentagram4 DEMON_NUM4 demon_pentagram5 DEMON_NUM5 %rim 0 %sdir misc ray ITEM_SLOT_SELECTED mdam_lightly_damaged MDAM_LIGHTLY_DAMAGED mdam_moderately_damaged MDAM_MODERATELY_DAMAGED mdam_heavily_damaged MDAM_HEAVILY_DAMAGED mdam_severely_damaged MDAM_SEVERELY_DAMAGED mdam_almost_dead MDAM_ALMOST_DEAD travel_path_from1 TRAVEL_PATH_FROM travel_path_from2 travel_path_from3 travel_path_from4 travel_path_from5 travel_path_from6 travel_path_from7 travel_path_from8 travel_path_to1 TRAVEL_PATH_TO travel_path_to2 travel_path_to3 travel_path_to4 travel_path_to5 travel_path_to6 travel_path_to7 travel_path_to8