%name feat %prefix TILE %startvalue TILE_WALL_MAX wall %weight 10 %sdir dngn/trees tree1 DNGN_TREE tree2 tree3 tree4 tree5 tree6 tree7 tree8 tree9 tree10 tree11 tree12 tree13 %variation DNGN_TREE yellow tree_fall1 DNGN_TREE_YELLOW tree_fall4 tree_fall5 tree_fall9 %variation DNGN_TREE lightred tree_fall2 DNGN_TREE_LIGHTRED tree_fall3 %variation DNGN_TREE red tree_fall6 DNGN_TREE_RED tree_fall7 tree_fall8 %variation DNGN_TREE brown tree_dead1 DNGN_TREE_DEAD tree_dead2 tree_dead3 tree_dead4 tree_dead5 %weight 10 mangrove1 DNGN_MANGROVE %weight 8 mangrove2 %weight 5 mangrove3 tree_petrified1 DNGN_PETRIFIED_TREE tree_petrified2 tree_petrified3 tree_demonic1 DNGN_DEMONIC_TREE %syn DNGN_DEMONIC_TREE_1 tree_demonic2 %syn DNGN_DEMONIC_TREE_2 tree_demonic3 %syn DNGN_DEMONIC_TREE_3 tree_demonic4 %syn DNGN_DEMONIC_TREE_4 tree_demonic5 %syn DNGN_DEMONIC_TREE_5 tree_demonic6 %syn DNGN_DEMONIC_TREE_6 tree_demonic7 %syn DNGN_DEMONIC_TREE_7 tree_demonic8 %syn DNGN_DEMONIC_TREE_8 tree_demonic9 %syn DNGN_DEMONIC_TREE_9 tree_demonic10 %syn DNGN_DEMONIC_TREE_10 tree_demonic11 %syn DNGN_DEMONIC_TREE_11 tree_demonic12 %syn DNGN_DEMONIC_TREE_12 tree_demonic13 %syn DNGN_DEMONIC_TREE_13 tree_demonic14 %syn DNGN_DEMONIC_TREE_14 tree_demonic15 %syn DNGN_DEMONIC_TREE_15 tree_demonic16 %syn DNGN_DEMONIC_TREE_16 # We put the berserk icon on the dngn tilesheet for rendering purposes. %sdir misc/icons berserk AWOKEN_OVERLAY ## doors %sdir dngn/doors closed_door DNGN_CLOSED_DOOR # Note that gates must come immediately after their non-gated counterpart tile. gate_closed_left DNGN_GATE_CLOSED_LEFT gate_closed_middle DNGN_GATE_CLOSED_MIDDLE gate_closed_right DNGN_GATE_CLOSED_RIGHT vgate_closed_up DNGN_VGATE_CLOSED_UP vgate_closed_middle DNGN_VGATE_CLOSED_MIDDLE vgate_closed_down DNGN_VGATE_CLOSED_DOWN open_door DNGN_OPEN_DOOR gate_open_left DNGN_GATE_OPEN_LEFT gate_open_middle DNGN_GATE_OPEN_MIDDLE gate_open_right DNGN_GATE_OPEN_RIGHT vgate_open_up DNGN_VGATE_OPEN_UP vgate_open_middle DNGN_VGATE_OPEN_MIDDLE vgate_open_down DNGN_VGATE_OPEN_DOWN runed_door DNGN_RUNED_DOOR gate_runed_left DNGN_GATE_RUNED_LEFT gate_runed_middle DNGN_GATE_RUNED_MIDDLE gate_runed_right DNGN_GATE_RUNED_RIGHT vgate_runed_up DNGN_VGATE_RUNED_UP vgate_runed_middle DNGN_VGATE_RUNED_MIDDLE vgate_runed_down DNGN_VGATE_RUNED_DOWN sealed_door DNGN_SEALED_DOOR gate_sealed_left DNGN_GATE_SEALED_LEFT gate_sealed_middle DNGN_GATE_SEALED_MIDDLE gate_sealed_right DNGN_GATE_SEALED_RIGHT vgate_sealed_up DNGN_VGATE_SEALED_UP vgate_sealed_middle DNGN_VGATE_SEALED_MIDDLE vgate_sealed_down DNGN_VGATE_SEALED_DOWN broken_door DNGN_BROKEN_DOOR gate_broken_left DNGN_GATE_BROKEN_LEFT gate_broken_middle DNGN_GATE_BROKEN_MIDDLE gate_broken_right DNGN_GATE_BROKEN_RIGHT vgate_broken_up DNGN_VGATE_BROKEN_UP vgate_broken_middle DNGN_VGATE_BROKEN_MIDDLE vgate_broken_down DNGN_VGATE_BROKEN_DOWN # Clear doors. closed_clear_door DNGN_CLOSED_CLEAR_DOOR gate_closed_clear_left DNGN_GATE_CLOSED_CLEAR_LEFT gate_closed_clear_middle DNGN_GATE_CLOSED_CLEAR_MIDDLE gate_closed_clear_right DNGN_GATE_CLOSED_CLEAR_RIGHT vgate_closed_clear_up DNGN_VGATE_CLOSED_CLEAR_UP vgate_closed_clear_middle DNGN_VGATE_CLOSED_CLEAR_MIDDLE vgate_closed_clear_down DNGN_VGATE_CLOSED_CLEAR_DOWN open_clear_door DNGN_OPEN_CLEAR_DOOR gate_open_clear_left DNGN_GATE_OPEN_CLEAR_LEFT gate_open_clear_middle DNGN_GATE_OPEN_CLEAR_MIDDLE gate_open_clear_right DNGN_GATE_OPEN_CLEAR_RIGHT vgate_open_clear_up DNGN_VGATE_OPEN_CLEAR_UP vgate_open_clear_middle DNGN_VGATE_OPEN_CLEAR_MIDDLE vgate_open_clear_down DNGN_VGATE_OPEN_CLEAR_DOWN runed_clear_door DNGN_RUNED_CLEAR_DOOR gate_runed_clear_left DNGN_GATE_RUNED_CLEAR_LEFT gate_runed_clear_middle DNGN_GATE_RUNED_CLEAR_MIDDLE gate_runed_clear_right DNGN_GATE_RUNED_CLEAR_RIGHT vgate_runed_clear_up DNGN_VGATE_RUNED_CLEAR_UP vgate_runed_clear_middle DNGN_VGATE_RUNED_CLEAR_MIDDLE vgate_runed_clear_down DNGN_VGATE_RUNED_CLEAR_DOWN sealed_clear_door DNGN_SEALED_CLEAR_DOOR gate_sealed_clear_left DNGN_GATE_SEALED_CLEAR_LEFT gate_sealed_clear_middle DNGN_GATE_SEALED_CLEAR_MIDDLE gate_sealed_clear_right DNGN_GATE_SEALED_CLEAR_RIGHT vgate_sealed_clear_up DNGN_VGATE_SEALED_CLEAR_UP vgate_sealed_clear_middle DNGN_VGATE_SEALED_CLEAR_MIDDLE vgate_sealed_clear_down DNGN_VGATE_SEALED_CLEAR_DOWN broken_clear_door DNGN_BROKEN_CLEAR_DOOR gate_broken_clear_left DNGN_GATE_BROKEN_CLEAR_LEFT gate_broken_clear_middle DNGN_GATE_BROKEN_CLEAR_MIDDLE gate_broken_clear_right DNGN_GATE_BROKEN_CLEAR_RIGHT vgate_broken_clear_up DNGN_VGATE_BROKEN_CLEAR_UP vgate_broken_clear_middle DNGN_VGATE_BROKEN_CLEAR_MIDDLE vgate_broken_clear_down DNGN_VGATE_BROKEN_CLEAR_DOWN # Crypt doors closed_door_crypt DNGN_CLOSED_DOOR_CRYPT gate_closed_left_crypt DNGN_GATE_CLOSED_LEFT_CRYPT gate_closed_middle_crypt DNGN_GATE_CLOSED_MIDDLE_CRYPT gate_closed_right_crypt DNGN_GATE_CLOSED_RIGHT_CRYPT vgate_closed_up_crypt DNGN_VGATE_CLOSED_UP_CRYPT vgate_closed_middle_crypt DNGN_VGATE_CLOSED_MIDDLE_CRYPT vgate_closed_down_crypt DNGN_VGATE_CLOSED_DOWN_CRYPT open_door_crypt DNGN_OPEN_DOOR_CRYPT gate_open_left_crypt DNGN_GATE_OPEN_LEFT_CRYPT gate_open_middle_crypt DNGN_GATE_OPEN_MIDDLE_CRYPT gate_open_right_crypt DNGN_GATE_OPEN_RIGHT_CRYPT vgate_open_up_crypt DNGN_VGATE_OPEN_UP_CRYPT vgate_open_middle_crypt DNGN_VGATE_OPEN_MIDDLE_CRYPT vgate_open_down_crypt DNGN_VGATE_OPEN_DOWN_CRYPT broken_door_crypt DNGN_BROKEN_DOOR_CRYPT gate_broken_left_crypt DNGN_GATE_BROKEN_LEFT_CRYPT gate_broken_middle_crypt DNGN_GATE_BROKEN_MIDDLE_CRYPT gate_broken_right_crypt DNGN_GATE_BROKEN_RIGHT_CRYPT vgate_broken_up_crypt DNGN_VGATE_BROKEN_UP_CRYPT vgate_broken_middle_crypt DNGN_VGATE_BROKEN_MIDDLE_CRYPT vgate_broken_down_crypt DNGN_VGATE_BROKEN_DOWN_CRYPT ## Alternate doors for vaults, etc. Should be in the order listed above for ## doors which also provide gateways; otherwise detected, closed, open, broken, ## or closed, open, broken. %sdir dngn/vaults cigotuvi_door_closed DNGN_FLESHY_ORIFICE cigotuvi_door_open cigotuvi_door_ruined # Place new door tiles before this point, otherwise they can't be used as # door overrides. %sdir dngn/gateways stone_arch DNGN_STONE_ARCH %sdir dngn/statues orcish_idol DNGN_ORCISH_IDOL metal_statue DNGN_METAL_STATUE # dungeon statues %weight 5 statue_dwarf DNGN_GRANITE_STATUE %syn DNGN_STATUE_DWARF statue_archer %syn DNGN_STATUE_ARCHER statue_tengu %syn DNGN_STATUE_TENGU statue_centaur %syn DNGN_STATUE_CENTAUR statue_snail %syn DNGN_STATUE_SNAIL statue_cat %syn DNGN_STATUE_CAT statue_princess %syn DNGN_STATUE_PRINCESS %weight 8 statue_mermaid %syn DNGN_STATUE_MERMAID statue_naga %syn DNGN_STATUE_NAGA statue_dragon %syn DNGN_STATUE_DRAGON statue_hydra %syn DNGN_STATUE_HYDRA %weight 3 statue_angel %syn DNGN_STATUE_ANGEL statue_elephant %syn DNGN_STATUE_ELEPHANT statue_wraith %syn DNGN_STATUE_WRAITH statue_imp %syn DNGN_STATUE_IMP statue_orb %syn DNGN_STATUE_ORB statue_cerebov %syn DNGN_STATUE_CEREBOV statue_demonic_bust %syn DNGN_STATUE_DEMONIC_BUST statue_twins %syn DNGN_STATUE_TWINS statue_orb_guardian %syn DNGN_STATUE_ORB_GUARDIAN statue_sword %syn DNGN_STATUE_SWORD statue_axe %syn DNGN_STATUE_AXE statue_polearm %syn DNGN_STATUE_POLEARM %weight 1 statue_sigmund %syn DNGN_STATUE_SIGMUND statue_ancient_hero %syn DNGN_STATUE_ANCIENT_HERO statue_ancient_evil %syn DNGN_STATUE_ANCIENT_EVIL statue_triangle %syn DNGN_STATUE_TRIANGLE %weight 3 statue_maw %syn DNGN_STATUE_MAW statue_tentacles %syn DNGN_STATUE_TENTACLES # Depths and Zot statues %weight 5 statue_depths_tengu DNGN_GRANITE_STATUE_DEPTHS %syn DNGN_STATUE_DEPTHS_TENGU statue_depths_spriggan %syn DNGN_STATUE_DEPTHS_SPRIGGAN %weight 3 statue_depths_asmodeus %syn DNGN_STATUE_DEPTHS_ASMODEUS statue_depths_tomes %syn DNGN_STATUE_DEPTHS_TOMES %weight 1 statue_depths_seraph %syn DNGN_STATUE_DEPTHS_SERAPH statue_depths_fangs %syn DNGN_STATUE_DEPTHS_FANGS %weight 6 statue_depths_zot_dragon DNGN_GRANITE_STATUE_DEPTHS_ZOT %syn DNGN_STATUE_DEPTHS_ZOT_DRAGON statue_depths_zot_orb_guardian %syn DNGN_STATUE_DEPTHS_ZOT_ORB_GUARDIAN statue_depths_zot_tentacles %syn DNGN_STATUE_DEPTHS_ZOT_TENTACLES %weight 4 statue_depths_zot_angel %syn DNGN_STATUE_DEPTHS_ZOT_ANGEL statue_depths_zot_devil %syn DNGN_STATUE_DEPTHS_ZOT_DEVIL %weight 2 statue_depths_zot_cerebov %syn DNGN_STATUE_DEPTHS_ZOT_CEREBOV statue_depths_zot_lich %syn DNGN_STATUE_DEPTHS_ZOT_LICH %weight 1 statue_depths_zot_ancient_evil %syn DNGN_STATUE_DEPTHS_ZOT_ANCIENT_EVIL %weight 7 statue_zot_orb DNGN_GRANITE_STATUE_ZOT %syn DNGN_STATUE_ZOT_ORB statue_zot_serpent %syn DNGN_STATUE_ZOT_SERPENT %weight 5 statue_zot_old_guardian %syn DNGN_STATUE_ZOT_OLD_GUARDIAN statue_zot_tornado %syn DNGN_STATUE_ZOT_TORNADO %weight 1 statue_zot_oldest_guardian %syn DNGN_STATUE_ZOT_OLDEST_GUARDIAN # damaged statues %weight 1 crumbled_column_1 DNGN_CRUMBLED_COLUMN crumbled_column_2 crumbled_column_3 crumbled_column_4 crumbled_column_5 crumbled_column_6 # depths statues, damaged or not depths_column DEPTHS_COLUMN depths_crumbled_column DEPTHS_CRUMBLED_COLUMN # Statues in Dis statue_iron DNGN_STATUE_IRON ## Features only used in certain minivaults %sdir dngn/vaults ## Renamed statues for undead vaults: gravestones gravestone_blank DNGN_GRAVESTONE gravestone_writing1 gravestone_writing2 zshrine DNGN_ZONGULDROK_SHRINE # start TAG_MAJOR_VERSION == 34 teleporter_ice_cave DNGN_TELEPORTER_ICE_CAVE # end TAG_MAJOR_VERSION ## golden statues for Gozag and TSO golden_statue_1 DNGN_GOLDEN_STATUE golden_statue_2 #### Random tile animation for statuary starts here. ## silver statues for Zin and the Vaults %weight 10 silver_statue_0 DNGN_SILVER_STATUE %weight 1 silver_statue_1 silver_statue_2 ## chaotic scintillating statues for Xom, Nem, and Klowns %weight 60 scintillating_statue_0 DNGN_SCINTILLATING_STATUE %weight 15 scintillating_statue_1 %weight 3 scintillating_statue_2 scintillating_statue_3 scintillating_statue_4 ## Renamed statues for menageries, kennels, experiments, etc mystic_cage_0 DNGN_MYSTIC_CAGE mystic_cage_1 mystic_cage_2 #### Random tile animation for statuary ends here. #### Cycling tile animation for statuary starts here. #### Weights need to be weight 1 for that code to work properly ## magical conduits for themed magic branches, portals, vaults ## conj, hex, summ / tloc, necro, alch, fire, ice, air, earth %weight 1 arcane_conduit_0 ARCANE_CONDUIT arcane_conduit_1 arcane_conduit_2 arcane_conduit_3 misfortune_conduit_0 MISFORTUNE_CONDUIT misfortune_conduit_1 misfortune_conduit_2 misfortune_conduit_3 dimensional_conduit_0 DIMENSIONAL_CONDUIT dimensional_conduit_1 dimensional_conduit_2 dimensional_conduit_3 soul_conduit_0 SOUL_CONDUIT soul_conduit_1 soul_conduit_2 soul_conduit_3 alchemical_conduit_0 ALCHEMICAL_CONDUIT alchemical_conduit_1 alchemical_conduit_2 alchemical_conduit_3 fiery_conduit_0 FIERY_CONDUIT fiery_conduit_1 fiery_conduit_2 fiery_conduit_3 icy_conduit_0 ICY_CONDUIT icy_conduit_1 icy_conduit_2 icy_conduit_3 earthen_conduit_0 EARTHEN_CONDUIT earthen_conduit_1 earthen_conduit_2 earthen_conduit_3 storm_conduit_0 STORM_CONDUIT storm_conduit_1 storm_conduit_2 storm_conduit_3 #### Cycling tile animation for statuary ends here. ## machinery for wizlabs and Zot and nowhere else enigmatic_dynamo DNGN_ENIGMATIC_DYNAMO nascence_circuit DNGN_NASCENCE_CIRCUIT ## sarcophagus for ragdoll_tomb_raider sarcophagus_sealed DNGN_SARCOPHAGUS_SEALED ## sideways sarcophagi for tomb:1 sarcophagus_pedestal_left DNGN_SARCOPHAGUS_PEDESTAL_LEFT sarcophagus_pedestal_right DNGN_SARCOPHAGUS_PEDESTAL_RIGHT ## Animating statues for dis_mu and grunt_dis_stairs_iron_hall statue_elephant_jade DNGN_STATUE_ELEPHANT_JADE statue_iron_golem DNGN_STATUE_IRON_GOLEM ## The edge of the level for wizlab_golubria. dimension_edge DNGN_DIMENSION_EDGE ## The disco ball in pan_disco_hall. disco_ball DNGN_DISCO_BALL ## The Orb of Zot's pedestal orb_dais DNGN_ORB_DAIS ## Loose floor deco. mop_1 DNGN_MOP mop_2 DNGN_MOP_BLOODY yak_fur DNGN_YAK_FUR lectern DNGN_LECTERN flower_pot_1 DNGN_FLOWER_POT flower_pot_broken_1 DNGN_FLOWER_POT_BROKEN flower_pot_2 DNGN_DARK_FLOWER_POT flower_pot_broken_2 DNGN_DARK_FLOWER_POT_BROKEN djembe_set DNGN_DJEMBE ensign_beogh DNGN_ENSIGN_BEOGH ensign_dark DNGN_ENSIGN_DARK ensign_gehenna DNGN_ENSIGN_GEHENNA ## preferably have more of these %weight 10 skull_pike_1 DNGN_SKULL_PIKE %weight 2 skull_pike_2 ## Worth considering mostly behind glass with WALL_STUDIO bookcases. stacked_books_1 DNGN_STACKED_BOOKS stacked_books_2 stacked_books_3 ## Ideally we'd actually have all fountains vary across branches using these as ## a base, but this would need dry fountain and eye fountain variations drawn. fountain_double_decker DNGN_FOUNTAIN_NOVELTY_FANCY fountain_octopode DNGN_FOUNTAIN_NOVELTY_OCTOPODE fountain_stone_lantern DNGN_FOUNTAIN_NOVELTY_LANTERN fountain_xom DNGN_FOUNTAIN_NOVELTY_XOM ## stone_smooth_beogh_0 STONE_SMOOTH_WALL_BEOGH stone_smooth_beogh_1 %sdir dngn/wall spike_launcher DNGN_SPIKE_LAUNCHER ## Wall assets are not usable as is, edit on them top of the ## desired wall texture as needed (ie TILE_NAME_banner_beogh) # A couple of placeholders in case we absolutely need # to add some more tiles for vault design. # (In response to error messages, basically.) misc/error PLACEHOLDER1 misc/error PLACEHOLDER2 misc/error PLACEHOLDER3 %sdir dngn/traps ## traps # start TAG_MAJOR_VERSION == 34 dart DNGN_TRAP_DART arrow DNGN_TRAP_ARROW needle DNGN_TRAP_NEEDLE bolt DNGN_TRAP_BOLT spear DNGN_TRAP_SPEAR blade DNGN_TRAP_BLADE # end TAG_MAJOR_VERSION net DNGN_TRAP_NET alarm DNGN_TRAP_ALARM shaft DNGN_TRAP_SHAFT dispersal DNGN_TRAP_DISPERSAL teleport DNGN_TRAP_TELEPORT teleport_permanent DNGN_TRAP_TELEPORT_PERMANENT zot DNGN_TRAP_ZOT passage_of_golubria DNGN_TRAP_GOLUBRIA pressure_plate DNGN_TRAP_PLATE binding_sigil DNGN_BINDING_SIGIL # order matters (tilepick.c tileidx_feature()) cobweb_none_0 DNGN_TRAP_WEB cobweb_none_1 cobweb_none_2 cobweb_none_3 cobweb_none_4 cobweb_N DNGN_TRAP_WEB_N cobweb_E DNGN_TRAP_WEB_E cobweb_NE DNGN_TRAP_WEB_NE cobweb_S DNGN_TRAP_WEB_S cobweb_NS DNGN_TRAP_WEB_NS cobweb_ES DNGN_TRAP_WEB_ES cobweb_NES DNGN_TRAP_WEB_NES cobweb_W DNGN_TRAP_WEB_W cobweb_NW DNGN_TRAP_WEB_NW cobweb_EW DNGN_TRAP_WEB_EW cobweb_NEW DNGN_TRAP_WEB_NEW cobweb_SW DNGN_TRAP_WEB_SW cobweb_NSW DNGN_TRAP_WEB_NSW cobweb_ESW DNGN_TRAP_WEB_ESW cobweb_NESW DNGN_TRAP_WEB_NESW ## stairs %sdir dngn/gateways exit_dungeon DNGN_EXIT_DUNGEON stone_stairs_down DNGN_STONE_STAIRS_DOWN stone_stairs_up DNGN_STONE_STAIRS_UP escape_hatch_down DNGN_ESCAPE_HATCH_DOWN escape_hatch_up DNGN_ESCAPE_HATCH_UP shoals_stairs_down DNGN_SHOALS_STAIRS_DOWN shoals_stairs_up DNGN_SHOALS_STAIRS_UP enter DNGN_ENTER %rim 1 return DNGN_RETURN %rim 0 sealed_stairs_up DNGN_SEALED_STAIRS_UP sealed_stairs_down DNGN_SEALED_STAIRS_DOWN one_way_stairs_up DNGN_ONE_WAY_STAIRS_UP one_way_stairs_down DNGN_ONE_WAY_STAIRS_DOWN %sdir dngn/shops ##enter_shop DNGN_ENTER_SHOP %shrink 0 %back enter_shop shop_general SHOP_GENERAL shop_weapon SHOP_WEAPONS shop_armour SHOP_ARMOUR # start TAG_MAJOR_VERSION == 34 shop_food SHOP_FOOD # end TAG_MAJOR_VERSION shop_books SHOP_BOOKS shop_scrolls SHOP_SCROLLS shop_wands SHOP_WANDS shop_jewellery SHOP_JEWELLERY shop_potions SHOP_POTIONS shop_gadgets SHOP_GADGETS %back none %shrink 1 abandoned_shop DNGN_ABANDONED_SHOP #### Automatic animation starts here. %sdir dngn/gateways %rim 0 enter_zot_closed DNGN_ENTER_ZOT_CLOSED enter_zot_open DNGN_ENTER_ZOT_OPEN return_zot DNGN_RETURN_ZOT enter_temple DNGN_ENTER_TEMPLE exit_temple DNGN_EXIT_TEMPLE enter_orc DNGN_ENTER_ORC exit_orc DNGN_EXIT_ORC enter_elf DNGN_ENTER_ELF exit_elf DNGN_EXIT_ELF enter_lair DNGN_ENTER_LAIR exit_lair DNGN_EXIT_LAIR enter_snake DNGN_ENTER_SNAKE exit_snake DNGN_EXIT_SNAKE enter_swamp DNGN_ENTER_SWAMP exit_swamp DNGN_EXIT_SWAMP enter_spider DNGN_ENTER_SPIDER exit_spider DNGN_EXIT_SPIDER enter_shoals DNGN_ENTER_SHOALS exit_shoals DNGN_EXIT_SHOALS enter_slime DNGN_ENTER_SLIME exit_slime DNGN_EXIT_SLIME enter_vaults_closed DNGN_EXIT_VAULTS_CLOSED enter_vaults_open DNGN_ENTER_VAULTS exit_vaults DNGN_EXIT_VAULTS_OPEN enter_depths DNGN_ENTER_DEPTHS return_depths DNGN_RETURN_DEPTHS enter_crypt DNGN_ENTER_CRYPT exit_crypt DNGN_EXIT_CRYPT enter_tomb DNGN_ENTER_TOMB exit_tomb DNGN_EXIT_TOMB enter_hell1 DNGN_ENTER_HELL enter_hell2 enter_hell3 return_vestibule DNGN_RETURN_VESTIBULE stone_arch_hell DNGN_STONE_ARCH_HELL enter_dis1 DNGN_ENTER_DIS enter_dis2 enter_dis3 enter_gehenna1 DNGN_ENTER_GEHENNA enter_gehenna2 enter_gehenna3 enter_cocytus1 DNGN_ENTER_COCYTUS enter_cocytus2 enter_cocytus3 enter_tartarus1 DNGN_ENTER_TARTARUS enter_tartarus2 enter_tartarus3 return_hell DNGN_RETURN_HELL enter_abyss1 DNGN_ENTER_ABYSS enter_abyss2 enter_abyss3 exit_abyss DNGN_EXIT_ABYSS exit_abyss_flickering abyssal_stair DNGN_ABYSSAL_STAIR enter_pandemonium DNGN_ENTER_PANDEMONIUM portal DNGN_PORTAL portal_rotated expired_portal DNGN_PORTAL_EXPIRED starry_portal DNGN_STARRY_PORTAL %rim 1 transit_pandemonium DNGN_TRANSIT_PANDEMONIUM %rim 0 exit_pandemonium DNGN_EXIT_PANDEMONIUM exit_pandemonium_flickering # portal vault entrances volcano_portal DNGN_PORTAL_VOLCANO volcano_gone DNGN_PORTAL_VOLCANO_GONE volcano_exit DNGN_EXIT_VOLCANO sewer_portal DNGN_PORTAL_SEWER sewer_portal_rusted DNGN_PORTAL_SEWER_RUSTED ice_cave_portal DNGN_PORTAL_ICE_CAVE ice_cave_gone DNGN_PORTAL_ICE_CAVE_GONE glacial_chasm_portal DNGN_PORTAL_GLACIAL_CHASM glacial_chasm_gone DNGN_PORTAL_GLACIAL_CHASM_GONE wizlab_portal0 DNGN_PORTAL_WIZARD_LAB wizlab_portal1 wizlab_portal2 wizlab_portal3 wizlab_portal4 wizlab_portal5 wizlab_portal6 wizlab_portal7 wizlab_gone DNGN_PORTAL_WIZLAB_GONE ossuary_portal DNGN_PORTAL_OSSUARY ossuary_gone DNGN_PORTAL_OSSUARY_GONE bailey_portal DNGN_PORTAL_BAILEY bailey_gone DNGN_PORTAL_BAILEY_GONE gauntlet_portal DNGN_PORTAL_GAUNTLET gauntlet_gone DNGN_PORTAL_GAUNTLET_GONE trove_portal DNGN_PORTAL_TROVE trove_gone DNGN_PORTAL_TROVE_GONE bazaar_portal DNGN_PORTAL_BAZAAR bazaar_gone DNGN_PORTAL_BAZAAR_GONE zig_portal DNGN_PORTAL_ZIGGURAT zig_used DNGN_PORTAL_ZIGGURAT_GONE desolation_portal DNGN_PORTAL_DESOLATION desolation_portal_closed DNGN_PORTAL_DESOLATION_GONE portal_unknown DNGN_UNKNOWN_PORTAL %sdir dngn/altars zin1 DNGN_ALTAR_ZIN zin2 zin3 zin4 zin5 zin6 shining_one DNGN_ALTAR_SHINING_ONE kikubaaqudgha DNGN_ALTAR_KIKUBAAQUDGHA yredelemnul DNGN_ALTAR_YREDELEMNUL %weight 3 xom0 DNGN_ALTAR_XOM %weight 1 xom1 xom2 xom3 xom4 xom5 xom6 xom7 vehumet1 DNGN_ALTAR_VEHUMET vehumet2 okawaru DNGN_ALTAR_OKAWARU makhleb_flame1 DNGN_ALTAR_MAKHLEB makhleb_flame2 makhleb_flame3 makhleb_flame4 makhleb_flame5 makhleb_flame6 makhleb_flame7 makhleb_flame8 sif_muna1 DNGN_ALTAR_SIF_MUNA sif_muna2 sif_muna3 sif_muna4 trog DNGN_ALTAR_TROG nemelex1 DNGN_ALTAR_NEMELEX_XOBEH nemelex2 nemelex3 nemelex4 nemelex5 elyvilon DNGN_ALTAR_ELYVILON lugonu DNGN_ALTAR_LUGONU beogh DNGN_ALTAR_BEOGH jiyva01 DNGN_ALTAR_JIYVA jiyva02 jiyva03 jiyva04 jiyva05 jiyva06 jiyva07 jiyva08 jiyva09 jiyva10 jiyva11 jiyva12 fedhas DNGN_ALTAR_FEDHAS cheibriados DNGN_ALTAR_CHEIBRIADOS ashenzari DNGN_ALTAR_ASHENZARI dithmenos1 DNGN_ALTAR_DITHMENOS dithmenos2 dithmenos3 dithmenos4 gozag0 DNGN_ALTAR_GOZAG gozag1 gozag2 qazlal0 DNGN_ALTAR_QAZLAL qazlal1 qazlal2 ru DNGN_ALTAR_RU pakellas0 DNGN_ALTAR_PAKELLAS pakellas1 pakellas2 pakellas3 uskayaw DNGN_ALTAR_USKAYAW hep0 DNGN_ALTAR_HEPLIAKLQANA hep1 hep2 hep3 hep4 hep5 wu_jian DNGN_ALTAR_WU_JIAN ignis DNGN_ALTAR_IGNIS ecumenical DNGN_ALTAR_ECUMENICAL unknown DNGN_UNKNOWN_ALTAR %sdir dngn/floor runelight0 DNGN_RUNELIGHT runelight1 runelight2 runelight3 %sdir dngn/decor blue_fountain DNGN_FOUNTAIN DNGN_BLUE_FOUNTAIN blue_fountain2 sparkling_fountain DNGN_SPARKLING_FOUNTAIN sparkling_fountain2 blood_fountain DNGN_BLOOD_FOUNTAIN blood_fountain2 eyes_fountain DNGN_EYES_FOUNTAIN dry_fountain DNGN_DRY_FOUNTAIN %variation DNGN_DRY_FOUNTAIN white %desat 30 %lum 30 80 %desat 0 %lum 0 45 %repeat DNGN_DRY_FOUNTAIN DNGN_DRY_FOUNTAIN_WHITE %resetcol %weight 8 cache_of_fruit_0 DNGN_CACHE_OF_FRUIT cache_of_fruit_1 %weight 10 cache_of_fruit_2 cache_of_meat_0 DNGN_CACHE_OF_MEAT %weight 3 %syn DNGN_CACHE_OF_PIZZA cache_of_meat_1 cache_of_baked_goods_1 DNGN_CACHE_OF_BAKED_GOODS cache_of_baked_goods_2 garden_patch DNGN_GARDEN_PATCH %weight 10 flower_patch_0 DNGN_FLOWER_PATCH %weight 7 flower_patch_1 flower_patch_2 %weight 3 flower_patch_3 %sdir dngn # Remove this entry when TAG_MAJOR_VERSION == 34 is false. teleporter DNGN_TELEPORTER transporter DNGN_TRANSPORTER transporter_landing_site DNGN_TRANSPORTER_LANDING #### Automatic animation ends here. ## Miscellaneous entries that get drawn on the background. ## Flavour is fixed again. %sdir misc/blood blood_red00 BLOOD blood_red01 blood_red02 blood_red03 blood_red04 blood_red05 blood_red06 blood_red07 blood_red08 blood_red09 blood_red10 blood_red11 blood_red12 blood_red13 blood_red14 blood_red15 blood_red16 blood_red17 blood_red18 blood_red19 blood_red20 blood_red21 blood_red22 blood_red23 blood_red24 blood_red25 blood_red26 blood_red27 blood_red28 blood_red29 wall_blood00_s WALL_BLOOD_S wall_blood01_s wall_blood03_s wall_blood04_s wall_blood05_s wall_blood06_s wall_blood07_s wall_blood08_s wall_blood09_s wall_blood10_s wall_blood11_s wall_blood12_s wall_blood13_s wall_blood14_s wall_blood15_s wall_blood16_s wall_blood17_s wall_blood18_s wall_blood00_w WALL_BLOOD_W wall_blood01_w wall_blood03_w wall_blood04_w wall_blood05_w wall_blood06_w wall_blood07_w wall_blood08_w wall_blood09_w wall_blood10_w wall_blood11_w wall_blood12_w wall_blood13_w wall_blood14_w wall_blood15_w wall_blood16_w wall_blood17_w wall_blood18_w wall_blood00_n WALL_BLOOD_N wall_blood01_n wall_blood03_n wall_blood04_n wall_blood05_n wall_blood06_n wall_blood07_n wall_blood08_n wall_blood09_n wall_blood10_n wall_blood11_n wall_blood12_n wall_blood13_n wall_blood14_n wall_blood15_n wall_blood16_n wall_blood17_n wall_blood18_n wall_blood00_e WALL_BLOOD_E wall_blood01_e wall_blood03_e wall_blood04_e wall_blood05_e wall_blood06_e wall_blood07_e wall_blood08_e wall_blood09_e wall_blood10_e wall_blood11_e wall_blood12_e wall_blood13_e wall_blood14_e wall_blood15_e wall_blood16_e wall_blood17_e wall_blood18_e wall_old_blood00 WALL_OLD_BLOOD wall_old_blood01 wall_old_blood02 wall_old_blood03 wall_old_blood04 wall_old_blood05 wall_old_blood06 wall_old_blood07 wall_old_blood08 wall_old_blood09 %sdir misc effect/halo_range HALO_RANGE effect/umbra0 UMBRA effect/umbra1 effect/umbra2 effect/umbra3 effect/orb_glow0 ORB_GLOW effect/orb_glow1 effect/quad_glow QUAD_GLOW effect/disjunct0 DISJUNCT effect/disjunct1 effect/disjunct2 effect/disjunct3 landing LANDING effect/heataura0 HEAT_AURA effect/heataura1 effect/heataura2 halo_friendly HALO_FRIENDLY halo_gd_neutral HALO_GD_NEUTRAL halo_neutral HALO_NEUTRAL halo_summoner HALO_SUMMONER monster_threat_trivial THREAT_TRIVIAL monster_threat_easy THREAT_EASY monster_threat_tough THREAT_TOUGH monster_threat_nasty THREAT_NASTY ghost_threat_trivial THREAT_GHOST_TRIVIAL ghost_threat_easy THREAT_GHOST_EASY ghost_threat_tough THREAT_GHOST_TOUGH ghost_threat_nasty THREAT_GHOST_NASTY monster_threat_unusual THREAT_UNUSUAL travel_exclusion TRAVEL_EXCLUSION_BG travel_exclusion_centre TRAVEL_EXCLUSION_CENTRE_BG effect/sanctuary SANCTUARY effect/blood_for_blood BLOOD_FOR_BLOOD effect/blasphemy BLASPHEMY mold_small1 MOLD mold_small2 mold_small3 mold_small4 mold_glowing1 GLOWING_MOLD mold_glowing2 mold_glowing3 mold_glowing4 effect/silenced SILENCED %shrink 0 %sdir mon/tentacles/kraken_corners kraken_corner_NW KRAKEN_OVERLAY_NW kraken_corner_NE KRAKEN_OVERLAY_NE kraken_corner_SE KRAKEN_OVERLAY_SE kraken_corner_SW KRAKEN_OVERLAY_SW %sdir mon/tentacles/kraken_zombie_corners kraken_zombie_corner_NW KRAKEN_ZOMBIE_OVERLAY_NW kraken_zombie_corner_NE KRAKEN_ZOMBIE_OVERLAY_NE kraken_zombie_corner_SE KRAKEN_ZOMBIE_OVERLAY_SE kraken_zombie_corner_SW KRAKEN_ZOMBIE_OVERLAY_SW %sdir mon/tentacles/kraken_simulacrum_corners kraken_simulacrum_corner_NW KRAKEN_SIMULACRUM_OVERLAY_NW kraken_simulacrum_corner_NE KRAKEN_SIMULACRUM_OVERLAY_NE kraken_simulacrum_corner_SE KRAKEN_SIMULACRUM_OVERLAY_SE kraken_simulacrum_corner_SW KRAKEN_SIMULACRUM_OVERLAY_SW %sdir mon/tentacles/kraken_spectral_corners kraken_spectral_corner_NW KRAKEN_SPECTRAL_OVERLAY_NW kraken_spectral_corner_NE KRAKEN_SPECTRAL_OVERLAY_NE kraken_spectral_corner_SE KRAKEN_SPECTRAL_OVERLAY_SE kraken_spectral_corner_SW KRAKEN_SPECTRAL_OVERLAY_SW %sdir mon/tentacles/eldritch_corners eldritch_corner_NW ELDRITCH_OVERLAY_NW eldritch_corner_NE ELDRITCH_OVERLAY_NE eldritch_corner_SE ELDRITCH_OVERLAY_SE eldritch_corner_SW ELDRITCH_OVERLAY_SW %sdir mon/tentacles/starspawn_corners starspawn_corner_NW STARSPAWN_OVERLAY_NW starspawn_corner_NE STARSPAWN_OVERLAY_NE starspawn_corner_SE STARSPAWN_OVERLAY_SE starspawn_corner_SW STARSPAWN_OVERLAY_SW %sdir mon/tentacles/vine_corners vine_corner_NW VINE_OVERLAY_NW vine_corner_NE VINE_OVERLAY_NE vine_corner_SE VINE_OVERLAY_SE vine_corner_SW VINE_OVERLAY_SW %texture none %start %pal 140 140 85 150 %blank 32 32 %rim 1 %finish HIGHLIGHT_DARK_YELLOW %syn RAY_OUT_OF_RANGE %start %pal 255 255 100 150 %blank 32 32 %finish HIGHLIGHT_YELLOW %syn RAY %start %pal 255 255 100 190 %blank 32 32 %finish HIGHLIGHT_BRIGHT_YELLOW %syn RAY_MULTI