%%%% tutorial intro You can reread all messages at any time with $cmd[CMD_REPLAY_MESSAGES]. Also, press Space or left click with mouse to clear the --more-- prompts. %%%% tutorial death You die... In Crawl, death is a sad but common occurrence. Note that there's usually something you could have done to survive, for example by using some kind of item, running away, resting between fights, or by avoiding combat entirely. Keep trying, eventually you'll prevail! %%%% ############################################## # Tutorial map 1: Movement and exploration # ############################################## tutorial1 start In this lesson you're going to learn how to move around and explore a level. You can move by clicking somewhere with your Mouse, or with the arrow keys. %%%% tutorial1 go_on You're doing great! Now, explore a bit until you reach the next blue square. %%%% tutorial1 diagonal :nowrap Move diagonally with the number pad (try Numlock on/off), or the vi keys., or mouse. Numpad: 7 8 9 vi-keys: $cmd[CMD_MOVE_UP_LEFT] $cmd[CMD_MOVE_UP] $cmd[CMD_MOVE_UP_RIGHT] Mouse: click on the floor \|/ \|/ 4-.-6 $cmd[CMD_MOVE_LEFT]-.-$cmd[CMD_MOVE_RIGHT] /|\ /|\ 1 2 3 $cmd[CMD_MOVE_DOWN_LEFT] $cmd[CMD_MOVE_DOWN] $cmd[CMD_MOVE_DOWN_RIGHT] %%%% tutorial1 shiftmove A quicker way to “run” through a corridor is to press Shift along with the number pad (try Numlock on/off) or vi keys. %%%% tutorial1 downstairs When standing on a staircase leading downwards, you can enter the next level with $cmd[CMD_GO_DOWNSTAIRS] or with a left click on your character. %%%% tutorial1 levelmap What's this? To find out where you are, have a look at the minimap to the right of the screen. You can have a closer look at a part of the map with a right mouse click and also can travel there with a left click. You can enter the overmap view with $cmd[CMD_DISPLAY_MAP] and then move the cursor around to look around the level. You also can travel wherever your cursor is pointing by pressing . or Enter. Press Escape to return to the normal game mode. %%%% tutorial1 autoexplore Exploring manually can get tedious after a while, so you might want to let that happen automatically. Try it by pressing $cmd[CMD_EXPLORE] , or by clicking on 'autoexplore', the first button in the command bar below the minimap.. %%%% tutorial1 exclusion Some dangerous ground is marked with exclusions. Autotravel (including mouseclick!) will not lead you into exclusions. Instead you will automatically stop. However, autoexplore will move you safely around exclusions: so, you can safely continue by pressing $cmd[CMD_EXPLORE]. %%%% tutorial1 autoexplore_announce Autoexplore will stop when you first see items or dungeon features, like these stairs. To travel directly to the stairs, you can click on them; or you can press $cmd[CMD_DISPLAY_MAP] to enter the map overview, then << to move the cursor to the nearest up-stairs, and Enter to go there. %%%% tutorial1 tutorial_end Congratulations! You've completed the first lesson! To exit the tutorial, simply go up these stairs with $cmd[CMD_GO_UPSTAIRS] or by left clicking on your character. Confirm the resulting prompt with an uppercase Y. %%%% tutorial1 newlevel A new level! To begin with, head over to that door to the right. Also, remember: You can reread old messages with $cmd[CMD_REPLAY_MESSAGES]. %%%% tutorial1 door You can open a closed door by walking into it. %%%% tutorial1 close_door To close an open door, press $cmd[CMD_CLOSE_DOOR]. %%%% tutorial1 water Note how you can move through shallow but not through deep water. %%%% tutorial1 upstairs When standing on a staircase leading upwards, you can enter the previous level with $cmd[CMD_GO_UPSTAIRS] or by left clicking on your character. %%%% tutorial1 exit :nowrap Tutorial 1 summary: Movement Movement commands Numpad: 7 8 9 vi-keys: $cmd[CMD_MOVE_UP_LEFT] $cmd[CMD_MOVE_UP] $cmd[CMD_MOVE_UP_RIGHT] \|/ \|/ 4-.-6 $cmd[CMD_MOVE_LEFT]-.-$cmd[CMD_MOVE_RIGHT] /|\ /|\ 1 2 3 $cmd[CMD_MOVE_DOWN_LEFT] $cmd[CMD_MOVE_DOWN] $cmd[CMD_MOVE_DOWN_RIGHT] Shift + direction moves you several squares in this direction. You also can move by clicking somewhere in sight or on the minimap. Staircases $cmd[CMD_GO_UPSTAIRS] go back to the previous level $cmd[CMD_GO_DOWNSTAIRS] enter the next level $cmd[CMD_DISPLAY_MAP]>/$cmd[CMD_DISPLAY_MAP]<< travel to the nearest up/downstairs Doors can be opened by walking into them $cmd[CMD_CLOSE_DOOR] close an open door Travel mouseclick on the minimap $cmd[CMD_DISPLAY_MAP] enter the level map, travel with Enter $cmd[CMD_EXPLORE] autoexplore %%%% ############################################## # Tutorial map 2: Monsters and combat # ############################################## tutorial2 start This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. %%%% tutorial2 pickup_weapon Pick up this weapon by clicking on it in the inventory panel, and then wield it by clicking on it again. Alternatively, pick it up with $cmd[CMD_PICKUP] or g and then wield it with $cmd[CMD_EQUIP]. %%%% tutorial2 melee To attack a monster with your bare hands or wielded weapon, simply walk into it. %%%% tutorial2 resting Very good! You can heal by resting with $cmd[CMD_REST] , or by clicking the 'rest' button in the command bar below the minimap. This will make you rest until your health is full, but will be interrupted by important events. %%%% tutorial2 wait Rather than storm the room and get swarmed by monsters, you can also step back and wait (with $cmd[CMD_WAIT] or by clicking on your character) for them to come to you. %%%% tutorial2 resting_reminder Remember, you can rest up with $cmd[CMD_REST]. %%%% tutorial2 compare_monster_desc # The keyboard commands are skipped in localtiles for clarity. Examine these monsters (via mouseover by pressing $cmd[CMD_LOOK_AROUND] to enter examine mode, and then $cmd[CMD_TARGET_CYCLE_FORWARD] to cycle through nearby monsters) and compare their descriptions (with rightmouseclick by pressing $cmd[CMD_TARGET_DESCRIBE] while selecting them in examine mode) to find out which of these cages is safer to fight through. %%%% tutorial2 downstairs Well done! After resting to full health continue to the next level with $cmd[CMD_GO_DOWNSTAIRS] or by clicking on your character. %%%% tutorial2 newlevel Remember: You can reread old messages with $cmd[CMD_REPLAY_MESSAGES]. %%%% tutorial2 boomerangs Now, for ranged combat! Pick up these boomerangs with $cmd[CMD_PICKUP] or g, or by mouseclick, and continue. %%%% tutorial2 throwing You can fire your boomerangs at a monster with $cmd[CMD_FIRE] or by clicking on them in the inventory panel. To confirm the auto-targeted monster, press $cmd[CMD_TARGET_SELECT] or Enter. You can skip this and fire at the closest monster with shift-tab or p. %%%% tutorial2 wield_bow Pick up this shortbow and wield it with $cmd[CMD_EQUIP] or by mouseclick. %%%% tutorial2 firing # FIXME: Lengthy because of the hint for choosing target. Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use $cmd[CMD_PRIMARY_ATTACK] or mouseclick . You can change the targeted monster by pressing $cmd[CMD_TARGET_CYCLE_FORWARD] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with $cmd[CMD_TARGET_SELECT] or Enter. %%%% tutorial2 travel_reminder Remember that you can autoexplore using $cmd[CMD_EXPLORE]. %%%% tutorial2 explore Find the exit! Remember that you can autoexplore using $cmd[CMD_EXPLORE]. %%%% tutorial2 tutorial_end Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. %%%% tutorial2 exit :nowrap Tutorial 2 summary: Combat Weapons ) $cmd[CMD_PICKUP] pick up an item $cmd[CMD_EQUIP] equip an item You can also do this by clicking on the weapon in your inventory. $cmd[CMD_QUIVER_ITEM] adjust your quiver Monsters mouseover examine a monster rightclick read a more detailed description $cmd[CMD_LOOK_AROUND] examine a monster $cmd[CMD_LOOK_AROUND]$cmd[CMD_TARGET_DESCRIBE] read a more detailed description $cmd[CMD_PRIMARY_ATTACK] fire held weapon $cmd[CMD_FIRE]$cmd[CMD_TARGET_SELECT] fire quiver at pre-targeted monster shift-tab, p fire quiver at closest monster $cmd[CMD_FIRE]$cmd[CMD_TARGET_CYCLE_FORWARD] target another monster You can also fire a missile by clicking on it, then confirming the target with Enter. Resting $cmd[CMD_WAIT] wait and rest a single turn $cmd[CMD_REST] wait and rest up to 100 turns %%%% ####################################### # Tutorial map 3: Items and Inventory # ####################################### tutorial3 start In this lesson you're going to learn about items and how to use them. %%%% tutorial3 armour Pick up these boots with $cmd[CMD_PICKUP] and wear them with $cmd[CMD_EQUIP]. Or simply mouseclick on them in the inventory panel. %%%% tutorial3 autopickup Some types of items, marked with a green frame, are picked up automatically as you step on them. %%%% tutorial3 scroll Many items are unidentified when you find them. One way to find out what they do is to use them. Try reading this scroll with $cmd[CMD_READ] or with mouseclick in the inventory panel. %%%% tutorial3 scroll_noautopickup Autopickup does not work if there's a monster around. You can either pick up this scroll now with $cmd[CMD_PICKUP] or clicking on your character, or you can fight the nearby enemy and pick it up afterwards. %%%% tutorial3 ego_weapon An item described as runed or glowing will always be enchanted, or have special properties, or both. Once you step on top of such an item, its properties will be revealed to you. %%%% tutorial3 inventory # TODO: Should give tutorial messages inside the inventory to find the weapon. # Maybe there should also be a separate lesson to highlight the commands # in the item description screen. To view the description of your new weapon, find and select it in your inventory ($cmd[CMD_DISPLAY_INVENTORY]). You can also mouseover or right click it in the inventory panel. Notice that all the item commands also work from the item description screens. %%%% tutorial3 battle Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. %%%% tutorial3 downstairs Well fought! If necessary, rest up with $cmd[CMD_REST], then continue downwards with $cmd[CMD_GO_DOWNSTAIRS] or with a click on your character. %%%% tutorial3 command_help If the many commands are too confusing, you can also look them up in the command help $cmd[CMD_DISPLAY_COMMANDS]. A number of commands are also available in the clickable command panel to the right of the screen. Rereading old messages with $cmd[CMD_REPLAY_MESSAGES] is available as usual. %%%% tutorial3 trap Traps can have a variety of unpleasant effects, such as alerting monsters or teleporting you into danger. Some traps are permanent and will always be revealed as part of the map, but other traps can be triggered by exploring new tiles, and won't exist after being triggered. If there's no way around, you'll have to trigger the trap and deal with the consequences. %%%% tutorial3 potion Potions may provide vital healing or useful enchantments, but some have less desirable effects. You can quaff this potion with $cmd[CMD_QUAFF] or with mouseclick to discover what it does. %%%% tutorial3 artefact_armour # TODO: Replace unrandart with a real randart. Needs some safeguarding against # things that would throw the tutorial off rails (fragile, Contam...) Items with unusual names are artefacts. Artefacts can have a number of special properties. Some unique artefacts (such as this cloak) are always identified and may have special properties that cannot be found anywhere else! Others are generated with a random selection of properties, and are unidentified until you step on top of them. Try equipping this cloak with $cmd[CMD_EQUIP] or mouseclick in the inventory panel. %%%% tutorial3 wand_fire # TODO: The wand targeting screen could perhaps use a little context help. You can evoke a wand with $cmd[CMD_EVOKE] or with mouseclick in the inventory panel. %%%% tutorial3 wand_digging A wand of digging can destroy rock walls. Use $cmd[CMD_LOOK_AROUND]][$cmd[CMD_TARGET_DESCRIBE] or mouseover/right click to check wall types. %%%% tutorial3 amulet Jewellery is put on with $cmd[CMD_EQUIP] or with mouseclick in the inventory panel. %%%% tutorial3 drop This amulet would be very powerful if your character had a god to worship, but here and now, it's useless. You may want to drop it with $cmd[CMD_DROP] or by Shift-leftclicking it in the inventory panel. %%%% tutorial3 gold Gold can be spent in shops. It takes no inventory space and cannot be dropped. %%%% tutorial3 shop Shops offer a variety of items, but they don't buy items from anyone. %%%% tutorial3 enter_shop # TODO: Everything else except how to enter the shop should be told in the # shopping screen. To enter this shop, press $cmd[CMD_GO_UPSTAIRS] or click on your character. To buy items, select them with their hotkey, hit Enter and confirm with yes. You can switch to description mode with !. %%%% tutorial3 autoexplore_reminder Remember, you can explore the level automatically with $cmd[CMD_EXPLORE] or by clicking the autoexplore command button in the command panel. %%%% tutorial3 go_shopping # TODO: Should only instruct to start the search here, and put the rest of the # instructions into the search screen. Also, it would be good to highlight # the search button in the command panel somehow when this message is # viewed. You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type $cmd[CMD_SEARCH_STASHES], and then enter “shop”. Select the result to start travelling. You can also click on the search button in the command panel, or use the minimap to return to the shop. %%%% tutorial3 optional_battle Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. %%%% tutorial3 tutorial_end Well done! To exit the tutorial, simply go down these stairs. %%%% tutorial3 exit # A single screen recapping all commands. :nowrap Tutorial 3 summary: Items Item commands $cmd[CMD_PICKUP] pick up an item $cmd[CMD_DROP] drop an item $cmd[CMD_EQUIP] equip armour, weapons, and jewellery $cmd[CMD_UNEQUIP] unequip armour, weapons, and jewellery $cmd[CMD_READ] read a scroll $cmd[CMD_QUAFF] quaff a potion $cmd[CMD_EVOKE] evoke a wand Use and (un)equip commands are also available from item descriptions in the inventory menu ($cmd[CMD_DISPLAY_INVENTORY]). And of course, mouseclicks also work. Other $cmd[CMD_DISPLAY_COMMANDS]? access the command help $cmd[CMD_EXPLORE] explore automatically $cmd[CMD_SEARCH_STASHES] search for items/features previously seen Several of these commands can also be executed by clicking in the command panel. %%%% ############################################## # Tutorial map 4: Magic and Spellcasting # ############################################## tutorial4 start In this lesson you're going to learn how to memorise and cast spells. %%%% tutorial4 spellbook You can memorise a spell from your spell library with $cmd[CMD_MEMORISE_SPELL] or by clicking on the memorisation tab and selecting the spell tile. At experience level 1, only level 1 spells are available to you. This will change as you gain experience. To find new spells, find and pick up spellbooks, and the spells will be added to your library. %%%% tutorial4 spellcasting ## Tiles memorisation: clicking on a spellbook in the inventory might be ## easier to grasp; could leave the memorisation tab to be discovered by ## the player on their own. To cast a spell, first memorise it with $cmd[CMD_MEMORISE_SPELL]. You can then cast it with $cmd[CMD_CAST_SPELL] or by clicking on the spell tile. Press $cmd[CMD_CAST_SPELL], then press ? to get a list of your spells. %%%% tutorial4 spellquivering Spells, like ammo, are shown in the quiver slot, so you can use $cmd[CMD_QUIVER_ITEM] to ready a spell in the quiver. Use $cmd[CMD_FIRE] or shift-tab to fire the currently quivered spell. Once you are out of magic points, retreat and rest to regain them with $cmd[CMD_REST] or by clicking the rest icon in the command panel. %%%% tutorial4 ring_power Put on this ring with $cmd[CMD_EQUIP] or by clicking it in the inventory panel, and then rest up to your new full potential. %%%% tutorial4 undead # TODO: This is more like hints mode stuff. Not sure if there's any harm though, # and the mouse interface hint is good. Unlike most monsters, zombies and skeletons do not regenerate health. You can also attempt to re-cast the last spell you used by pressing Ctrl+leftclick on the monster. %%%% tutorial4 spell_success To check your spell proficiency, press $cmd[CMD_DISPLAY_SPELLS] or mouseover over your memorised spells. Compare your spell failure rates before and after wearing this ring. %%%% tutorial4 mephitic_cloud Mephitic Cloud is a level 3 spell, so you can't memorise it yet. To level up quickly, here are more training dummies — without stones to throw this time. At experience level 3, you'll be able to increase one of your stats — choosing Intelligence will help your spellcasting even further. %%%% tutorial4 meph_reminder Don't forget to memorise your newly-available spell, by pressing $cmd[CMD_MEMORISE_SPELL] or by clicking on the memorisation tab and selecting the spell tile! %%%% tutorial4 aiming_clouds Mephitic Cloud covers an area in noxious fumes when cast, and you'll be able to see the area it affects as you target it. Try to catch multiple enemies in a single cloud in order to be more efficient with your magic. %%%% tutorial4 forget_spell Gaining experience levels and raising your Spellcasting skill gives you spell slots to spend on spells. You can also forget a memorised spell to make space for a new one by reading a scroll of amnesia. Read the scroll (with $cmd[CMD_READ] or by clicking on it), and then select the spell you want to forget. You can relearn forgotten spells from your spell library later, as long as you have spell slots available. %%%% tutorial4 memorise2 After forgetting one of your old spells to make space, memorise this new spell with $cmd[CMD_MEMORISE_SPELL] or by clicking on the memorisation tab and selecting the spell tile. Then try your new spell and summon some demonic allies! %%%% tutorial4 displace_allies Did you notice you can swap positions with your allies by moving into them? Among other things, displacing a friendly creature can be a good way to escape a fight. %%%% tutorial4 order_allies Try to let your allies do the killing! If necessary, you can order them about with $cmd[CMD_SHOUT]. Before opening this gate, you may want to wait with $cmd[CMD_WAIT] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. %%%% tutorial4 heavy_armour # TODO: Split taking off into separate item. Heavy armour really hampers spellcasting. Try putting on that mail and shield (with $cmd[CMD_EQUIP] or by clicking on them), and compare your spellcasting failure rates with $cmd[CMD_DISPLAY_SPELLS] or by mouseovering your memorised spells. You can take armour off again with $cmd[CMD_UNEQUIP] or, again, via mouseclick. %%%% tutorial4 resting_reminder Make sure you are at full health and magic points before entering a new area. If necessary, rest up with $cmd[CMD_REST] or by mouseclick in the command panel. You can only summon a limited number of allies at once from any given spell, so try to take advantage of a wide range of spells. For example, your summoned imps are resistant to poison, so you can cast Mephitic Cloud to fight alongside them without harming your allies. %%%% tutorial4 tutorial_end Congratulations, you're a real wizard now! To exit the tutorial, simply go down these stairs. %%%% tutorial4 exit # A single screen recapping all commands. :nowrap Tutorial 4 summary: Magic Spellcasting commands $cmd[CMD_MEMORISE_SPELL] learn a new spell $cmd[CMD_DISPLAY_SPELLS] check spell proficiency $cmd[CMD_CAST_SPELL] cast a spell You can also learn new spells via the memorisation tab. You can cast memorised spells via leftclick, and read their descriptions and check your spell proficiency by mouseover or rightclick $cmd[CMD_QUIVER_ITEM] adjust your quiver $cmd[CMD_REST] rest up to 100 turns to regain magic points and health $cmd[CMD_SHOUT] order allies $cmd[CMD_UNEQUIP] take off equipment %%%% ############################################## # Tutorial map 5: Gods and divine abilities # ############################################## tutorial5 start In this lesson you're going to learn about gods and how to use their powers. %%%% tutorial5 dungeon_overview Up ahead is an altar to Trog the Wrathful! Trog is just one of many gods. In a real game, you can check $cmd[CMD_DISPLAY_OVERMAP] or click the dungeon overmap button in the command panel for a list of all altars and other interesting features found so far. %%%% tutorial5 altar You can pray on an altar with $cmd[CMD_GO_DOWNSTAIRS] (or by left clicking on your character) to get an idea what a god offers you, and to join the faith. If you press ! or rightclick on the religion screen, you can see a more detailed description. Confirm your choice with J or Enter. %%%% tutorial5 religion Have a look at your current religious standing with $cmd[CMD_DISPLAY_RELIGION] (or via the religion button in the command panel, or by Shift-rightclicking on the player tile). Again, pressing ! or rightclicking will bring up a more detailed description of your god. %%%% tutorial5 piety_on_kill Some gods really like it if you kill monsters in their name. Let the slaughter begin! %%%% tutorial5 berserk Against particularly tough foes, you may want to use Trog's Berserk power with $cmd[CMD_USE_ABILITY] or via the command panel. %%%% tutorial5 exhaustion A berserker rage is truly exhausting. After it ends, you cannot berserk again for a short while and are slowed. It's best to rest with $cmd[CMD_REST] (or via the command panel) until you feel fit again. %%%% tutorial5 berserk2 Berserk is also really useful against multiple enemies — as long as you don't run out of steam in-between. %%%% tutorial5 tutorial_end Congratulations! You've finished the last tutorial lesson and are now ready for the real game. Good luck! To exit the tutorial, just go down these stairs. %%%% tutorial5 exit # A single screen recapping all commands. :nowrap Tutorial 5 summary: Religion Religious commands $cmd[CMD_GO_DOWNSTAIRS] pray at an altar to join a god $cmd[CMD_USE_ABILITY] use a divine ability $cmd[CMD_DISPLAY_RELIGION] check your religious standing A rightclick on the player tile will also bring up the religion screen. Resting $cmd[CMD_WAIT] wait and rest a single turn $cmd[CMD_REST] wait and rest up to 100 turns Other commands $cmd[CMD_DISPLAY_OVERMAP] display an overview of the dungeon $cmd[CMD_DISPLAY_COMMANDS]/ search the description database %%%%