%%%% Fast status All of your actions are 50% faster. %%%% Invis status You are invisible. Most enemies will be unable to see you and will suffer penalties to hit, though they may be able to guess at your general location. If the status is greyed out, it is active but ineffective for some reason (for example if you are glowing with magical contamination or standing in shallow water). %%%% Tele status You are about to teleport. While waiting to teleport, attempting to apply the status again (such as by using a scroll of teleportation) will cancel the teleportation. %%%% Fly status You are flying above the ground, and are able to cross water and lava or fight above shallow water without penalties. Most types of flight will time out – be careful what you are above when that happens! %%%% Agi status You are unnaturally agile, and gain a bonus to your evasion. %%%% Brill status You are unnaturally smart, and gain a bonus to the power of your spells as well as halving their magic cost (rounding up). %%%% Might status You are unnaturally mighty, doing significantly more damage in physical combat. %%%% Regen status You regenerate health at an unnaturally fast rate. This is only shown for temporary regeneration. %%%% -Regen status Your health has stopped regenerating due to the presence of nearby monsters. %%%% MPRegen status You regenerate health and magic at an unnaturally fast rate. This is only shown for temporary regeneration. %%%% Touch status Your attacks deal no damage, but have a chance of confusing monsters that they hit. %%%% Will++ status Your willpower is much stronger, protecting against many magical effects. %%%% Regen Will++ status Trog's Hand is simultaneously making you regenerate health at an unnaturally fast rate and strengthening your willpower to protect you against many magical effects. %%%% Berserk status You are hasted, deal increased damage in combat, and have increased health, but are unable to make most actions other than moving and attacking. The status will wear off very quickly unless you are attacking monsters, and when it expires you will be slowed and unable to berserk again for a short duration. %%%% -Berserk status You are recovering from your berserk rage, and are unable to berserk again for a short duration. %%%% Bearserk status You are filled with barbearic rage! You are hasted, deal grizzly damage, and have greatly increased health, but find it impawsible to do much other than move and maul foes. You'll bid furwell to this status very quickly unless you are attacking, and when it expires you will be slowed and unable to bearserk again for a short duration. %%%% Pois status You are poisoned and will continually lose health. While poisoned, your current health will be partially recoloured to display the eventual poison damage that will be dealt. Poison can be cured immediately by potions of curing. %%%% Conf status You are confused. You may stumble in a random direction when attempting to move or attack, and are unable to cast spells or use most items other than potions. Confusion can be cured immediately by potions of curing. %%%% Contam status You glow with mutagenic radiation. This can mutate you over time, usually with a negative outcome. The colour indicates the severity: the first level (grey) is only a warning, and no mutation or loss of stealth will occur from it. %%%% Drain status Your maximum health has been temporarily drained by negative energy. This status will not wear off by waiting, but will gradually expire as you gain experience. %%%% -Breath status You are catching your breath, and are unable to use your innate breath ability until the status expires. %%%% Breath status Indicates how many uses of your draconian breath weapon are available. If the indicator is dim, there are zero. Otherwise, the number of plusses indicate additional uses available. %%%% Breath+ status %%%% Breath++ status %%%% Exh status You are exhausted, and are unable to activate divine powers that cause exhaustion until the status expires. %%%% Slow status All your actions take 50% longer. %%%% Para status You are paralysed, and completely unable to act. %%%% Sleep status You are asleep, and completely unable to act. Taking damage will wake you. %%%% Held status You are held in a net or a spider web. You cannot move freely and will instead try to struggle free. %%%% Constr status You are being constricted by an enemy. Your evasion is impaired, and you will take damage over time. You are unable to move away from the enemy, although you can struggle to escape by attempting to do so, and will become increasingly more likely to succeed and break the constriction when doing so multiple times. %%%% Mesm status You are mesmerised and cannot move away from the monster mesmerising you. The effect can be broken by killing or confusing the responsible monster or by breaking line of sight with them. %%%% Fear status You are overcome with fear and cannot move towards the monster causing fear in you. The effect can be broken by killing or confusing the responsible monster or by breaking line of sight with them. %%%% -Tele status You are prevented from teleporting or blinking. %%%% -Move status You cannot walk, fly around, slither, etc. You can still take other actions, and can still be moved via translocations or by being pushed, pulled, and so on. %%%% Mark status Your location is marked due to the effects of a trap or a spell, and monsters will hunt you down more precisely and will be able to detect you even if you are not in their vision. %%%% Fire status You are covered with sticky fire, which causes damage over a moderate duration. Moving will quell the fire much more rapidly, and entering water will extinguish it immediately. %%%% Fire+ status %%%% Fire++ status %%%% Corona status You are surrounded by light, greatly reducing your stealth and making you easier to hit. %%%% Barbs status There are barbs embedded in your skin, and moving around will cause you to take damage. Remaining in place for a short time will allow you to remove the barbs without taking damage. %%%% Sick status You have been sickened, and your health will no longer regenerate. %%%% Vertigo status You are disoriented and dizzy, reducing your accuracy, evasion, and spellcasting success rate. %%%% Corr status You are corroded, reducing your damage in physical combat and your armour by an amount depending on the severity of the corrosion. %%%% Flay status You are covered in illusionary wounds, causing severe damage while the effect remains active. Destroying the source of the illusion will restore all health lost to the flaying. %%%% Weak status Your melee attacks do 25% less damage. %%%% Frozen status You are covered in ice, and your movement speed is reduced. %%%% Sap status Your magic is sapped. Casting a spell will cause you to lose access to your magic, briefly preventing you from casting any further spells. %%%% -Cast status You are unable to cast spells. %%%% Brainless status Your intelligence has fallen to 0. You are slowed, cannot cast or memorise spells, and cannot read scrolls. The status will persist for a short while even after recovering your intelligence. %%%% Clumsy status Your dexterity has fallen to 0. You are slowed, cannot sneak or use shields, and are almost entirely unable to dodge. The status will persist for a short while even after recovering your dexterity. %%%% Collapse status Your strength has fallen to 0. You are slowed, and you do not regenerate health while monsters are visible. The status will persist for a short while even after recovering your strength. %%%% DChan status You are channelling the dead, causing any living creatures killed in your vicinity to be raised as spectral servants. %%%% Vit status You are divinely vitalised, providing protection from poison, confusion, petrification, and sickness, and increasing and sustaining your strength, intelligence and dexterity. %%%% Will/2 status Your willpower is weaker, making you vulnerable to many magical effects. %%%% Stone status You are petrified, and completely unable to act. You are very easy to hit, but all damage taken is substantially reduced. %%%% Petr status You are turning to stone. Your actions are slowed, all damage taken is slightly reduced, and you will soon be completely petrified (gaining the Stone status). %%%% Resist status You are more resistant to fire, cold, electricity, poison and acid. %%%% Slime status Your wielded weapon or your fists are coated in slime, and will turn the next living or corporeal undead monster you hit into a neutral slime. %%%% Swift status You are covering ground swiftly. %%%% -Swift status You are covering ground slowly. %%%% DDoor status You are temporarily invulnerable to harm, but are brought close to death in the process and cannot be affected by healing while the effect is active. After the spell expires, it cannot be immediately recast. %%%% -DDoor status You are still close to death's doorway, and cannot recast Death's Door for a short duration. %%%% Quad status QUAD DAMAGE! %%%% Sil status You are silenced. This makes reading scrolls, casting spells, invoking divine abilities, or shouting impossible. The oppressive, unnatural effect greatly hampers your stealth. %%%% Engulf status {{ local desc = "You are engulfed by an adjacent creature" if not you.res_drowning() then desc = desc .. " and are unable to breathe. You will take increasing" .. " damage from asphyxiation every turn until you" .. " escape. This makes reading scrolls, casting" .. " spells, and invoking divine abilities impossible." .. " Moving away from the engulfing creature will end" .. " the effect" else desc = desc .. " but suffer no negative effects" end return desc .. "." }} %%%% Stealth status Your stealth is greatly increased. %%%% Vortex status You are in the eye of a mighty ice storm. After the vortex fades, it cannot be called forth again for a short time. %%%% -Vortex status You are surrounded by unstable winds, and cannot recast Polar Vortex for a short duration. %%%% Liquid status You are liquefying the ground around you, slowing the movement of all creatures in the area. %%%% Hero status Your combat skills are temporarily increased. %%%% Finesse status Your combat speed is greatly increased. %%%% Duel status You are duelling a foe in Okawaru's Arena, and will be returned whence you came if you are victorious. %%%% Disjoin status You are destabilising space around yourself, causing nearby monsters to be randomly blinked away from you. %%%% Fugue status Your weapon is temporarily enhanced by the souls of the damned, providing slaying bonuses that increase with every enemy killed. At the maximum bonus, foes adjacent to your attacks' targets suffer pain damage. %%%% Debt status You have lived beyond your means. You cannot spend gold again until you earn enough to cancel out your debt. %%%% Toxic status You are radiating toxic energy, and will continuously inflict poison on all nearby creatures. %%%% Recite status You are reciting Zin's laws to nearby monsters, with a range of effects depending on the target. After finishing a recitation, it cannot be repeated for a short time. %%%% -Recite status You have recently finished reciting Zin's laws, and cannot recite again for a short duration. %%%% rF- status You are more vulnerable to fire. %%%% rP- status You are more vulnerable to poison. %%%% Bullseye status You have targeted an enemy with a dimensional bullseye, causing missiles fired or thrown at a different enemy to also be teleported at the target. %%%% Forest status You are calling a forested plane into temporary existence, and awakening nearby trees to damage your foes. %%%% Dragoncall status You are calling forth mighty dragons to attack your foes. Each dragon which answers the call will drain your magical energy. After the call ends, it cannot be issued again for a short time. %%%% -Dragoncall status You have recently called forth dragons, and cannot recast Dragon's Call for a short duration. %%%% -Potion status You are unable to quaff potions. %%%% rF+ status You are more resistant to fire. %%%% rC+ status You are more resistant to cold. %%%% rElec+ status You are more resistant to electricity. %%%% Horr status You are terrified of nearby monsters, reducing your damage and accuracy in combat as well as the power of your spells. %%%% -Scroll status You are unable to read scrolls. %%%% Cleave status Your melee attacks cleave, hitting all adjacent targets. %%%% Ambros status You are regenerating health and magic, but are also confused. Curing the confusion will also end the regeneration. %%%% Surge status Your next use of an evokable device will have its power enhanced, at the cost of some of your magic. %%%% Howl status A terrifying howl is echoing in your mind, calling forth powerful creatures to attack you. %%%% Blood status Your body is covered in congealed blood, serving as armour for as long as you remain seriously injured. %%%% -Cast status You are unable to cast spells. %%%% Channel status You are channelling magical energy. %%%% Beast status You have been transformed into a monstrous, furry were-beast. The ferocious energy pulsing through your limbs keeps you ready to kill. Any gloves, cloaks, headgear and boots are melded. %%%% Flux status You are unstable at a fundamental level. You inflict dangerous levels of magical contamination on foes with each touch. Sufficient contamination causes a highly localised meltdown, dealing enormous damage. However, this instability makes you unable to use weapons, shields, or body armour. You also glow, reducing stealth and preventing invisibility, and you do less damage in melee, as your limbs sometimes destabilise mid-swing. %%%% Blade status {{ local hands = you.hand() .. "s" return "Long, needle-thin blades have grown from your " .. hands }}, and smaller fragments of metal have grown inside your body, deforming you and reducing the effectiveness of body armour. Any equipped weapons, shields, and gloves are melded. %%%% Serpent status You have been transformed into a giant, cold-blooded, poison-resistant serpent, ready to wind your coils around foes and crush them to death. Any equipped weapons and armour are melded. %%%% Maw status Your midsection has transformed into a giant mouth, gnashing and ready to devour foes. The mouth may devour slain creatures, healing you to an extent increased by your Shapeshifting skill and the power of the creature eaten. Skill also increases the damage done by the maw. While transformed, any body armour is melded. %%%% Statue status You have been transformed into a slow but extremely robust stone statue. Your melee damage, both unarmed and with weapons, is substantially increased. Your stone body is immune to poison and miasma, and gains resistance to electricity, negative energy and torment. Any equipped body armour, gloves and boots are melded. %%%% Dragon status {{ local desc = "You have been transformed into a mighty" if you.race():find("Draconian") then desc = desc .. " dragon" if you.race() ~= "Grey Draconian" then desc = desc .. ", increasing the power of any innate breath attacks" end if you.race() == "Red Draconian" then desc = desc .. ". You are highly resistant to fire and " .. "resistant to poison, but vulnerable to cold" elseif you.race() == "White Draconian" then desc = desc .. ". You are highly resistant to cold and " .. "resistant to poison, but vulnerable to fire" elseif you.race() == "Green Draconian" then desc = desc .. " and retaining your innate colour" else desc = desc .. ". You retain your innate colour, and are " .. "also resistant to poison" end else desc = desc .. ", fire-breathing dragon. You are highly resistant " .. "to fire and resistant to poison, but vulnerable to " .. "cold" end desc = desc .. "." return desc }} Your melee attacks deal incredible damage, and you are much more robust but less evasive. Any equipped weapons and armour are melded. %%%% Storm status You have been transformed into a lightning-filled tempest. Your melee attacks are strengthened and electrified, and strike all adjacent foes. You gain flight, increased evasion, immunity to poison, miasma, petrification, and constriction, and resistance to electricity. You gain the ability to launch yourself at foes as a lightning bolt. Any equipped weapons and armour are melded. %%%% Death status You have been transformed into an undying offence against life itself. Foes struck by your hands or melee weapons are weakened, slowed, and drained, and you can heal yourself by tormenting living foes nearby. You also resist cold, have enhanced willpower, and are immune to poison, miasma, negative energy, and torment. Unfortunately, you are vulnerable to holy damage and Dispel Undead, and cannot consume potions. %%%% Bat status You have been transformed into a swift-moving bat, increasing your evasion but substantially weakening your melee attacks. Any equipped weapons, armour and rings are melded, and you are unable to cast spells. {{ if you.race() ~= "Vampire" then return "The effectiveness of your melee attacks while " .. "in this form is based on experience level instead of on " .. "Unarmed Combat skill." end }} %%%% Pig status You have been transformed into a pig. You move quickly but are less effective in melee. Any equipped weapons, armour and rings are melded, and you are unable to cast spells. The effectiveness of your melee attacks while in this form is based on experience level instead of on Unarmed Combat skill. %%%% App status {{ if you.race() == "Octopode" then return "A vicious spike has grown from one of your tentacles, " .. "increasing the damage of your extra tentacle attacks." else return "Monstrous horns or talons have grown from your body, " .. "granting a chance of making an extra attack in melee." end }} %%%% Tree status You have been transformed into a tree and are rooted to the ground, unable to move or teleport. You have minimal evasion but increased health and natural armour, and are resistant to poison, and immune to torment and drowning. Any equipped cloak, helmet, gloves, boots and body armour are melded. %%%% Wisp status You have been transformed into an insubstantial wisp of gas. You are highly evasive and are resistant to fire, cold, electricity and acid, and immune to poison, and negative energy. Any equipped weapons, armour and jewellery are melded, and you are unable to cast spells. The effectiveness of your melee attacks while in this form is based on experience level instead of on Unarmed Combat skill. %%%% Fungus status You have been transformed into a sentient fungus. You are highly evasive and can release spores to cause confusion when attacking in melee, but are unable to move when hostile creatures are present. You are resistant to poison and immune to negative energy. Any equipped weapons and armour are melded, and you are unable to cast spells. The effectiveness of your melee attacks while in this form is based on experience level instead of on Unarmed Combat skill. %%%% Shadow status You have been transformed into a swirling mass of dark shadows. You are permanently invisible and are immune to poison, draining, and torment. All incoming damage is halved, you bleed smoke on any incoming attack, and you have infinite willpower. However, your ability to deal damage in melee and with ranged attacks is halved, your spellcasting power is greatly hampered, and your maximum health is further drained when taking damage. %%%% Orb status You are near (or perhaps holding) the Orb of Zot, whose energies disrupt translocation magic. Teleportation will take longer. %%%% Orb? status You are holding the Charlatan's Orb, whose energies disrupt translocation magic. Teleportation will take longer. %%%% -Hop status Your legs are tired, and you are unable to hop. This status will only recover after you spend several turns not moving. (Other actions, such as attacking or casting spells, are fine.) %%%% Ray status You are currently channelling a ray of searing magical energy. Pressing . or s to wait in place will maintain and intensify the ray, at the cost of 1 MP per turn. Any other action, including recasting the spell, will end it. %%%% Ray+ status %%%% Ray++ status %%%% Lash status You are moving at supernatural speed, causing movement actions to become instant. Any martial attacks made while moving in this way deal increased damage and never miss. %%%% Heavenly status You are surrounded by a storm of heavenly clouds. While the storm rages, your evasion and combat accuracy and damage are substantially increased, and striking enemies with martial attacks increases this bonus. The storm weakens over time and fades away once the bonus reaches zero. The heavenly clouds prevent invisibility, and obscure the vision of those outside the storm. %%%% SlowM status Your movement is slowed on this liquid ground. %%%% Alive status You are full of blood, and regenerate health quickly. %%%% Aug status You receive spellcasting and slaying bonuses that scale with your health. %%%% Beogh status You can swear fealty to Beogh, the god of all orcs, through a nearby priest. To do so, use the Convert to Beogh ability in the ability menu. %%%% Bloodless status Your body is entirely devoid of blood, reducing your maximum health and preventing you from regenerating health when monsters are visible. You are immune to poison and negative energy, significantly resist cold, and resist torment. %%%% Bribe status You are bribing the inhabitants of the current branch. %%%% Cloud status You are standing in a cloud. %%%% -Clouds status The air is too still for clouds to form. %%%% Dig status You are digging. %%%% Elixir status Your health and/or magic are being rapidly restored, as well as the health of your allies. %%%% Fast+Slow status You are under both slowing and hasting effects. %%%% Lava status You are currently flying over lava. %%%% Recall status You are recalling your allies. %%%% Water status {{ local verb = you.flying() and "flying over" or you.race() == "Merfolk" and "swimming in" or "standing in" local feat = view.feature_at(0, 0):gsub("_", " ") if feat ~= "deep water" and feat ~= "shallow water" then feat = "water" verb = "over" end return "You are currently " .. verb .. " " .. feat .. "." }} %%%% Attr status Enemies are magically translocated toward you. (This won't wake them up.) %%%% Zot status You have spent too much time in one branch, allowing the malevolent power of Zot to notice you. If you spend the indicated number of turns in the branch without descending to a new floor, Zot will find you, causing permanent health damage. %%%% Zot count status If you spend the indicated number of turns in this branch without descending to a new floor, Zot will find you, causing permanent health damage. %%%% Gem status If you spend the indicated number of turns in this branch, its gem will be found and shattered by the power of Zot. %%%% rF0 status The wrath of Ignis prevents you from resisting fire. %%%% -Blink status You are unstable and cannot cast Blink or activate evoked blink abilities for a short period of time. Powerful sources of translocation magic such as scrolls of blinking ignore this limitation, as do external sources of blinking outside of your control. %%%% -Bbolt status You are recovering from becoming lightning, and are unable to blinkbolt again for a short duration. %%%% Charge- status You are currently channelling electrical charge. Pressing . or s to wait in place will maintain and continue this process until it discharges. Any other action, including recasting the spell, will dissipate the charge harmlessly. %%%% Charge/ status %%%% Charge\ status %%%% Charge| status %%%% Wave status You are currently channelling waves of flames. Pressing . or s to wait in place will maintain and intensify the waves, at the cost of 1 MP per turn. Any other action, including recasting the spell, will end it. %%%% Wave+ status %%%% Ramparts status You are encasing nearby walls in ice. The ice will crack and fall away if you move to a new position. %%%% Bog status You are creating a toxic bog in the nearby area, and are immune to its effects. You cannot sustain this transformation in areas out of your line of sight. %%%% Enlightened status You are in touch with a greater truth, increasing your resistance to effects which target your willpower. Tragically, this epiphany won't last. %%%% Will+ status %%%% Reap status The dead are hopping! Living creatures you kill may rise as zombified servants. %%%% Peek status You are peering down the stairs. You can freely return to the previous level, but once you take any action on this floor, all stairs leading back up will collapse. %%%% Fragile status Your body is as fragile and brittle as glass, increasing the damage you take from all sources. %%%% Ooze status Acidic ooze creeps out of the walls around you. Each turn, foes are damaged depending on the number of slimy walls they remain adjacent to. %%%% Dog status You have summoned your canine familiar. %%%% -Dog status Your canine familiar is recovering from its injuries, and cannot be summoned again for a short time. %%%% -Siphon status You have recently siphoned the essence of the living, and cannot do so again for a short time. %%%% -Word status You are fatigued from recently speaking a word of chaos, and are unable to do so again for a short time. %%%% Jinx status Jinxing spirits encircle you. When you attack foes, those who fail a Will check are jinxed, taking damage and becoming drained. The spirits depart quickly when no foes are in sight. %%%% Rise status You are hovering upward toward the ceiling. After a short delay, Ignis' power will blast you into the level above. %%%% Challenge status You have been challenged by a chosen apostle of Beogh, who will know your location no matter where on the floor you are. Defeat them, and you may recruit them to join you. If you flee the floor, Beogh will punish you by temporarily depriving you of allies. %%%% Vengeance status One of your apostles has been killed, and you have not yet killed all foes who were involved in their death. If you do so, Beogh will resurrect them sooner. %%%% Pray status You have invoked divine aid in avenging the death of a fallen apostle. Orcs will continuously rally to your side, though your prayer will end more rapidly when there are no more foes around to fight. %%%% Recruit status An orcish apostle is available to recruit as a permanent companion. (Use the Recruit Apostle ability) %%%% Torch status You carry the Black Torch. If this indicator is dark, the torch is unlit; if it is bright, you have called upon Yredelemnul to light the torch. So long as the torch burns, you will gain piety for kills. With sufficient piety, you will be able to use its umbral fire to empower your undead servants and damage your enemies. %%%% Shackles status Yredelemnul's grip is engulfing an area in life-stealing chains. %%%% Rev status You're starting to limber up. Your weapon-based and unarmed attacks are closer to full strength, and will continue to grow more powerful with each swing. %%%% Rev+ status You're limbering up. Your weapon-based and unarmed attacks are close to full strength, and will continue to grow more powerful with each swing. %%%% Rev* status You're limbered up. Your weapon-based and unarmed attacks are at full strength, and will remain so as long as you keep swinging and for a short while afterward. %%%% -Gavotte status Gravity around you is still unstable, and you cannot cast Gell's Gavotte again until it settles back down. %%%% Fusillade status You are hurling conjured alchemical reagents at nearby monsters. %%%% Nightfall status You are channelling the deepest night, greatly reducing your sight range. It will gradually return to normal over time. %%%% Blind status Your vision is badly impaired. All spells and attacks you perform (which do not automatically hit) have an increased chance to miss. This chance is much greater the further away you are from your target. %%%% Ruin status You are marked with the sign of ruin, causing any melee attacks which damage you to heavily drain and randomly slow, weaken, or blind you. %%%% -GClaw status You have not yet harvested enough death to cast Grave Claw again. %%%% Legion status You are beckoning the legions of chaos; short-lived demons will be periodically summoned near you. %%%% -Bloodrite status You have recently performed an infernal blood rite and must fully heal before being able to perform another. %%%% Execution status You are sharing your body with an Executioner, giving you a powerful auxiliary attack that also triggers when you dodge attacks, as well as letting you rampage towards foes. This will expire quickly if you stop attacking. %%%% Destr status Your Unleash Destruction is growing more powerful as you use it consecutively. %%%% Destr+ status %%%% Destr++ status %%%% Destr+++ status If you use it again, it will unleash a salvo of additional bolts aimed at random targets and this bonus will reset. %%%% Slaughter status You are an instrument of Makhleb's destructive will. Your power and defenses are greatly enhanced, but you must endure the Crucible of Flesh once this effect ends. %%%% Pact status Makhleb has come to collect on certain promises made to them. {{ if you.religion == "Makhleb" then return "Fulfill your oath as their instrument by slaying the terrified " .. "mortals that have been gathered here, and they may grant you " .. "freedom once again." else return "Fight and bleed and you may be granted freedom once again." end}} %%%% Escape! status A path out of the Crucible has opened. Find it and claim your freedom again. For a time. %%%% Shield status You are protected by a divine shield. Enemies that strike it in melee will have their attacks completely blocked, and they may also be blinded by its light. %%%% Blast status You are preparing to unleash a kinetic shockwave and cannot move until this is complete. %%%% Blast. status %%%% Blast.. status %%%% Blast... status %%%% Winding status You are winding up your clockwork bee. It cannot attack its target until it is fully wound up. %%%% Winding. status %%%% Winding.. status %%%% Winding... status %%%% Unstable status You have become untethered in space, blinking randomly each turn and suffering a small amount of damage each time you do so.