%%%% Armataur Scaled mammals the size of horses, Armataurs are fast-rolling and tenacious when pursuing enemies, but lack dexterity. %%%% Barachi Barachim are slow-moving, amphibious humanoids who can hop long distances. Their extended range of vision also allows them to be seen from further away. %%%% Coglin Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames. %%%% Deep Elf Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. %%%% Demigod Demigods refuse to worship any god, but make up for this with divine attributes and high reserves of health and magic. %%%% Demonspawn Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow. %%%% Djinni Djinn are ever-burning spirits. They learn spells innately, without books, and cast by drawing down their own fires. %%%% Draconian Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour. %%%% Formicid Formicids are humanoid ants adept at digging. Their limbs are exceptionally strong and they live in a state of permanent stasis. %%%% Felid Felids are many-lived sentient cats. They cannot use armour or weapons. %%%% Ghoul Ghouls are undead creatures, damned to rot eternally. They have sharp claws, and they heal from the death of the living. %%%% Gargoyle Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough. %%%% Gnoll Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. %%%% Human Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average. %%%% Tengu Tengu are bird-people who love to fight, both with weapons and spells. They are fragile but agile, and eventually learn to fly. %%%% Kobold Kobolds are attuned to the shadows and can only see or be seen at a close range. They are small and a little fragile, and are talented in most skills. %%%% Merfolk Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle. %%%% Minotaur Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat. %%%% Mountain Dwarf Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. %%%% Mummy Compelled to walk by an ancient curse, Mummies have innate faith and are adept at Necromancy, but learn other skills very slowly. They cannot drink potions. %%%% Naga Nagas are hybrids; human from the waist up, with a snake-like tail instead of legs. They move very slowly but are naturally resilient. %%%% Octopode Octopodes are a species of amphibious cephalopods. They can wear eight rings, but almost no armour fits them. %%%% Oni Large, robust, and extremely fond of drinking, Oni make capable brawlers and spellcasters and gain extra benefits from healing potions. %%%% Spriggan Very small, very frail and very fast, Spriggans are highly competent stabbers and spellcasters. %%%% Troll Trolls are monstrous creatures with powerful claws. They regenerate health rapidly. %%%% Vampire Shifting between the states of life and undeath at will, Vampires are accomplished stabbers and casters. %%%% Vine Stalker Frail symbionts, Vine Stalkers cannot regain health from potions. Their magical reserves absorb damage, and they pack a magic-restoring bite. %%%%