%%%% Fighting Fighting skill increases your accuracy and damage in physical combat, and also increases your maximum health. %%%% Short Blades Short Blades are more effective than any other weapon type at stabbing helpless foes. Being skilled with Short Blades will allow you to attack more quickly with all weapons of this type, as well as increasing your accuracy and damage with them. Being skilled with Short Blades increases your effectiveness with Long Blades, and vice versa. %%%% Long Blades Being skilled with Long Blades will allow you to attack more quickly with all weapons of this type, as well as increasing your accuracy and damage with them. Being skilled with Long Blades increases your effectiveness with Short Blades, and vice versa. %%%% Axes Axes cleave through multiple enemies with a single swing, hitting foes in an arc around the wielder. Being skilled with Axes will allow you to attack more quickly with all weapons of this type, as well as increasing your accuracy and damage with them. Being skilled with Axes increases your effectiveness with Maces & Flails and Polearms, and vice versa. %%%% Maces & Flails Being skilled with Maces & Flails will allow you to attack more quickly with all weapons of this type, as well as increasing your accuracy and damage with them. Being skilled with Maces & Flails increases your effectiveness with Axes and Staves, and vice versa. %%%% Polearms Polearms can be evoked with ā€˜v’ to attack enemies from two spaces away. Being skilled with Polearms will allow you to attack more quickly with all weapons of this type, as well as increasing your accuracy and damage with them. Being skilled with Polearms increases your effectiveness with Axes and Staves, and vice versa. %%%% Staves Staves require a relatively low amount of skill to be used most effectively, although they lack the high damage potential of some other weapon classes. Being skilled with Staves will allow you to attack more quickly with all weapons of this type, as well as increasing your accuracy and damage with them. Being skilled with Staves increases your effectiveness with Maces & Flails and Polearms, and vice versa. %%%% Ranged Weapons Being skilled with Ranged Weapons will let you attack more quickly with all bows, crossbows and slings, as well as increasing your accuracy and damage with them. %%%% Throwing Training Throwing will make thrown weapons (such as javelins) more accurate and damaging. It also makes certain magical darts more likely to have an effect. %%%% Armour Armour skill multiplies the AC gained from wearing armour of all kinds, both from body armour and cloaks, gloves, etc. It also slightly lessens penalties to spellcasting and ranged weapon speed from heavy armour. %%%% Dodging The Dodging skill will affect your chance of dodging an attack, be it melee, ranged or magical. Certain types of attack cannot be dodged, however, such as enchantments (which must be resisted with willpower) and explosions. %%%% Stealth By training Stealth, you can make it less likely that monsters will notice you if they are asleep or otherwise unalert, and increase your chances of monsters losing track of you after you leave their vision. Note that more powerful monsters tend to be more suspicious and observant. Stealth skill, along with the weapon skill for your equipped weapon, also governs the likelihood of doing a great amount of damage when attacking a distracted or helpless creature, as well as the amount of extra damage dealt. %%%% Shields A high Shields skill helps you block melee attacks or projectiles (both magical and non-magical) with your equipped shield, and reduces their penalty to your evasion, attack speed and spellcasting success. %%%% Unarmed Combat Being skilled in Unarmed Combat increases your accuracy, damage and attack speed in melee combat when barehanded. %%%% Spellcasting {{ if you.race() == "Djinni" then return "Being skilled in Spellcasting increases the success rate and spell ".. "power of all spells." else return "Being skilled in Spellcasting slightly increases the success " .. "rate and spell power of all spells, along with increasing your " .. "magical reserves. Training Spellcasting also gives you more spell " .. "slots to spend on new spells." end }} %%%% Conjurations Conjurations are battle oriented spells, which often work by conjuring up a chunk of short-lived matter and propelling it towards the victim to deal direct damage. Being skilled in Conjurations usually increases the damage and accuracy of such spells, and sometimes affects their range or the size of the area affected. Being skilled in Conjurations increases the success rate and spell power of spells in this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools. %%%% Hexes Hexes try to bestow various enchantments on nearby things. While none do direct damage, being ensorcelled can effectively take an opponent out of combat, although they often require overcoming an opponent's willpower to have an effect. Skill in Hexes can help overcome this. Being skilled in Hexes increases the success rate and spell power of spells in this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools. %%%% Summonings Summonings deals with summoning creatures from another plane of reality to temporarily aid you. Increasing Summonings skill may grant a number of effects depending on the spell, such as longer duration or more powerful allies. Note that summoned beings do not leave corpses and give no experience when killed, and their equipment is as ephemeral as they are. Being skilled in Summonings increases the success rate and spell power of spells in this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools. %%%% Forgecraft Forgecraft is the art of shaping tangible objects out of magic. Forgecraft spells can construct a wide array of mechanical creatures that will fight alongside the caster, as well as create traps and barricades and even turn the physical resilience of one's armour into a weapon. Being skilled in Forgecraft increases the success rate and spell power of spells in this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools. %%%% Necromancy Necromancy is the art of draining and gaining life, although most often associated with zombies and other undead. As such, Necromancy spells have a wide range of effects, ranging from spells to create or disrupt the undead to spells granting unholy healing in various forms. Being skilled in Necromancy increases the success rate and spell power of spells in this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools. %%%% Translocations Translocations focus on the spatial movement of beings or objects, including useful spells to translocate yourself over short distances quickly or to transport your enemies away from you. Being skilled in Translocations increases the success rate and spell power of spells in this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools. %%%% Alchemy Alchemy is the art of toxins and transmutation. Spells in this school can twist objects and creatures into different shapes, unleash powerful poisons, or even unweave the fabric of magic itself. Being skilled in Alchemy increases the success rate and spell power of spells in this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools. %%%% Fire Magic Fire Magic focuses mainly on dealing fire damage over long distances, with many effective Conjurations. Being skilled in Fire Magic increases the success rate and spell power of spells in this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools. %%%% Ice Magic Ice Magic contains a range of direct damage spells, as well as some defensive effects - for example, crafting temporary ice armour. Being skilled in Ice Magic increases the success rate and spell power of spells in this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools. %%%% Air Magic Air Magic provides spells to deal damage directly with the wind, as well as noisy but powerful lightning Conjurations. It also provides some utility spells, such as a call to the wind to assist your movement or a Hex to prevent most use of magic in the area surrounding you. Being skilled in Air Magic increases the success rate and spell power of spells in this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools. %%%% Earth Magic Earth Magic contains spells able to deal large amounts of direct physical damage, which cannot be resisted like fire, cold and lightning damage can. It is also linked with Alchemy, with spells to liquefy the earth around you, or to turn your enemies to stone. Being skilled in Earth Magic increases the success rate and spell power of spells in this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools. %%%% Invocations Your Invocations skill affects the likelihood that an attempt to use divine abilities with certain gods will be successful, and often the power of such abilities. {{ if you.race() ~= "Djinni" then return "The Invocations skill also affects your magical reserves, " .. "but to a lesser degree than the Spellcasting skill. Only the " .. "higher contribution is used." end }} %%%% Evocations Evocations skill affects your ability to use magical items like wands and other uncommon objects, increasing the power or success rate of such items. %%%% Shapeshifting Shapeshifting enables the use of magical talismans to change oneself into other forms. Sufficient skill allows one to use more powerful forms without gravely damaging one's health. Being skilled in Shapeshifting also makes most forms somewhat stronger, in ways which vary between forms.