%%%% no teleportation passive You cannot teleport or blink. %%%% no spellcasting passive You cannot cast spells. %%%% random rage passive You have a chance of going berserk when you make a melee attack. %%%% corrode self passive You have a chance of being corroded when you take damage. %%%% slow self passive You have a chance of being slowed when you take damage. %%%% harm passive Any damage you deal or take is increased. %%%% mayhem passive You have a chance of causing visible monsters to go into a frenzy when you kill a foe. %%%% repel missiles passive You repel missiles, improving your chance to evade them. %%%% reflection passive You reflect any successfully blocked ranged attacks back towards the attacker. %%%% acrobat passive Your evasion is increased while moving and waiting. %%%% clarity passive You are protected from involuntary confusion, rage, fear and mesmerisation. %%%% resist mutation passive You are partially protected from mutation. %%%% guardian spirit passive Any damage you take is divided between your reserves of health and magic. %%%% rampage passive You take an additional free step when moving towards enemies. %%%% roll passive %%%% faith passive You gain divine favour quickly, and greater notice is taken of any religious transgressions you make. %%%% wizardry passive Your spell success rate is improved. %%%% archmagi passive Your spell power is increased. %%%% channel magic passive You have a chance of regaining the magic spent when successfully casting a spell, and always regain the magic spent when you miscast a spell. %%%% infuse magic passive You spend magic each time you make a melee attack, empowering your blows. %%%%