%%%% acid dragon scales The scales of an acid dragon. Although it does not provide its wearer with as much protection as the armour made from the scales of some larger dragons, it is somewhat lighter and less encumbering. It is also remarkably smooth, letting corrosive slime flow off it like water. %%%% amulet of faith A charm crafted to call the attention of the gods to its wearer. This divine attention makes it easier to please your god, but your god will also take more notice of your transgressions. The amulet will drain some of your divine favour when removed. %%%% amulet of guardian spirit An amulet containing a protective spirit which will cause any damage taken to be divided between the wearer's reserves of health and magic. %%%% amulet of magic regeneration An amulet that increases the wearer's rate of magic regeneration. In order to function, it must first attune itself to the wearer's body with full reserves of magic. %%%% amulet of nothing An amulet with no special properties. %%%% amulet of reflection An amulet which improves its wearer's ability to shield against attacks. If no shield is worn, the force the amulet emits can serve as a weak shield on its own. Regardless, any ranged attacks the wearer blocks will be reflected back toward the attacker. %%%% amulet of regeneration An amulet that increases the wearer's rate of health regeneration. In order to function, it must first attune itself to the wearer's body at full health. %%%% amulet of the acrobat An amulet that allows the user to tumble and roll to evade the blows of their enemies, but only while moving and waiting. While taking other actions (including climbing stairs) the amulet conveys no benefits. %%%% animal skin A large piece of thick skin covered in fur, cut from the corpse of an animal and worn as a primitive garment. It offers rudimentary protection against harm, but, having never been tanned, it carries a light stench of rotting flesh. %%%% arbalest A large piece of machinery used for firing bolts, braced with steel and cranked with a windlass. It takes some time to load and fire. %%%% azure gem [[gem]] As clear and blue as a cloudless sky or a depthless sea, this gem holds its secrets locked within impenetrable depths. %%%% bardiche A long pole with an enormous, cleaving blade on one end. %%%% barding Armour for the scaly midsections of nagas and armataurs. %%%% battleaxe A large war axe with a formidable double-sided head. %%%% beast talisman A large patch of fur around a shining, gold-glowing eye. Transforms the user into a monstrous, furry were-beast, limbs pulsing with murderous energy. Shapeshifting skill increases the killing power provided. While transformed, any gloves, cloaks, headgear and boots are melded. %%%% blade talisman A jagged cluster of blades, almost impossible to grasp without injury. {{ local hands = you.hand() .. "s" return "Causes long, needle-thin blades to grow from the " .. "user's " .. hands }}, and smaller fragments of metal to grow inside their body, deforming them and reducing the effectiveness of body armour. Shapeshifting skill mitigates and eventually eliminates the latter effect, as well as increasing damage dealt. While transformed, equipped weapons, shields, and gloves are melded. %%%% book of air A primer on the elemental magics of Air. The great minotaur hero Vuxhurn, given a copy of this book while trapped atop the tower of a wizard with a particularly perverse sense of humor, used its pages to construct a rudimentary glider and soared to freedom. %%%% book of annihilations A tome of arcane fury, greatly sought after by sorcerers. It allows the gifted and resourceful to conjure destruction with ease. %%%% book of armaments A book describing various magical arms and armours. It was written in the midst of a particularly bloody civil war, and the text is made substantially less helpful by its author's frequent digressions describing the crimes committed by the other side. %%%% book of battle An astonishingly vain and self-aggrandizing work. The author claims credit for a wide swathe of weapon-augmenting magics, but seems to have misunderstood or misrepresented most of them. Only a few of the spells described in the book actually work. %%%% book of beasts A book of spells focused on the summoning of beasts. Its pages nip at careless readers' fingers. %%%% book of blasting A book of spells used to set off powerful explosions. This edition's binder was careful to pad the cover, so that if its reader lacked sufficient caution, the book, at least, would survive. %%%% book of blood A book of works dedicated to the manipulation of blood, both that of the caster and of creatures with particularly unusual ichor flowing through their veins. Some claim it to have been composed by the vampire lord Jory, but it's unclear why he would deign to share his secrets with others. %%%% book of burglary A book containing spells useful for theft, breaking and entering, and other miscellaneous larceny. %%%% book of callings An introductory text on the magical summoning of beasts and beings from other realms. %%%% book of cantrips A book containing a small selection of very basic magic spells, intended for beginners who wish to learn the rudiments of one of the featured magical schools. %%%% book of chaos A book of spells that leave the caster's surroundings in a state of complete disarray. It's not clear why anyone would write such a thing, but it's here. %%%% book of conjurations A book containing an introduction to the destructive magical arts of Conjurations. %%%% book of contraptions A book of schematics and spells to construct a variety of elaborate mechanisms. The obvious safety hazards involved with many of them are relegated to a single footnote on page 157, but to an enterprising adventurer, that might be considered an upside. %%%% book of cryoformation An illustrated guide to shaping ice into both practical and artistic forms. An entire chapter is devoted to tables of mineral impurities and their effect on colour and melting point. %%%% book of dangerous friends A book describing the creation and use of magical entities best kept at arm's reach. Or, preferably, even farther. %%%% book of death A manuscript containing dark spells of Necromancy. Each page is filled with grotesque art depicting scenes of disgusting decay. %%%% book of debilitation A spellbook containing spells known for having a particularly unpleasant effect on their victims. It's considered something of a faux pas in the wizarding community to be seen with this book in one's collection. %%%% book of decay A book of necromancy, dictated by the god Kikubaaqudgha to an unfortunate apostle across the course of a nine-day fugue. The necromancer is said to have finished the dread work with their own life's blood... but of course this is just a copy, written in almost entirely normal ink. %%%% book of displacement A book of spells to bring others closer, or sometimes farther, depending on the user's whim. %%%% book of dreams The somniloquent utterings of a famed mystic, using uniquely bizarre imagery and cryptic digressions to describe spells drawn from the mystic's visions. %%%% book of duality An eclectic spellbook, mingled with rambling philosophical anecdotes about the twin nature of every action. Even by the end, it remains unclear whether the author considered there to be some spiritual purity to spells which incorporate offense and defense into a single motion, or if they just lived a life extremely pressed for time. %%%% book of fire A book containing advanced spells in the elemental school of Fire, stolen from the secret college of the djinn. %%%% book of fixed level A book of magic spells. %%%% book of fixed theme A book of magic spells. %%%% book of flames The standard text used in arcane academies by students of the elemental magic of Fire. Readers are recommended to wear a pair of insulated gloves. %%%% book of frost A book of magic spells, often used as an introduction to the elemental magics of Ice. Its pages feel unusually brittle, as if they'd crumble at a touch. %%%% book of the fortress A book of spells that purports to make their caster as resilient as a stone fortress. Its cover is fashioned from thick, magically-reinforced steel, making the book unreasonably heavy for no obvious benefit. %%%% book of geomancy A book containing basic spells involving the element of Earth. Readers are recommended to wear a pair of gardening gloves. %%%% book of the grave A heavy tome whose vellum smells faintly of dirt and decay. Those who touch it frequently report a palpable sense of unease, as if something unwholesome were buried between its very pages. %%%% book of hexes A spellbook containing an assortment of powerful Hexes, which sparkles and shimmers as the pages are flipped. %%%% book of ice A book of advanced magical spells using the element of Ice. Readers are recommended to wear a pair of warm gloves. %%%% book of iron An ancient, metal-bound spellbook, covered in dark red blotches. Are they rust stains, or..? %%%% book of lightning A book that fairly crackles with arcane power. %%%% book of maladies A concise catalogue of afflictions, both magical and mundane, often described with a disquieting degree of cheerfulness. Most of them operate on timescales too slow to be useful to an adventurer, but a few sound remarkably efficacious. %%%% book of metalworking A tome of advanced Forgecraft magic. Its pages are regularly inlaid with technical figures made from elaborate metal filigree, perhaps as an illustration of the author's own skill with the art described herein. %%%% book of minor magic A spellbook containing a variety of simple but useful magical incantations. Many prominent spellcasters used this book to begin their arcane studies. %%%% book of misfortune A spellbook dedicated to the art of inflicting creative calamities on one's foes. Superstitious wizards claim that the book itself actually absorbs ill fortune and carry it around as a good-luck charm, but the effects of this seem subtle at best. %%%% book of movement A spellbook that seems to leap open at the slightest touch. Its writing flits from description of one spell to another, giving enough information to truly understand only a few of them, though all seem to relate to movement in some way. %%%% book of necromancy A macabre book containing basic Necromancy spells. Readers are recommended to wear a pair of gloves they don't mind disposing of afterward. %%%% book of party tricks A book containing a variety of fun spells guaranteed to liven up any wizarding party, as well as a number of toasts, jokes, and party games. %%%% book of power A book of powerful and destructive magic spells, rumbling and shuddering with barely-contained energies. %%%% book of scorching A magical book, blasted and scoured by long exposure to the desert sun. Upon its badly-weathered pages lie the secrets to inflicting the desert's dangers upon the caster's foes. %%%% book of sloth A lazily written book. %%%% book of spatial translocations A basic spellbook on the magical field of Translocations. Many would-be mages have seen it disappear just as they needed it most. %%%% book of spectacle A book covered in glittering sequins. An impromptu lightshow bursts from every page, clearly reserving this book for only the tackiest of wizards. %%%% book of spontaneous combustion A heavy tome whose desiccated pages smell faintly of sulphur. The ink with which it was written is wildly flammable and care must be taken even opening it, but the power of the spells described therein is undeniable. %%%% book of the spheres A book containing a well-rounded collection of sphere-related spells. Its final pages begin to describe a spell titled 'Summon Orb of Zot', but sadly, the remainder of the book has been completely vaporised. %%%% book of storms A book written by the magician Lan Shi, who was preoccupied with the study and control of natural phenomena. Most of Shi's works have been lost, but those still remaining are treasured by wizards lucky (or unscrupulous) enough to get their hands on a copy. %%%% book of the dragon A magical book of spells which allow some command over dragons and their aspects. %%%% book of the wilderness A book holding lore ripped from distant and untamed lands, allowing their denizens to be called forth to serve the reader. {{ if you.can_smell() then return "It smells distressingly musty." end }} %%%% book of the earth A guide to drawing immense power from the depths of the earth. The original was written as a collaboration between the hill dwarves and the mountain dwarves, but its compilation was cut short when a massive wave of earthquakes plunged the hill dwarves' civilisation into ruin. %%%% book of the hunter A mundane book on hunting. Someone has gone through and covered the book in corrections and scathing criticisms, crossing out entire sections in favour of spells that accomplish the same task. %%%% book of the moon A book written by a mad wizard, who had become convinced that the moon far above was composed, not of shining light, but of rock as solid as that beneath one's feet. Many of the pages have been mangled beyond recognition, seemingly shredded by a pair of powerful claws... but what would a troll be doing with a spellbook? %%%% book of the senses A scholarly work, describing the senses used by living creatures to perceive the world around them. A handful of spells are included to demonstrate the principles being described. %%%% book of transmutation A meticulous compendium of research notes, filled with formulae for decomposing and reconstituting all manner of substances. The author appears to have had a strange obsession with becoming a spider, but even if their ultimate aim eluded them, many of the spells detailed therein are nonetheless quite practical. %%%% book of the tundra A frost-gripped tome describing icy spells, somewhat abridged. The Vaults are said to hold the full text, but the guardians of that place guard their treasures jealously. %%%% book of the warp A book of advanced Translocations spells, written by a particularly misanthropic mage. After its completion, they were never seen again, which may or may not have been the point. %%%% book of touch A book describing spells requiring very close proximity to their target. The author seems to have had a low opinion of their wizardly peers, and spends much of the text describing the hygiene and social etiquette needed to enter close proximity to other sentient beings. %%%% book of unlife An unholy book describing a variety of magical methods for the creation and command of undead servants. %%%% book of vapours A book of magic spells for creating an assortment of clouds, vapours and mists. It is difficult to read, as the text is frequently interrupted by descriptions of unusually-shaped clouds the author spotted while writing. %%%% book of weapons A book of spells used by rebels against an ancient and evil empire. The rebels were crushed, but this book was rediscovered years later, found by paladins of the crusade that finally destroyed the empire and slew its immortal twin sovereigns. %%%% book of wicked creation A long-forbidden tome, describing spells for various unholy (or, at least, underhanded) creations. It would be unwise to bring such a book back to the surface world - better to read it and discard it in some well-hidden location. %%%% book of winter A book of spells written by the sorceress Ellawe, who sought to use her time productively while trapped inside by particularly harsh weather for over six months. A postscript details the bloody vengeance she took after discovering the weather mage responsible. %%%% boomerang A curved, flat, throwing baton designed to return to its user. %%%% box of beasts A box filled with the bizarre leftovers of a depraved wizard's magical experimentations. Opening it might set loose a friendly mutant beast: bizarre creatures, each with their own combination of traits. Increased skill with Evocations will allow stronger beasts to be released. There are six known traits: * Bat beasts fly and move very quickly, but erratically. * Fire beasts resist and breathe fire. * Ox beasts resist cold, are armoured with thick fur, and can knock back foes. * Shock beasts resist electricity and can transform into living lightning. * Sting beasts resist poison and have a reaching poison-tail attack. * Weird beasts can see invisible and attack with constricting tentacles. As far as anyone knows, all beasts have exactly two of these traits. %%%% broad axe An axe with langets, spikes, a lengthed haft and a single-bladed crescent head. %%%% buckler A small piece of wood and metal, to be strapped on one arm for defence. %%%% chain mail A suit of armour made entirely out of tiny metal rings. %%%% cloak A cloth cloak. %%%% club A heavy piece of wood. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution. %%%% codex of conductivity An exhaustive collection of research notes on the effects of electricity upon everything from sawdust to snozzcumbers, interspersed with spell formulae and usable technical schematics. The author's handwriting deteriorates shockingly in the middle of the chapter on spriggan electrophysiology, leading to much speculation about both their identity and their sense of self-preservation. %%%% compendium of siegecraft An analytical treatise on siege warfare, written in a clear and readable manner. A majority of its chapters are concerned with logistics and the maintenance of supply lines, but several detail spells useful for breaching fortifications (and also other, softer, things). %%%% condenser vane A magical device that condenses ambient energy into various destructive clouds. When evoked these clouds form around hostile monsters near the user. The quantity and lethality of these clouds increases with Evocations skill. At low power it will create noxious fumes, and as power increases this gives way to roaring flames, freezing vapours, and poisonous gas. At the highest tiers of power storm clouds, acidic fog and clouds of excruciating misery become available. %%%% corpse A corpse. Useless and dead. %%%% crystal plate armour An incredibly heavy but extremely effective suit of crystalline armour. %%%% dagger A double-edged fighting knife with a sharp point. %%%% dart A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. %%%% decaying skeleton A decaying skeleton. %%%% deck of destruction A deck of magical cards, most of which hurl death and destruction at one's foes (or, if unlucky, at oneself). %%%% deck of escape A deck of magical cards, mainly dealing with various forms of escape. %%%% deck of punishment A deck of magical cards which wreak havoc on the user. %%%% deck of summoning A deck of magical cards, depicting a range of weird and wonderful creatures. %%%% demon blade A terrible weapon, forged in the fires of Hell. %%%% demon trident A terrible three-pronged weapon, moulded by fire and brimstone. %%%% demon whip A terrible weapon, woven in the depths of the inferno. %%%% dire flail A flail with long spikes and a heavy head. %%%% double sword A fearsome weapon with a forked, razor-sharp blade. %%%% dragon-blood talisman A vial of pure dragon-blood, crystallized over many years. {{ local desc = "Transforms the user into a mighty" if you.race():find("Draconian") then desc = desc .. " dragon" if you.race() ~= "Grey Draconian" then desc = desc .. ", increasing the power of any innate breath attacks" end if you.race() == "Red Draconian" then desc = desc .. ". The user becomes highly resistant to fire " .. "and resistant to poison, but vulnerable to cold" elseif you.race() == "White Draconian" then desc = desc .. ". The user becomes highly resistant to cold " .. "and resistant to poison, but vulnerable to fire" elseif you.race() == "Green Draconian" then desc = desc .. " and retaining their innate colour" else desc = desc .. ". The user retains their innate colour, and " .. "becomes resistant to poison" end else desc = desc .. ", fire-breathing dragon. The user becomes highly " .. "resistant to fire and resistant to poison, but " .. "vulnerable to cold" end desc = desc .. "." return desc }} Shapeshifting skill increases damage from claws and armour from scales. While transformed, any equipped weapons and armour are melded. %%%% earthy gem [[gem]] Deep within this gem, flowing leaves and swaying branches seem to lurk. And here, a bone picked clean - there, a predator's eyes, staring hungrily out..? %%%% eggplant A rotten eggplant which you can throw at the Crawl developers. It's a bug if you ever see this message. %%%% eudemon blade A sacred blade from the forges of Heaven, inhabited by a good spirit. It is a favoured weapon of the Shining One's servants, and cannot be wielded by the forces of evil. %%%% eveningstar The opposite of a morningstar. A balanced mace with a long shaft and a metal head covered in lethal spikes. %%%% everburning encyclopedia A book of magical spells, meticulously organized, dense, and almost entirely burnt black. Only a few pages are still legible, but the power within still blasts the reader with a furnace-like heat. %%%% executioner's axe A fearsome weapon covered in dried blood and crude engravings of torture and death, bearing an enormous axehead. %%%% falchion A long single-edged sword with a slightly curved blade. %%%% fen folio A collection of spells once used by the great swamp civilisations. %%%% figurine of a ziggurat A small figurine made of some strange material, shaped like a stepped pyramid. It is remarkably detailed – almost like a real, vast structure, shrunk somehow smaller than a human hand. %%%% fire dragon scales The scales of a fire-breathing dragon. It provides great protection from fire, while rendering its wearer more susceptible to cold. %%%% flail A mace with a short chain connecting the head to the haft. %%%% flux talisman A canister holding an ominously glowing substance. Its user becomes unstable at a fundamental level, inflicting dangerous levels of magical contamination on foes with each touch. Sufficient contamination causes a highly localised meltdown, dealing enormous damage which increases with the user's Shapeshifting skill. However, this instability makes the user unable to use weapons, shields or body armour. They also glow, reducing stealth and preventing invisibility, and their melee damage is reduced, as their limbs sometimes destabilise mid-swing. %%%% gell's gravitambourine A copper and tungsten tambourine that vibrates excitedly in your hands, as if eager to be used. Just as music brings people together, shaking it with the proper rhythm will draw a large group of monsters into a narrow space and hold any hostile ones in place for a short time with inescapable waves of crushing gravity. The area of effect and duration increases with Evocations skill. %%%% gem A stone of unearthly beauty and almost immeasurable value outside the dungeon. Within its confines, it is utterly useless. Zot hoards these gems jealously, and will spitefully smash them soon after an adventurer enters the branch of the Dungeon in which they rest. Still, a very quick-moving adventurer might seize one first and keep its precious shards. Zot cannot track gems outside their home branches, so with truly astonishing speed, it might be possible to abscond with one still intact... but such a feat is difficult to credit, and likely pointless besides. Once the Orb of Zot is taken, Zot will be unable to smash any gems. %%%% giant club A giant lump of wood. %%%% giant spiked club A giant lump of wood with sharp spikes at one end. %%%% glaive A pole with a large, heavy blade on one end. %%%% golden dragon scales The scales of a golden dragon. It is much heavier than most dragon scale armours, and grants its wearer resistance to poison, fire and cold. %%%% gold piece A pile of glittering gold coins. %%%% granite talisman A heavy stone icon, bearing the countenance of some long-forgotten king or god. Transforms the user into a slow, stone statue. The user's stone body is immune to poison and miasma, and gains resistance to electricity, negative energy, and torment. Shapeshifting skill increases armour granted. While transformed, any equipped body armour, gloves and boots are melded. %%%% grand grimoire A book describing how the mighty among summoners can bend to their will the terrible things from betwixt the planes. Many have been the unwary souls, however, who have toyed with this tome and been driven mad by unimaginable eldritch horrors. %%%% great mace An enormous metal war club, of great cumbrousness. %%%% great sword A sword with a very long, heavy blade and a long handle. %%%% great wizards, vol. ii A collection of spells from great wizards throughout history. The author seems to have been extremely enthusiastic, and each wizard is described in voluminous, comprehensive detail. %%%% great wizards, vol. vii A collection of spells from great wizards throughout history. The author seems to have been quite tired of their project - the wizards' descriptions are terse and minimal, meeting the lowest requirement for completeness. %%%% halberd A polearm consisting of an axe blade topped with a spike, mounted on a long shaft. %%%% hammer A blunt striking weapon, essentially equivalent to a mace. %%%% hand axe A small axe. %%%% hand cannon A machine that fires metal slugs via applied thaumaturgy. Some enchant their projectiles to fall forward instead of down, others bewitch the slugs with a fatal attraction to their targets. All are slow, loud, and blast out thick smoke with each shot. %%%% handbook of applied construction A practical introduction to Forgecraft, covering basic principles and their common applications. %%%% hat A cloth hat. %%%% helmet A piece of metal headgear. %%%% horn of Geryon The horn belonging to Geryon, guardian of the Vestibule of Hell. It has the power to call forth demonic beasts. With high Evocations skill, it will call greater numbers of beasts, with lower chances of those beasts being hostile. %%%% sling A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. %%%% ice dragon scales The scales of a cold-breathing dragon. It provides great protection from cold, while rendering its wearer more susceptible to fire. %%%% ivory gem [[gem]] Countless spirits swirl around this gem, shrouding it in a bone-deep chill. Unwelcome in the Good gods' afterlife, they find here a heaven of their own. %%%% jade gem [[gem]] Sigils of fire burn deep within this gem, symbol of the eternal compact between naga and salamander. Their bond is that of the poison which scourges the impure and the flame which burns away impurity. %%%% javelin A lightweight spear, designed for throwing. It will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. {{ if you.race() == "Kobold" or you.race() == "Spriggan" then return "Unfortunately, it is too long and awkward for you to use." end }} %%%% kite shield A piece of wood and metal, to be strapped on one arm for defence. %%%% lajatang A very rare and extremely effective weapon, featuring a pole with half-moon blades at both ends. %%%% large rock A very large and very heavy stone. {{ if you.race() == "Ogre" or you.race() == "Troll" then return "" else return "Only large creatures are capable of throwing it." end }} %%%% leather armour A suit made from layers of tanned animal hide. It provides basic protection with almost no hindrance to spellcasting or stealthy movement. %%%% lightning rod A rod that allows its wielder to fire unavoidable blasts of lightning. Consecutive evocations cause the discharge to be sustained, which increases the power level up to four times and allows the blast to be redirected to affect an area. The strength of the blast increases with Evocations skill and, for redirected blasts, decreases with the size of the affected area. %%%% long sword A sword with a long, slashing blade. %%%% longbow A long, strong bow made of yew. %%%% mace A short club with a metal head. %%%% manual A valuable book which allows one to learn a certain skill faster. %%%% maxwell's memoranda A loosely bound collection of the infamous Maxwell's schemes, diagrams and plans. Amidst messages written to and by his many minions, allies of convenience and hated rivals, a patient reader can discover spells of electrifying power. %%%% maw talisman A miniature, desiccated head of some ferocious and hopefully extinct creature. Transforms the user's midsection into a giant mouth, gnashing and ready to devour foes. The mouth may devour slain creatures, healing the user to an extent increased by the user's Shapeshifting skill and the power of the creature eaten. Skill also increases the damage done by the maw. While transformed, any body armour is melded. %%%% midnight gem [[gem]] The stoneborn brought forth this gem from the uttermost depths of the earth as a gift and a warning: beware Zot! That it lies now within Zot's power is a sure proof of the perversity of mortals and fate alike. %%%% milky-white gem [[gem]] Smooth as a spider's silk, white as the eyes of some crawling thing which has lived too long in the dark, this gem buzzes with a fearful potential. Still, to a certain eye, it possesses a strange allure... %%%% morningstar A mace with a head covered in short spikes. %%%% mossy gem [[gem]] Though it drips with mud and muck, still a peculiar dignity attaches itself to this gem. The people of the Swamp, who first carried this stone, struggled against insurmountable odds. They failed, but there is much to admire even in the ruin of their efforts. %%%% my sojourn through swampland While purporting itself to be the personal account of a famous naturalist, it becomes clear upon reading that this book was compiled from multiple unrelated sources, including notes from a stagehand of a travelling magical circus. The travelogue may be fictitious, but but some of the spell diagrams carefully transcribed in the margins seem quite real. %%%% necronomicon An extremely rare book, powerful and sinister. Many foolhardy magicians have tried to study this tome, only to find themselves entangled within necromantic forces they could not hope to control. %%%% orb A sphere of crystal, carried in place of a shield. Magic scintillates within its interior. %%%% orb of zot An invaluable artefact. Once you have escaped to the surface with it, your quest is complete. %%%% orcbow A recurved bow, crudely crafted from troll-bone and warg hair. The cave orcs' use of archery, so unlike their surface-dwelling ancestors, shows the influence of their elvish allies. %%%% pair of boots A pair of boots. They are worn on the feet, and cover all but the largest hooves and talons. %%%% pair of gloves A pair of gloves. They are worn on the hands, and cover all but the largest claws. %%%% pearl dragon scales The nacreous scales of a pearl dragon. It grants its wearer resistance to negative energies. %%%% phantom mirror A hand mirror which can create a reflection of a nearby creature, clouding in the process. The reflection's duration increases with Evocations skill and decreases with the willpower of the target. It is, invariably, slightly weaker than the creature it mirrors. %%%% phial of floods An enchanted vessel of elemental water. Removing the stopper unleashes a torrent of water, smashing the target and flooding the nearby area. If any creatures engulfed by the wave need air to breathe, they'll be unable to cast spells until they recover. The strength of the torrent and the duration of the flooding increase with Evocations skill. %%%% plate armour A full suit of solid metal plate: cuirass, pauldrons, vambraces, waist plate and greaves. It provides excellent protection. %%%% potion of ambrosia A strange substance, produced by ghost moths. Consuming it causes regeneration of health and magic, along with total befuddlement. The two effects are fundamentally linked – the regeneration ends the moment the confusion does. %%%% potion of berserk rage A potion which can send one into an incoherent rage. %%%% # TAG_MAJOR_VERSION == 34 potion of blood A potion containing the essence of life. %%%% potion of brilliance A potion which increases the power of the drinker's spells and halves their magic cost (rounding up). %%%% potion of cancellation A potion which ends most magical effects, good or bad, affecting one who drinks it. It also reduces magical contamination. %%%% potion of curing A potion which restores a small amount of health, and cures poison and confusion. %%%% potion of degeneration A noxious concoction which reduces strength, intelligence and dexterity. %%%% potion of enlightenment A potion which uplifts both the body and mind of its drinkers, lifting them from the ground and increasing their Will to resist the world's temptations. %%%% potion of experience A truly wonderful and very rare drink, which grants experience when consumed. %%%% potion of haste An enchanted beverage which speeds the actions of anyone who drinks it. %%%% potion of heal wounds A magical healing elixir which causes wounds to close and heal almost instantly. %%%% potion of invisibility A potion which confers invisibility on one who consumes it. %%%% potion of lignification A potion which transforms the imbiber into an animated tree with branches capable of holding weapons. Such a tree has minimal evasion but increased health and natural armour, and is resistant to poison, and immune to torment and drowning. However, it is rooted in place while the transformation lasts, and cannot teleport. %%%% potion of magic A valuable potion which grants an infusion of magical energy. %%%% potion of might A potion which greatly increases the power of the drinker's melee attacks. %%%% potion of mutation A potion which mutates the drinker, removing several mutations then granting a few random mutations, which are likely (but not guaranteed) to be beneficial. %%%% potion of resistance A potion which grants temporary resistance to a variety of harmful effects: fire, cold, electricity, poison, and acid. %%%% potion of attraction A potion which makes the drinker attract enemies, translocating them quickly closer for the duration of the effect. The effect is surprisingly subtle, and unwary victims may sleep through it entirely. %%%% prismatic gem [[gem]] Shining with every colour of the rainbow and a few others besides, some consider this gem 'a bit tacky'. Preposterous! %%%% quad damage A mysterious item resembling a rune of some kind. Once evoked, it will make the user glow blue and add a reverb to all sound... and there may be other effects as well. %%%% quarterstaff A sturdy wooden pole, meant for fighting. %%%% quicksilver dragon scales The scales of a quicksilver dragon. Although it does not provide its wearer with as much protection as the scales of some heavier dragons, it is somewhat lighter and less encumbering. The armour repels both attacks on the wearer's willpower and magical modification of itself - it cannot be enchanted. %%%% quick blade A dagger with an uncanny enchantment upon it, allowing it to strike twice for every blow its wielder makes. %%%% rapier A slender, sharply pointed sword, with an uncommonly elegant design. %%%% ring mail A light leather suit reinforced with a covering of metal rings. It is protective in combat, but slightly uncomfortable due to the added weight. %%%% ring of dexterity A ring that increases the dexterity of its wearer. %%%% ring of evasion A ring that makes its wearer more capable of avoiding attacks. %%%% ring of fire A ring that brings its wearer more in contact with the powers of fire. It grants resistance to heat and enhances fire magic, but causes vulnerability to cold. %%%% ring of flight A ring that grants its wearer flight. %%%% ring of ice A ring that brings its wearer more in contact with the powers of ice. It grants resistance to cold and enhances ice magic, but causes vulnerability to heat. %%%% ring of intelligence A ring that increases the intelligence of its wearer. %%%% ring of resist corrosion A ring that protects its wearer from the effects of acid and corrosion. %%%% ring of magical power A ring that increases its wearer's reserves of magical power for so long as it is worn. %%%% ring of poison resistance A ring that protects its wearer from poison. %%%% ring of positive energy A ring that protects its wearer from the effects of negative energy. %%%% ring of protection A ring that protects its wearer from most sources of damage. %%%% ring of protection from cold A ring that protects its wearer from cold. %%%% ring of protection from fire A ring that protects its wearer from fire. %%%% ring of willpower A ring that increases its wearer's willpower, protecting against certain magical effects. %%%% ring of see invisible A ring that allows its wearer to see invisible things. %%%% ring of slaying A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks. %%%% ring of strength A ring that increases the strength of its wearer. %%%% ring of wizardry A ring that increases the success rate of its wearer's magical spells. %%%% robe A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. %%%% rune of zot A charm which allows entry into the Realm of Zot. %%%% sack of spiders A woven silk bag. Opening it will cover the area with webs, spiders, and other skittering things. Evocations skill increases spider quality, quantity and webbing. %%%% sacred scourge A blessed weapon, woven by the saints in Heaven and hated by the unholy. It is a favoured weapon of the Shining One's servants. %%%% sanguine gem [[gem]] They who smote down Death herself and buried themselves in a Tomb of their own making were not shy of their ambitions. Fain to seize upon baubles and overweening proud, their Lord journeyed into their eternal unrest with this gem upon their breast. %%%% scale mail A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement. %%%% scarf A length of stylish fabric. At its creation, enchantments were woven into it, and as such it cannot accept further enchantment. %%%% scimitar A long sword with a wide, curved blade. %%%% scroll of acquirement A wonderful scroll which causes the creation of a valuable item, with the reader choosing from a small selection. The items offered will often be a good match for the reader's skills; and if nothing recommends itself, the reader can always choose a heap of gold. %%%% scroll of amnesia A scroll that allows its reader to selectively erase one spell from memory to recapture the magical energy bound up with it. %%%% scroll of blinking A scroll that allows its reader to teleport a short distance, with precise control. %%%% scroll of brand weapon A scroll that imbues a weapon with a random brand. Any existing brand will be replaced with a different one, and any brand forbidden by your current god will not be chosen. Artefacts cannot be branded in this way. Melee weapons will commonly be branded with the flaming, freezing, heavy, venom or protection brand, and rarely with the draining, electrocution, spectral, vampiric or chaos brand. Ranged weapons will commonly be branded with the flaming, freezing, heavy or draining brand, and rarely with the electrocution or chaos brand. %%%% scroll of butterflies A scroll that surrounds its user with a flight of beautiful butterflies, blowing back other creatures nearby with the flapping of their wings. %%%% scroll of enchant armour A scroll that places an enchantment on a piece of armour chosen by the reader. Body armour and bardings can be enchanted up to the same value as their base armour rating. Bucklers, kite shields and tower shields can be enchanted up to +3, +5 or +8 respectively, and other armour can be enchanted up to +2. Magical artefacts cannot be enchanted at all. %%%% scroll of enchant weapon A scroll that places an enchantment on a weapon chosen by the reader, increasing both accuracy and damage. Weapons can be enchanted up to +9. Magical artefacts cannot be enchanted at all. %%%% scroll of fear A scroll that causes great fear in nearby foes, causing them to flee until attacked, cornered, or enough time has passed. Non-living, undead and plant monsters cannot be feared, and berserk or frenzied monsters are also immune. %%%% scroll of fog A scroll that surrounds the reader with a dense cloud of fog, which can block vision temporarily. The fog takes a short time to fully spill out. %%%% scroll of identify A useful magic scroll which identifies the properties of any unknown object. %%%% scroll of immolation A scroll that fills the creatures around the reader with an unstable and powerful inner flame. This fire is released any time the victims are hit, and explosively released upon their death. Giant creatures cause bigger explosions. %%%% scroll of noise A prank scroll that creates a loud noise when read. %%%% scroll of poison A scroll that fills the air with poison, covering every unoccupied space in sight with toxic fumes. %%%% scroll of revelation A scroll that reveals its reader's surroundings. The layout of the current floor is fully mapped, and everything within a moderate radius, including both visible and invisible monsters, is momentarily shown. %%%% scroll of silence A scroll that eliminates all sound near the reader. This makes reading scrolls, casting spells, invoking divine abilities, or shouting impossible in the reader's vicinity. The scroll's oppressive, unnatural effect will greatly hamper stealth. Certain monsters have innate magical or special abilities which will still be usable while silenced. The effect starts out with a large radius, which will then shrink, eventually covering only the reader, before it times out. %%%% scroll of summoning A scroll that calls forth several allied creatures woven from shadow into the shapes of those beings found within the reader's immediate vicinity. %%%% scroll of teleportation A scroll that translocates the reader to a random position after a short delay. Reading this scroll while waiting for a teleportation will instead cancel it. %%%% scroll of torment A scroll that calls on the powers of darkness to inflict great pain on any nearby creature — including the reader! This halves the resilience of all living creatures, although it is never directly fatal. %%%% scroll of vulnerability A scroll that briefly halves the willpower of the reader and any nearby beings, rendering them vulnerable to many magical effects. The scroll cannot affect those fully immune to such effects. %%%% scythe A farm implement, usually only used by untrained mobs in combat. In practice, it's quite similar to a halberd. %%%% serpent talisman A jade snake coiled around a nagaraja's name-day egg. Transforms the user into a giant, cold-blooded, poison-resistant serpent, ready to wind their coils around foes and crush them to death. Shapeshifting skill increases the armour provided by the snake's scales. While transformed, any equipped weapons and armour are melded. %%%% shining gem [[gem]] Many are the treasures of the Ironbound Order, but none older nor more precious than this steel-shining gem. The Vaults were first forged to hold it, and none who gazed within its depths could fault the choice. %%%% shimmering gem [[gem]] Unearthly energies gently flow along the surface of this gem, guided by the archmage who first built the Elven Halls. Countless generations of elves flocked to learn from her, but her foremost pursuit was always the perfection of this piece of art. %%%% shortbow A curved piece of wood and string, for shooting arrows. %%%% short sword A personal stabbing weapon with a short grip. %%%% smoky gem [[gem]] Swirls of dark smoke seem to lurk in the depths of this gem. Countless dark deeds were done in the Dungeon even before Zot seized and remade it, and their dreadful residue now taints every hint of beauty trapped within its confines. %%%% spear A hunting weapon consisting of a wooden shaft with a pointed metal head fastened on one end. %%%% staff of air A staff that increases the power of air spells cast by its wielder, and insulates them from electricity. If the wielder is skilled in Evocations and Air Magic, they can shock those struck by it, dealing electrical damage which bypasses half of defenders' armour. %%%% staff of alchemy A staff that increases the power of alchemy spells cast by its wielder, and protects them from the effects of poison. If the wielder is skilled in Evocations and Alchemy, they can envenom those struck by it. %%%% staff of cold A staff that increases the power of ice spells cast by its wielder, and protects them from the effects of cold. If the wielder is skilled in Evocations and Ice Magic, they can freeze those struck by it. %%%% staff of conjuration A staff that increases the power of conjurations cast by its wielder. If the wielder is skilled in Evocations and Conjurations, they can blast those they strike with pure energy. %%%% staff of death A staff that increases the power of necromantic spells cast by its wielder, and protects them from negative energy. If the wielder is skilled in Evocations and Necromancy, they can inflict great pain on those living souls they strike, dealing negative energy damage which bypasses armour. %%%% staff of earth A staff that increases the power of earth spells cast by its wielder. If the wielder is skilled in Evocations and Earth magic, they can fracture the ground beneath those struck by it, dealing substantial damage - though much less to creatures which fly. %%%% staff of fire A staff that increases the power of fire spells cast by its wielder, and protects them from the effects of fire. If the wielder is skilled in Evocations and Fire Magic, they can burn those struck by it. %%%% starry gem [[gem]] Odd lights twinkle within the depths of this gem. From what strange stuff is it made, and from what distant land did it travel? %%%% steam dragon scales The scales of a steam-breathing dragon. Unlike the scales of some larger dragons, it does not provide its wearer with much protection (beyond a resistance to scalding steam), but it is extremely light and supple. %%%% stone A small chunk of dense but otherwise unremarkable natural mineral. It can be thrown to cause minor damage. %%%% shadow dragon scales The scales of a great umbral dragon. It is heavier than most dragon scale armours, but despite this, blends in so well with the shadows as to provide a substantial benefit to the wearer's stealth. %%%% storm dragon scales The scales of a lightning-breathing dragon. It is heavier than most dragon scale armours, and gives its wearer resistance to electrical discharges. %%%% storm talisman Lightning trapped, impossibly, in a bottle. Lets the user walk through the air as a raging, lightning-filled tempest. The user's melee attacks are electrified and strike all adjacent foes. The user also flies, gains immunity to poison, miasma, petrification, constriction, and sticky flame, and also resists electricity. They can launch themselves as a lightning bolt, blasting through everything in their way. While transformed, any equipped weapons and armour are melded. %%%% swamp dragon scales The scales of a swamp dragon. It confers resistance to poison on its wearer. %%%% talisman of death A grey-black vessel, infused with dark power through a sickening ritual. Transforms the user into an undying offence against life itself. Foes struck by user's melee weapons or hands are weakened, slowed, and drained. The user can also heal themself by tormenting living foes nearby; Shapeshifting skill increases the amount healed. Further, the user resists cold, has enhanced willpower, and is immune to poison, miasma, negative energy, and torment. The user also gains some of the more dubious benefits of having an undead body. They are vulnerable to holy damage and Dispel Undead, and cannot consume potions. %%%% there-and-back book A compilation of children's stories about great adventures, always ending with the traveller returning to the place they started. The love infused into its pages by countless generations has granted it power, allowing a skilled mage to transport others by reciting specific passages. %%%% throwing net A mesh of ropes knotted together with weights around the edge, used to entangle and entrap targets. Struggling victims can eventually destroy the net and break free, if they live long enough. %%%% tower shield A large piece of wood and metal, to be strapped on one arm for defence. %%%% tin of tremorstones A set of dormant, magnetic earth elementals in the form of tiny, very heavy pebbles. When released, the elementals are drawn magnetically to the center of nearby monsters, where they literally explode with rage at their rest being disturbed. Tremorstones usually land slightly off-target, and the user is always at risk of being hit. However, armour is extremely effective at repelling the lightweight fragments of rock from a tremorstone's explosion, so a well-armoured wielder has little to fear. Evocations skill increases the number of explosions. %%%% treatise on traps An analytical volume discussing methods and materials with which to construct a dizzying array of traps - from those intended to safeguard a pantry from ants to ones which would please even the most sadistic dungeon architect. %%%% trident A fishing spear improved with a longer shaft and a three-pronged metal head. %%%% trismegistus codex A magical book written by a numerologically obsessed wizard. Everything from sentence length to overall organization is structured. It's unclear whether the author thought this was helpful. %%%% triple crossbow A crossbow with three strings arranged in series to provide exceptional power, initially designed as a siege weapon and then scaled down. It takes a considerable amount of time to load and fire. %%%% triple sword A formidable weapon created by a master craftsman. The blade of the sword forks into three great razor-sharp edges. %%%% trishula A blessed trident moulded by cleansing flame, with three points symbolising the combined might of the three holy gods. It is a favoured weapon of the Shining One's servants. %%%% troll leather armour The stiff and knobbly skin of a troll. It magically regenerates its wearer's flesh, once attuned to the wearer's body at full health. %%%% the unrestrained analects A collection of spells that assault everything in sight of the caster, unrestrained by petty limitations like 'needing a clear shot' or 'concern about collateral damage'. %%%% wand of acid A magical device which throws bolts of corrosive acid. %%%% wand of charming A magical device which causes a creature to become fiercely, but briefly, loyal to the user. %%%% wand of digging A magical device which drills tunnels through unworked rock. %%%% wand of flame A magical device which throws little puffs of flame. %%%% wand of iceblast A magical device which creates a loud explosion of ice shards, bypassing half of victims' resistance to cold. %%%% wand of light A magical device which fires a ray of searing light, injuring and blinding those struck. Only living, demonic and angelic monsters can be blinded, and tougher monsters will recover their vision more quickly. %%%% wand of mindburst A magical device which launches a psychic attack on a target creature. If it overcomes their willpower, it 'blows their mind' in a violently literal fashion, dealing damage that bypasses their armour entirely. It is useless against mindless creatures. %%%% wand of paralysis A magical device which can render a creature immobile, incapable of moving any of its limbs. %%%% wand of polymorph A magical device which causes a creature to be transmogrified into another form. It is especially effective against shape-changing creatures. %%%% wand of quicksilver A magical device which fires a beam of destructive energy, dispelling enchantments on creatures struck. %%%% wand of roots A magical device which fires a magical seed, entangling its target and adjacent foes in quick-growing tree roots. Those entangled will be immobilized and take damage over time until they escape or the roots wither away. The roots will only sprout from solid ground. %%%% wand of warping A magical device which creates a brief but violent rift in space, damaging everything caught in its wake and sometimes blinking them a short distance away. %%%% war axe A military axe with a long haft and a single-bladed head. %%%% whip A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences between all sorts of creatures. %%%% young poisoner's handbook An introductory book for the magic arts of poison. Readers are recommended to wear a pair of very thick, non-absorbent gloves. %%%%