######################################################################## ### Altars ######################################################################## A detected altar An altar of some kind. You cannot tell what deity it is consecrated to without approaching it. %%%% A faded altar of an unknown god An ancient altar, stripped of all identifying characteristics by the passage of aeons. Praying at it will convert you to an unknown god, and the altar's deity will greatly appreciate conversion at so ancient a site of worship. %%%% A glowing golden altar of the Shining One An altar to the Shining One, made from the purest gold and almost blinding in its radiance. %%%% A broken altar of Ashenzari A crystal altar which shattered to pieces when Ashenzari was cursed. There is still a great power remaining within it: a dark aura holds the shards in mid-explosion, suspended in time and space much like the god they herald. %%%% A roughly hewn altar of Beogh An altar to Beogh, unmistakably roughly hewn by orcish artisans. %%%% A snail-covered altar of Cheibriados A timeless altar to Cheibriados the Contemplative. %%%% A shadowy altar of Dithmenos An altar to Dithmenos the Shadowed. It seems to absorb light from its surroundings. %%%% A white marble altar of Elyvilon An altar to Elyvilon the Healer, made from purest white marble and topped by a sculpture of the Chalice of Purification. %%%% A blossoming altar of Fedhas An altar to Fedhas Madash, covered in vibrant and colourful plant life. %%%% An opulent altar of Gozag A glittering golden and bejewelled altar to Gozag Ym Sagoz the Greedy, gleaming brightly even in the dim dungeon light. %%%% A hazy altar of Hepliaklqana An altar to Hepliaklqana the Forgotten, shrouded in mist and difficult to make out clearly. Something about it seems terribly familiar, but it's impossible to say exactly why. %%%% A candlelit altar of Ignis An altar to Ignis, the Dying Flame. It's completely covered in candles of all shapes and sizes, but only one remains alight, its slender flame wavering in the slightest breeze. %%%% A viscous altar of Jiyva A slimy, ever-shifting altar to Jiyva. You're not sure what it's made from, and you don't really want to know. %%%% An ancient bone altar of Kikubaaqudgha An altar created from piles of ancient bones, dedicated to the terrible Demon-God Kikubaaqudgha. %%%% A corrupted altar of Lugonu An altar to Lugonu the Unformed, possibly dedicated to some other power before it was irrevocably corrupted. %%%% A burning altar of Makhleb An ever-burning altar to Makhleb the Destroyer. Strange, twisting shapes are visible in the flames. %%%% A sparkling altar of Nemelex Xobeh An altar sparkling with a lightshow brighter than any gambling den's, to attract followers for Nemelex Xobeh. %%%% An iron altar of Okawaru An altar of iron and steel dedicated to the Warmaster Okawaru. Its edges are surprisingly sharp. %%%% A stormy altar of Qazlal An altar dedicated to Qazlal Stormbringer, surrounded by fierce winds, electrical discharges, puffs of fire and magma, and the occasional tremor. %%%% A sacrificial altar of Ru An altar to Ru the Awakened in the shape of a pair of scales, with a heart in one scale and a pictogram representing power and enlightenment in the other. %%%% A shimmering blue altar of Sif Muna An altar to Sif Muna the Loreminder, covered in intricate patterns and writings in long forgotten scripts. Atop a deep blue pedestal hovers a shimmering condensation of pure magic. %%%% A bloodstained altar of Trog An altar to Trog the Wrathful, crudely made by what seem to be the hands of giants and covered with bloodstains. %%%% A hide-covered altar of Uskayaw An altar to Uskayaw the Reveller. It appears to be hollow and covered in a hide, giving it a resonant surface. Carvings on the side depict grouped figures that could be dancing or loving or fighting. %%%% A radiant altar of Vehumet An altar, ablaze in the lights of Iskenderun and promising great destructive powers to those who would follow Vehumet. %%%% An ornate altar of the Wu Jian Council A red and gold altar to the Wu Jian Council. Sharp slivers of steel drift through the quiet air surrounding it. %%%% A shimmering altar of Xom An altar constantly shimmering in all visible colours, and probably some invisible ones, matching the whims of Xom the Unpredictable. %%%% A basalt altar of Yredelemnul An altar to Yredelemnul the Dark, worked from columnar basalt. %%%% A glowing silver altar of Zin An altar to Zin the Law-Giver, made from silver as pristine as Zin's followers are expected to be, and glowing gently. %%%% ######################################################################## ### Terrain ######################################################################## The endless lava A sea of fire and brimstone as far as the eye can see. Anyone venturing across it would be roasted in no time. %%%% The floor The floor. %%%% Some deep water A pool of deep water. Only giant creatures can wade through this, and only those well-adapted to water can swim through it; for the rest, the only way through is to fly over. %%%% Some lava An intensely hot pool of molten rock, emitting clouds of sulphurous smoke. Nothing but the mythical salamander can cross this without flight. %%%% Some shallow water A pool of cloudy, waist-deep water. Those well-adapted to water can swim through it and attack normally. Non-swimmers must wade through the water slowly and will occasionally fail to attack in melee when wading through shallow water; although large creatures are able to keep their balance, move at a normal speed, and avoid fumbling. %%%% A toxic bog A filthy pool of poisonous, waist-deep sludge. Wading or swimming through the sludge will damage and poison any creature, even those resistant to poison. Those well-adapted to water can swim through it and attack normally. Non-swimmers must wade through the water slowly and will occasionally fail to attack in melee when wading through shallow water; although large creatures are able to keep their balance, move at a normal speed, and avoid fumbling. %%%% Some mud A thick layer of gritty mud. [[liquefied]] %%%% The open sea An expanse of endless wind and waves, with not a lighthouse in sight. Anyone venturing across it would be lost beyond all hope in short order. %%%% An unnaturally hard rock wall A wall imbued with magic that makes it indestructible. %%%% A wall of the weird stuff which makes up Pandemonium A wall made from the weird stuff which makes up Pandemonium. It seems to be like rock in most other aspects. %%%% A crystal wall A wall made from polished crystal and imbued with arcane magics. They prevent its easy destruction, and make it reflect heat and cold. %%%% A translucent rock wall A rock wall made from a mineral as translucent as good quality glass. Whether it is natural or magical, you cannot tell. %%%% A translucent stone wall A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls. It has been imbued with arcane magics which render it translucent. %%%% A translucent unnaturally hard rock wall A wall imbued with magic that not only makes it indestructible but also makes it translucent like glass. %%%% A stone wall A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls. %%%% A slime covered rock wall A rock wall coated with bright green slime. It is acidic to the touch; just standing near it is enough to cause temporary corrosion. %%%% A metal wall A wall of bluish-grey metal. As every dungeon electrician knows, it will ground even magical bolts of lightning. %%%% A rock wall A wall consisting of simple rock. %%%% ######################################################################## ### Features ######################################################################## A shop A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and is interested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods. %%%% A stone staircase leading down A staircase leading further down. %%%% A stone staircase leading up A staircase leading back up. %%%% A tree A large tree. While in most places the dim light of the dungeon is not bright enough to sustain large plants, there are spots where, with the grace of Fedhas, trees as big as those on the surface can grow underground. %%%% A mangrove This tree is specially adapted for growing in swampy conditions. Its vines are too thick to see through. %%%% A demonic tree A tree hideously warped by the demonic forces of chaos. Despite its bizarre appearance and occasional, unsettling movement, it seems harmless. %%%% A petrified tree An ancient tree, long ago passed from biology into geology. While no longer wooden in a material sense, it retains the spiritual qualities of a tree. %%%% An abandoned shop A shop that has been abandoned. %%%% An orcish idol An idol of the orc god Beogh. %%%% An iron grate A rusted iron grate, brittle enough to be disrupted with a spell or a wand quite easily. It is too strong to be breakable by hand, however. %%%% An escape hatch in the floor A spring-loaded one-way escape hatch set in the dungeon floor, allowing the adventurer beset by adversaries to exchange the perils of this level for the perils of the next. %%%% An escape hatch in the ceiling A spring-loaded one-way escape hatch set in the ceiling. %%%% A shaft A hole in the ground, leading to a dungeon level one or more floors deeper. %%%% A sealed passage leading down A descending passage sealed tightly by a magical barricade. It is impossible to climb through it so long as the magic holds. %%%% A sealed passage leading up An ascending passage sealed tightly by a magical barricade. It is impossible to climb through it so long as the magic holds. %%%% An empty arch of ancient stone A stone archway that seems to lead to nowhere in particular. %%%% # mmap/antennae/etc A detected shop or portal A gateway of some kind. You cannot tell where it leads without approaching it. %%%% A passage of Golubria An unstable gateway that allows instantaneous travel to another nearby passage of Golubria, and will close behind anything passing through it. %%%% A portal to somewhere A gash-like tear in reality that looks into some terrifying, starry otherworld. Thankfully, the magic that opened it also prevents its vacuum from consuming and swallowing everything in sight. %%%% A granite statue A stone statue whose features have long since withered away. %%%% A gleaming silver wall A wall made of pure silver, formed by the power of Zin to temporarily imprison a monster within its confines. %%%% A dry fountain A dried-up decorative fountain that has seen better days. %%%% A fountain of clear blue water A decorative fountain, flowing with clear water. %%%% A fountain of blood A decorative fountain, spurting with foul-looking blood. %%%% A fountain of eyes A decorative fountain, bubbling over with listless and unmoving eyes. %%%% A fountain of sparkling water A decorative fountain, flowing with brightly sparkling, faintly magic water. %%%% A cache of baked goods A hoard of breadstuffs, baked and fried from minor divine gifts of flour and growth cultures, granted extended shelflife through sacred succour. You already carry as much food as you will ever need for this journey, but a light snack shouldn't hurt. %%%% A cache of fruit A pile of assorted fruit, ranging from common dungeon staples like chokos and snozzcumbers, to rarer treats such as apples and oranges. You already carry as much food as you will ever need for this journey, but the occasional nibble wouldn't hurt. %%%% A cache of meat A stash of preserved meats of varied origins and preparations: strips of jerky, lumpy smoked sausages, and indeterminate protein rations. You already carry as much food as you will ever need for this journey, but this could offer the rare chance to try out yak... %%%% A runelight An unearthly, glittering light, floating and twisting in midair. A Rune of Zot is surely nearby, its power overspilling to cause this spectacular sight. %%%% # column_ruins A broken pillar A ruined and crumbled stone pillar. %%%% A one-way staircase leading down A cursed staircase leading further down, imbued with magic to prevent any return back up the stairs. Adventurers taking this passage will need to find a return stairway somewhere else on the level where they arrive. %%%% A one-way staircase leading up A cursed staircase leading up, imbued with magic to prevent any return back down the stairs. Adventurers taking this passage will need to find a return stairway somewhere else on the level where they arrive. %%%% The orb dais A raised pedestal upon which rests the fabled Orb of Zot. More ancient than even the dungeon itself, it cannot be destroyed or transformed by any means. %%%% ######################################################################## ### Branch entrances and exits ######################################################################## A gate leading back out of this place A gate that will let you return whence you came. %%%% A gate leading out of Pandemonium A gate leading back to the dungeon. %%%% A gate leading to another region of Pandemonium A gate leading to yet another region of Pandemonium. There'll always be more. %%%% A one-way gate leading to the halls of Pandemonium A gate leading to the endless halls of Pandemonium. %%%% A staircase to the Depths A staircase leading to the Depths. %%%% A gate to the Realm of Zot A gate leading to the Realm of Zot. %%%% A gateway back into the Dungeon A gate which allows a feat popularly thought to be impossible: escaping Hell alive. %%%% A gateway leading out of the Abyss A gateway out of the Abyss, shimmering and shifting in the impermanent landscape. %%%% A gateway leading deeper into the Abyss A strangely calm gateway amid the roiling landscape of the Abyss. It leads further into the depths of the Abyss. %%%% A gateway to a ziggurat A portal leading to a ziggurat. %%%% A gateway to the ashen valley of Gehenna A gateway leading to Gehenna. %%%% A gateway leading out of Gehenna A gateway leading back to the Vestibule of Hell. %%%% A gateway to Hell A gateway leading to the Vestibule of Hell. Few would go there voluntarily. %%%% A gateway to the Iron City of Dis A gateway leading to the Iron City of Dis. %%%% A gateway leading out of Dis %%%% A gateway to the decaying netherworld of Tartarus A gateway leading to Tartarus. %%%% A gateway leading out of Tartarus %%%% A gateway to the freezing wastes of Cocytus A gateway leading to Cocytus. %%%% A gateway leading out of Cocytus %%%% A hole to the Spider Nest A passage leading to the Spider Nest. %%%% A one-way gate to the infinite horrors of the Abyss A gateway leading to the Abyss. %%%% A crawl-hole back to the Lair A passage leading back to the Lair of Beasts. %%%% An exit through the horrors of the Abyss A gateway leading back to the dungeon via the madness of the Abyss. %%%% A staircase back to the Dungeon A staircase leading back up to the familiarity of the dungeon. %%%% A staircase back to the Lair A staircase leading back up to the Lair of Beasts. %%%% A staircase back to the Mines A staircase leading back to the Orcish Mines. %%%% A staircase back to the Vaults A staircase leading back to the Vaults. %%%% A staircase leading out of the dungeon This staircase leads back out of the dungeon. A staircase leading out of the dungeon. Climbing these stairs will end your quest, whether you carry the Orb with you or not. %%%% A staircase back to the Crypt A staircase leading back to the Crypt. %%%% A staircase to the Crypt A staircase leading to the Crypt. %%%% A staircase to the Ecumenical Temple A staircase leading to the Ecumenical Temple. %%%% A staircase to the Elven Halls A staircase leading to the Elven Halls. %%%% A staircase to the Lair A staircase leading to the Lair of Beasts. %%%% A staircase to the Orcish Mines A staircase leading to the Orcish Mines. %%%% A staircase to the Shoals A staircase leading to the Shoals. %%%% A staircase to the Slime Pits A staircase leading to the Slime Pits. %%%% A staircase to the Snake Pit A staircase leading to the Snake Pit. %%%% A staircase to the Swamp A staircase leading to the Swamp. %%%% A staircase to the Tomb A staircase leading to the Tomb of the Ancients. %%%% A gate to the Vaults A gateway leading to the Vaults. %%%% A transporter A one-way portal to another place on this level. When using a transporter, adjacent allies and monsters will travel with you to the other side. %%%% A transporter landing site The destination site of a transporter. As the portal is one-way, you cannot use this location to return back through the transporter. %%%% ######################################################################## ## Doors ######################################################################## An open door An open wooden door. If closed again, all monsters that can wield equipment, and some of them that can't, could open it again. If it is closed and reopened by a monster that is aware of you, it has a chance of breaking. %%%% A closed door A closed wooden door. All monsters that can wield equipment, and some of them that can't, may open it again. If it is opened by a monster while it is aware of you, it has a chance of breaking. %%%% A broken door A disappointingly poorly maintained wooden door. It'd take nothing short of magic to get this properly closed again. %%%% An open translucent door An open door made from magically translucent wood. If closed again, all monsters that can wield equipment, and some of them that can't, could open it again. If it is closed and reopened by a monster that is aware of you, it has a chance of breaking. %%%% A closed translucent door A closed door made from magically translucent wood. All monsters that can wield equipment, and some of them that can't, may open it again. If it is opened by a monster while it is aware of you, it has a chance of breaking. %%%% A broken translucent door %%%% A sealed door A door sealed tightly by arcane runes. It refuses to open for any creature not recognised by its magic. %%%% A runed door A door, covered in runic writing. It looks like there is something special behind it — perhaps danger, perhaps treasure. You may break the runes by opening it like any other door, but creatures of the dungeon will not dare to try. %%%% A runed translucent door A door, covered in runic writing, made from magically translucent wood. It has been created to seal away great danger or glorious treasure. You may break the runes by opening it like any other door, but creatures of the dungeon will not dare to try. %%%% A large runed translucent door %%%% A runed translucent gate %%%% A huge runed translucent gate %%%% A large open door %%%% An open gate %%%% A huge open gate %%%% A large closed door %%%% A closed gate %%%% A huge closed gate %%%% A large runed door %%%% A runed gate %%%% A huge runed gate %%%% A large sealed door %%%% A sealed gate %%%% A huge sealed gate %%%% A large broken door %%%% A broken gate %%%% A huge broken gate %%%% A large translucent open door %%%% An open translucent gate %%%% A huge open translucent gate %%%% A large translucent closed door %%%% A closed translucent gate %%%% A huge closed translucent gate %%%% A large translucent broken door %%%% A broken translucent gate %%%% A huge broken translucent gate %%%% ######################################################################## ### Traps ######################################################################## An alarm trap A trap that creates a loud noise to attract nearby monsters. In addition to the noise it creates, it will apply an enchantment making monsters all over the level aware of your location. Hostile monsters may trigger this trap themselves to invoke its effects against you, but your allies will avoid stepping on it. %%%% A dispersal trap Anyone stepping on this trap will translocate themself and anyone else in view to a new location nearby. Hostile monsters may trigger this trap, but your allies will avoid stepping on it. %%%% A net trap A large concealed net launcher hanging from the dungeon's ceiling. Enchanted by the power of Zot, whenever an intelligent creature steps here - whether friend or foe - the net will land only on you. %%%% A pressure plate A trigger of some sort. You cannot tell what kind of trap it is attached to. Its complicated detection system will trigger the trap even when someone flies over it. %%%% A teleport trap A magical trap which will displace anyone passing over it to a random place on the same dungeon level. It is worn with age, and will dissipate on use. %%%% A permanent teleport trap A magical trap which will displace anyone passing over it to a random place on the same dungeon level. %%%% A web A spider's web. The spider who left it must have been huge, as it seems to be made for trapping {{ return you.genus(true) }} rather than flies. %%%% A Zot trap A trap which inflicts dangerously unpredictable magical effects on those unlucky enough to step on it. You may find yourself thrown into the Abyss, contaminated with enormous amounts of wild magic, have mighty fiends summoned against you, or the like. Hostile monsters may trigger this trap themselves to invoke its effects against you, but your allies will avoid stepping on it. %%%% A spike launcher A magical contraption which skewers nearby monsters with sharp rocky spikes. It will disintegrate after a short length of time or if the caster strays too far away from it. %%%% ######################################################################## ### Portal vault entrances ######################################################################## A flagged portal A portal leading to a bailey, gradually fading away as the standard is lowered to the ground. %%%% A gauntlet entrance A portal leading to a gauntlet. %%%% # timed bazaar A flickering gateway to a bazaar A portal leading to a bazaar, where itinerant merchants gather to sell their wares. They never stay in one place for very long. %%%% # permanent bazaar A gateway to a bazaar A portal leading to a bazaar, where itinerant merchants gather to sell their wares. They will wait for you, but once you get a chance to browse their inventory, the merchants will depart in search of other customers. %%%% A frozen archway A portal leading to an ice cave. The archway is gradually melting away. %%%% A glacial archway A portal leading to a glacial chasm, far more dangerous than the icy caverns found in the shallower reaches of the Dungeon. The archway is gradually melting away. %%%% A sand-covered staircase A staircase leading to an ossuary. Sand is continuously pouring onto it, gradually blocking the entrance. %%%% A glowing drain A passage leading to a sewer. It is gradually rusting away. %%%% A portal to a secret trove of treasure A portal leading to a treasure trove. This portal is unstable and will collapse after a single use. %%%% A dark tunnel A portal leading to the heart of a volcano. Rocks are falling from the roof and sides of the tunnel, filling the entry. %%%% A crumbling gateway A salt-encrusted arch, covered with carved entreaties to the good gods to contain the evils sealed therein. Whatever protections this arch once offered have finally succumbed to the ravages of time, and a bitter breeze pours forth from the distant land beyond. %%%% A magical portal A portal leading to a wizard's laboratory. It is fading away. %%%% # These should get custom names instead. Currently used by: IceCv, Ossuary, # Sewer, Trove, Volcano. A collapsed entrance A collapsed passage which cannot be used anymore. %%%% ######################################################################## ### Portal redefinitions ######################################################################## # sewer_minmay_treatment (Sewer) A large window A window embedded in the side of an enormous metal pipe, allowing observation of the water flowing inside. %%%% # Ice Cave An ice choked empty arch of ancient stone An inoperative portal, nearly completely encased in a mass of ice. %%%% An ice covered gate leading back out of this place A portal leading back to the place you came from. Its magic is holding the ice at bay, preventing it from blocking the gate. You will be unable to return here once you pass through it. %%%% An ice covered rock wall A rock wall covered by a thick layer of frost and ice. %%%% Some ice crusted deep water A pool of deep water, crusted with broken blocks of ice. %%%% Some ice crusted shallow water A pool of shallow water, crusted with broken blocks of ice. %%%% # volcanos A rock-blocked tunnel A tunnel which is no longer passable. %%%% A rocky tunnel leading out of this place An unstable passage in the volcanic rock, admitting a draft of cool air from beyond. It leads back to the place you came from. You will be unable to return here once you pass through it. %%%% # Desolation An endless expanse of salt A seemingly endless, flat plain, wracked by blinding salt-storms. Anyone venturing across it would be lost beyond all hope in short order. %%%% # Desolation A ruined idol A monument to the glory of a dead god. The statue has been methodically defaced; not a single distinguishing feature remains. %%%% # wizlabs A portal leading out of this place A shimmering magical gate leading back to the place you came from. You will be unable to return here once you pass through it. %%%% # wizlab: Wucad Mu An autumnal tree A large tree that appears to be permanently locked in an autumnal moment. Leaves, coloured red and gold, fall from its branches and float gracefully to the floor, but before they even reach the ground they shimmer and reappear on the branches, ready to fall again. %%%% A crumbled stone wall A stone wall on the brink of collapsing from disrepair but somehow remaining standing, seemingly frozen in time. %%%% A strange statue A statue with strange and alien features. Is it because the statue is worn and tarnished that it has become so unrecognisable? Or is it that the subject was something demonic and evil? %%%% # wizlab: Doroklohe A strange rock wall A wall decorated with images you might see in a tomb. %%%% A highly decorated stone wall A wall covered with disturbing, horrifying images. %%%% The rough-hewn floor The floor. It is rough and uneven in places. %%%% # wizlab: Cigotuvi Viscous fluid A sticky fluid which seems to be secreted by the nearby walls. It looks disgusting. %%%% A sinewy wall A wall that looks strangely organic, but incredibly tough and durable. %%%% A thin membrane A strange membrane, thin enough to see through. %%%% The pulsating floor The floor. It pulses to an unknown beat. %%%% A broken fleshy orifice It seems to be oozing quietly. Best not to touch it. %%%% # wizlab: Zonguldrok Zonguldrok's gravestone A gravestone of the house of Zonguldrok, still dripping with brackish ichor. %%%% A gravestone A nameless grave. %%%% # wizlab: Golubria The dimension's edge The edge of this tiny, isolated plane, where space itself dissolves into oblivion. Entering or affecting this black void is impossible. %%%% A wall of crystal %%%% # wizlab: Cloud Mage The damp floor The floor. It remains forever damp, perhaps due to the humidity or the constant flow of clouds. %%%% A wall of orange crystal %%%% A wall of pink crystal %%%% A wall of white crystal A wall made from low-grade crystal with an opalescent gleam. %%%% # wizlab: Hellbinder A black wall A wall made perhaps from stone, or solid charcoal, or a substance found only in the deepest hells. %%%% A carved rock wall A wall decorated with images of death and destruction. %%%% # Crucible of Flesh An unnaturally hard bloodstone wall An indestructible bulwark, wrought from blood and tempered in the suffering of mortal lives beyond count. ######################################################################## ### Vault redefinitions ######################################################################## %%%% A metal statue A base type statue for other statue flavours. If you see this, file a bug report. %%%% A decorative floor A base floor type for various decorations one can walk over. If you see this, file a bug report. %%%% A dead tree The dry remains of a long-dead tree. %%%% A dead mangrove The dry remains of a long-dead mangrove. %%%% # Dis vaults A bloodied mop and bucket A mop and bucket soaked with the bloody aftermath of demonic torture. %%%% # Dis:7 An iron statue A statue of an ancient warrior, festooned with trophies from fallen victims. Some dark substance oozes from the gaps in its visor; surely it must be oil..? %%%% # Gehenna vaults An infernal standard A blazing flag of cruel conquest, planted amid the ruins of many a fallen kingdom to claim their ashes in the name of Hell. %%%% # Geh:7 Ashen ground Ash and embers, littered with broken treasures and worthless coins from realms long fallen. %%%% A tempered metal wall Walls of brass and nickel, covered in a thin golden foil steadily peeling away in the constant, oppressive heat. Designs depict mortals dealing with devils, but the former rarely seem to come out ahead on the exchange. %%%% # Coc:7 An ice-covered rock wall A rock wall coated in a thick layer of ice. Twisted faces glower beneath the surface, locked in perpetual grimaces of rage and betrayal. %%%% An ice-covered stone wall A stone wall coated in a thick layer of ice. Twisted faces glower beneath the surface, locked in perpetual grimaces of rage and betrayal. %%%% Frost-covered floor Earth locked within perpetual frost and cold. It seems ageless and changeless, as though it has existed in this state for an eternity. %%%% # Gozag and TSO vaults. A golden statue A solid gold statue of a saint. %%%% # Zin vaults and Vaults branch. A silver statue A geometric statue of solid silver, in both material and form championing security and stasis. %%%% # Xom, Nemelex, and klown vaults. A scintillating statue A magically shifting statue seemingly content to glimmer and dance in place, dedicated to the ineffable cosmic games of chaos. %%%% # Menagerie vaults. A mystic cage A sturdy metal cage, inscribed with cryptic magics. Whatever it once held - whether person, beast, or experiment - was evidently already freed in response to intruders like you infiltrating the Dungeon. %%%% # Themed magic branches / portals / vaults. An arcane conduit A strange but benign metal construct, analysing raw ambient magical energy. If destroyed and disrupted by sufficiently mighty magic, its destructive mystic energy will harmlessly disperse. %%%% A misfortune conduit A strange but benign metal construct, analysing raw ambient magical energy. If destroyed and disrupted by sufficiently mighty magic, its malevolent cursed energy will harmlessly disperse. %%%% A dimensional conduit A strange but benign metal construct, analysing raw ambient magical energy. If destroyed and disrupted by sufficiently mighty magic, its extraplanar warp energy will harmlessly disperse. %%%% A soul conduit A strange but benign metal construct, analysing raw ambient magical energy. If destroyed and disrupted by sufficiently mighty magic, its negative energy will harmlessly disperse. %%%% An alchemical conduit A strange but benign metal construct, analysing raw ambient magical energy. If destroyed and disrupted by sufficiently mighty magic, its venomous churning energy will harmlessly disperse. %%%% A fiery conduit A strange but benign metal construct, analysing raw ambient magical energy. If destroyed and disrupted by sufficiently mighty magic, its ever-burning energy will harmlessly disperse. %%%% An icy conduit A strange but benign metal construct, analysing raw ambient magical energy. If destroyed and disrupted by sufficiently mighty magic, its chilling cold energy will harmlessly disperse. %%%% An earthen conduit A strange but benign metal construct, analysing raw ambient magical energy. If destroyed and disrupted by sufficiently mighty magic, its seismic energy will harmlessly disperse. %%%% A storm conduit A strange but benign metal construct, analysing raw ambient magical energy. If destroyed and disrupted by sufficiently mighty magic, its crackling energy will harmlessly disperse. %%%% # Wizlabs and Zot _only_. An enigmatic dynamo A harmless yet sturdy metal construct, arcane both in power-source and purpose. Whatever it analyses, processes, powers, or produces can neither be assessed nor accessed by intruders like you infiltrating the Dungeon. %%%% A nascence circuit A coruscating spark gap of twin electrodes of impenetrably advanced technology. These are used to forge and power thaumaturgical constructs, though despite the constant crackling, this one is used up and unable to do much more than harmlessly dance with the joy of creating life. %%%% # Vaults with extraplanar contents. A bedevilled crystal wall A wall made from shimmering crystal, from which some demonic plane peers out. While its composition both make it resist destruction plus reflect both fire and cold, the otherworldly forces within it seem to be entirely harmless... from this end, anyway. %%%% # Housing, gardens, and zoos. A floral vase A vibrant bouquet of flowers in a clay vessel, kept alive with ample water and some minor magic. %%%% A garden patch A small decorative plot of flowers penned in by cobblestone. %%%% A flower patch A bed of hardy wildflowers, thriving in this place despite everything. %%%% A mop and bucket A mop and bucket, useful for keeping one's environs orderly and clean. Too bad you're here now. %%%% A fur brush A grooming brush laid to rest beside a pile of tangled, matted yak fur. %%%% # Graveyards, Crypt, Necropolis. A mourning vase A singular flower, suffused with gloom and held in a ceramic grip. It is difficult to tell whether it is even still alive. %%%% A broken floral vase A delicate arrangement, smashed to pieces and consigned to slow starvation. %%%% # Bailies and other Orc-containing larger vaults An orcish standard A flag of Beogh, raised to show that this fortification belongs to some arm of the Dungeon's orcish military. %%%% # Holy Pan. A silver wall A wall made of pure silver. %%%% # Slime:$ A rune-carved stone wall A strangely slime-free stone wall, carved all over with countless protective runes. %%%% A rune-carved clear stone wall A strangely slime-free stone wall, with strange lights twinkling within its airy confines. Mystical runes are scattered across its surface, seemingly referring to a 'Royal Jelly'. %%%% # Tomb:1 A sarcophagus An ancient sarcophagus. It appears to be empty. %%%% # Vaults:$ A heavily etched metal wall A metal wall etched with murals depicting, in great and gruesome detail, exactly what will be done to anyone caught stealing from the Vaults. %%%% A heavily etched crystal wall A crystal wall etched with murals depicting, in great and gruesome detail, exactly what will be done to anyone caught stealing from the Vaults. %%%% # moated_graveyard_entry (D:1) An adventurer's gravestone The grave of an adventurer who came close to victory. %%%% # due_jungle_book (Lair:$) An elephant-shaped statue A worn granite statue depicting an elephant standing guard. %%%% # pan_disco_hall (Pan) A weirdly glowing ball A floating ball radiating with shimmering light. %%%% # ragdoll_tomb_raider A sealed sarcophagus An ancient sarcophagus. It is sealed shut. %%%% ######################################################################## ### Sprint ######################################################################## # sprint_mu An open sea? Though it exists in stark defiance of every conventional rule of physics and geometry you know to be true, there can be no denying that here, in this tiny room, is a vast and terrible sea of impossible size. Either that, or it's a blue wall. %%%% # arena_sprint A spawn point An entrance that the opposition may appear from. %%%% ######################################################################## ### Tutorial ######################################################################## An exit from the tutorial A way out of the dungeon, letting you finish this lesson. %%%% ######################################################################## ### Area effects ######################################################################## haloed This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures. %%%% umbraed This area is wreathed by an umbra, improving your stealth if you are attuned to the shadows, and decreasing the accuracy of attacks by those unattuned to the shadows. %%%% liquefied The ground here is liquefied, making movement slow and causing any attempts to attack in melee to sometimes fail. %%%% disjunction haloed This area is bathed in translocational energy, causing creatures to blink away from the originator of the energy with an increasing chance the closer they are to the caster. %%%% ######################################################################## ### Other effects ######################################################################## ice covered This wall is covered in magical ice that freezes victims who wander nearby. This damage bypasses any armour the target may have, and will slow cold-blooded creatures. Each victim is only ever affected by one icy wall at a time. The creator of this icy covering and any of their allies can walk safely past this wall. %%%% awoken This tree has been temporarily enchanted to grant it some limited motility, allowing it to lash out out at any adjacent enemies of the creature who awoke it. %%%% tree burning It is susceptible to bolts of lightning and to sufficiently intense sources of fire. The resulting blaze can flare up, spreading to areas nearby and igniting other trees. %%%% mangrove burning It is susceptible to bolts of lightning and to sufficiently intense sources of fire. Mangroves do not burn as vigorously as normal trees, due to growing on swampy terrain, and leave behind shallow water after they smoulder. %%%% demonic tree burning It is susceptible to bolts of lightning and to sufficiently intense sources of fire. Burning this tree releases a cloud of pure chaos instead of flames.