%%%% No ability ability If you get this description, it is a bug. %%%% Spit Poison ability Spits poison at a targeted creature. %%%% Combustion Breath ability Breathes a blast of volatile embers that explode violently around each creature they touch. It is harmless to its user. %%%% Glacial Breath ability Exhales a powerful wave of frost which encases anything it kills in a solid block of durable ice. %%%% Nullifying Breath ability Breathes a large blast of pure antimagic that dispels magical effects from every creature it hits and also significantly interferes with their ability to cast spells for a while. It is harmless to its user. %%%% Steam Breath ability Breathes a powerful blast of steam, scalding a target and leaving sight-obscuring steam clouds in its wake. %%%% Galvanic Breath ability Exhales a charged burst of electricity that will arc through a target and every other creature that is connected to it. %%%% Mud Breath ability Spits an enormous ball of mud that knocks back whatever it hits and drenches the surrounding area in a mud slick which impedes enemy movement and causes them to sometimes fumble their attacks. %%%% Caustic Breath ability Breathes a spray of concentrated acid which leaves corrosive clouds on any unoccupied tiles it passes over and corrodes whatever it hits. %%%% Noxious Breath ability Breathes a line of noxious vapour which can confuse anything standing in it which does not resist poison. At higher levels, the clouds can cover a larger area and last longer. %%%% Breathe Fire ability Breathes a blast of fire at a targeted creature. %%%% Breathe Poison Gas ability Breathes a blast of poison gas at a targeted creature. %%%% Invent Gizmo ability Uses your peerless coglin ingenuity to invent and assemble a one-of-a-kind piece of equipment and permanently install it in yourself. Such inspiration does not strike twice, so choose wisely. %%%% Bat Form ability Transforms the user into a swift-moving vampire bat, increasing evasion but substantially weakening melee attacks. The transformation drains the user's attributes. While transformed, any equipped weapons, armour and rings are melded, and the user becomes unable to cast spells. %%%% Exsanguinate ability Remove all of your blood, transitioning to a bloodless state. %%%% Revivify ability Return to life, transitioning from bloodless to alive. This process renders the user temporarily frail. %%%% Hurl Damnation ability Blasts a targeted enemy with damnation. These unholy forces harm the victim and anyone adjacent, and are not affected by any means of protection, such as armour or resistances. However, certain creatures, usually those able to invoke damnation themselves, are entirely unscathed by damnation. %%%% Word of Chaos ability Speaks a word of chaos, forcing enemies nearby to blink away from the user. Additionally, those affected may be slowed, ensnared, or terrified by the experience. Invoking a word of chaos is no easy feat and will drain the user's maximum health somewhat, and the ability then cannot be used again for a short time. %%%% Heal Wounds ability Heals the user significantly, with a chance of permanently reducing the user's maximum magic capacity by one. %%%% Dig ability Allows making tunnels through soft rock and rusted grates. Activating the ability has no cost and simply prepares you to start digging; once active, moving into a wall will start tunnelling. Doing so makes some noise and drains the user's maximum health. Once active, activating the ability again or making any non-digging movement action will cancel the Dig status. %%%% Shaft Self ability Sends you to a random position one to three floors down, as if you jumped into a shaft trap. It takes some time to dig the shaft. %%%% Evoke Blink ability Randomly translocates the user a short distance. After translocating in this way, the ability cannot be activated again for a short period of time depending on Evocations skill. %%%% Evoke Berserk Rage ability %%%% Evoke Invisibility ability Turns the user invisible. Turning invisible in this way causes magical contamination. Reaching high levels of contamination will cause you to glow brightly, nullifying the invisibility. %%%% Evoke Thunderclouds ability Creates a mighty thundercloud surrounding the user. %%%% End Transformation ability Reverts you to your normal form. %%%% Begin Untransformation ability Begins to transform you back into your native form. A short period of concentration is required. %%%% Imbue Servitor ability Chooses one of the caster's destructive spells to grant to Spellspark Servitors they create in the future, replacing any spell granted to them previously. The caster must be capable of casting this spell themselves with a failure rate of no more than 20%. Note: imbuing a spell in this manner will take several turns and also dismiss your servitor if it is active. %%%% Imprint Weapon ability Analyzes the structural composition of an artefact melee weapon in your inventory and imprints it upon your Platinum Paragon spell, allowing it to wield a functional replica of it whenever you create one. %%%% # Zin Recite ability Preaches to nearby monsters about Zin's laws for a short duration. After finishing a recitation, it cannot be repeated for a short time. The recitation will have different effects depending on the target: the chaotic and unclean will be affected by powerful and damaging effects, undead and demons will be affected by weaker rebukes, and any other intelligent creatures will have confusion sown amongst them, with heretics and priests of gods other than Zin being punished much more strongly. The effectiveness of the recitation is increased by Invocations skill and piety. %%%% Vitalisation ability Temporarily provides protection from poison, confusion, petrification, and sickness, as well as the effects of clouds of foul pestilence. Your strength, intelligence and dexterity are also temporarily increased by a degree dependent on Invocations skill, and cannot be drained while the effect is active. %%%% Imprison ability Temporarily imprisons a monster in walls of silver. The duration of the prison is increased by Invocations skill. %%%% Sanctuary ability Creates a divine refuge for a short duration. While you are inside the sanctuary, monsters will not attack you, but the protection will disappear at once should you breach the divine peace. %%%% Cure All Mutations ability Cures all your mutations — but only once. %%%% # The Shining One Divine Shield ability Manifests a blindingly bright shield in front of the user. Held aloft by the Shining One's power, it will unerringly block the next several attacks which could be blocked by a mundane shield. Ranged attacks will be reflected and melee attackers have a chance of being briefly blinded by the resulting flash of light. This shield will block only a limited number of attacks before vanishing, with Invocations skill increasing how many. %%%% Cleansing Flame ability Invokes a huge blast of divine fury centered on the user, severely damaging undead and demons and dealing damage to all other hostile creatures. The power of the blast is increased by Invocations skill. %%%% Summon Divine Warrior ability Summons a powerful warrior against evil, either an angel or a daeva. The duration of their assistance is increased by Invocations skill, and glory in battle may lead the Shining One to bless them with an even longer stay. %%%% Brand Weapon With Holy Wrath ability Permanently blesses a weapon of your choice with the holy wrath of the Shining One. Demon weapons will be converted into a more powerful sacred weapon. This blessing may only be used once, and it cannot be used on artefact weapons. %%%% Unearth Wretches ability Bring forth those near death from Kikubaaqudgha's necropolis, providing ample fodder for all kinds of necromancy. Their number and quality is dependent on Necromancy skill. %%%% Sign of Ruin ability [[Sign of Ruin spell]] %%%% Brand Weapon With Pain ability Permanently bloodies a weapon of your choice with the essence of pain itself. This blessing cannot be used on artefact weapons. You must choose between this gift or that of knowledge of the most powerful necromantic spells, and either gift may only be received once. %%%% Receive Forbidden Knowledge ability Grants you knowledge of the most powerful and sinister Necromancy spells: Haunt, Borgnjor's Revivification, Infestation, and Death's Door. You must choose between this gift or that of branding a weapon with pain, and either gift may only be received once. %%%% # Yredelemnul Recall Undead Harvest ability Recalls your undead followers from anywhere in the dungeon to your immediate surroundings. %%%% Light the Black Torch ability Raises the Black Torch aloft and calls upon Yredelemnul to light it aflame, marking the beginning of your attempt to conquer the current level of the dungeon. Yredelemnul only grants piety for kills made while the torch is lit. Those who have earned some of Yredelemnul's favour will be gifted temporary undead servants to help begin their conquest, with stronger servants being provided to the experienced and especially pious. Yredelemnul does not offer second chances - the torch will be extinguished when you leave the current floor, and it may only be lit once per floor, ever. %%%% Hurl Torchlight ability Hurls a gout of umbral fire from the Black Torch, which deals irresistible damage to living, demonic, and holy beings. The torchlight will also briefly empower any of your undead servants caught in its blast, and is harmless to its user. The damage is increased by Invocations skill. This ability can be used only while the torch is lit, and only a limited number of times on each floor. The number of uses available per floor increases with piety, and stoking the Black Torch's flames with a particularly remarkable soul by killing a unique named enemy will also provide an additional use. %%%% Bind Soul ability Attempts to bind the soul of a living, holy, or demonic being into your eternal service. If the targeted monster is slain before it leaves your sight, it will return as a bound soul, retaining the equipment, spells and abilities it had in life. Only beings who are relatively uninjured may be targeted, and the focus required to keep their soul from escaping will consume 1/3 of the user's current health - returning it only upon slaying them. The attempt will fail entirely if the targeted monster leaves your sight before the process is complete. The bound soul's health is influenced by the user's Invocations skill. It will follow its captor through stairs, and can be recalled from other levels. Only one soul can be bound at a time. %%%% Fathomless Shackles ability Engulfs the user's surroundings in Yredelemnul's inexorable grip. So long as you remain within this profane sanctuary, all hostile creatures that share it with you will be bound in place, and their life force will be continuously drained to restore your own. Victims who are isolated from their allies will take damage at a greatly increased rate. The affected area will shrink over time, and a new one cannot be created until the old one has fully expired. %%%% # Okawaru Heroism ability Temporarily increases all of your combat skills, both offensive and defensive. The duration is increased by Invocations skill. %%%% Finesse ability Greatly increases your combat speed. The duration is increased by Invocations skill. %%%% Duel ability Enters you into single combat with a worthy foe. On success, you and the challenged foe will be transported to Okawaru's Arena to fight to the death, with no escape until you either emerge victorious or are slain. Half of your missing health will be restored as the duel begins, and upon victory, Okawaru will return your health and magical power to whatever they were before you issued the challenge - letting you shake off any damage taken during it in the blink of an eye. %%%% Receive Weapon ability Acquires a weapon from a choice of four. This blessing may only be redeemed once. %%%% Receive Armour ability Acquires a piece of armour from a choice of four. This blessing may only be redeemed once. %%%% # Makhleb Unleash Destruction ability Channels a blast of hellish {{ if you.get_base_mutation_level("Gehenna destruction") == 1 then return "piercing fire, lava (from Gehenna's influence), lightning, or negative energy" elseif you.get_base_mutation_level("Cocytus destruction") == 1 then return "piercing ice (from Cocytus' influence), cold, lightning, or negative energy" elseif you.get_base_mutation_level("Tartarus destruction") == 1 then return "piercing fire, cold, devastation (from Tartarus' influence), or negative energy" elseif you.get_base_mutation_level("Dis destruction") == 1 then return "piercing fire, cold, lightning, acid, or metal splinters (the last two from Dis' influence)" else return "fire, cold, lightning, or negative energy" end }} at a targeted creature. Damage and accuracy are increased by Invocations skill. %%%% Infernal Servant ability Beckons a demon from the far reaches of Hell and binds it into service with your blood. At low Invocations skill, only lesser devils may be summoned, but major demons and even executioners may answer the call of those with high Invocations skill. Beware that the armies of chaos are prone to infighting, and sometimes a hostile demon may answer the ritual alongside your summoned servant. %%%% Brand Self ability Permanently carves an Infernal Mark into yourself, forever tainting body and soul in service of the Destroyer. So long as you continue to worship Makhleb, this mark will grant you the following power: %%%% Infernal Legion ability Uses one's own body as a conduit to unleash an army of chaos upon the world. For a short while, lesser demons will continuously manifest near the user - provided there is something around for them to fight. While these demons may be individually short-lived, the legions of chaos as a whole are virtually inexhaustible. %%%% Globe of Annihilation ability Launches a roiling sphere of intense destructive force drawn from the {{ if you.get_base_mutation_level("Gehenna destruction") == 1 then return "endless fires of Gehenna." elseif you.get_base_mutation_level("Cocytus destruction") == 1 then return "frigid wastes of Cocytus." elseif you.get_base_mutation_level("Tartarus destruction") == 1 then return "wailing grief of Tartarus." elseif you.get_base_mutation_level("Dis destruction") == 1 then return "ruthless spite of Dis." else return "very Hells themselves." end }} This sphere gathers strength as it travels, and will attempt to home in on a designated target, though it moves and turns with considerable inertia. When it collides with a creature or other obstruction, it will detonate in a violent explosion of {{ if you.get_base_mutation_level("Gehenna destruction") == 1 then return "fire or lava" elseif you.get_base_mutation_level("Cocytus destruction") == 1 then return "cold or ice" elseif you.get_base_mutation_level("Tartarus destruction") == 1 then return "negative energy or devastation" elseif you.get_base_mutation_level("Dis destruction") == 1 then return "acid or metal splinters" else return "hellish energy" end }} whose radius depends on the distance travelled. You are protected from this explosion yourself. %%%% Vessel of Slaughter ability Invokes a blood pact with the Destroyer, temporarily granting you enormous power at a dangerous price. At the moment the pact is sealed, a massive explosion of damnation will surround you, and you will transform into a demonic avatar, granting you demonic resistances, invulnerable will, doubled healing from kills, and reducing all damage you take by 1/3. You will additionally gain a bonus to all outgoing damage proportional to how injured you were when you used this ability. When your transformation expires, you will be dragged down into the Crucible of Flesh, and made to fight through waves of demons until Makhleb considers your debt paid. %%%% # Sif Muna %%%% Channel Magic ability Dramatically increases the user's regeneration of magical power for a duration that increases with Invocations skill. %%%% Forget Spell ability Removes a known spell from memory, so as to free memory to learn others. %%%% Divine Exegesis ability Casts any spell from your spell library with guaranteed success. You receive a bonus to spell power based on your Invocations skill that is worth 50% more than equivalent levels of training in the relevant skills of the spell itself. %%%% # Trog Berserk ability Sends the user into a berserk rage. Going berserk temporarily increases health, speed, and damage dealt in melee. It will time out quickly outside of combat, but may be extended by multiple kills. While berserk, almost all actions other than movement and melee combat are prevented. When the rage expires, the user will be slowed and unable to berserk again for a short time. %%%% Trog's Hand ability Invokes a powerful regeneration ability which stacks with all other sources and is effective even on those who would not otherwise be able to regenerate. It also fortifies the user's willpower, protecting against many magical effects. %%%% Brothers in Arms ability Summons huge angry allies to wreak havoc. %%%% # Elyvilon Purification ability Purges your body of poison, confusion, slowness, petrification, weakness, and sickness. Any drained strength, dexterity or intelligence will also be fully restored, along with any drained maximum health. %%%% Heal Other ability Heals a creature other than yourself by a moderate amount, depending on Invocations skill. Using this ability on hostile monsters will try to turn them neutral. This works best on living creatures, with the undead and demons being progressively harder to pacify. Intelligent creatures are also more difficult to pacify. Ghosts of dead adventurers and demon lords are too wrathful to be pacified, mindless creatures are too unintelligent to be pacified, and no monster can be pacified while it is asleep. Whether the pacification succeeds or not, the invested piety and magic points are lost. If it does succeed, the monster is healed and you gain the monster's full experience value. Otherwise, the monster is unaffected and you gain nothing. %%%% Heal Self ability Heals a moderate amount of health, depending on Invocations skill. %%%% Divine Vigour ability Greatly increases your maximum health and magic points, depending on Invocations skill. Your current health and magic points will also be increased proportionally. %%%% # Lugonu Depart the Abyss ability Transports you out of the Abyss, returning you to the location from which you entered it. %%%% Banish ability Attempts to banish a creature into the Abyss. If the attempt succeeds, you gain some piety and the creature's full experience value. Even creatures that resist are left malmutated and weakened by the brush with the Abyss. Invocations skill makes Banishment harder to resist. %%%% Corrupt ability Corrupts the current level by unleashing Abyssal energies on it. This will cause the area nearby to change appearance, and will gate in creatures from the Abyss bent on causing destruction. This will not work on levels already corrupted or in the Abyss itself. The size of the effect is increased by Invocations skill. %%%% Enter the Abyss ability Transports you to Lugonu's realm instantly. The effort of even using the ability will leave your health depleted. %%%% Brand Weapon With Distortion ability Permanently corrupts a weapon of your choice with a localised field of distortion. This blessing may only be used once, and it cannot be used on artefact weapons. %%%% # Nemelex Xobeh Draw ability Draws a card from a deck of power. %%%% Triple Draw ability Draws three cards from any deck, and allows you to choose one to play, discarding the other two. %%%% Deal Four ability Plays four cards from a deck in the time it normally takes to draw a single card. %%%% Stack Five ability Draws five cards from your choice of decks, and allows you to sort them into any order. Subsequently, you can draw these cards in the order you chose. Re-using this ability will discard the current stack. %%%% # Beogh Smiting ability [[Smiting spell]] The strength of the smiting is increased by Invocations skill. Beogh will not allow you to use this directly against another apostle during a divine trial. %%%% Recall Apostles ability Recalls your apostles from anywhere in the dungeon to your immediate surroundings. %%%% Dismiss Apostle ability Frees this apostle from your service, sending them out to do good in the world in Beogh's name. %%%% Recruit Apostle ability Anoints a defeated apostle, and welcomes them as a permanent follower. They will follow you between floors and into any peril, willingly giving their life for the cause and their kin. If they die, Beogh will eventually revive them once you gain sufficient piety - this process can be greatly accelerated by satisfying Beogh with the slaying of all foes who may have contributed to their apostle's death. You can have at most 3 followers accompanying you at a time, though you may freely dismiss old ones to invite new ones. %%%% Blood for Blood ability Beseeches Beogh to grant you an army with which to wreak bloody retribution. The user will be immediately surrounded by orcish allies, with more of them arriving over time from all directions. The prayer lasts a considerable length of time, but will expire far more rapidly once there are no more foes in sight. Usable only while you are standing over the corpse of one of your apostles, and at most once per death. %%%% # Fedhas Wall of Briars ability Grows short-lived briar patches around you. Monsters attacking these briars will be damaged by sharp thorns. Invocations skill increases the briars' health. %%%% Grow Ballistomycete ability Grows a short-lived ballistomycete at the location you choose. A ballistomycete occasionally releases spores that quickly seek out foes and violently explode, damaging and confusing all living things caught in the blast. Invocations skill increases the health and duration of the ballistomycete as well as the damage of its exploding spores. %%%% Overgrow ability Permanently destroys a wall-like structure, growing a short-lived plant ally in its place. Even a tree will give its life to support the will of Fedhas, and only truly indestructible walls are immune to this power. %%%% Grow Oklob ability Grows a short-lived oklob plant at the location you choose. These dangerous plants spray corrosive vitriol at your foes. Invocations skill increases the health and duration of the oklob as well as the frequency with which it sprays its acid. %%%% # Cheibriados Bend Time ability Attempts to slow down everyone adjacent to you. High Invocations skill makes it harder to resist. %%%% Temporal Distortion ability Warps the flow of time, causing monsters to skip forwards in time relative to you. %%%% Slouch ability Causes damage to everyone in sight who is moving faster than you, dealing more damage with greater differences in speed. %%%% Step From Time ability Removes you completely from the flow of time. Time will pass as it usually does, and monsters will wander away and sometimes even fall back to sleep. After some time has passed, you will return in the same state as the very second you departed. Invocations skill increases the likelihood that your absence will have been so long that alert monsters have fallen asleep again. %%%% # Jiyva Slimify ability Coats a wielded weapon or your fists with slime, turning the next living or corporeal undead monster hit into a neutral slime. %%%% Oozemancy ability Calls forth acidic ooze from the walls of the dungeon around you, damaging foes depending on the number of slimy walls they remain adjacent to. %%%% # Ashenzari Curse Item ability Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. %%%% Shatter The Chains ability Destroys a chosen cursed equipped item, relieving the wearer of the curse. %%%% # Dithmenos Shadowslip ability Instantly swaps places with your shadow (so long as it is active) and misleads all enemies in sight about which of the two is which. Enemies which were previously focused on you will instead focus their attention exclusively upon your shadow for several turns before they realize their mistake - though if they succeed in destroying your shadow, the illusion will end prematurely. The duration of this effect increases with Invocations skill, as will the durability of your shadow immediately after using it. %%%% Aphotic Marionette ability Grabs hold of another creature's shadow and rapidly unleashes their spells and abilities as if they were your own, aimed at random enemies. Creatures they summon this way will belong to you, and many beneficial effects that they would apply to themselves will be applied to you instead. You are also fully protected from any damage they would cause. Can only be used on creatures with eligible spells that they could productively cast at the moment. The process also leaves the victim's shadow too dim to grasp a second time - once used successfully on a target, it may never be used on them again. (Not all spells can be cast via this method; those which cannot will be marked with an exclamation mark when examined.) %%%% Primordial Nightfall ability Invokes a night from before the stars first burned in the sky, engulfing your surroundings in impenetrable darkness. The user's sight radius will be reduced to nothing, preventing enemies from tracking or aiming abilities at you, and slowly expand back to normal over the duration of the effect. Your stealth will also be increased. It cannot be invoked again until its effect has fully ended, as even the very first night of creation must eventually give way to day. Invocations skill increases the duration of the effect. %%%% # Gozag Potion Petition ability Petitions Gozag to sell you the effects of a set of potions. Gozag will offer three lists at a time, with varying prices. %%%% Call Merchant ability Sends funds to a merchant to help them set up shop at your location. The cost of funding a shop increases with the number of shops funded. %%%% Bribe Branch ability Gives 3000 gold to Gozag to spread throughout the inhabitants of the current branch, only possible if the branch has intelligent inhabitants. Those monsters may then become uninterested in fighting you (with tougher inhabitants having an increasing chance of being bribed), and more rarely will join your ranks, though they will not leave their home branch. Enemies accepting a bribe will lower the remaining bribe fund; upon its exhaustion, bribed enemies will become indifferent if they have not become your allies. %%%% # Qazlal Upheaval ability Calls on the forces of nature to blast a small area with magma, ice, wind, or rubble. This blast will never harm you or any elementals manifested by you. Invocations skill increases both damage and area affected. %%%% Elemental Force ability Causes your elemental clouds to coalesce into friendly elementals. Your Invocations skill increases the maximum number of elementals that can be created with one use of the ability. %%%% Disaster Area ability Blasts the entire area around you with powerful natural forces. Invocations skill increases both damage and area affected. %%%% # Ru Draw Out Power ability Taps into your inner power to restore health and magic, as well as freeing your body and mind from external constraints, including nets, webs, constriction, petrification, slowness, and confusion. The amount of health and magic restored increases with piety. %%%% Power Leap ability Performs an incredibly fast leap to a targeted location, causing an explosion upon landing which damages all adjacent foes. The amount of damage done increases with your piety and experience level. %%%% Apocalypse ability Reveals Ru's truth to your enemies, dealing severe damage to all enemies in your line of sight. Affected creatures may be paralysed, slowed or have their magic drained. The damage dealt increases with your piety and experience level. %%%% Sacrifice Purity ability Sacrifices purity of body or mind, causing a single mutation. %%%% Sacrifice Words ability Sacrifices the ability to use magical scrolls after being injured. %%%% Sacrifice Drink ability Sacrifices the ability to drink potions after being injured. %%%% Sacrifice Essence ability Sacrifices magical essence, causing a single mutation. %%%% Sacrifice Health ability Sacrifices physical health, causing a single mutation. %%%% Sacrifice Stealth ability Sacrifices stealth, causing you to always be noticed by foes and preventing you from having any ranks in the Stealth skill. %%%% Sacrifice Forms ability Sacrifices forms, preventing you from voluntarily changing your form and from having any ranks in the Shapeshifting skill. %%%% Sacrifice Artifice ability Sacrifices the ability to evoke any magical items, and prevents you from having any ranks in the Evocations skill. This includes wands and other items which use Evocations skill - that is, it does *not* affect reaching weapons, talismans, and ziggurat figurines. This also renders magical staves much less effective in melee. %%%% Sacrifice Love ability Sacrifices love, causing all creatures to become hostile, even those created by you. Monsters that are spell residue and which do not act independently, such as orbs of destruction and spectral weapons, are the only things which can remain friendly. %%%% Sacrifice Courage ability Sacrifices courage, causing you to become terrified of dangerous monsters. Such monsters fill you with horror, which reduces the power of your spells and your ability to hit and damage monsters in combat. %%%% Sacrifice Arcana ability Sacrifices arcana, causing you to lose the ability to use certain schools of magic and preventing you from having any ranks in those skills. %%%% Sacrifice Nimbleness ability Sacrifices nimbleness, preventing you from having any ranks in the Dodging skill. This sacrifice is worth more if you cannot train Armour. %%%% Sacrifice Durability ability Sacrifices durability, preventing you from having any ranks in the Armour skill. This sacrifice is worth more if you cannot train Dodging. %%%% Sacrifice a Hand ability Sacrifices a hand, causing you to lose the ability to use shields{{ if you.race() ~= "Formicid" then return " and two-handed weapons" end }}, and to be able to wear one fewer ring. %%%% Sacrifice Experience ability Sacrifices some of your past experiences, causing you to lose one level immediately and also to have the maximum level you can attain lowered by one. %%%% Sacrifice Skill ability Sacrifices your skills, causing you to have all of your skill aptitudes decreased by one. This will likely cause you to lose ranks in trained skills. %%%% Sacrifice an Eye ability Sacrifices an eye, causing you to have a much harder time hitting targets. %%%% Sacrifice Resistance ability Sacrifices your resistance to extreme temperatures, causing you to become vulnerable to heat and cold. %%%% Reject Sacrifices ability Rejects all offered sacrifices. Doing so means Ru will take more time evaluating your readiness for future sacrifices. Ru will not offer more sacrifices while there is an existing offer still extended. Each consecutive rejection increases the sacrifice timer significantly. Accepting a sacrifice will reset the timer to the standard length. %%%% # Uskayaw Stomp ability Stomps down in time with the rhythm of the dance, sending a shockwave through all adjacent creatures. The shockwave damages each creature by a fraction of its current health, plus damage increasing with Invocations skill. %%%% Line Pass ability Passes through a contiguous line of creatures at superhuman speed, ending up in a new location. Any creatures passed through in this way will be confused briefly, with the duration of confusion increasing with Invocations skill. %%%% Grand Finale ability Merges with a target emotionally and physically, and then bursts forth from them, violently splitting them apart and killing them instantly. This ability becomes easier to use as the worshipper's piety and Invocations skill increase. More violent Uskayaw sects consider their members not to be true worshippers until they have performed this rite. %%%% Renounce Religion ability Renounces your faith. This will make you leave your god (and usually anger said god). %%%% Convert to Beogh ability Swears fealty to Beogh, the god of cave orcs. This god demands that all non-believers must die, but new believers must be spared and accepted into the fold. Beware, for orcs who do not see you convert may still be hostile until you have built your reputation! All other gods hate Beogh, and do not take desertion lightly. %%%% Donate Gold ability Donates half of your gold to Zin, which will increase your piety over time. The overall increase is determined by the size of your donation. %%%% Recall Ancestor ability Recalls your ancestor from anywhere in the dungeon to your immediate surroundings. %%%% Idealise ability Restores your ancestor to an idyllic vision of their best self. Their wounds are forgotten and a glow of perfection infuses them, giving them a short-lived but dramatic increase in strength, spellcasting, and armour. The quality of the healing and duration of the idealisation granted are both improved by the Invocations skill. %%%% Transference ability Forces a targeted creature to pass through the realms of memory and exchange places with your ancestor. With great piety, those near the target will be drained to a degree depending on Invocations skill. %%%% Ancestor Life: Knight ability Remembers your ancestor as a knight, a strong melee combatant with superior defences. This choice is permanent and cannot be undone. %%%% Ancestor Life: Battlemage ability Remembers your ancestor as a battlemage, a warrior capable of relentless offence with both melee and conjurations. This choice is permanent and cannot be undone. %%%% Ancestor Life: Hexer ability Remembers your ancestor as a hexer, a cunning rogue capable of swift knifework and debilitating spellcasting. This choice is permanent and cannot be undone. %%%% Ancestor Identity ability Recalls who your ancestor preferred to be known as, correcting their name and gender. %%%% Wall Jump ability Vaults off an adjacent wall towards enemies, striking all enemies adjacent to the landing spot and taking two turns to complete the motion. %%%% Serpent's Lash ability Allows you to move at supernatural speeds, making any normal movements up to a distance of two tiles instant. Martial attacks performed under the effect of Serpent's Lash are more damaging and never miss. %%%% Heavenly Storm ability Invokes a storm of heavenly clouds. While the storm rages, your evasion and combat accuracy and damage are substantially increased, and striking enemies with martial attacks increases this bonus. The storm weakens over time and fades away once the bonus reaches zero. The heavenly clouds prevent invisibility, and obscure the vision of those outside the storm. %%%% Fiery Armour ability Armours yourself in fire, providing +7 AC and searing foes foolish enough to strike you in melee. The fire takes quite a long time to burn out. %%%% Foxfire Swarm ability Conjures a swarm of animate flames all around you. These rapidly seek the nearest monsters, burning them. They will dissipate harmlessly if unable to reach a target or if you swap places with them. %%%% Rising Flame ability Sends you floating upward and, after a short delay for Ignis to gather enough power, blasts you through the ceiling and into the level above. This ability may only be used once. %%%% Hop ability Hops toward a chosen destination, landing somewhere nearby. After using this ability, you will be unable to hop again until you have spent some time not moving. (Other actions, such as casting spells and attacking, are fine.) %%%% Blinkbolt ability Turns the user into living lightning and zaps them at the chosen monster, dealing electric damage to everything in their path and depositing the user at the bolt's end. After using this ability, you will be unable to use it again for a short time. %%%% Siphon Essence ability Torments nearby living foes, halving their health. The pain inflicted heals the user to an extent determined by Shapeshifting skill. After using this ability, you will be unable to use it again for a short time. %%%% Evoke the Sceptre of Asmodeus ability Calls on the power of Asmodeus to summon fiery demons of Hell. The demons summoned will remain friendly only for a limited time, eventually becoming hostile before vanishing. The success of the ability scales with the Evocations skill, and this ability is available only while wielding the Sceptre of Asmodeus. %%%% Evoke Damnation ability Blasts a targeted enemy with damnation. These unholy forces harm the victim and anyone adjacent, and are not affected by any means of protection, such as armour or resistances. However, certain creatures, usually those able to invoke damnation themselves, are entirely unscathed by damnation. The power of this ability scales with the Evocations skill. %%%% Evoke the Staff of Olgreb ability Causes the caster to radiate toxic energy, continuously inflicting poison on everything in line of sight for as long as the aura lasts. The power of this ability scales with the Evocations skill, and this ability is available only while wielding the Staff of Olgreb.