# Changing colours of items in the inventory and other menus menu := menu_colour ae := autopickup_exceptions # Items currently not affecting you or (in some cases) not usable menu += darkgrey:(melded) menu += darkgrey:(inert) # Bad items menu += lightred:.*bad_item.* # Useless items, comes here to override artefacts etc. menu += darkgrey:.*useless_item.* # Items disliked by your god. menu += $forbidden:.*forbidden.* # Handle cursed and equipped items early to override other colour settings. menu += lightred:.*equipped.* cursed menu += red: (a|the) cursed menu += lightgreen:.*equipped.* # Important game items # menu += lightmagenta:rune of Zot menu += lightmagenta:.*orb.*Zot # Artefacts # menu += lightcyan:unrand.*artefact menu += white:.*artefact.* #menu += white:.*identified.*artefact.* #menu += lightblue:.*unidentified.*artefact.* # Possible egos menu += lightblue:^unidentified .*weapon.*(runed|glowing) menu += lightblue:^unidentified .*armour.*(runed|glowing|embroidered|shiny|dyed) # Enchanté menu += green:enchanted menu += green:staff of menu += green:ego # Emergency items menu += yellow:.*emergency_item.* # Good items menu += cyan:.*good_item.* # Dangerous (but still useful) items menu += $dangerous:.*dangerous_item.* menu += $dangerous:misc.*ziggurat # Evokers come after dangerous items to allow tremorstones to be properly purple menu += lightcyan:evoker.* # Defaults for normal items menu += lightblue:unidentified.*(potion|scroll|wand|jewellery|magical staff) # Colouring of autoinscribed god gifts menu_colour += pickup:green:god gift # Highlight (partly) selected items # XX this shouldn't be done this way! menu_colour += inventory:white:\w \+\s menu_colour += inventory:white:\w \#\s menu_colour += inventory:white:\w \*\s # Not really menu. menu_colour += notes:white:Reached XP level