############################################################ # As of Stone Soup 0.3 the previously hardcoded monster # speech has been outsourced. This makes changing existing # messages, and adding new ones really easy. # # shout.txt holds the utterances (and visual equivalents) of # monsters that notice you. # # For an explanation of how to read monspeak.txt or shout.txt # and how to add new messages, see monster_speech.txt in the # docs/develop/ directory. ############################################################ %%%% __BUGGY # This line should never get displayed to the user, even if # monster_shout() in shout.cc detects buggy behaviour, # so showing this line would itself be a bug. SOUND:You hear doubly buggy behaviour! %%%% __SHOUT SOUND:You hear a shout! %%%% __SHOUT seen SOUND:@The_monster@ shouts! %%%% __BARK unseen SOUND:You hear a bark! %%%% __BARK seen SOUND:@The_monster@ barks! %%%% __HOWL unseen SOUND:You hear a howl! %%%% __HOWL seen SOUND:@The_monster@ howls! %%%% __TWO_SHOUTS unseen SOUND:You hear two shouts! %%%% __TWO_SHOUTS seen SOUND:@The_monster@ shouts in stereo! %%%% __ROAR unseen SOUND:You hear a roar! %%%% __ROAR seen SOUND:@The_monster@ roars! %%%% __SCREAM unseen SOUND:You hear a hideous shriek! %%%% __SCREAM seen SOUND:@The_monster@ gives a hideous shriek! %%%% __BELLOW unseen SOUND:You hear a bellow! %%%% __BELLOW seen SOUND:@The_monster@ bellows! %%%% __BLEAT unseen SOUND:You hear a bleat! %%%% __BLEAT seen SOUND:@The_monster@ bleats! %%%% __TRUMPET unseen SOUND:You hear a trumpeting! %%%% __TRUMPET seen SOUND:@The_monster@ trumpets! %%%% __SCREECH unseen SOUND:You hear a screech! %%%% __SCREECH seen SOUND:@The_monster@ screeches! %%%% __BUZZ unseen SOUND:You hear an angry buzzing noise. %%%% __BUZZ seen SOUND:@The_monster@ buzzes angrily. %%%% __MOAN unseen SOUND:You hear a chilling moan. %%%% __MOAN seen SOUND:@The_monster@ gives a chilling moan. %%%% __GURGLE unseen SOUND:You hear a horrible gurgling sound! %%%% __GURGLE seen SOUND:@The_monster@ gurgles horribly! %%%% __CROAK unseen SOUND:You hear a loud, deep croak! SOUND:You hear a croak. %%%% __CROAK seen SOUND:@The_monster@ gives a loud, deep croak! SOUND:@The_monster@ croaks. %%%% __GROWL unseen SOUND:You hear an angry growl. %%%% __GROWL seen SOUND:@The_monster@ growls angrily. %%%% __HISS unseen SOUND:You hear an angry hiss. %%%% __HISS seen SOUND:@The_monster@ hisses angrily. %%%% __SKITTER unseen SOUND:You hear a skittering sound. %%%% __SKITTER seen SOUND:@The_monster_possessive@ many legs skitter. %%%% __FAINT_SKITTER unseen SOUND:You hear a faint skittering sound. %%%% __FAINT_SKITTER seen SOUND:@The_monster_possessive@ many legs skitter faintly. %%%% __SQUEAL unseen SOUND:You hear an angry squeal. %%%% __SQUEAL seen SOUND:@The_monster@ squeals angrily. %%%% __DEMON_TAUNT @The_monster@ @says@, "@demon_taunt@" %%%% __CHERUB seen SOUND:@The_monster_possessive@ eagle head screeches! SOUND:@The_monster_possessive@ lion head roars! SOUND:@The_monster_possessive@ ox head lows! SOUND:@The_monster_possessive@ human head shouts! %%%% __CHERUB unseen SOUND:You hear a shout. SOUND:You hear a screech. SOUND:You hear a roar. SOUND:You hear a low. %%%% __LOUD_ROAR unseen SOUND:You hear a deafening roar! %%%% __LOUD_ROAR seen SOUND:@The_monster@ roars deafeningly! %%%% __RUSTLE unseen SOUND:You hear a loud rustle. %%%% __RUSTLE seen SOUND:@The_monster_possessive@ pages rustle loudly. %%%% __SQUEAK unseen SOUND:You hear a loud squeak. %%%% __SQUEAK seen SOUND:@The_monster@ squeaks loudly. %%%% ############################################ # End of default shouts ############################################ ############################################################ # Player ghost shouts. Potentially different ones for each # class, though currently they all just copy the default # player ghost. ############################################################ %%%% player ghost VISUAL:@The_monster@ turns @possessive@ malevolent gaze towards you. %%%% Fighter player ghost @player ghost@ %%%% Hedge Wizard player ghost @player ghost@ %%%% Gladiator player ghost @player ghost@ %%%% Necromancer player ghost @player ghost@ %%%% Brigand player ghost @player ghost@ %%%% Berserker player ghost @player ghost@ %%%% Hunter player ghost @player ghost@ %%%% Conjurer player ghost @player ghost@ %%%% Enchanter player ghost @player ghost@ %%%% Fire Elementalist player ghost @player ghost@ %%%% Ice Elementalist player ghost @player ghost@ %%%% Summoner player ghost @player ghost@ %%%% Air Elementalist player ghost @player ghost@ %%%% Earth Elementalist player ghost @player ghost@ %%%% Alchemist player ghost @player ghost@ %%%% Chaos Knight player ghost @player ghost@ %%%% Shapeshifter player ghost @player ghost@ %%%% Monk player ghost @player ghost@ %%%% Warper player ghost @player ghost@ %%%% Wanderer player ghost @player ghost@ ######################################## # Shouts by monster symbol ######################################## %%%% '&' @__DEMON_TAUNT@ %%%% 'cap-G' VISUAL:@The_monster@ turns @possessive@ gaze towards you. %%%% 'cap-J' VISUAL:@The_monster@ quivers. ######################################## # Shouts by monster genus ######################################## %%%% giant slug VISUAL:@The_monster@ swivels @possessive@ eye-stalks towards you. ######################################## # Shouts for specific monsters ######################################## %%%% ballistomycete spore VISUAL:@The_monster@ waves @possessive@ rhizomes. %%%% glowing orange brain VISUAL:@The_monster@ turns @possessive@ attention towards you. %%%% # Iron imps, shadow imps and white imps copy imps. imp # Shout one half the time, taunt the other half. @__SHOUT@ SOUND:@The_monster@ @says@, "@imp_taunt@" %%%% moth of wrath VISUAL:@The_monster_possessive@ fur bristles in rage as it notices you. %%%% iron imp @imp@ %%%% shadow imp @imp@ %%%% white imp @imp@ #################################### # Shouts for specific uniques #################################### %%%% Polyphemus # This would also work for other monsters that are surrounded by allies. SOUND:@The_monster@ shouts, "Attack, my pets! Attack!" %%%%