display_char = wall:▒ display_char = permawall:▓ display_char = wall_magic:░ display_char = floor:∙ display_char = floor_magic:· display_char = door_open:' display_char = door_closed:■ display_char = trap:^ display_char = stairs_down:> display_char = stairs_up:< display_char = grate:# display_char = altar:▄ display_char = arch:∩ display_char = fountain:⌠ display_char = wavy:≈ display_char = statue:8 display_char = invis_exposed:{ display_char = item_detected:{ display_char = item_orb:0 display_char = item_rune:φ display_char = item_weapon:) display_char = item_armour:[ display_char = item_wand:/ display_char = item_scroll:? display_char = item_ring:= display_char = item_potion:! display_char = item_missile:( display_char = item_book:∞ display_char = item_staff:\ display_char = item_rod:\ display_char = item_miscellany:} display_char = item_corpse:% display_char = item_skeleton:% display_char = item_gold:$ display_char = item_amulet:" display_char = cloud:# display_char = tree:♣ display_char = transporter:Ω display_char = transporter_landing:Ω display_char = fired_bolt:# display_char = fired_zap:* display_char = fired_burst:÷ display_char = fired_debug:X display_char = fired_missile:` display_char = explosion:# display_char = frame_horiz:═ display_char = frame_vert:║ display_char = frame_top_left:╔ display_char = frame_top_right:╗ display_char = frame_bottom_left:╚ display_char = frame_bottom_right:╝