display_char = wall:▒ display_char = permawall:█ display_char = wall_magic:♦ display_char = floor:· display_char = floor_magic:: display_char = door_open:' display_char = door_closed:┼ display_char = trap:^ display_char = stairs_down:> display_char = stairs_up:< display_char = grate:# display_char = altar:π display_char = arch:¶ display_char = fountain:§ display_char = wavy:» display_char = statue:8 display_char = invis_exposed:→ display_char = item_detected:¨ display_char = item_orb:0 display_char = item_rune:} display_char = item_weapon:) display_char = item_armour:[ display_char = item_wand:/ display_char = item_scroll:? display_char = item_ring:= display_char = item_potion:! display_char = item_missile:( display_char = item_book:: display_char = item_staff:\ display_char = item_rod:\ display_char = item_miscellany:} display_char = item_corpse:% display_char = item_skeleton:% display_char = item_gold:$ display_char = item_amulet:" display_char = cloud:# display_char = tree:7 display_char = transporter:^ display_char = transporter_landing:^ display_char = fired_bolt:# display_char = fired_zap:* display_char = fired_burst:+ display_char = fired_debug:X display_char = fired_missile:` display_char = explosion:# display_char = frame_horiz:─ display_char = frame_vert:│ display_char = frame_top_left:┌ display_char = frame_top_right:┐ display_char = frame_bottom_left:└ display_char = frame_bottom_right:┘