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PUBLIC ) else() message(STATUS "Not using precompiled headers") endif() # Organize files into IDE folders source_group(TREE "${COMMON_SOURCE_DIR}" FILES ${COMMON_SOURCE} ${COMMON_HEADER}) if(WIN32) target_link_libraries(common PRIVATE stackwalker) endif() if(APPLE) # Silence macOS OpenGL deprecation warnings target_compile_definitions(common PUBLIC GL_SILENCE_DEPRECATION) endif() set_compiler_config(common) # Create the cmake script for generating the version information get_build_platform(COMMON_PLATFORM_NAME) configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake/GenerateVersion.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/GenerateVersion.cmake" @ONLY) target_include_directories(common PRIVATE ${CMAKE_CURRENT_BINARY_DIR}) add_custom_target(generate_version ${CMAKE_COMMAND} -P "${CMAKE_CURRENT_BINARY_DIR}/GenerateVersion.cmake") add_dependencies(common generate_version) add_subdirectory(test) add_subdirectory(benchmark)