fragglescript : cstyle { name = "FraggleScript"; case_sensitive = false; keyword_link = "http://www.doomwiki.org/wiki/FraggleScript"; constant_link = "http://www.doomwiki.org/wiki/FraggleScript"; function_link = "http://www.doomwiki.org/wiki/FraggleScript"; blocks = script; keywords = { // Level info consolecmd, creator, drown, gravity, ignore, interpic, levelname, music, nextlevel, nextsecret, partime, skyname, // Console commands allowjump, gimme, gravity, gr_fogcolor, gr_fogdensity, viewheight, map, // Variable types string, int, mobj, fixed, float, const, hud, // Default variables consoleplayer, displayplayer, zoom, fov, trigger } constants = { PLAYER, TROOPER, SHOTGUY, ARCHVILE, VILEFIRE, REVENANT, REVENANTMISL, SMOKE, MANCUBUS, MANCUBUSSHOT, CHAINGUY, IMP, DEMON, SPECTRE, CACODEMON, BARONOFHELL, BARONSHOT, HELLKNIGHT, LOSTSOUL, SPIDERMASTERMIND, ARACHNOTRON, CYBERDEMON, PAINELEMENTAL, WOLFSS, KEEN, BOSSBRAIN, BOSSSPIT, BOSSTARGET, SPAWNSHOT, SPAWNFIRE, BARREL, IMPSHOT, CACOSHOT, FLYINGROCKET, FLYINGPLASMA, FLYINGBFG, ARACHPLAZ, PUFF, BLOOD, TFOG, IFOG, TELEPORTMAN, EXTRABFG, GREENARMOR, BLUEARMOR, HEALTHPOTION, ARMORHELMET, BLUEKEYCARD, REDKEYCARD, YELLOWKEYCARD, YELLOWSKULLKEY, REDSKULLKEY, BLUESKULLKEY,STIMPACK, MEDIKIT, SUPERCHARGE, INVULNERABILITY, BESERKPACK, INVISIBILITY, RADSUIT, AUTOMAP, LITEAMP, MEGASPHERE, CLIP, BULLETBOX, ROCKET, ROCKETBOX, ECELL, ECELLPACK, SHELLS, SHELLBOX, BACKPACK, BFG, CHAINGUN, CHAINSAW, RLAUNCHER, PLASMAGUN, SHOTGUN, SUPERSHOTGUN, TALLTECHLAMP, SHORTTECHLAMP, FLOORLAMP, TALLGRNPILLAR, SHRTGRNPILLAR, TALLREDPILLAR, SHRTREDPILLAR, SKULLCOLUMN, HEARTCOLUMN, EVILEYE, SKULLROCK, GRAYTREE, TALLBLUFIRESTICK, TALLGRNFIRESTICK, TALLREDFIRESTICK, SHRTBLUFIRESTICK, SHRTGRNFIRESTICK, SHRTREDFIRESTICK, STALAGMITE, TALLTECHPILLAR, CANDLE, CANDELABRA, TWITCHCORPSE1, TWITCHCORPSE2, HANGINGMAN1, HANGINGMAN2, HANGINGMAN3, HANGINGMAN4, HANGINGMAN5, HANGINGMAN6, HANGINGMAN7, HANGINGMAN8, DEADCACO, DEADPLAYER, DEADTROOPER, DEADDEMON, DEADLOSTSOUL, DEADIMP, DEADSERGEANT, SLOP, SLOP2, SKULLPOLE1, BLOODPOOL1, SKULLPOLE2, SKULLPILE, DEADCORPSE1, TWITCHCORPSE3, TREE, BURNINGBARREL, HANGINGMAN9, HANGINGMAN10, HANGINGMAN11, HANGINGMAN12, HANGINGMAN13, HANGINGMAN14, BLOODPOOL2, BLOODPOOL3, BLOODPOOL4, PUSH, PULL, Armor, Berserk, BFG, Chaingun, Chainsaw, Fullmap, Map, Plasma, Rocket, Shotgun, SuperShotgun, Health, Ammo, Keys, Weapons } functions { Abs = "value"; ACos = "value"; AmbientSound = "name"; ASin = "value"; ATan = "value"; Beep; Break; CeilHeight = "tag_number, [set_height], [crush]"; CeilingHeight = "tag_number, [set_height], [crush]"; CeilingTexture = "tag_number, [set_tex]"; CeilText = "tag_number, [set_tex]"; ChangeHubLevel; ChangeMusic = "name"; ChangeTag = "tag_num, new_tag"; CheckCVar = "cvar"; CheckInventory = "player_num, item"; ClearCamera; Clock; CloseDoor = "tag_num, [speed]"; Colormap = "tag_num, color"; Continue; Cos = "value"; CreatePic = "texture, xpos, ypos"; DamageObj = "[target], amount"; DeleteHUPic = "handle"; ExitLevel; ExitSecret; Exp = "value"; FadeLight = "tag_num, level, [speed]"; FixedValue = "value"; Floor = "value"; FloorHeight = "tag_number, [set_height], [crush]"; FloorText = "tag_number, [set_tex]"; FloorTexture = "tag_number, [set_tex]"; Gamemode; Gameskill; GiveInventory = "player, item, [count]"; Goto = "label"; HealObj = "[target], amount"; Include = "lumpname"; Input; IntValue = "value"; IsObjPlayer = "[object]"; IsPlayerObj = "[object]"; Kill = "[target]"; KillInSector = "tag"; KillObj = "[target]"; LevelNum; LightLevel = "tag_number, [set_level]"; LineAttack = "shooter, angle, damage"; LineFlag = "linenum, flag, [set]"; LineTrigger = "type, [tag]"; Log = "value"; Ls = "special, [arg0], [arg1], [arg2], [arg3], [arg4]"; MapThingNumExist = "number"; MapThings; Max = "value1, value2"; MaxPlayerAmmo = "player, int/ammo_type, [value]"; Message = "text"; Min = "value1, value2"; MobjHeight = "target, [value]"; MobjMomx = "target, [value]"; MobjMomy = "target, [value]"; MobjMomz = "target, [value]"; MobjRadius = "target, [value]"; MobjTarget = "m1, [m2]"; MobjValue = "value"; ModifyHUPic = "handle, texture, xpos, ypos"; ModifyPic = "handle, texture, xpos, ypos"; MoveCamera = "camera, targetobj, targetheight, movespeed, targetangle, anglespeed"; MoveCeil = "tag_num, dest_height, [speed], [crush], [silent]"; MoveCeiling = "tag_num, dest_height, [speed], [crush], [silent]"; MoveFloor = "tag_num, dest_height, [speed], [crush], [silent]"; NewHUPic = "texture, xpos, ypos"; ObjAngle = "[target]"; ObjAwaken = "[target]"; ObjDead = "[target]"; ObjFlag = "[target], flag_num, [set]"; ObjHealth = "[target]"; ObjHeight = "target, [value]"; ObjMomx = "target, [value]"; ObjMomy = "target, [value]"; ObjMomz = "target, [value]"; ObjRadius = "target, [value]"; ObjReactionTime = "target, [duration]"; ObjSector = "[target]"; ObjState = "[target], state_code"; ObjTarget = "m1, [m2]"; ObjType = "[target]"; ObjX = "[target]"; ObjY = "[target]"; ObjZ = "[target]"; OpenDoor = "tag_num, [wait], [speed]"; PlayDemo = "lump_name"; Player = "[target]"; PlayerAddFrag = "player1, [player2]"; PlayerAmmo = "player, ammo_type, [value]"; PlayerInGame = "player"; PlayerKeys = "player, key_code, [givetake]"; PlayerMsg = "player, message"; PlayerName = "[player]"; PlayerObj = "player"; PlayerSelectedWeapon = "player, [weapon_code]"; PlayerSelWep = "player, [weapon_code]"; PlayerTip = "player, message"; PlayerWeapon = "player, weapon_code"; PointToAngle = "x1, y1, x2, y2"; PointToDist = "x1, y1, x2, y2"; Pow = "value, power"; Print = "message"; PRnd; PushObj = "target, angle, force"; PushThing = "target, angle, force"; RadiusAttack = "spot, source, damage"; ReactionTime = "target, [duration]"; RemoveObj = "target"; Resurrect = "target"; Return; Rnd; RunCommand = "command"; ScriptRunning = "script_num"; ScriptWait = "script_num"; ScriptWaitPre = "script_num"; SectorColormap = "tag_num, color"; SectorType = "tag_num, [new_type]"; SetCamera = "target, [angle], [height], [pitch]"; SetColor = "tag_num, color", "tag_num, r, g, b"; SetCorona = "corona_num, whattochange, float value"; SetHUPicDisplay = "handle, visible"; SetLineBlocking = "num_tag, blocking"; SetLineMnBlock = "num_tag, blocking"; SetLineMonsterBlocking = "num_tag, blocking"; SetLineTexture = "tag, side, position, texture", "tag, texture, side, sections"; SetLineTrigger = "tag, type"; SetObjPosition = "target, x, [y], [z]"; SetPicVisible = "handle, visible"; SetWeapon = "player, weapon"; SilentTeleport = "[target], tag"; Sin = "value"; SkinColor = "player, [color]"; Spawn = "type, x, y, [angle], [z], [bool zrel]"; SpawnExplosion = "type, x, y, [z]"; SpawnMissile = "source, dest, type"; SpawnShot2 = "type, source, [zofs]"; Sqrt = "value"; StartAmbiantSound = "name"; // Legacy can't spell StartScript = "script_num"; StartSectorSound = "tag_num, sound"; StartSkill = "skill_level"; StartSound = "source, sound"; StringValue = "value"; TagWait = "tag_num"; TakeInventory = "player, item, [amount]"; Tan = "value"; Teleport = "[target], tag"; TestLocation = "[target]"; ThingCount = "type"; TimedTip = "duration, message"; Tip = "message"; Wait = "duration"; WallGlow; } }