acs : cstyle { name = "ACS (Hexen)"; case_sensitive = false; keyword_link = "http://zdoom.org/wiki/Special:Search/%s"; constant_link = "http://zdoom.org/wiki/Special:Search/%s"; function_link = "http://zdoom.org/wiki/%s"; blocks = "Script", "function"; keywords = { open, restart, script, special, str, suspend, terminate, world, } constants = { // General TRUE, FALSE, ON, OFF, YES, NO, // Line/Side/Texture LINE_FRONT, LINE_BACK, SIDE_FRONT, SIDE_BACK, TEXTURE_TOP, TEXTURE_MIDDLE, TEXTURE_BOTTOM, // Game mode GAME_SINGLE_PLAYER, GAME_NET_COOPERATIVE, GAME_NET_DEATHMATCH, // Classes CLASS_FIGHTER, CLASS_CLERIC, CLASS_MAGE, // Skills SKILL_VERY_EASY, SKILL_EASY, SKILL_NORMAL, SKILL_HARD, SKILL_VERY_HARD, // Spawnable actors T_NONE, T_CENTAUR, T_CENTAURLEADER, T_DEMON, T_ETTIN, T_FIREGARGOYLE, T_WATERLURKER, T_WATERLURKERLEADER, T_WRAITH, T_WRAITHBURIED, T_FIREBALL1, T_MANA1, T_MANA2, T_ITEMBOOTS, T_ITEMEGG, T_ITEMFLIGHT, T_ITEMSUMMON, T_ITEMTPORTOTHER, T_ITEMTELEPORT, T_BISHOP, T_ICEGOLEM, T_BRIDGE, T_DRAGONSKINBRACERS, T_ITEMHEALTHPOTION, T_ITEMHEALTHFLASK, T_ITEMHEALTHFULL, T_ITEMBOOSTMANA, T_FIGHTERAXE, T_FIGHTERHAMMER, T_FIGHTERSWORD1, T_FIGHTERSWORD2, T_FIGHTERSWORD3, T_CLERICSTAFF, T_CLERICHOLY1, T_CLERICHOLY2, T_CLERICHOLY3, T_MAGESHARDS, T_MAGESTAFF1, T_MAGESTAFF2, T_MAGESTAFF3, T_MORPHBLAST, T_ROCK1, T_ROCK2, T_ROCK3, T_DIRT1, T_DIRT2, T_DIRT3, T_DIRT4, T_DIRT5, T_DIRT6, T_ARROW, T_DART, T_POISONDART, T_RIPPERBALL, T_STAINEDGLASS1, T_STAINEDGLASS2, T_STAINEDGLASS3, T_STAINEDGLASS4, T_STAINEDGLASS5, T_STAINEDGLASS6, T_STAINEDGLASS7, T_STAINEDGLASS8, T_STAINEDGLASS9, T_STAINEDGLASS0, T_BLADE, T_ICESHARD, T_FLAME_SMALL, T_FLAME_LARGE, T_MESHARMOR, T_FALCONSHIELD, T_PLATINUMHELM, T_AMULETOFWARDING, T_ITEMFLECHETTE, T_ITEMTORCH, T_ITEMREPULSION, T_MANA3, T_PUZZSKULL, T_PUZZGEMBIG, T_PUZZGEMRED, T_PUZZGEMGREEN1, T_PUZZGEMGREEN2, T_PUZZGEMBLUE1, T_PUZZGEMBLUE2, T_PUZZBOOK1, T_PUZZBOOK2, T_METALKEY, T_SMALLMETALKEY, T_AXEKEY, T_FIREKEY, T_GREENKEY, T_MACEKEY, T_SILVERKEY, T_RUSTYKEY, T_HORNKEY, T_SERPENTKEY, T_WATERDRIP, T_TEMPSMALLFLAME, T_PERMSMALLFLAME, T_TEMPLARGEFLAME, T_PERMLARGEFLAME, T_DEMON_MASH, T_DEMON2_MASH, T_ETTIN_MASH, T_CENTAUR_MASH, T_THRUSTSPIKEUP, T_THRUSTSPIKEDOWN, T_FLESH_DRIP1, T_FLESH_DRIP2, T_SPARK_DRIP } functions { ACS_Execute = "script, map, arg1, arg2, arg3"; ACS_LockedExecute = "script, map, arg1, arg2, lock"; ACS_Suspend = "script, map"; ACS_Terminate = "script, map"; Ceiling_CrushAndRaise = "tag, speed, crush"; Ceiling_CrushRaiseAndStay = "tag, speed, crush"; Ceiling_CrushStop = "tag"; Ceiling_LowerAndCrush = "tag, speed, crush"; Ceiling_LowerByValue = "tag, speed, height"; Ceiling_RaiseByValue = "tag, speed, height"; ChangeCeiling = "tag, flat"; ChangeFloor = "tag, flat"; ClearLineSpecial; DamageThing = "amount"; Delay = "tics"; Door_Close = "tag, speed"; Door_LockedRaise = "tag, speed, delay, lock"; Door_Open = "tag, speed"; Door_Raise = "tag, speed, delay"; Floor_CrushStop = "tag"; Floor_LowerByValue = "tag, speed, height"; Floor_LowerByValueTimes8 = "tag, speed, height"; Floor_LowerInstant = "tag, arg1, height"; Floor_LowerToLowest = "tag, speed"; Floor_LowerToNearest = "tag, speed"; Floor_MoveToValueTimes8 = "tag, speed, height, neg"; Floor_RaiseAndCrush = "tag, speed, crush"; Floor_RaiseByValue = "tag, speed, height"; Floor_RaiseByValueTimes8 = "tag, speed, height"; Floor_RaiseInstant = "tag, arg1, height"; Floor_RaiseToHighest = "tag, speed"; Floor_RaiseToNearest = "tag, speed"; Floor_Waggle = "tag, amp, freq, offset, time"; FloorAndCeiling_LowerByValue = "tag, speed, height"; FloorAndCeiling_RaiseByValue = "tag, speed, height"; GameSkill; GameType; Light_ChangeToValue = "tag, value"; Light_Fade = "tag, value, tics"; Light_Flicker = "tag, upper, lower"; Light_ForceLightning; Light_Glow = "tag, upper, lower, tics"; Light_LowerByValue = "tag, value"; Light_RaiseByValue = "tag, value"; Light_Stop = "tag"; Light_Strobe = "tag, upper, lower, u-tics, l-tics"; LineSide; Pillar_Build = "tag, speed, height"; Pillar_BuildAndCrush = "tag, speed, height, crush"; Pillar_Open = "tag, speed, fdist, cdist"; Plat_DownByValue = "tag, speed, delay, height"; Plat_DownWaitUpStay = "tag, speed, delay"; Plat_PerpetualRaise = "tag, speed, delay"; Plat_Stop = "tag"; Plat_UpByValue = "tag, speed, delay, height"; Plat_UpWaitDownStay = "tag, speed, delay"; PlayerCount; Polyobj_DoorSlide = "po, speed, angle, dist, delay"; Polyobj_DoorSwing = "po, speed, angle, delay"; Polyobj_Move = "po, speed, angle, dist"; Polyobj_MoveTimes8 = "po, speed, angle, dist"; Polyobj_OR_Move = "po, speed, angle, distance"; Polyobj_OR_MoveTimes8 = "po, speed, angle, distance"; Polyobj_OR_RotateLeft = "po, speed"; Polyobj_OR_RotateRight = "po, speed, angle"; Polyobj_RotateLeft = "po, speed, angle"; Polyobj_RotateRight = "po, speed, angle"; PolyWait = "po"; Print = "type:expression"; PrintBold = "type:expression"; Radius_Quake = "intensity, duration, damrad, tremrad, tid"; Random = "low, high"; ScriptWait = "scriptid"; Sector_ChangeSound = "tag, newsequence"; SectorSound = "name, volume"; SetLineTexture = "line, side, position, texture"; SetLineBlocking = "line, blocking"; SoundSequence = "sndseq"; Stairs_BuildDown = "tag, speed, height, delay, reset"; Stairs_BuildDownSync = "tag, speed, height, reset"; Stairs_BuildUp = "tag, speed, height, delay, reset"; Stairs_BuildUpSync = "tag, speed, height, reset"; TagWait = "tag"; Teleport = "tid, tag, nosourcefog"; Teleport_EndGame; Teleport_NewMap = "map, pos"; Teleport_NoFog = "tid"; ThingCount = "type, id"; ThingSound = "thingid, name, volume"; ThrustThing = "angle, force, limit, tid"; Thing_Activate = "tid"; Thing_Deactivate = "tid"; Thing_Destroy = "tid, extreme"; Thing_Projectile = "tid, type, angle, speed, vspeed"; Thing_ProjectileGravity = "tid, type, angle, speed, vspeed"; Thing_Remove = "tid"; Thing_Spawn = "tid, type, angle, newtid"; Thing_SpawnNoFog = "tid, type, angle, newtid"; Timer; } } acs_z : acs { name = "ACS (ZDoom)"; case_sensitive = false; blocks = "Script", "Function:1"; keywords = { function, enter, respawn, death, lightning, unloading, disconnect, kill, fixed, global, net, import, libdefine, library, nocompact, nowadauthor, EncryptStrings, static, wadauthor, region, endregion, reopen, // Skulltag script types BlueReturn, RedReturn, WhiteReturn, Pickup, ClientSide } constants = { TRUE, FALSE, ON, OFF, YES, NO, LINE_FRONT, LINE_BACK, SIDE_FRONT, SIDE_BACK, TEXTURE_TOP, TEXTURE_MIDDLE, TEXTURE_BOTTOM, TEXFLAG_TOP, TEXFLAG_MIDDLE, TEXFLAG_BOTTOM, TEXFLAG_ADDOFFSET, GAME_SINGLE_PLAYER, GAME_NET_COOPERATIVE, GAME_NET_DEATHMATCH, GAME_TITLE_MAP, CLASS_FIGHTER, CLASS_CLERIC, CLASS_MAGE, SKILL_VERY_EASY, SKILL_EASY, SKILL_NORMAL, SKILL_HARD, SKILL_VERY_HARD, BLOCK_NOTHING, BLOCK_CREATURES, BLOCK_EVERYTHING, BLOCK_RAILING, BLOCK_PLAYERS, SCROLL, CARRY, SCROLL_AND_CARRY, MOD_UNKNOWN, MOD_ROCKET, MOD_R_SPLASH, MOD_PLASMARIFLE, MOD_BFG_BOOM, MOD_BFG_SPLASH, MOD_CHAINSAW, MOD_SSHOTGUN, MOD_WATER, MOD_SLIME, MOD_LAVA, MOD_CRUSH, MOD_TELEFRAG, MOD_FALLING, MOD_SUICIDE, MOD_BARREL, MOD_EXIT, MOD_SPLASH, MOD_HIT, MOD_RAILGUN, MOD_ICE, MOD_DISINTEGRATE, MOD_POISON, MOD_ELECTRIC, MOVIE_Played, MOVIE_Played_NoVideo, MOVIE_Played_Aborted, MOVIE_Failed, PROP_FROZEN, PROP_NOTARGET, PROP_INSTANTWEAPONSWITCH, PROP_FLY, PROP_TOTALLYFROZEN, PROP_BUDDHA, PROP_INVULNERABILITY, PROP_STRENGTH, PROP_INVISIBILITY, PROP_RADIATIONSUIT, PROP_ALLMAP, PROP_INFRARED, PROP_WEAPONLEVEL2, PROP_FLIGHT, PROP_SPEED, PROP_BUDDHA2, PROP_FRIGHTENING, PROP_NOCLIP, PROP_NOCLIP2, PROP_GODMODE, PROP_GODMODE2, INPUT_OLDBUTTONS, INPUT_BUTTONS, INPUT_PITCH, INPUT_YAW, INPUT_ROLL, INPUT_FORWARDMOVE, INPUT_SIDEMOVE, INPUT_UPMOVE, MODINPUT_OLDBUTTONS, MODINPUT_BUTTONS, MODINPUT_PITCH, MODINPUT_YAW, MODINPUT_ROLL, MODINPUT_FORWARDMOVE, MODINPUT_SIDEMOVE, MODINPUT_UPMOVE, BT_ATTACK, BT_USE, BT_JUMP, BT_CROUCH, BT_TURN180, BT_ALTATTACK, BT_RELOAD, BT_ZOOM, BT_SPEED, BT_STRAFE, BT_MOVERIGHT, BT_MOVELEFT, BT_BACK, BT_FORWARD, BT_RIGHT, BT_LEFT, BT_LOOKUP, BT_LOOKDOWN, BT_MOVEUP, BT_MOVEDOWN, BT_SHOWSCORES, BT_USER1, BT_USER2, BT_USER3, BT_USER4, BT_RUN, CR_UNTRANSLATED, CR_BRICK, CR_TAN, CR_GRAY, CR_GREY, CR_GREEN, CR_BROWN, CR_GOLD, CR_RED, CR_BLUE, CR_ORANGE, CR_WHITE, CR_YELLOW, CR_BLACK, CR_LIGHTBLUE, CR_CREAM, CR_OLIVE, CR_DARKGREEN, CR_DARKRED, CR_DARKBROWN, CR_PURPLE, CR_DARKGRAY, CR_DARKGREY, CR_CYAN, CR_ICE, CR_FIRE, CR_SAPPHIRE, CR_TEAL, HUDMSG_PLAIN, HUDMSG_FADEOUT, HUDMSG_TYPEON, HUDMSG_FADEINOUT, HUDMSG_LOG, HUDMSG_COLORSTRING, HUDMSG_ADDBLEND, HUDMSG_LAYER_OVERHUD, HUDMSG_ALPHA, HUDMSG_LAYER_OVERMAP, HUDMSG_LAYER_UNDERHUD, HUDMSG_NOTWITH3DVIEW, HUDMSG_NOTWITHFULLMAP, HUDMSG_NOTWITHOVERLAYMAP, HUDMSG_NOWRAP, MARINEWEAPON_Dummy, MARINEWEAPON_Fist, MARINEWEAPON_BerserkFist, MARINEWEAPON_Chainsaw, MARINEWEAPON_Pistol, MARINEWEAPON_Shotgun, MARINEWEAPON_SuperShotgun, MARINEWEAPON_Chaingun, MARINEWEAPON_RocketLauncher, MARINEWEAPON_PlasmaRifle, MARINEWEAPON_Railgun, MARINEWEAPON_BFG, // ACS actor properties for Get/Check/SetActorProperty functions APROP_Health, APROP_Speed, APROP_Damage, APROP_Alpha, APROP_RenderStyle, APROP_SeeSound, APROP_AttackSound, APROP_PainSound, APROP_DeathSound, APROP_ActiveSound, APROP_Ambush, APROP_Invulnerable, APROP_JumpZ, APROP_ChaseGoal, APROP_Frightened, APROP_Gravity, APROP_Friendly, APROP_SpawnHealth, APROP_Dropped, APROP_Notarget, APROP_Species, APROP_Nametag, APROP_Score, APROP_Notrigger, APROP_DamageFactor, APROP_MasterTID, APROP_TargetTID, APROP_TracerTID, APROP_Waterlevel, APROP_ScaleX, APROP_ScaleY, APROP_Dormant, APROP_Mass, APROP_Accuracy, APROP_Stamina, APROP_Height, APROP_Radius, APROP_ReactionTime, APROP_AttackZOffset, APROP_MeleeRange, APROP_ViewHeight, APROP_StencilColor, APROP_DamageMultiplier, APROP_Friction, APROP_MaxStepHeight, APROP_MaxDropOffHeight, APROP_DamageType, APROP_SoundClass, APROP_FriendlySeeBlocks, APROP_WaterDepth, STYLE_None, STYLE_Normal, STYLE_Fuzzy, STYLE_SoulTrans, STYLE_Stencil, STYLE_OptFuzzy, STYLE_Translucent, STYLE_Add, STYLE_Shaded, STYLE_TranslucentStencil, STYLE_Shadow, STYLE_Subtract, STYLE_AddStencil, STYLE_AddShaded, LEVELINFO_PAR_TIME, LEVELINFO_CLUSTERNUM, LEVELINFO_LEVELNUM, LEVELINFO_TOTAL_SECRETS, LEVELINFO_FOUND_SECRETS, LEVELINFO_TOTAL_ITEMS, LEVELINFO_FOUND_ITEMS, LEVELINFO_TOTAL_MONSTERS, LEVELINFO_KILLED_MONSTERS, LEVELINFO_SUCK_TIME, PLAYERINFO_TEAM, PLAYERINFO_AIMDIST, PLAYERINFO_COLOR, PLAYERINFO_GENDER, PLAYERINFO_NEVERSWITCH, PLAYERINFO_MOVEBOB, PLAYERINFO_STILLBOB, PLAYERINFO_PLAYERCLASS, PLAYERINFO_FOV, PLAYERINFO_DESIREDFOV, PLAYERINFO_FVIEWBOB, NOT_BOTTOM, NOT_MIDDLE, NOT_TOP, NOT_FLOOR, NOT_CEILING, DAMAGE_PLAYERS, DAMAGE_NONPLAYERS, DAMAGE_IN_AIR, DAMAGE_SUBCLASSES_PROTECT, DAMAGE_NO_ARMOR, MRF_OLDEFFECTS, MRF_ADDSTAMINA, MRF_FULLHEALTH, MRF_UNDOBYTOMEOFPOWER, MRF_UNDOBYCHAOSDEVICE, MRF_FAILNOTELEFRAG, MRF_FAILNOLAUGH, MRF_WHENINVULNERABLE, MRF_LOSEACTUALWEAPON, MRF_NEWTIDBEHAVIOUR, MRF_UNDOBYDEATH, MRF_UNDOBYDEATHFORCED, MRF_UNDOBYDEATHSAVES, MRF_UNDOALWAYS, MRF_TRANSFERTRANSLATION, T_ROCK1, T_ROCK2, T_ROCK3, T_DIRT1, T_DIRT2, T_DIRT3, T_DIRT4, T_DIRT5, T_DIRT6, T_STAINEDGLASS1, T_STAINEDGLASS2, T_STAINEDGLASS3, T_STAINEDGLASS4, T_STAINEDGLASS5, T_STAINEDGLASS6, T_STAINEDGLASS7, T_STAINEDGLASS8, T_STAINEDGLASS9, T_STAINEDGLASS0, T_NONE, T_SHOTGUY, T_CHAINGUY, T_BARON, T_ZOMBIE, T_IMP, T_ARACHNOTRON, T_SPIDERMASTERMIND, T_DEMON, T_SPECTRE, T_IMPFIREBALL, T_CLIP, T_SHELLS, T_CACODEMON, T_REVENANT, T_BRIDGE, T_ARMORBONUS, T_STIMPACK, T_MEDKIT, T_SOULSPHERE, T_SHOTGUN, T_CHAINGUN, T_ROCKETLAUNCHER, T_PLASMAGUN, T_BFG, T_CHAINSAW, T_SUPERSHOTGUN, T_PLASMABOLT, T_TRACER, T_GREENARMOR, T_BLUEARMOR, T_CELL, T_BLUEKEYCARD, T_REDKEYCARD, T_YELLOWKEYCARD, T_YELLOWSKULLKEY, T_REDSKULLKEY, T_BLUESKULLKEY, T_TEMPLARGEFLAME, T_STEALTHBARON, T_STEALTHKNIGHT, T_STEALTHZOMBIE, T_STEALTHSHOTGUY, T_LOSTSOUL, T_VILE, T_MANCUBUS, T_HELLKNIGHT, T_CYBERDEMON, T_PAINELEMENTAL, T_WOLFSS, T_STEALTHARACHNOTRON, T_STEALTHVILE, T_STEALTHCACODEMON, T_STEALTHCHAINGUY, T_STEALTHSERGEANT, T_STEALTHIMP, T_STEALTHMANCUBUS, T_STEALTHREVENANT, T_BARREL, T_CACODEMONSHOT, T_ROCKET, T_BFGSHOT, T_ARACHNOTRONPLASMA, T_BLOOD, T_PUFF, T_MEGASPHERE, T_INVULNERABILITY, T_BERSERK, T_INVISIBILITY, T_IRONFEET, T_COMPUTERMAP, T_LIGHTAMP, T_AMMOBOX, T_ROCKETAMMO, T_ROCKETBOX, T_BATTERY, T_SHELLBOX, T_BACKPACK, T_GUTS, T_BLOODPOOL, T_BLOODPOOL1, T_BLOODPOOL2, T_FLAMINGBARREL, T_BRAINS, T_SCRIPTEDMARINE, T_HEALTHBONUS, T_MANCUBUSSHOT, T_BARONBALL, T_CLINK, T_MUMMYLEADER, T_BEAST, T_MUMMY, T_KNIGHT, T_IMPLEADER, T_MUMMYGHOST, T_MUMMYLEADERGHOST, T_WIMPYWANDAMMO, T_HEFTYWANDAMMO, T_ITEMEGG, T_ITEMFLIGHT, T_ITEMTELEPORT, T_WIZARD, T_IRONLICH, T_ITEMHEALTHPOTION, T_ITEMHEALTHFLASH, T_ITEMHEALTHFLASK, T_ITEMHEALTHFULL, T_CROSSBOW, T_BLASTER, T_PHOENIXROD, T_SKULLROD, T_MACE, T_GAUNTLETS, T_WIMPYCROSSBOWAMMO, T_HEFTYCROSSBOWAMMO, T_WIMPYMACEAMMO, T_HEFTYMACEAMMO, T_WIMPYBLASTERAMMO, T_HEFTYBLASTERAMMO, T_MORPHBLAST, T_SHIELD1, T_SHIELD2, T_ITEMTIMEBOMB, T_ITEMTORCH, T_BLUEKEY, T_GREENKEY, T_YELLOWKEY, T_SOUND_WIND, T_SOUND_WATERFALL, T_BEASTBALL, T_FEATHER, T_CHICKEN, T_VOLCANOBALL, T_TINYVOLCANOBALL, T_POD, T_PODGENERATOR, T_KNIGHTAXE, T_KNIGHTBLOODAXE, T_KNIGHTGHOST, T_MUMMYHEAD, T_SNAKE, T_ITEMINVULNERABILITY, T_ITEMTOME, T_ITEMINVISIBILITY, T_ITEMBAGOFHOLDING, T_ITEMALLMAP, T_SNAKEPROJECTILE, T_SNAKEPROJECTILEBIG, T_WIZARDSHOT, T_DSPARILTELEPORTDEST, T_DSPARILONSERPENT, T_DSPARILALONE, T_SERPENTFIREBALL, T_DSPARILBLUESHOT, T_DSPARILWIZARDSPAWNER, T_CROSSBOWMAINBLAST, T_CROSSBOWMINIBLAST, T_CROSSBOWPOWERBLAST, T_VOLCANO, T_POWERWANDMINIBLAST, T_POWERWANDBIGGERBLAST, T_DEATHBALL, T_NOGRAVITYMACEBALL, T_BOUNCYMACEBALL, T_HEAVYMACEBALL, T_RIPPER, T_WIMPYSKULLRODAMMO, T_HEFTYSKULLRODAMMO, T_SKULLRODBLAST, T_WIMPYPHOENIXRODAMMO, T_HEFTYPHOENIXRODAMMO, T_PHOENIXSHOT, T_IRONLICHBLUESHOT, T_WHIRLWIND, T_REDTELEGLITTER, T_BLUETELEGLITTER, T_CENTAUR, T_CENTAURLEADER, T_DEMON1, T_ETTIN, T_FIREGARGOYLE, T_WATERLURKER, T_WATERLURKERLEADER, T_WRAITH, T_WRAITHBURIED, T_FIREBALL1, T_MANA1, T_MANA2, T_ITEMBOOTS, T_ITEMPORK, T_ITEMSUMMON, T_ITEMTPORTOTHER, T_BISHOP, T_ICEGOLEM, T_DRAGONSKINBRACERS, T_ITEMBOOSTMANA, T_FIGHTERAXE, T_FIGHTERHAMMER, T_FIGHTERSWORD1, T_FIGHTERSWORD2, T_FIGHTERSWORD3, T_CLERICSTAFF, T_CLERICHOLY1, T_CLERICHOLY2, T_CLERICHOLY3, T_MAGESHARDS, T_MAGESTAFF1, T_MAGESTAFF2, T_MAGESTAFF3, T_ARROW, T_DART, T_POISONDART, T_RIPPERBALL, T_BLADE, T_ICESHARD, T_FLAME_SMALL, T_FLAME_LARGE, T_MESHARMOR, T_FALCONSHIELD, T_PLATINUMHELM, T_AMULETOFWARDING, T_ITEMFLECHETTE, T_ITEMREPULSION, T_MANA3, T_PUZZSKULL, T_PUZZGEMBIG, T_PUZZGEMRED, T_PUZZGEMGREEN1, T_PUZZGEMGREEN2, T_PUZZGEMBLUE1, T_PUZZGEMBLUE2, T_PUZZBOOK1, T_PUZZBOOK2, T_METALKEY, T_SMALLMETALKEY, T_AXEKEY, T_FIREKEY, T_EMERALDKEY, T_MACEKEY, T_SILVERKEY, T_RUSTYKEY, T_HORNKEY, T_SERPENTKEY, T_WATERDRIP, T_TEMPSMALLFLAME, T_PERMSMALLFLAME, T_PERMLARGEFLAME, T_DEMON_MASH, T_DEMON2_MASH, T_ETTIN_MASH, T_CENTAUR_MASH, T_THRUSTSPIKEUP, T_THRUSTSPIKEDOWN, T_FLESH_DRIP1, T_FLESH_DRIP2, T_SPARK_DRIP, ACTOR_NONE, ACTOR_WORLD, ACTOR_PLAYER, ACTOR_BOT, ACTOR_VOODOODOLL, ACTOR_MONSTER, ACTOR_ALIVE, ACTOR_DEAD, ACTOR_MISSILE, ACTOR_GENERIC, SECSEQ_FLOOR, SECSEQ_CEILING, SECSEQ_FULLHEIGHT, SECSEQ_INTERIOR, AAPTR_DEFAULT, AAPTR_NULL, AAPTR_TARGET, AAPTR_MASTER, AAPTR_TRACER, AAPTR_PLAYER_GETTARGET, AAPTR_PLAYER_GETCONVERSATION, AAPTR_PLAYER1, AAPTR_PLAYER2, AAPTR_PLAYER3, AAPTR_PLAYER4, AAPTR_PLAYER5, AAPTR_PLAYER6, AAPTR_PLAYER7, AAPTR_PLAYER8, AAPTR_FRIENDPLAYER, AAPTR_GET_LINETARGET, PTROP_UNSAFETARGET, PTROP_UNSAFEMASTER, PTROP_NOSAFEGUARDS, // Zandronum database additions DB_ORDER_ASC, DB_ORDER_DESC, TEAM_BLUE, TEAM_RED, NO_TEAM, // Team properties (Zandronum) TPROP_Name, TPROP_Score, TPROP_IsValid, TPROP_NumPlayers, TPROP_NumLivePlayers, TPROP_TextColor, TPROP_PlayerStartNum, TPROP_Spread, TPROP_Carrier, TPROP_Assister, TPROP_FragCount, TPROP_DeathCount, TPROP_WinCount, TPROP_PointCount, TPROP_ReturnTics, TPROP_TeamItem, TPROP_WinnerTheme, TPROP_LoserTheme, IS_WAITINGFORPLAYERS, IS_FIRSTCOUNTDOWN, IS_INPROGRESS, IS_BOSSFIGHT, IS_WAVECOMPLETE, IS_COUNTDOWN, T_GRENADE, T_BFG10KSHOT, T_DARKIMPFIREBALL, T_CACOLANTERNSHOT, T_ABADDONSHOT, T_DARKIMP, T_BLOODDEMON, T_SSGGUY, T_HECTEBUS, T_CACOLANTERN, T_BELPHEGOR, T_ABADDON, T_PISTOL, T_GRENADELAUNCHER, T_RAILGUN, T_BFG10000, T_MINIGUN, T_MAXHEALTHBONUS, T_MAXARMORBONUS, T_REDARMOR, T_TURBOSPHERE, T_ANTIGRAVBELT, T_TIMEFREEZER, T_INFRAGOGGLES, T_INFRATRACKER, T_TRANSLUCENCY, T_DOOMSPHERE, T_RANDOMPOWERUP, T_BLUEFLAG, T_REDFLAG, T_WHITEFLAG, T_STRENGTH, T_RAGE, T_DRAIN, T_SPREAD, T_RESISTANCE, T_REGENERATION, T_PROSPERITY, T_REFLECTION, T_HIGHJUMP, T_HASTE, EV_KeyDown, EV_KeyRepeat, EV_KeyUp, EV_Char, EV_MouseMove, EV_LButtonDown, EV_LButtonUp, EV_LButtonDblClick, EV_MButtonDown, EV_MButtonUp, EV_MButtonDblClick, EV_RButtonDown, EV_RButtonUp, EV_RButtonDblClick, EV_WheelDown, EV_WheelUp, GKM_SHIFT, GKM_CTRL, GKM_ALT, GKM_LBUTTON, GKM_MBUTTON, GKM_RBUTTON, GK_PGDN, GK_PGUP, GK_HOME, GK_END, GK_LEFT, GK_RIGHT, GK_ALERT, GK_BACKSPACE, GK_TAB, GK_LINEFEED, GK_DOWN, GK_VTAB, GK_UP, GK_FORMFEED, GK_RETURN, GK_F1, GK_F2, GK_F3, GK_F4, GK_F5, GK_F6, GK_F7, GK_F8, GK_F9, GK_F10, GK_F11, GK_F12, GK_DEL, GK_ESCAPE, GK_FREE1, GK_FREE2, GK_FREE3, GK_CESCAPE, CHANGELEVEL_KEEPFACING, CHANGELEVEL_RESETINVENTORY, CHANGELEVEL_NOMONSTERS, CHANGELEVEL_CHANGESKILL, CHANGELEVEL_NOINTERMISSION, CHANGELEVEL_RESETHEALTH, CHANGELEVEL_PRERAISEWEAPON, NO_CHANGE, SECF_SILENT, SECF_NOFALLINGDAMAGE, SECF_FLOORDROP, SECF_NORESPAWN, SECF_FRICTION, SECF_PUSH, SECF_SILENTMOVE, SECF_DMGTERRAINFX, SECF_DMGENDGODMODE, SECF_DMGENDLEVEL, SECF_DMGHAZARD, SECPART_3D, SECPART_Ceiling, SECPART_Floor, BLOCKF_CREATURES, BLOCKF_MONSTERS, BLOCKF_PLAYERS, BLOCKF_FLOATERS, BLOCKF_HITSCAN, BLOCKF_PROJECTILES, BLOCKF_EVERYTHING, BLOCKF_RAILING, BLOCKF_USE, BLOCKF_SIGHT, BLOCKF_SOUND, BLOCKF_LANDMONSTERS, FOGP_DENSITY, FOGP_OUTSIDEDENSITY, FOGP_SKYFOG, PRINTNAME_LEVELNAME, PRINTNAME_LEVEL, PRINTNAME_SKILL, PRINTNAME_NEXTLEVEL, PRINTNAME_NEXTSECRET, CSF_NOFAKEFLOORS, CSF_NOBLOCKALL, ATTN_IDLE, ATTN_NONE, ATTN_NORM, ATTN_STATIC, CHAN_AUTO, CHAN_BODY, CHAN_ITEM, CHAN_LISTENERZ, CHAN_MAYBE_LOCAL, CHAN_NOPAUSE, CHAN_UI, CHAN_VOICE, CHAN_WEAPON, CHAN_5, CHAN_6, CHAN_7, // LineAttack flags FHF_NORANDOMPUFFZ, FHF_NOIMPACTDECAL, SDF_ABSANGLE, SDF_PERMANENT, SDF_FIXED_ZOFF, SDF_FIXED_DISTANCE, SOUND_Active, SOUND_Attack, SOUND_Bounce, SOUND_CrushPain, SOUND_Death, SOUND_Howl, SOUND_Pain, SOUND_See, SOUND_Use, SOUND_WallBounce, // Line activation flags SPAC_AnyCross, SPAC_Cross, SPAC_Impact, SPAC_MCross, SPAC_MPush, SPAC_MUse, SPAC_None, SPAC_PCross, SPAC_Push, SPAC_Use, SPAC_UseBack, SPAC_UseThrough, // GetArmorInfo info types ARMORINFO_ACTUALSAVEAMOUNT, ARMORINFO_CLASSNAME, ARMORINFO_MAXABSORB, ARMORINFO_MAXFULLABSORB, ARMORINFO_SAVEAMOUNT, ARMORINFO_SAVEPERCENT, // PickActor actor and wall mask flags MF_AMBUSH, MF_CORPSE, MF_COUNTITEM, MF_COUNTKILL, MF_DROPOFF, MF_DROPPED, MF_FLOAT, MF_FRIENDLY, MF_ICECORPSE, MF_INBOUNCE, MF_INCHASE, MF_INFLOAT, MF_JUSTATTACKED, MF_JUSTHIT, MF_MISSILE, MF_NOBLOCKMAP, MF_NOBLOOD, MF_NOCLIP, MF_NOGRAVITY, MF_NOLIFTDROP, MF_NOSECTOR, MF_NOTDMATCH, MF_PICKUP, MF_SHADOW, MF_SHOOTABLE, MF_SKULLFLY, MF_SOLID, MF_SPAWNCEILING, MF_SPAWNSOUNDSOURCE, MF_SPECIAL, MF_STEALTH, MF_TELEPORT, MF_UNMORPHED, ML_3DMIDTEX, ML_ADDTRANS, ML_BLOCK_FLOATERS, ML_BLOCK_PLAYERS, ML_BLOCKEVERYTHING, ML_BLOCKHITSCAN, ML_BLOCKING, ML_BLOCKMONSTERS, ML_BLOCKPROJECTILE, ML_BLOCKSIGHT, ML_BLOCKUSE, ML_CHECKSWITCHRANGE, ML_CLIP_MIDTEX, ML_DONTDRAW, ML_DONTPEGBOTTOM, ML_DONTPEGTOP, ML_FIRSTSIDEONLY, ML_MAPPED, ML_MONSTERSCANACTIVATE, ML_RAILING, ML_REPEAT_SPECIAL, ML_SECRET, ML_SOUNDBLOCK, ML_TWOSIDED, ML_WRAP_MIDTEX, ML_ZONEBOUNDARY, // QuakeEx flags QF_FULLINTENSITY, QF_MAX, QF_RELATIVE, QF_SCALEDOWN, QF_SCALEUP, QF_WAVE, QF_3D, QF_AFFECTACTORS, QF_GROUNDONLY, QF_SHAKEONLY, QF_DAMAGEFALLOFF, // Warp flags WARPF_ABSOLUTEOFFSET, WARPF_ABSOLUTEANGLE, WARPF_USECALLERANGLE, WARPF_NOCHECKPOSITION, WARPF_INTERPOLATE, WARPF_WARPINTERPOLATION, WARPF_COPYINTERPOLATION, WARPF_STOP, WARPF_TOFLOOR, WARPF_TESTONLY, WARPF_ABSOLUTEPOSITION, WARPF_BOB, WARPF_MOVEPTR, WARPF_USEPTR, WARPF_COPYVELOCITY, WARPF_COPYPITCH, // PickActor flags PICKAF_FORCETID, PICKAF_RETURNTID, // Used by Thing_SetTranslation TRANSLATION_ICE, // CheckProximity flags CPXF_ANCESTOR, CPXF_CHECKSIGHT, CPXF_CLOSEST, CPXF_COUNTDEAD, CPXF_DEADONLY, CPXF_EXACT, CPXF_FARTHEST, CPXF_LESSOREQUAL, CPXF_NOZ, CPXF_SETMASTER, CPXF_SETONPTR, CPXF_SETTARGET, CPXF_SETTRACER, // Line_SetAutomapFlags AMLF_Secret, AMLF_DontDraw, AMLF_Mapped, AMLF_Revealed, // Line_SetAutomapStyle AMLS_Default, AMLS_OneSided, AMLS_TwoSided, AMLS_FloorDiff, AMLS_CeilingDiff, AMLS_ExtraFloor, AMLS_Special, AMLS_Secret, AMLS_NotSeen, AMLS_Locked, AMLS_IntraTeleport, AMLS_InterTeleport, AMLS_UnexploredSecret, AMLS_Portal } functions { // Action specials ACS_Execute { args = "int script, [int mapnum], [int s_arg1], [int s_arg2], [int s_arg3]"; description = "Executes the specified script. Only one copy of the script can be running at a time when started using this function."; } ACS_ExecuteAlways { args = "int script, [int mapnum], [int arg1], [int arg2], [int arg3]"; description = "Executes the specified script. Multiple copies of the script can be running at the same time when started using this function, however they can not be suspended or terminated."; } ACS_ExecuteWithResult { args = "int script, [int s_arg1], [int s_arg2], [int s_arg3], [int s_arg4]"; description = "Executes the specified script and returns the value set in the script by SetResultValue"; } ACS_LockedExecute { args = "int script, [int mapnum], [int arg1], [int arg2], [int lock]"; description = "Executes the specified script if the player has the right key. Displays the 'remote' locked message."; } ACS_LockedExecuteDoor { args = "int script, [int mapnum], [int arg1], [int arg2], [int lock]"; description = "Executes the specified script if the player has the right key. Displays the 'door' locked message."; } ACS_Suspend { args = "int script, [int mapnum]"; description = "Suspends execution of the specified script. Use ACS_Execute or ACS_LockedExecute to resume the script."; } ACS_Terminate { args = "int script, [int mapnum]"; description = "Terminates execution of the specified script."; } Autosave { args = ""; description = "Automatically saves the game to an autosave slot."; } Ceiling_CrushAndRaise = "int tag, int speed, int damage, [int crushmode]"; Ceiling_CrushAndRaiseA = "int tag, int downspeed, int upspeed, int damage, [int crushmode]"; Ceiling_CrushAndRaiseDist = "int tag, int dist, int speed, int damage, [int crushmode]"; Ceiling_CrushAndRaiseSilentA = "int tag, int downspeed, int upspeed, int damage, [int crushmode]"; Ceiling_CrushAndRaiseSilentDist = "int tag, int dist, int speed, int damage, [int crushmode]"; Ceiling_CrushRaiseAndStay = "int tag, int speed, int damage, [int crushmode]"; Ceiling_CrushRaiseAndStayA = "int tag, int downspeed, int upspeed, int damage, [int crushmode]"; Ceiling_CrushRaiseAndStaySilA = "int tag, int downspeed, int upspeed, int damage, [int crushmode]"; Ceiling_CrushStop = "int tag"; Ceiling_LowerAndCrush = "int tag, int speed, int damage, [int crushmode]"; Ceiling_LowerAndCrushDist = "int tag, int speed, int damage, int dist, [int crushmode]"; Ceiling_LowerByTexture = "int tag, int speed, [int change], [int damage]"; Ceiling_LowerByValue = "int tag, int speed, int value"; Ceiling_LowerByValueTimes8 = "int tag, int speed, int value"; Ceiling_LowerInstant = "int tag, int unused, int value"; Ceiling_LowerToFloor = "int tag, int speed"; Ceiling_LowerToHighestFloor = "int tag, int speed"; Ceiling_LowerToLowest = "int tag, int speed"; Ceiling_LowerToNearest = "int tag, int speed, [int change], [int damage]"; Ceiling_MoveToValue = "int tag, int speed, int value, int negative"; Ceiling_MoveToValueAndCrush = "int tag, int speed, int value, int damage, [int crushmode]"; Ceiling_MoveToValueTimes8 = "int tag, int speed, int value, int negative"; Ceiling_RaiseByTexture = "int tag, int speed, [int change]"; Ceiling_RaiseByValue = "int tag, int speed, int value"; Ceiling_RaiseByValueTimes8 = "int tag, int speed, int value"; Ceiling_RaiseInstant = "int tag, int unused, int value"; Ceiling_RaiseToHighest = "int tag, int speed, [int change]"; Ceiling_RaiseToHighestFloor = "int tag, int speed, [int change]"; Ceiling_RaiseToLowest = "int tag, int speed, [int change]"; Ceiling_RaiseToNearest = "int tag, int speed"; Ceiling_Stop = "int tag"; Ceiling_ToFloorInstant = "int tag, [int change], [int damage], [int gap]"; Ceiling_ToHighestInstant = "int tag, [int change], [int damage]"; Ceiling_Waggle = "int tag, int amplitude, int frequency, int delay, int time"; ChangeCamera = "int tid, int who, int revert"; ChangeSkill = "int level"; ClearForceField = "int tag"; DamageThing = "int damage, [int mod]"; Door_Animated = "int tag, int speed, int delay, int lock"; Door_AnimatedClose = "int tag, int speed"; Door_Close = "int tag, int speed, [int lighttag]"; Door_CloseWaitOpen = "int tag, int speed, int delay, [int lighttag]"; Door_LockedRaise = "int tag, int speed, int delay, int lock, [int lighttag]"; Door_Open = "int tag, int speed, [int lighttag]"; Door_Raise = "int tag, int speed, int delay, [int lighttag]"; Door_WaitClose = "int tag, int speed, int wait, [int lighttag]"; Door_WaitRaise = "int tag, int speed, int delay, int wait, [int lighttag]"; Elevator_LowerToNearest = "int tag, int speed"; Elevator_MoveToFloor = "int tag, int speed"; Elevator_RaiseToNearest = "int tag, int speed"; Exit_Normal = "int position"; Exit_Secret = "int position"; Floor_CrushStop = "int tag"; Floor_Donut = "int pillartag, int pillarspeed, int moatspeed"; Floor_LowerByTexture = "int tag, int speed, [int change]"; Floor_LowerByValue = "int tag, int speed, int value"; Floor_LowerByValueTimes8 = "int tag, int speed, int value"; Floor_LowerInstant = "int tag, int unused, int value"; Floor_LowerToHighest = "int tag, int speed, int adjust, [int always]"; Floor_LowerToHighestEE = "int tag, int speed, [int change]"; Floor_LowerToLowest = "int tag, int speed"; Floor_LowerToLowestCeiling = "int tag, int speed, [int change]"; Floor_LowerToLowestTxTy = "int tag, int speed"; Floor_LowerToNearest = "int tag, int speed"; Floor_MoveToValue = "int tag, int speed, int value, int negative"; Floor_MoveToValueAndCrush = "int tag, int speed, int value, int damage, [int crushmode]"; Floor_MoveToValueTimes8 = "int tag, int speed, int value, int negative"; Floor_RaiseAndCrush = "int tag, int speed, int damage, [int crushmode]"; Floor_RaiseAndCrushDoom = "int tag, int speed, int damage, [int crushmode]"; Floor_RaiseByTexture = "int tag, int speed"; Floor_RaiseByValue = "int tag, int speed, int value"; Floor_RaiseByValueTimes8 = "int tag, int speed, int value"; Floor_RaiseByValueTxTy = "int tag, int speed, int value"; Floor_RaiseInstant = "int tag, int unused, int value"; Floor_RaiseToCeiling = "int tag, int speed, [int change], [int damage], [int gap]"; Floor_RaiseToHighest = "int tag, int speed"; Floor_RaiseToLowest = "int tag, int change, [int damage]"; Floor_RaiseToLowestCeiling = "int tag, int speed"; Floor_RaiseToNearest = "int tag, int speed"; Floor_Stop = "int tag"; Floor_ToCeilingInstant = "int tag, [int change], [int damage], [int gap]"; Floor_TransferNumeric = "int tag"; Floor_TransferTrigger = "int tag"; Floor_Waggle = "int tag, int amp, int freq, int offset, int time"; FloorAndCeiling_LowerByValue = "int tag, int speed, int value"; FloorAndCeiling_LowerRaise = "int tag, int floor_speed, int ceiling_speed, [int boom1998]"; FloorAndCeiling_RaiseByValue = "int tag, int speed, int value"; ForceField; FS_Execute = "int script, [int frontonly], [int lock], [int lockedmessage]"; Generic_Ceiling = "int tag, int speed, int height, int target, int flags"; Generic_Crusher = "int tag, int downspeed, int upspeed, int silent, int damage"; Generic_Crusher2 = "int tag, int downspeed, int upspeed, int silent, int damage"; Generic_CrusherDist = "int tag, int downspeed, int upspeed, int silent, int damage"; Generic_Door = "int tag, int speed, int kind, int delay, int lock"; Generic_Floor = "int tag, int speed, int height, int target, int flags"; Generic_Lift = "int tag, int speed, int delay, int target, int height"; Generic_Stairs = "int tag, int speed, int step, int flags, int reset"; GlassBreak = "[int nojunk]"; HealThing = "amount, [int max]"; Light_ChangeToValue = "int tag, int value"; Light_Fade = "int tag, int value, int tics"; Light_Flicker = "int tag, int upper, int lower"; Light_ForceLightning = "int mode"; Light_Glow = "int tag, int upper, int lower, int tics"; Light_LowerByValue = "int tag, int value"; Light_MaxNeighbor = "int tag"; Light_MinNeighbor = "int tag"; Light_RaiseByValue = "int tag, int value"; Light_Stop = "int tag"; Light_Strobe = "int tag, int upper, int lower, int u-tics, int l-tics"; Light_StrobeDoom = "int tag, int u-tics, int l-tics"; Line_AlignCeiling = "int lineid, int side"; Line_AlignFloor = "int lineid, int side"; Line_SetAutomapFlags = "int lineid, int setflags, int clearflags"; Line_SetAutomapStyle = "int lineid, int style"; Line_SetBlocking = "int lineid, int setflags, int clearflags"; Line_SetHealth = "int lineid, int health"; Line_SetPortalTarget = "int sourceline, int targetline"; Line_SetTextureOffset = "int id, int x, int y, int side, int flags"; Line_SetTextureScale = "int id, int x, int y, int side, int flags"; NoiseAlert = "int target_tid, int emitter_tid"; Pillar_Build = "int tag, int speed, int value"; Pillar_BuildAndCrush = "int tag, int speed, int value, int damage, int crushmode"; Pillar_Open = "int tag, int speed, int floor, int ceiling"; Plat_DownByValue = "int tag, int speed, int delay, int value"; Plat_DownWaitUpStay = "int tag, int speed, int delay"; Plat_DownWaitUpStayLip = "int tag, int speed, int delay, int lip, int sound"; Plat_PerpetualRaise = "int tag, int speed, int delay"; Plat_PerpetualRaiseLip = "int tag, int speed, int delay, int lip"; Plat_RaiseAndStayTx0 = "int tag, int speed, [int lockout]"; Plat_Stop = "int tag"; Plat_ToggleCeiling = "int tag"; Plat_UpByValue = "int tag, int speed, int delay, int value"; Plat_UpByValueStayTx = "int tag, int speed, int value"; Plat_UpNearestWaitDownStay = "int tag, int speed, int delay"; Plat_UpWaitDownStay = "int tag, int speed, int delay"; Polyobj_DoorSlide = "int po, int speed, int angle, int dist, int delay"; Polyobj_DoorSwing = "int po, int speed, int angle, int delay"; Polyobj_Move = "int po, int speed, int angle, int dist"; Polyobj_MoveTimes8 = "int po, int speed, int angle, int dist"; Polyobj_MoveTo = "int po, int speed, int x, int y"; Polyobj_MoveToSpot = "int po, int speed, int tid"; Polyobj_OR_Move = "int po, int speed, int angle, int distance"; Polyobj_OR_MoveTimes8 = "int po, int speed, int angle, int distance"; Polyobj_OR_MoveTo = "int po, int speed, int x, int y"; Polyobj_OR_MoveToSpot = "int po, int speed, int tid"; Polyobj_OR_RotateLeft = "int po, int speed, int angle"; Polyobj_OR_RotateRight = "int po, int speed, int angle"; Polyobj_RotateLeft = "int po, int speed, int angle"; Polyobj_RotateRight = "int po, int speed, int angle"; Polyobj_Stop = "int po"; Polyobj_StopSound = "int po"; Radius_Quake = "int intensity, int duration, int damrad, int tremrad, int tid"; Scroll_Ceiling = "int tag, int x-move, int y-move, int unused"; Scroll_Floor = "int tag, int x-move, int y-move, int mode"; Scroll_Texture_Both = "int lineid, int left, int right, int up, int down"; Scroll_Wall = "int lineid, int x, int y, int side, int flags"; Sector_ChangeFlags = "int tag, int set, int clear"; Sector_ChangeSound = "int tag, int newsequence"; Sector_SetCeilingGlow = "int tag, int height, int red, int green, int blue"; Sector_SetCeilingPanning = "int tag, int x-int, int x-frac, int y-int, int y-frac"; Sector_SetCeilingScale = "int tag, int x-int, int x-frac, int y-int, int y-frac"; Sector_SetCeilingScale2 = "int tag, int x-factor, int y-factor"; Sector_SetColor = "int tag, int r, int g, int b, int desaturate"; Sector_SetCurrent = "int tag, int amount, int angle, int useline"; Sector_SetDamage = "int tag, int amount, int mod, int interval, int leaky"; Sector_SetFade = "int tag, int r, int g, int b"; Sector_SetFloorGlow = "int tag, int height, int red, int green, int blue"; Sector_SetFloorPanning = "int tag, int x-int, int x-frac, int y-int, int y-frac"; Sector_SetFloorScale = "int tag, int x-int, int x-frac, int y-int, int y-frac"; Sector_SetFloorScale2 = "int tag, int x-factor, int y-factor"; Sector_SetFriction = "int tag, int amount"; Sector_SetGravity = "int tag, int intpart, int fracpart"; Sector_SetHealth = "int tag, int part, int health"; Sector_SetLink = "int controltag, int linktag, int floor/ceiling, int movetype"; Sector_SetPlaneReflection = "int tag, int floor, int ceiling"; Sector_SetRotation = "int tag, int floor-angle, int ceiling-angle"; Sector_SetTranslucent = "int tag, int plane, int amount, int type"; Sector_SetWind = "int tag, int amount, int angle, int useline"; SendToCommunicator = "int voc_num, int front-only, int identify, int nolog"; SetGlobalFogParameter = "int type, int value"; SetPlayerProperty = "int allplayers, int value, int which"; Stairs_BuildDown = "int tag, int speed, int height, int delay, int reset"; Stairs_BuildDownDoom = "int tag, int speed, int height, int delay, int reset"; Stairs_BuildDownDoomSync = "int tag, int speed, int height, int reset"; Stairs_BuildDownSync = "int tag, int speed, int height, int reset"; Stairs_BuildUp = "int tag, int speed, int height, int delay, int reset"; Stairs_BuildUpDoom = "int tag, int speed, int height, int delay, int reset"; Stairs_BuildUpDoomCrush = "int tag, int speed, int height, int delay, int reset"; Stairs_BuildUpDoomSync = "int tag, int speed, int height, int reset"; Stairs_BuildUpSync = "int tag, int speed, int height, int reset"; StartConversation = "int tid, [int facetalker]"; Teleport = "int tid, int tag, int nosourcefog"; Teleport_EndGame; Teleport_Line = "int thisid, int destid, [int reversed]"; Teleport_NewMap = "int map, int pos, [int keepangle]"; Teleport_NoFog = "int tid, [int useang], [int sectortag], [int keepheight]"; Teleport_NoStop = "int tid, int sectortag, [int nosourcefog]"; Teleport_ZombieChanger = "int tid, int sectortag"; TeleportGroup = "int group_tid, int source_tid, int dest_tid, int move_source, int use_fog"; TeleportInSector = "int tag, int source_tid, int dest_tid, int use_fog, [int group_tid]"; TeleportOther = "int other_tid, int dest_tid, [int fog]"; Thing_Activate = "int tid"; Thing_ChangeTID = "int oldtid, int newtid"; Thing_Damage = "int tid, int amount, int mod"; Thing_Deactivate = "int tid"; Thing_Destroy = "int tid, [int extreme], [int sector_tag]"; Thing_Hate = "int hater, int hatee, [int flags]"; Thing_Move = "int tid, int mapspot, [int nofog]"; Thing_Projectile = "int tid, int type, int angle, int speed, int vspeed"; Thing_ProjectileAimed = "int tid, int type, int speed, int target, [int newtid]"; Thing_ProjectileGravity = "int tid, int type, int angle, int speed, int vspeed"; Thing_ProjectileIntercept = "int tid, int type, int speed, int target, int newtid"; Thing_Raise = "int tid"; Thing_Remove = "int tid"; Thing_SetConversation = "int tid, conv_id"; Thing_SetGoal = "int tid, int goal, int delay, [int chasegoal]"; Thing_SetSpecial = "int tid, int special, int arg1, int arg2, int arg3"; Thing_SetTranslation = "int tid, int translation_num"; Thing_Spawn = "int tid, int type, int angle, [int newtid]"; Thing_SpawnFacing = "int tid, int type, [int nofog], [int newtid]"; Thing_SpawnNoFog = "int tid, int type, int angle, [int newtid]"; Thing_Stop = "int tid"; ThrustThing = "int angle, int force, [int limit], [int tid]"; ThrustThingZ = "int tid, int zthrust, int dir, int set"; TranslucentLine = "int id, int amount, int transtype"; UsePuzzleItem = "int item, int script"; // Native ACS functions ACS_ExecuteWait = "int script, int unused, int arg1, int arg2, int arg3"; ACS_NamedExecute = "str script, [int mapnum], [int s_arg1], [int s_arg2], [int s_arg3]"; ACS_NamedExecuteAlways = "str script, [int mapnum], [int arg1], [int arg2], [int arg3]"; ACS_NamedExecuteWait = "str script, int unused, int arg1, int arg2, int arg3"; ACS_NamedExecuteWithResult = "str script, [int s_arg1], [int s_arg2], [int s_arg3], [int s_arg4]"; ACS_NamedLockedExecute = "str script, [int mapnum], [int arg1], [int arg2], [int lock]"; ACS_NamedLockedExecuteDoor = "str script, [int mapnum], [int arg1], [int arg2], [int lock]"; ACS_NamedSuspend = "str script, [int mapnum]"; ACS_NamedTerminate = "str script, [int mapnum]"; ActivatorSound = "str sound, int volume"; ActivatorTID; AmbientSound = "str sound, int volume"; CancelFade; CanRaiseActor = "int tid"; Ceil = "fixed value"; ChangeActorAngle = "int tid, fixed angle, [bool interpolate]"; ChangeActorPitch = "int tid, fixed pitch, [bool interpolate]"; ChangeActorRoll = "int tid, fixed angle, [bool interpolate]"; ChangeCeiling = "int tag, str flatname"; ChangeFloor = "int tag, str flatname"; ChangeLevel = "str mapname, int position, int flags,[ int skill]"; ChangeSky = "str sky1, str sky2"; CheckActorCeilingTexture = "int tid, str texture"; CheckActorClass = "int tid, str class"; CheckActorFloorTexture = "int tid, str texture"; CheckActorInventory = "int tid, str inventory_item"; CheckActorProperty = "int tid, int property, int value", "int tid, int property, float value", "int tid, int property, str value"; CheckActorState = "int tid, str statename, [bool exact]"; CheckClass = "str classname"; CheckFlag = "int tid, str flag"; CheckFont = "str fontname"; CheckInventory = "str inventory_item"; CheckPlayerCamera = "int player"; CheckProximity = "int tid, str classname, fixed distance, [int count], [int flags], [int pointer]"; CheckSight = "int source, int dest, [int flags]"; CheckWeapon = "str weapon"; ClassifyActor = "int tid"; ClearActorInventory = "int tid"; ClearInventory; ClearLineSpecial; Cos = "int angle"; CreateTranslation = "int transnumber, a:b=c:d, ...", "int transnumber, a:b=[red1,green1,blue1]:[red2,green2,blue2], ..."; DamageActor = "int target_tid, int target_pointer, int inflictor_tid, int inflictor_pointer, int amount, str damagetype"; Delay = "int tics"; DropInventory = "int tid, str item"; DropItem = "int tid, str item, [int dropamount], [int chance]"; FadeRange = "int red1, int green1, int blue1, fixed amount1, int red2, int green2, int blue2, fixed amount2, fixed seconds"; FadeTo = "int red, int green, int blue, fixed amount, fixed seconds"; FixedDiv = "fixed a, fixed b"; FixedMul = "fixed a, fixed b"; FixedSqrt = "fixed number"; Floor = "fixed value"; GameSkill; GameType; GetActorAngle = "int tid"; GetActorCeilingZ = "int tid"; GetActorClass = "int tid"; GetActorFloorTerrain = "int tid"; GetActorFloorTexture = "int tid"; GetActorFloorZ = "int tid"; GetActorLightLevel = "int tid"; GetActorPitch = "int tid"; GetActorPowerupTics = "int tid, str powerup"; GetActorProperty = "int tid, int property"; GetActorRoll = "int tid"; GetActorVelX = "int tid"; GetActorVelY = "int tid"; GetActorVelZ = "int tid"; GetActorViewHeight = "int tid"; GetActorX = "int tid"; GetActorY = "int tid"; GetActorZ = "int tid"; GetAirSupply = "int playernum"; GetAmmoCapacity = "str classname"; GetArmorInfo = "int infotype"; GetArmorType = "string armortype, int playernum"; GetChar = "str string, int index"; GetCVar = "str cvar"; GetCVarString = "str cvarname"; GetLevelInfo = "int levelinfo"; GetLineActivation = "int lineid"; GetLineHealth = "int lineid"; GetLineRowOffset; GetLineUDMFFixed = "int lineid, str key"; GetLineUDMFInt = "int lineid, str key"; GetLineX = "unknown parameter list"; GetLineY = "unknown parameter list"; GetMaxInventory = "int tid, str inventory"; GetPlayerInfo = "int playernumber, int playerinfo"; GetPlayerInput = "int player, int input"; GetPolyobjX = "int polynum"; GetPolyobjY = "int polynum"; GetScreenHeight; GetScreenWidth; GetSectorCeilingZ = "int tag, int x, int y"; GetSectorFloorZ = "int tag, int x, int y"; GetSectorHealth = "int tag, int part"; GetSectorLightLevel = "int tag"; GetSectorUDMFFixed = "int tag, string key"; GetSectorUDMFInt = "int tag, string key"; GetSideUDMFFixed = "int lineid, bool back, string key"; GetSideUDMFInt = "int lineid, bool back, string key"; GetSigilPieces; GetThingUDMFFixed = "int tid, string key"; GetThingUDMFInt = "int tid, string key"; GetUserArray = "int tid, str name, int pos"; GetUserCVar = "int playernum, str cvarname"; GetUserCVarString = "int playernum, str cvarname"; GetUserVariable = "int tid, str name"; GetWeapon; GiveActorInventory = "int tid, str inventory_item, int amount"; GiveInventory = "str inventory_item, int amount"; HudMessage = "text; int type, int id, int color, fixed x, fixed y, fixed holdTime, alpha", "text; HUDMSG_FADEOUT, int id, int color, fixed x, fixed y, fixed holdTime, fixed fadetime, alpha", "text; HUDMSG_TYPEON, int id, int color, fixed x, fixed y, fixed holdTime, fixed typetime, fixed fadetime, alpha", "text; HUDMSG_FADEINOUT, int id, int color, fixed x, fixed y, fixed holdTime, fixed inTime, fixed outTime, alpha"; HudMessageBold = "text; int type, int id, int color, fixed x, fixed y, fixed holdTime, alpha", "text; HUDMSG_FADEOUT, int id, int color, fixed x, fixed y, fixed holdTime, fixed fadetime, alpha", "text; HUDMSG_TYPEON, int id, int color, fixed x, fixed y, fixed holdTime, fixed typetime, fixed fadetime, alpha", "text; HUDMSG_FADEINOUT, int id, int color, fixed x, fixed y, fixed holdTime, fixed inTime, fixed outTime, alpha"; IsPointerEqual = "int ptr_select1, int ptr_select2, [int tid1], [int tid2]"; IsTIDUsed = "int tid"; LineSide; LineAttack = "int tid, fixed angle, fixed pitch, int damage, [str pufftype], [str damagetype], [fixed range], [int flags], [int pufftid]"; LocalAmbientSound = "str sound, int volume"; LocalSetMusic = "str song, [int order]"; Log = "type:expression"; MorphActor = "int tid, [str playerclass], [str monsterclass], [int duration], [int style], [str morphflash], [str unmorphflash]"; NamedScriptWait = "str script"; PickActor = "int source_tid, fixed angle, fixed pitch, fixed distance, int new_tid, [int actor_mask], [int wall_mask], [int flags]"; PlayActorSound = "int tid, int sound, [int channel], [fixed volume], [bool looping], [fixed attenuation]"; PlayerClass = "int playernumber"; PlayerCount; PlayerFrags; PlayerInGame = "int playernumber"; PlayerIsBot = "int playernumber"; PlayerNumber; PlayMovie = "str moviename - but this function does not work anyway"; PlaySound = "int tid, str sound, [int channel], [fixed volume], [bool looping], [fixed attenuation], [bool local]"; PolyWait = "int polynum"; Print = "type:expression"; PrintBold = "type:expression"; QuakeEx = "int tid, int intensityX, int intensityY, int intensityZ, int duration, int damrad, int tremrad, sound sfx, [int flags], [fixed mulWaveX], [fixed mulWaveY], [fixed mulWaveZ], [int falloff], [int highpoint], [fixed rollIntensity], [fixed rollWave], [fixed damageMultiplier], [fixed thrustMultiplier], [int damage]"; Radius_Quake2 = "int tid, int intensity, int duration, int damrad, int tremrad, str sound"; Random = "int min, int max"; ReplaceTextures = "str oldtexturename, str newtexturename, [int flags]"; Round = "fixed value"; ScriptCall = "str classname, str funcname, args"; ScriptWait = "int script"; SectorDamage = "int tag, int amount, str type, str protection_item, int flags"; SectorSound = "str sound, int volume"; SetActivator = "int tid, [int pointer_selector]"; SetActivatorToTarget = "int tid"; SetActorAngle = "int tid, fixed angle"; SetActorFlag = "int tid, str flagname, bool set"; SetActorPitch = "int tid, fixed pitch"; SetActorPosition = "int tid, fixed x, fixed y, fixed z, bool fog"; SetActorProperty = "int tid, int property, int value", "int tid, int property, float value", "int tid, int property, str value"; SetActorRoll = "int tid, fixed angle"; SetActorState = "int tid, str statename, [bool exact]"; SetActorTeleFog = "int tid, str sourcefog, str destfog"; SetActorVelocity = "int tid, fixed velx, fixed vely, fixed velz, bool add, bool setbob"; SetAirControl = "int amount"; SetAirSupply = "int playernum, int tics"; SetAmmoCapacity = "str typename, int maxamount"; SetCameraToTexture = "int cameratid, str texturename, int fov"; SetCeilingTrigger = "int tag, int height, int special, [int arg1], [int arg2], [int arg3], [int arg4], [int arg5]"; SetCVar = "str cvarname, int newvalue", "str cvarname, fixed newvalue", "str cvarname, bool newvalue"; SetCVarString = "str cvarname, str newvalue"; SetFloorTrigger = "int tag, int height, int special, [int arg1], [int arg2], [int arg3], [int arg4], [int arg5]"; SetFogDensity = "int tag, int amount"; SetFont = "str fontlump"; SetGravity = "fixed amount"; SetHudClipRect = "int x, int y, int width, int height, [int wrapwidth], [bool aspectratio]"; SetHudSize = "int width, int height, bool statusbar"; SetHudWrapWidth = "int wrapwidth"; SetLineActivation = "int lineid, int activation, [int repeat]"; SetLineBlocking = "int lineid, int setting"; SetLineMonsterBlocking = "int lineid, int setting"; SetLineSpecial = "int lineid, int special, [int arg1], [int arg2], [int arg3], [int arg4], [int arg5]"; SetLineTexture = "int lineid, int line_side, int sidedef_texture, str texturename"; SetMarineSprite = "int tid, str actorclass"; SetMarineWeapon = "int tid, int weapon"; SetMugShotState = "str state"; SetMusic = "str song, [int order]"; SetMusicVolume = "fixed volume"; SetPointer = "int assign_slot, int tid, [int pointer_selector], [int flags]"; SetResultValue = "int value"; SetSectorDamage = "int tag, int amount, [str damagetype], [int interval], [int leaky]"; SetSectorGlow = "int tag, bool which, int red, int green, int blue, int height"; SetSectorTerrain = "int tag, int whichplane, str terraintype"; SetSkyScrollSpeed = "int sky, float skyspeed"; SetSubtitleNumber = "int num, str sound"; SetThingSpecial = "int tid, int special, [int arg1], [int arg2], [int arg3], [int arg4], [int arg5]"; SetTranslation = "int tid, str transname"; SetUserArray = "int tid, str name, int pos, int value"; SetUserCVar = "int playernum, str cvarname, int newvalue", "int playernum, str cvarname, fixed newvalue", "int playernum, str cvarname, bool newvalue"; SetUserCVarString = "int playernum, str cvarname, str newvalue"; SetUserVariable = "int tid, str name, int value"; SetWeapon = "str weaponname"; Sin = "int angle"; SoundSequence = "str sndseq"; SoundSequenceOnActor = "int tid, str sndseq"; SoundSequenceOnPolyobj = "int polynum, str sndseq"; SoundSequenceOnSector = "int tag, string seqname, int location"; SoundVolume = "int tid, int channel, fixed volume"; Spawn = "str classname, fixed x, fixed y, fixed z, [int tid], [int angle]"; SpawnDecal = "int tid, str decalname, [int flags], [fixed angle], [fixed zoffset], [fixed distance]"; SpawnForced = "str classname, fixed x, fixed y, fixed z, [int tid], [int angle]"; SpawnParticle = "int color, [bool fullbright], [int lifetime], [int size], [fixed x], [fixed y], [fixed z], [fixed velx], [fixed vely], [fixed velz], [fixed accelx], [fixed accely], [fixed accelz], [int startalpha], [int fadestep], [fixed endsize]"; SpawnProjectile = "int tid, string type, int angle, int speed, int vspeed, int gravity, int newtid"; SpawnSpot = "str classname, int spottid, [int tid], [int angle]"; SpawnSpotFacing = "str classname, int spottid, [int tid]"; SpawnSpotFacingForced = "str classname, int spottid, [int tid]"; SpawnSpotForced = "str classname, int spottid, [int tid], [int angle]"; Sqrt = "int number"; StartSlideshow = "unknown parameter list"; StopSound = "int tid, [int channel]"; StrArg = "unknown parameter list"; StrCaseCmp = "str string1, str string2, [int maxcomparenum]"; StrCmp = "str string1, str string2, [int maxcomparenum]"; StrCpy = "a:destination, string source, [int source_index]"; StrIcmp = "str string1, str string2, [int maxcomparenum]"; StrLeft = "str string, int length"; StrLen = "str string"; StrMid = "str string, int start, int length"; StrParam = "type:expression"; StrRight = "str string, int length"; SwapActorTeleFog = "int tid"; TagWait = "int tag"; TakeActorInventory = "int tid, str inventory_item, int amount"; TakeInventory = "str inventory_item, int amount"; Thing_Damage2 = "int tid, int amount, str type"; Thing_Projectile2 = "int tid, int type, int angle, int speed, int vspeed, int gravity, int newtid"; ThingCount = "int type, int tid"; ThingCountName = "str classname, int tid"; ThingCountNameSector = "str classname, int tid, int tag"; ThingCountSector = "int type, int tid, int tag"; ThingSound = "int tid, str sound, int volume"; Timer; UniqueTID = "[int tid], [int limit]"; UnMorphActor = "int tid, [bool force]"; UseActorInventory = "int TID, str classname"; UseInventory = "str classname"; VectorAngle = "int x, int y"; VectorLength = "int x, int y"; Warp = "int tid, fixed xofs, fixed yofs, fixed zofs, fixed angle, int flags, [str success_state], [bool exact], [fixed heightoffset], [fixed radiusoffset], [fixed pitch]"; // Skulltag/Zandronum action specials Player_GiveItem = "unknown parameters list"; Player_RemoveItem = "unknown parameters list"; Player_SetTeam = "int team"; Team_GivePoints = "int team, int points, int announce"; Team_Score = "int points, int nogrin"; // Skulltag/Zandronum functions AnnouncerSound = "str sound, int flags"; BeginDBTransaction; BlueCount; BlueScore; BlueTeamCount; BlueTeamScore; ConsoleCommand = "str command"; ConsolePlayerNumber; CountDBResults = "unknown parameters list"; EndDBTransaction; FreeDBResults = "unknown parameters list"; GetDBEntries = "unknown parameters list"; GetDBEntry = "str table, str variable"; GetDBEntryRank = "unknown parameters list"; GetDBEntryString = "unknown parameters list"; GetDBResultKeyString = "unknown parameters list"; GetDBResultValue = "unknown parameters list"; GetDBResultValueString = "unknown parameters list"; GetGamemodeState; GetInvasionState; GetInvasionWave; GetPlayerAccountName = "unknown parameters list"; GetPlayerLivesLeft = "int player"; GetTeamProperty = "int team, int property"; GetTimeProperty = "int timestamp, int which, [int utc]"; IncrementDBEntry = "unknown parameters list"; int IsMultiplayer { description = "Checks if the game is currently a multiplayer game."; deprecated = "GameType"; } IsNetworkGame; IsOneFlagCTF; KickFromGame = "int player, str reason"; Music_Change = "str music, int pattern"; NamedRequestScriptPuke = "str script, [int arg0], [int arg1], [int arg2], [int arg3]"; PlayerArmorPoints; PlayerHealth; PlayerIsLoggedIn = "int playernumber"; PlayerIsSpectator = "int player"; PlayerTeam; RedCount; RedScore; RedTeamCount; RedTeamScore; RequestScriptPuke = "int script, int arg0, int arg1, int arg2"; ResetMap; SetActivatorToPlayer { args = "int playernumber"; description = "A replacement solution for AAPTR_PLAYERx that works with all 64 players instead of only 8"; } SetDBEntry = "str table, str variable, int value"; SetDBEntryString = "unknown parameters list"; SetDeadSpectator { args = "int playernumber, int deadspectator"; description = "Turn alive players into dead spectators (deadspectator == 1) and revive dead spectators (deadspectator == 0)"; } SetPlayerLivesLeft = "int player, int amount"; SinglePlayer; SortDBEntries = "unknown parameters list"; Strftime = "int timestamp, str format, [int utc]"; SystemTime; // ZDaemon functions GetTeamScore = "int team"; SetTeamScore = "int team, int score"; } }